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Del Narveux
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Posted - 2005.08.06 02:14:00 -
[1]
I see a potential problem with Moros becoming something of an UBAH GANK ship for being able to pack like 40 drones. But just nerfing it would make it suck so Id like to see a new Assault drone added. Stats should be a bit better than heavy but a lot more durable and not very effective against little ships, and take up 100m3 and cost around 300k each (basically, like automatic frigates). Moros would lose the +5 drone bonus in exchange for more drone capacity and possibly a +1 bonus, and Megathorn would also get a slightly bigger drone bay so it can hold some of these, sort of like a big rax.
These would also work well for the promised drone carriers, or really for anyone who wants a less expendable drone rather than just a big horde. _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Noriath
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Posted - 2005.08.06 02:29:00 -
[2]
Edited by: Noriath on 06/08/2005 02:29:20
Originally by: Del Narveux Stats should be a bit better than heavy but a lot more durable and not very effective against little ships, and take up 100m3
So what about this wouldn't be a major nerf to the Moros if it's only a bit better then a heavy..?
Also there will be carriers specially designed for XL drones...
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Del Narveux
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Posted - 2005.08.06 05:18:00 -
[3]
Well, I think not dying in one or maybe two smartbomb blasts like heavies do would be a pretty big bonus. 
The point here is they shouldnt just be 'big heavies' but more of a capital-to-capital weapon. Drone combat mechanics make them somewhat of an 'I win' weapon like missles used to be, which in and of itself is not a problem as long as the really really big ships dont get bonuses that let them ez nuke little ships.
In addition to that, either Assault drones have to be relatively low-power or Moros needs to lose a gun slot, right now it can pack a turret loadout comparable to the other dreds in addition to its drones, so something has to give or everyone will just use Moroses. _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Noriath
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Posted - 2005.08.06 06:27:00 -
[4]
The Moros is already the least usefull of the dreads for capital/capital or capital/station engagements, since the blasters won't be out of range of station defenses even with siege mod on if I'm not mistaken, and the railguns are not as powerful as other races siege weapons. In exchange it's a major pain to fight in smaller ships because of the drones...
And as for smartbombs. I really hope that they get nerfed to hell once CCP realizes that whenever they make drones better the only reaction would be that more people fit the 100% foolproof drone immunity module, which will keep their popularity low in the long run...
Besides, a Moros only has a 1000m¦ dronebay, which means only one full loadout of heavies. Even if smartbombs wouldn't work on drones anymore, it's still the only capital ship that could be crippled by destroying a major part of its weaponry without even having to bother punching through the massive armor. Any old frig can shoot down a few heavy drones before eating it, so if you're fighting a Moros you just have to make sure to atack in large groups, which you most likely will be, and everyone kill a few drones at random, I'm pretty sure that the Moros will be out of drones before they did any major damage...
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Danton Marcellus
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Posted - 2005.08.06 17:31:00 -
[5]
If anything the Moros needs a support ship feeding it drones via a tube.
[23] |

Xthril Ranger
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Posted - 2005.08.06 18:08:00 -
[6]
Originally by: Noriath
And as for smartbombs. I really hope that they get nerfed to hell once CCP realizes that whenever they make drones better the only reaction would be that more people fit the 100% foolproof drone immunity module, which will keep their popularity low in the long run...
or gives us drones with 7k optimal range. Or maybe just the tech 2 ones.
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Noriath
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Posted - 2005.08.06 20:46:00 -
[7]
The problem is that drones are by now much slower then most ships. With ABs beeing so much better now there is just no way that something going 500m/s can orbit any half way fast moving ship at 7km... I mean the drones even have trouble staying in range for you to scoop them if you're flying over 150m/s!
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Idio T
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Posted - 2005.08.07 08:58:00 -
[8]
I'm in big favor to deeper drone specialization.
Functionality is really the prime objective, for most angles of a players build. Armor and damage shouldnÆt always have to be the key functions for droneÆs imo.
Drones that paint targets, targeting disrupters, Target Hijacking (retargets your target onto itself.), low % stackable webs, maybe act as gang/corp. remote repair modules, This really has no limitations.
My point is, with the end of the drone linear layout, it could add a huge dynamic layer to the game, and the angle of your char build. Or i.e. make that ship much more functional.
Frigate about it! |

Glarion Garnier
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Posted - 2005.08.07 22:18:00 -
[9]
Originally by: Idio T I'm in big favor to deeper drone specialization.
Functionality is really the prime objective, for most angles of a players build. Armor and damage shouldnÆt always have to be the key functions for droneÆs imo.
Drones that paint targets, targeting disrupters, Target Hijacking (retargets your target onto itself.), low % stackable webs, maybe act as gang/corp. remote repair modules, This really has no limitations.
My point is, with the end of the drone linear layout, it could add a huge dynamic layer to the game, and the angle of your char build. Or i.e. make that ship much more functional.
yes all this fuctionality sounds good. But we have to remember why ccp might be reluctant to add such features is it makes more data trafic and complexity to the code. Everything that eats more badwith is bad from a Lag point of view.
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Hugo Kaviene
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Posted - 2005.08.07 23:49:00 -
[10]
Give us the carriers!
Instead of giving each race one, make one type made by a neutral arms manufacturing faction (oh I don't know... since there's no such thing as neutral arms manufacturing corp in eve, for some reason. Let Kaalakiota make one) so that devs don't have to take too long for the roll out and don't have to succumb to "How come Amarr carriers get _____ and Caldari carriers don't?" line of thought.
Carriers should have: 10k m¦ drone space up to 50 drones launched 8 high slots, enough CPU and powergrid for only 8 small turrets 4 mid slots 4 low slots massive shield little armor lots of structure
Also, release the drone option to 'defend' a target.
finally, get rid of Moros drone bonus
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You've found an Easter pod! |
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Del Narveux
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Posted - 2005.08.08 10:12:00 -
[11]
That sounds fair, and would also most likely add a place in fleet ops for sniper cruisers as they could outrange the carrier gankships.  _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Kraven Kor
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Posted - 2005.08.08 19:17:00 -
[12]
Originally by: Danton Marcellus If anything the Moros needs a support ship feeding it drones via a tube.
I just thought I would chip in with this public service announcement: Sugar-free lemonade burns when dispensed from your nostrils.
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