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Dreamdancer
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Posted - 2005.08.02 13:23:00 -
[1]
Well last night I finally bought and trained all the new missile skills except the one that requires missile launcher 5 (haven't hit 5 quite yet). Anyway, the new missiles are crazy fast. Which I think is cool. The new skills at just lvl 1 made a bit of difference.
So here is my question. Has anyone gotten the skills maxed or close? And what do you think of missiles now? I am thinking they are better then before the patch. Faster and thus getting to the target faster. The skills make them fire more often. The target nav and warhead upgrade skills make up mostly for the velocity of the target or least it seems like they should.
btw, flying a cyclone and using heavy missiles so bigger missiles such as torps may take a bigger hit from the patch.
now ducking and getting under cover in prep for the flames 
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Alphawolf
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Posted - 2005.08.02 13:28:00 -
[2]
i got all the new skills to lvl 3 and my alt has them to lvl4 the new missile system is great ... i like it just gotta use the right size missile on the right sized target
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ManOfHonor
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Posted - 2005.08.02 13:33:00 -
[3]
Originally by: Alphawolf
just gotta use the right size missile on the right sized target
THANK YOU!
* claps *
(lesson to the whiners)
missiles are fine! _____________________________ NPC Asteroid Belt Bases Honor Above Self Glory For Self Strenght Of Self
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Guvnor RBM
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Posted - 2005.08.02 13:42:00 -
[4]
I've got all mine to lvl4 now and to be honest I'm still disapointed with my Raven but no whining here because I'm more than happy with the damage my crow puts out now, as some else said
"Right Missiles for the right target" __________________ Not part of the 23 __________________
Yorkshire Lad Born and Bred, Strong in Arm - Soft in Head |

Jenny Spitfire
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Posted - 2005.08.02 13:42:00 -
[5]
Edited by: Jenny Spitfire on 02/08/2005 13:44:07 Missiles are good/better now.
However, I prefer to use cruise and heavy missiles now due to, 1. Economical 2. Space saving 3. Find them more useful in PvE, havent tried PvP without torpedoes yet.
I think only torpedoes are not useful atm unless taking out structures that dont shoot back. They are just not worth the number of bangs per buck.
Example (approx.), Heavy = x km and good vs small ships as well and does y dmg. Cruise = 2x km and good vs med. to big ships as well and does 3y dmg. Torpedo = x km and good with big ships/structures and does 5y dmg.
BTW, I often encounter small and med. ships most of the time and sometimes big ships.
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Dreamdancer
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Posted - 2005.08.02 14:08:00 -
[6]
Cool thanks for the replies. About what I expected. The right missile for the right target. WHich makes sense. Can be a pain if your current setup is for med/big ships and get jumped by frigs/inties, but otherwise missiles are good.
Thanks again
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Zaldiri
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Posted - 2005.08.02 16:08:00 -
[7]
Originally by: Dreamdancer Cool thanks for the replies. About what I expected. The right missile for the right target. WHich makes sense. Can be a pain if your current setup is for med/big ships and get jumped by frigs/inties, but otherwise missiles are good.
Thanks again
Wash you mouth out... it's against forum rules to make a post about missiles that dosen't include excessive amounts of whinning
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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CrusherMPS
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Posted - 2005.08.02 21:48:00 -
[8]
Edited by: CrusherMPS on 02/08/2005 21:55:00 Im not impressed with them at all. I can understand the need for the extra training so theres not a I win button with little time invested. And Sure you can rat very well with them. But other than that a raven is useless other than support damage in PvP. I was in a 60 + man op the other day and when 1 person gangs up with a Raven and all you here is laughter going thru the TS says alot to me. I bet theres gonna be people taking shots at me for posting my mind. Thats cool np. Im not saying anything about the length of skill training ect and i dont want a I win button. I do however want a choice just like turret users to be able to fill ALL my slots with mods that effect the attributes of missles if i so please just like turret users have a choice. Im the youngest chracter in my corp SP wise and i see on a daily basis max Dmg mega's blasting the snot outta Small sig. ships. Running 425 tech II's with a Max dmg / tracking setup. Almost all turrets ships have sevral diferent ways to up there dmg and rate of fire and tracking with mods and tech II turrets. Missle users have squat because they did not need it before. Well CCP put in this new system and I wanna know how long is it gonna take em to give missle users more choices of mods for there weapon. as of right now my missle training has ended its a waste of time till i personally see word that stuff is goona be added to up damage and flight speed of MISSLES AND TORPS. not to mention ammo cost and how much room they use in a cargo hold compared to damage they do now.
Now the scorp I love this ship. Sure its not a damage dealer for the most part. But it nice to know in a fleet I can ruin someones plans buy damponing jamming them and locking there ship down to where it is useless.
Its just my opinion and I figured everyone else has posted a thought or 2. So I am gonna put my 2 cents in as well. I've earned the right to by paying for the game. I am not saying I am leaving over this or hate the game. Nothing of the Sort. I am however gonna be switching over to fly a turret class race and stop fooling with missles all together till CCP gets this worked out. If they are even gonna bother.... And i still use missles everyday till i get my stuff for turrets learned and figure out if i wanna train the skills for a tempest or a Megathron.
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