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Ken 1138
Semper Fidelis Tyrannosaurus
34
|
Posted - 2013.02.23 04:42:00 -
[1] - Quote
Why can't we manually warp in any direction? Something like a cruise speed warp not a full max ship capable speed warp. I could point myself in essentially any direction say 150 km from the closest object/celestial and be able to do a slow speed warp at freighter warp speeds or my idea even slower barely supra light speeds. With normal full ship capable warp speed aka click, align, warp always available.
This brings up 2 problems with at least 1-ish solution.
Problem 1: A ship can almost always be in motion.
Before you combat probe scanner people start to panic. This is a simple solution and possibly a cool idea. Interception warp! With combat scanners you can see someone in "cruise warp" and make an intercept warp making the player go back to normal space and have no choice but to pic a celestial, click, align and warp.
Problem 2: EVE system space.
Space is infinite, but sadly not EVE space. This begs the question, how far out of a system can you go in EVE? In a system from the sun to the farthest object, let's make it 100 AU, making the system 200 AU wide. How far can you get before the server/game mechanic will stop you if at all? And also what happens when you reach the edge of a system? This new ship mechanic could be made to drain cap constantly so you eventually run out of gas no matter what your cap recharge rate is.
It would make cruising the stars/solar system more interesting anyways. |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
8103
|
Posted - 2013.02.23 04:42:00 -
[2] - Quote
Try a MWD "Little ginger moron" ~David Hasselhoff-á |
Ken 1138
Semper Fidelis Tyrannosaurus
34
|
Posted - 2013.02.23 04:44:00 -
[3] - Quote
Surfin's PlunderBunny wrote:Try a MWD
A MWD on a frig is barely faster than the shuttle leaving the atmosphere. |
Anya Ohaya
School of Applied Knowledge Caldari State
197
|
Posted - 2013.02.23 06:16:00 -
[4] - Quote
Someone would probably leave their warp drive on for 24 hours and crash the server with an integer overflow on the grid size or something. |
Eli Green
The Arrow Project
511
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Posted - 2013.02.23 06:21:00 -
[5] - Quote
This should go to F&I... wumbo |
Montevius Williams
Eclipse Industrial Inc
401
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Posted - 2013.02.23 06:36:00 -
[6] - Quote
Ive always wondered why EVE ships dont have variable warp drives. "The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB |
Arronicus
Vintas Industries Mistakes Were Made.
260
|
Posted - 2013.02.23 07:08:00 -
[7] - Quote
Your post topic is flawed, in that it implies there is something broken, that requires fixing. This is absolutely NOT the case.
However. You cannot simply warp in a single direction, due to the requirement of warp drives requiring pre-determined coordinates to warp to them.
Now, SHOULD this sort of change happen, where you could simply "Warp" in any direction, this would be a massive, massive setback to pvp. No longer will you have to be aligned to warp off and escape. No longer will you have to break out of a tacklers point range while facing an orbital. No longer will you have to keep aligned while ratting when hostiles show up. Just go into warp!
Terrible terrible idea. This would be SO many kinds of terrible for eve.
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Ken 1138
Semper Fidelis Tyrannosaurus
34
|
Posted - 2013.02.23 09:46:00 -
[8] - Quote
Arronicus wrote:Your post topic is flawed, in that it implies there is something broken, that requires fixing. This is absolutely NOT the case.
However. You cannot simply warp in a single direction, due to the requirement of warp drives requiring pre-determined coordinates to warp to them.
Now, SHOULD this sort of change happen, where you could simply "Warp" in any direction, this would be a massive, massive setback to pvp. No longer will you have to be aligned to warp off and escape. No longer will you have to break out of a tacklers point range while facing an orbital (Of course, you have to get out of point range, but as it is now, you have to get out of point range, then realign and warp to something, before they get point back on you. This would eliminate that need). No longer will you have to keep aligned while ratting when hostiles show up. Just go into warp!
Terrible terrible idea. This would be SO many kinds of terrible for eve.
Well i state in my post that you need to be minimum distance from objects even other ships. My solution was an intercept warp with the normal warp drive and probe scanning, d-scan. So you can knock someone out of this mode. It's why i call it a cruise warp speed. If you can warp out at top speed like normal when why would anyone warp off in my "cruise warp" idea that can be intercepted? Hell they do something like that in tons of episodes of star trek.
You can fly ships in EVE worth hundreds of millions which are supposed to be at the top of their league in the EVE universe they can travel at hundreds of times the speed of light. And i can't warp anywhere i want? What's next no cup holders?
And doesn't the idea of high speed pvp combat sound interesting?
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Arronicus
Vintas Industries Mistakes Were Made.
268
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Posted - 2013.02.23 11:06:00 -
[9] - Quote
Ken 1138 wrote:Arronicus wrote:Your post topic is flawed, in that it implies there is something broken, that requires fixing. This is absolutely NOT the case.
However. You cannot simply warp in a single direction, due to the requirement of warp drives requiring pre-determined coordinates to warp to them.
Now, SHOULD this sort of change happen, where you could simply "Warp" in any direction, this would be a massive, massive setback to pvp. No longer will you have to be aligned to warp off and escape. No longer will you have to break out of a tacklers point range while facing an orbital (Of course, you have to get out of point range, but as it is now, you have to get out of point range, then realign and warp to something, before they get point back on you. This would eliminate that need). No longer will you have to keep aligned while ratting when hostiles show up. Just go into warp!
Terrible terrible idea. This would be SO many kinds of terrible for eve. Well i state in my post that you need to be minimum distance from objects even other ships. My solution was an intercept warp with the normal warp drive and probe scanning, d-scan. So you can knock someone out of this mode. It's why i call it a cruise warp speed. If you can warp out at top speed like normal when why would anyone warp off in my "cruise warp" idea that can be intercepted? Hell they do something like that in tons of episodes of star trek. You can fly ships in EVE worth hundreds of millions which are supposed to be at the top of their league in the EVE universe they can travel at hundreds of times the speed of light. And i can't warp anywhere i want? What's next no cup holders? And doesn't the idea of high speed pvp combat sound interesting?
Suppose for a moment, that they did make this change, and you cannot enter warp within a certain distance of other ships and objects, what would be the point of doing a slow (cruise) warp? I don't see any, other than 'for the sake of it.' Unfortunately, for the sake of it, doesn't work as a very compelling argument in a game where there are many much needed changes, that this would take away resources from.
However, in regards to your question on distance in a system in Eve, the distance out you can go, to the best of my knowledge, is infinite. A long time ago, with the old scan probes, you could drop a long range probe, and with very poor probing skills, in a very bad ship for probing, you could run a scan, get a hit on a signature with such a bad accuracy, that you could warp to the spot, and be 50+ AU from the nearest object in the solar system. As a result of many of these bookmarks being in existance (super deep-safes), and CCP not wanting people using them, sitting their capitals in them, etc, they moved all the safes to within I believe 15AU of the nearest orbital. HOWEVER, I don't ever remember reading about them putting a hard limit on how far out you could go, just on moving bookmarks. |
Takseen
University of Caille Gallente Federation
268
|
Posted - 2013.02.23 11:06:00 -
[10] - Quote
Ken 1138 wrote:
Well i state in my post that you need to be minimum distance from objects even other ships. My solution was an intercept warp
You're inventing a solution for a problem that doesn't currently exist, and doesn't need to exist. They just got done fixing a bunch of things, no need to go wrecking it again. |
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Hyacinth Protatius
School of Applied Knowledge Caldari State
0
|
Posted - 2013.02.23 11:08:00 -
[11] - Quote
Ken 1138 wrote:Arronicus wrote:Your post topic is flawed, in that it implies there is something broken, that requires fixing. This is absolutely NOT the case.
However. You cannot simply warp in a single direction, due to the requirement of warp drives requiring pre-determined coordinates to warp to them.
Now, SHOULD this sort of change happen, where you could simply "Warp" in any direction, this would be a massive, massive setback to pvp. No longer will you have to be aligned to warp off and escape. No longer will you have to break out of a tacklers point range while facing an orbital (Of course, you have to get out of point range, but as it is now, you have to get out of point range, then realign and warp to something, before they get point back on you. This would eliminate that need). No longer will you have to keep aligned while ratting when hostiles show up. Just go into warp!
Terrible terrible idea. This would be SO many kinds of terrible for eve. Well i state in my post that you need to be minimum distance from objects even other ships. My solution was an intercept warp with the normal warp drive and probe scanning, d-scan. So you can knock someone out of this mode. It's why i call it a cruise warp speed. If you can warp out at top speed like normal when why would anyone warp off in my "cruise warp" idea that can be intercepted? Hell they do something like that in tons of episodes of star trek. You can fly ships in EVE worth hundreds of millions which are supposed to be at the top of their league in the EVE universe they can travel at hundreds of times the speed of light. And i can't warp anywhere i want? What's next no cup holders? And doesn't the idea of high speed pvp combat sound interesting? This used to be in the game AFAIK.
They removed it for a reason. |
Akirei Scytale
Test Alliance Please Ignore
2982
|
Posted - 2013.02.23 11:08:00 -
[12] - Quote
Ken 1138 wrote:Surfin's PlunderBunny wrote:Try a MWD A MWD on a frig is barely faster than the shuttle leaving the atmosphere.
1) The space shuttle travels at roughly 1380 m/s upon leaving the atmosphere. Most MWD frigates are moving at 3-5 km/s.
2) EVE space has drag. Real space does not. Do not apply real physics to this submarine simulator with stars and planets.
3) MJDs. TEST Alliance BEST Alliance |
Takseen
University of Caille Gallente Federation
268
|
Posted - 2013.02.23 11:09:00 -
[13] - Quote
Arronicus wrote: However, in regards to your question on distance in a system in Eve, the distance out you can go, to the best of my knowledge, is infinite. A long time ago, with the old scan probes, you could drop a long range probe, and with very poor probing skills, in a very bad ship for probing, you could run a scan, get a hit on a signature with such a bad accuracy, that you could warp to the spot, and be 50+ AU from the nearest object in the solar system. As a result of many of these bookmarks being in existance (super deep-safes), and CCP not wanting people using them, sitting their capitals in them, etc, they moved all the safes to within I believe 15AU of the nearest orbital. HOWEVER, I don't ever remember reading about them putting a hard limit on how far out you could go, just on moving bookmarks.
I think in practice there's just no way to warp that far out anymore, and sublight travel wouldn't cut it. I remember hearing that you could have a deep space safespot so far out that it was technically in a neighbouring system by in-universe measurements, but still treated as the original system by the game servers. |
Mallak Azaria
GoonWaffe Goonswarm Federation
2507
|
Posted - 2013.02.23 13:19:00 -
[14] - Quote
It would allow you to create deep safes again, which were taken out of the game previously. Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |
Brooks Puuntai
Solar Nexus.
1146
|
Posted - 2013.02.23 14:34:00 -
[15] - Quote
That is how the game is designed. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |
stoicfaux
2415
|
Posted - 2013.02.23 14:37:00 -
[16] - Quote
Warp is point to point travel, with that target point being a gravity point. Warp travel is more akin to teleporting between two points, with a very limited selection of destinations you can teleport to. The idea that you can point your feet/car/space_shuttle/ship in any direction and just go is a RL paradigm that doesn't apply.
http://wiki.eveonline.com/en/wiki/Interstellar_travelling#Faster-Than-Light-Travel:_How.3F
Quote:It was discovered that gravity capacitors similar to the control system used in jump gates were able to pick up gravity signals from 'normal' space while the ship was at FTL speed. By locking the capacitor onto one of these signals, the ship travels to it. The bubble is then automatically dispersed once certain distance from the gravity well is acquired. The only problem is that these capacitors can only efficiently pick up signals from gravity wells of certain size or above, with the minimum being a small moon or a cluster of asteroids. Also, in order for the gravity capacitor to align correctly on the destination object in relevance to the position of the sun, it must follow a relatively narrow route toward it, resulting in a fairly restricted emerge area for the ship.
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Zaknussem
Everybody Loves Donuts
24
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Posted - 2013.02.23 14:44:00 -
[17] - Quote
As has been said, it was possible to reach ludicrous distances by abusing various in-game mechanics, allowing people to create Deep Safes that were pretty much impossible to probe down. The capability to do so was removed for a reason.
However, back in the first days of EvE, the "Warp To" command was available at almost every opportunity... even when right-clicking on empty space. It didn't take long for players to realize that a pod has the greatest warp travel capability, and reached stupidly long distances within a solar system. When CCP "cleaned out" the Deep Safes, the most distant bookmark they found was, IIRC, 93000 lightyears from the sun. |
Darvaleth Sigma
196
|
Posted - 2013.02.23 15:30:00 -
[18] - Quote
Zaknussem wrote:. When CCP "cleaned out" the Deep Safes, the most distant bookmark they found was, IIRC, 93000 lightyears from the sun.
Safeception... going deeper.
Seriously, 93k LYs? They'd take ten minutes to warp there ffs. Give a man a match and you warm him for a day.
Set a man on fire and he's warm for the rest of his life! |
Joran Dravius
Imperial Academy Amarr Empire
145
|
Posted - 2013.02.23 15:43:00 -
[19] - Quote
Ken 1138 wrote:Why can't we manually warp in any direction? We used to be able to, but they removed it. |
Lapine Davion
Outer Ring Applied Logistics
542
|
Posted - 2013.02.23 15:54:00 -
[20] - Quote
Ken 1138 wrote:Arronicus wrote:Your post topic is flawed, in that it implies there is something broken, that requires fixing. This is absolutely NOT the case.
However. You cannot simply warp in a single direction, due to the requirement of warp drives requiring pre-determined coordinates to warp to them.
Now, SHOULD this sort of change happen, where you could simply "Warp" in any direction, this would be a massive, massive setback to pvp. No longer will you have to be aligned to warp off and escape. No longer will you have to break out of a tacklers point range while facing an orbital (Of course, you have to get out of point range, but as it is now, you have to get out of point range, then realign and warp to something, before they get point back on you. This would eliminate that need). No longer will you have to keep aligned while ratting when hostiles show up. Just go into warp!
Terrible terrible idea. This would be SO many kinds of terrible for eve. Well i state in my post that you need to be minimum distance from objects even other ships. My solution was an intercept warp with the normal warp drive and probe scanning, d-scan. So you can knock someone out of this mode. It's why i call it a cruise warp speed. If you can warp out at top speed like normal when why would anyone warp off in my "cruise warp" idea that can be intercepted? Hell they do something like that in tons of episodes of star trek. You can fly ships in EVE worth hundreds of millions which are supposed to be at the top of their league in the EVE universe they can travel at hundreds of times the speed of light. And i can't warp anywhere i want? What's next no cup holders? And doesn't the idea of high speed pvp combat sound interesting?
#FirstWorldProblems Don't worry about posting with your main! -áPost with your brain! "Never attribute to malice that which is adequately explained by stupidity." |
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Abrazzar
Vardaugas Family
1064
|
Posted - 2013.02.23 15:55:00 -
[21] - Quote
Only way I could imagine free warp could work would be with a special probe you move around on the map and you can then warp to it. Warp speed of the probe, distance between probe and ship and size of the probe would be all tech/skill dependent. Also would need restrictions on placing the probe beyond regular bookmark boundaries.
With these restrictions, lore would be intact as you get a target transmitted for the warp by the probe and you would still have to align, allowing tackling and stuff during combat. Mining Overhaul Nothing changed since 2008. |
Sentinel zx
Shadow Phoenix Special Forces
14
|
Posted - 2013.03.12 22:59:00 -
[22] - Quote
Joran Dravius wrote:Ken 1138 wrote:Why can't we manually warp in any direction? We used to be able to, but they removed it.
that is sad, free warp travel in any direction would be really cool |
Cypherous
Brutor Tribe Minmatar Republic
1
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Posted - 2013.03.13 01:00:00 -
[23] - Quote
Arronicus wrote:Ken 1138 wrote:Arronicus wrote:Your post topic is flawed, in that it implies there is something broken, that requires fixing. This is absolutely NOT the case.
However. You cannot simply warp in a single direction, due to the requirement of warp drives requiring pre-determined coordinates to warp to them.
Now, SHOULD this sort of change happen, where you could simply "Warp" in any direction, this would be a massive, massive setback to pvp. No longer will you have to be aligned to warp off and escape. No longer will you have to break out of a tacklers point range while facing an orbital (Of course, you have to get out of point range, but as it is now, you have to get out of point range, then realign and warp to something, before they get point back on you. This would eliminate that need). No longer will you have to keep aligned while ratting when hostiles show up. Just go into warp!
Terrible terrible idea. This would be SO many kinds of terrible for eve. Well i state in my post that you need to be minimum distance from objects even other ships. My solution was an intercept warp with the normal warp drive and probe scanning, d-scan. So you can knock someone out of this mode. It's why i call it a cruise warp speed. If you can warp out at top speed like normal when why would anyone warp off in my "cruise warp" idea that can be intercepted? Hell they do something like that in tons of episodes of star trek. You can fly ships in EVE worth hundreds of millions which are supposed to be at the top of their league in the EVE universe they can travel at hundreds of times the speed of light. And i can't warp anywhere i want? What's next no cup holders? And doesn't the idea of high speed pvp combat sound interesting? Suppose for a moment, that they did make this change, and you cannot enter warp within a certain distance of other ships and objects, what would be the point of doing a slow (cruise) warp? I don't see any, other than 'for the sake of it.' Unfortunately, for the sake of it, doesn't work as a very compelling argument in a game where there are many much needed changes, that this would take away resources from. However, in regards to your question on distance in a system in Eve, the distance out you can go, to the best of my knowledge, is infinite. A long time ago, with the old scan probes, you could drop a long range probe, and with very poor probing skills, in a very bad ship for probing, you could run a scan, get a hit on a signature with such a bad accuracy, that you could warp to the spot, and be 50+ AU from the nearest object in the solar system. As a result of many of these bookmarks being in existance (super deep-safes), and CCP not wanting people using them, sitting their capitals in them, etc, they moved all the safes to within I believe 15AU of the nearest orbital. HOWEVER, I don't ever remember reading about them putting a hard limit on how far out you could go, just on moving bookmarks.
Oh there was a much easier way to do this, at one point you could bookmark a system from the map, the bookmark it generated had no proper co-ordinates so it would just warp you in a set direction for an infinite period, you literally warped as far as you had cap for, i remember doing one such warp in a pod and having to disconnect from the server because my ETA to exit warp was something like several hours away :P
Oh the joys of ye olde bugs ^_^ |
Wodensun
ZeroSec
64
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Posted - 2013.03.13 13:08:00 -
[24] - Quote
Space is NOT infinite. |
Tippia
Sunshine and Lollipops
13213
|
Posted - 2013.03.13 13:17:00 -
[25] - Quote
The only thing about warp travel that needs fixing is the acceleration/deceleration and the value of warp speed so that having twice the warp speed over some other ship actually means arriving twice as fast rather than spend 90% of the time trying to get up to speed (and then brake again).
The problem is that no-one understands the code that regulates these things, so it'll probably break if they try anythingGÇŞ Vote Malcanis for CSM8. |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
205
|
Posted - 2013.03.13 13:23:00 -
[26] - Quote
Akirei Scytale wrote:2) EVE space has drag. Real space does not.
Technically, that's not true, it's just that the real space drag is tiny ;) |
Mr Kidd
Center for Advanced Studies Gallente Federation
1049
|
Posted - 2013.03.13 13:29:00 -
[27] - Quote
Micro warp drive. HTFU!...for the children! |
De'Veldrin
East India Ore Trade The East India Co.
1163
|
Posted - 2013.03.13 13:52:00 -
[28] - Quote
Caitlyn Tufy wrote:Ken 1138 wrote:Space is infinite Also not true. It is limited and expanding.
Actually there's some debate about that. We're not really sure if space is infinite or not because we can only see the parts we can see. It is possible there are parts out past our observable horizon - the only way to find out would be invent FTL travel ourselves. For our intents and purposes we can treat space as if it is limited and expanding, but that may not be exactly the case. Malcanis for CSM 8
Eve Online: The full-contact sport for your brain. Twitter --á@DeVeldrin |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1889
|
Posted - 2013.03.13 14:20:00 -
[29] - Quote
You're confusing game with RL m8. "I'd rather have other players-áget shot by other players than not interacting with others" -CCP Soundwave |
Wodensun
ZeroSec
64
|
Posted - 2013.03.13 14:35:00 -
[30] - Quote
We cant see past the big bang envolope which looks like this
Big bang background radiation
We have no clue what lies beyond that but current maths implicate that the universe is not as "infinite" as we like to think and that a multiverse seems more logical.
Think of it as a piece of bubble wrap where each bubble is a universe what seperates or lies inbetween is unknown since we cant look past the big bang background radiation but even there, theres things sugesting a multiverse like cold spots that should not be there. and then there is dark flow which is another sugestion pointing at the possibility of a multiverse |
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