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Thread Statistics | Show CCP posts - 2 post(s) |
![Juan Andalusian Juan Andalusian](/images/people/img4.png)
Juan Andalusian
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Posted - 2006.03.02 09:07:00 -
[1]
Originally by: SengH Thats how the've worked since their inception a year ago during the cold war patch. So I dont see it changing anytime soon.
There have been bugs that lasted way longer and were still dealt with.
Just because something is wrong for an x ammount of time doesn't make it right, nor does it make it acceptable.
**Pain is meant to be felt** |
![Juan Andalusian Juan Andalusian](/images/people/img3.png)
Juan Andalusian
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Posted - 2006.03.02 09:36:00 -
[2]
Originally by: SengH Its not wrong thats just how it works. You cannot fit the module without the spec so its already factored in to save server side calculations. Rather than doing a base 0%+2%*spec level, they just drop the 0 out. It saves an extra calculation each time the mod is fitted.
There certain ships ie. the sacrildge I think that already have their bonuses factored into the base desc save server side calculations.
So if they are doing this on purpose to save poor us of the horrendous load of such a calculation, why on earth do 90% of the other skills in this game work the other way?
Do your repairer cycles get reduced by 0.2 at level 5 skill? Does your inty sig radius get reduced by 0.2 at level 5? Does your medium energy turret do 1.2 more damage at level 5? Does your remote repairer consume 0.2 less cap at level 5? Does your thorax get 1.2 bonus to damage at level 5?
As for your sacrilege, the bonuses are factored in because the skill responsible for said bonus is required at 5 to even get in the ship. Of course the bonus is also multiplied by 1.25 and not 1.2 just because the ship needs the skill.
**Pain is meant to be felt** |
![Juan Andalusian Juan Andalusian](/images/people/img16.png)
Juan Andalusian
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Posted - 2006.03.02 10:16:00 -
[3]
Edited by: Juan Andalusian on 02/03/2006 10:21:39
Quote: Also gang mods are unique from all other mods as they affect everyone in the gang. If you have learn coding and complexity of functions, a small additional calculation can easily cause a ton of extra load as you scale upwards.
The code doesn't run the formula for every gang member. Not even the most retarded coder would do it like this.
It runs the formula to calculate the bonus set as a variable and applies the variable to all members. It's fairly simple.
Quote: The bonus is multiplied by 5 when you have it maxxed. (1+0.02%*5) 1.10% bonus with max skills.
The description states, 100% bonus to effectiveness per level. That translates to 500% of 2% at level 5. 500% in every known corner of this planet translates into a 6x multiplier.
**Pain is meant to be felt** |
![Juan Andalusian Juan Andalusian](/images/people/img6.png)
Juan Andalusian
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Posted - 2006.03.02 10:33:00 -
[4]
I edited my previous post to correctly quote the skill desc.
100% bonus to effectiveness.
Originally by: SengH
Uhh a 500% increase means 6x multiplier,
Good.
Quote: However 500 % by itself literally means out of 100 therefore 500/100 = 5.
Where do you come up with this "by itself" and "out of 100". The description is clear 100% bonus to effectiveness.
There is no by itself or 100 involved anywhere, the base effectiveness is set and known... 2 or 3, depending on the link.
100% bonus to 2 is 4, and 100% bonus to 3 is 6.
**Pain is meant to be felt** |
![Juan Andalusian Juan Andalusian](/images/people/img13.png)
Juan Andalusian
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Posted - 2006.03.21 08:18:00 -
[5]
Originally by: Hllaxiu
Originally by: Nyxus So now that blood has changed the stacking rules again............
does the Armor Resistance gang mod still stack on the energized adaptive nano line? Or is it entirely seperate as I believe it should be?
Nyxus
Its not seperate - it gets penalized just like all modules fitted. Makes them rather useless in fact.
Incorrect, it does not get penalised. Passive Defense link is added like all hardeners i.e. 15% of 100% - <current_resistance>%. That doesnt mean it gets stacking penalised.
What gets penalised are actives of the same type and passives of the same type. Passive to Active to Gang Link have no stacking penalties. They give their full effect.
**Pain is meant to be felt** |
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