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AlleyKat
The Unwanted.
25
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Posted - 2011.10.13 11:52:00 -
[1] - Quote
As the topic says, what is the future of the EVE Online graphics engine?
We got Trinity II in 2007, itGÇÖs coming up to 4 years old next month and even if it is 12 months away, how is the development of Trinity III coming along?
Are we talking DX11? DX12?
Are we going to see new graphics effects GÇÿlike depth of field and motion blur?
WhatGÇÖs the plan?
AK
"Combat in New Eden is either a blob or a work of art...let me paint you a picture" |

Grey Stormshadow
Starwreck Industries
259
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Posted - 2011.10.13 12:08:00 -
[2] - Quote
1. Fix the game 2. Provide content 3. 4. 5. 6. 7. 8. 9. 10. Improve graphics.
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Sader Rykane
The Dark Space Initiative Revival Of The Talocan Empire
111
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Posted - 2011.10.13 12:11:00 -
[3] - Quote
Point me to one MMO that is as old as Eve Online that looks as good as Eve Online?
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Ruairi iliffe
VALHALLA'S Wrath True Reign
0
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Posted - 2011.10.13 12:12:00 -
[4] - Quote
Well considering they are still updating the Texture shaders on all the old ships still and have gone on record for saying that even with the additon of the Incarna engine they are pleased with how the old one still holds up. I'd say no, best they keep working on this one before throwing a perfectly good one out the window, also they DID add new effects such as light shafts and improved shaders before Incarna, best to add not overhaul if it doesnt need it. |

mechtech
SRS Industries SRS.
39
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Posted - 2011.10.13 12:15:00 -
[5] - Quote
AlleyKat wrote:GÇÿlike depth of field and motion blur?
Please, no! These effects do nothing but blur your screen and degrade visual quality.
As for your original question, I wouldn't expect anything for the next few years. The Incarna (World of Darkness) engine is still in development, and Eve online still needs to have ship models moved over to the new texture system. Remember the improved scorpion model? Apparently the same treatment will be given to all other ships, someday.
I'd expect various small improvements like god rays in Apocrypha and the aforementioned redone ship models, but I seriously don't expect any real overhauls for another 4 years or so. The Eve online population is leveling out (or dropping), money is tight, CCP has 2 other games to get onto market, and in space graphics improvements are probably already on the bottom of the list. |

Pattern Clarc
Aperture Harmonics
148
|
Posted - 2011.10.13 12:16:00 -
[6] - Quote
People whine about having to ditch their 10 year old graphics cards to support SM3, why the hell would the trinity engine be facing another core redesign?
The reality is that they can just add new shaders whenever they need to, new models and higher res textures don't need a completely new engine. Nor does adding DX11 related stuff.
Would be better to completely revemp the combat engine. With stuff like Line of Sight, and a bunch of completely new mechanics that refresh the core game play. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

non judgement
Without Fear Flying Burning Ships Alliance
44
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Posted - 2011.10.13 12:17:00 -
[7] - Quote
They are talking about ship skins (shaders?) these days.. I think they are putting a lot into this engine. Doesn't sound like they'll change it for awhile. |

St Mio
Imperial Academy Amarr Empire
89
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Posted - 2011.10.13 12:19:00 -
[8] - Quote
Is Depth of Field really such a good idea when you're dealing with objects of such large ranges, with sizes ranging from drones to planets, and distances ranging from meters to AU? |

Grimpak
Midnight Elites Echelon Rising
80
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Posted - 2011.10.13 12:23:00 -
[9] - Quote
St Mio wrote:Is Depth of Field really such a good idea when you're dealing with objects of such large ranges, with sizes ranging from drones to planets, and distances ranging from meters to AU?
no, since it will make the server have an heart attack every time you shoot something. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Nova Fox
Novafox Shipyards
59
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Posted - 2011.10.13 12:26:00 -
[10] - Quote
They're going back and remodeling all ships to a new shader variant thats less stressful and allows for recolors. So far it seems they havent capped out the current engine at all.
The new roll engine that they are utlimately shooting for however would be closer to what you saw in the emyerian age trailer I think it was at the end. |

Tippia
Sunshine and Lollipops
483
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Posted - 2011.10.13 12:32:00 -
[11] - Quote
St Mio wrote:Is Depth of Field really such a good idea when you're dealing with objects of such large ranges, with sizes ranging from drones to planets, and distances ranging from meters to AU? More to the point, you really wouldn't have much bokeh when your camera is set to GêP.
Grimpak wrote:no, since it will make the server have an heart attack every time you shoot something. Please don't be serious, please, please, pleaseGǪ?  GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Grimpak
Midnight Elites Echelon Rising
80
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Posted - 2011.10.13 13:01:00 -
[12] - Quote
Tippia wrote:Grimpak wrote:no, since it will make the server have an heart attack every time you shoot something. Please don't be serious, please, please, pleaseGǪ? 
if you're saying it in that tone, I just made a very bad mistake.
I apologise [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Tippia
Sunshine and Lollipops
483
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Posted - 2011.10.13 13:10:00 -
[13] - Quote
Grimpak wrote:[if you're saying it in that tone, I just made a very bad mistake. I apologise  The server don't care about and has no clue how your graphics card chooses to render ships in space. It just has to send you the co-ordinates (which it already does), and if DoF was implemented, your computer alone would have the responsibility to turn certain ships into ugly smudges of pixels on your screen.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Pattern Clarc
Aperture Harmonics
150
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Posted - 2011.10.13 13:25:00 -
[14] - Quote
Although the OP is wrong, NEW EFFECTS AND SKYBOXES WOULD BE NICE...
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Just Another Toon
University of Caille Gallente Federation
28
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Posted - 2011.10.13 13:36:00 -
[15] - Quote
Sader Rykane wrote:Point me to one MMO that is as old as Eve Online that looks as good as Eve Online?
Thats not an excuse is it? But shall we say x3 (yes its no mmo) buts its still over 5 years old and looks better than eve.. Seriously get out a bit more and see how graphics have moved on. Eve used to be cutting edge, its about 3 years behind now...at least... |

Just Another Toon
University of Caille Gallente Federation
28
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Posted - 2011.10.13 13:37:00 -
[16] - Quote
Grimpak wrote:St Mio wrote:Is Depth of Field really such a good idea when you're dealing with objects of such large ranges, with sizes ranging from drones to planets, and distances ranging from meters to AU? no, since it will make the server have an heart attack every time you shoot something.
is this the same excuse we are gonna keep using forever and ever..funny how other mmos manage to do it...eh? bored of hearing this same damn excuse its boring and getting old...
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Mashie Saldana
Veto. Veto Corp
29
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Posted - 2011.10.13 13:38:00 -
[17] - Quote
mechtech wrote:AlleyKat wrote:GÇÿlike depth of field and motion blur?
Please, no! These effects do nothing but blur your screen and degrade visual quality. Lol, imagine the potential if ship jamming blurred out the enemies overview display  Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |

Pattern Clarc
Aperture Harmonics
150
|
Posted - 2011.10.13 13:39:00 -
[18] - Quote
Just Another Toon wrote:Sader Rykane wrote:Point me to one MMO that is as old as Eve Online that looks as good as Eve Online?
Thats not an excuse is it? But shall we say x3 (yes its no mmo) buts its still over 5 years old and looks better than eve.. Seriously get out a bit more and see how graphics have moved on. Eve used to be cutting edge, its about 3 years behind now...at least... Until the a lot of player base can accept not needing to have 2-3 versions of the game running concurrently, there won't be a dx11 client for a very long time.
The whines about WiS GFX load (even though it had better performance than most fps or rpg style games) should provide you with a clue. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Nova Fox
Novafox Shipyards
73
|
Posted - 2011.10.17 17:29:00 -
[19] - Quote
X3 seriously did not have better graphics, they where cheaper per effect though. |

Xavier Quo
Ministry of War Amarr Empire
6
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Posted - 2011.10.17 18:03:00 -
[20] - Quote
I would much rather see the new models, turret effects, shields & damage type effects, armour damage etc than a new engine.
Also the thing I would like to see the most (and I think would actually help a lot of people get into the game) is when a weapon misses, it actually misses your ship. It seems a shame that a lot of the actual physics of tracking and transversal is calculated but it is not represented graphically. It would make fleet battles look phenomenal if it is possible to do with current tech. |

Deviana Sevidon
Jades Falcon Guards
49
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Posted - 2011.10.17 19:42:00 -
[21] - Quote
Let us not forget the whines of people who bought a 'Netbook' last year and complained Shader Model 2 is no longer supported.
EVE needs to improve the graphics and at some time they will have to move on to DX10 or DX11 or whatever comes later,but some people here are very hostile to changes. |

Tippia
Sunshine and Lollipops
607
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Posted - 2011.10.17 19:50:00 -
[22] - Quote
Deviana Sevidon wrote:EVE needs to improve the graphics and at some time they will have to move on to DX10 or DX11 or whatever comes later. GǪand they probably will when it provides any kind of advantage, and when the DX9 part of the population reaches, oh, 2-3% or so (at least that seems to have been the cut-off for dumping SM2).
It has some 40 percentage points to go, so I wouldn't hold my breath on that one for a while. And even then, as mentioned, it needs to provide some kind of advantage, which at the present is debatable.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Not-Apsalar
Republic Military School Minmatar Republic
0
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Posted - 2011.10.17 19:56:00 -
[23] - Quote
AlleyKat wrote:
Are we going to see new graphics effects GÇÿlike depth of field and motion blur?
Modern depth of field and motion blur are copouts utilized to hide the shortcuts(read low quality textures, low poly counts, etc) necessary to keep consoles running at 30 or 60fps. An exception would be a fog of war type effect where you are only focused on what you are targeting, but EVE doesn't really work like that in the first place, so it's not something I would expect. |

Jack bubu
GK inc. Pandemic Legion
49
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Posted - 2011.10.17 19:57:00 -
[24] - Quote
I Wouldnt mind non blocky shadows, new backgrounds, the new promised effects and maybe tesselation on all models.
But aside from the shadows and backgrounds EVE is very good looking allready. |

David Grogan
The Motley Crew Reborn
72
|
Posted - 2011.10.17 20:25:00 -
[25] - Quote
the graphics in eve are fine as they are except for poses.... they really need improvement particularly the gallente & amarr ones which still bug out from time to time |
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