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Paddyman
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Posted - 2003.07.21 10:40:00 -
[1]
just some-thing that came into my head and i mean in general not ppl doing it on purpose. maybe this is what happens already so if so ignore it.
If for example there is 12 ships at a gate with a number of them using drones and a person warps to the gate the lag becomes very bad. in other games u have a gate or portal that you travel through and dissapear to reapear on the other side of it. The game has no choice then to try load up the whole situation and surroundings in one go. With eve you have to travel to the gate so could this problem not be avoided.
Example: In eve to get to the gate means warping to it and that can take about 20 secs to get there. Since the server's have the information of what is there at the gate before the player comes out of warp can it not be preloaded during the warp so when the person is coming out and a little away from the gate the situation is loaded and the lag occurs before the player reaches the gate and can then flow into the situation and the lag could be reduced instead of just trying to load the whole situation when the player comes out of warp.
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StealthNet
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Posted - 2003.07.21 11:26:00 -
[2]
Yes, it is possible. Don't know why it is not implemented. _______________________________________________
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Gan Howorth
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Posted - 2003.07.21 12:00:00 -
[3]
Yeah its possible. DON'T KNOW WHY IT ISN'T IMPLEMENTED. hinthintccp
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NastyLlama
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Posted - 2003.07.21 12:11:00 -
[4]
Sounds good to me ==================================================
I'M not a carebear, I'M a total coward, beware of cornerd carebares and cowards, we winge and cry like cornered pirates..........
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Silmaril
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Posted - 2003.07.21 13:44:00 -
[5]
The client would still have to queury the server at the point of entry cos alot can happen in 20 seconds, like all the present ships could jump, or 10 ships could jump in or half the crates could be shot, and the ten ships there could all drop crates, or....
You get the idea. Most of the time the information cached would be useless by the time the ships arrived at their destination.
"Do not waste your tears. I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men." |

Fester Addams
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Posted - 2003.07.21 14:18:00 -
[6]
The problem is that the game places your ship at the recieving end BEFORE trying to load the area, this is what makes you feel the lag and this is what gives players at the destination an unfair advantage if they wish to fight.
I dont know how the game is coded however I doubt it would be impossible to delay placing your ship untill after the surroundings have been loaded.
Hopefully CCP are currently working on this however they might prioritize differently.
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Jarjar
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Posted - 2003.07.21 14:27:00 -
[7]
Exactly, that's the worst part. First, the other people gets to see you. THEN, your lagging spree starts, which can, with a slow computer/connection and lots to load, take up to 25-30 secs. When 15 secs have passed, people have locked on to you. You just got to see what's around the gate, maybe lots of pirates, when they started to shoot you. This has to get fixed. The ship that enters should be "invisible" (i.e. not there) until the lag for the client stops. While this might be exploitable, that shouldn't be too hard to take care of. |

Scragg
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Posted - 2003.07.21 14:53:00 -
[8]
Warp to gate... see noting but the gate for about fifteen seconds... lagggg.. boing ruber banding, pirates locks... red bars everywhere.... click on gate.. select jump... error message... cant complete request, session change in progress... more damage... more errors.... crash to desktop. Log back in as clone with nish fresh new pink skin.
Bottom line.. the game can't handle more than a dozen or so objects (ships, cargo cans, drones)in the same spot without lagging so bad it's not PvP it's PsP. Players slughteringy players theres no contest invloved at all.
I've reported this as an exploit and got the response: "We are looking into this matter and it has been reported to the developers". Not sure what the heck that means but ok.
Oh and it's not my slow 2.4 Ghz PC with a GB of ram and good solid cable modem connection... it's Eve.
Scragg, Tyrell Corporation Vice-Director Military Operations |

j0sephine
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Posted - 2003.07.21 15:04:00 -
[9]
"Bottom line.. the game can't handle more than a dozen or so objects (ships, cargo cans, drones)in the same spot without lagging so bad it's not PvP it's PsP. Players slughteringy players theres no contest invloved at all."
Not sure it's so simple. Take as example the new Caldari-Gallente construction area -- you have two huge stations in there, a number of Concord and Gallente ships cruising around the ring, usually a couple of convoys and a number of player ships as well... yet there's no lag whatsoever. (this on machine weaker than yours, ftr.)
One thing that might be helping with the initial delay -- i took time to defragment the partition where Eve client is installed...
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