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Traveler
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Posted - 2003.07.21 13:05:00 -
[1]
1121-1125 (1122, 1124 and 1125 had no changed files): Changed files: /script/parklife/autopilot.py /script/parklife/gameui.py /script/sys/autoexec.py /script/ui/deco/combo.py /script/ui/deco/item.py /script/ui/generic/menu.py /script/ui/generic/multilineedit.py /script/ui/login/ccutil.py /script/ui/login/charcreationbase.py /script/ui/login/steps.py /script/ui/menusvc.py /script/ui/shared/infosvc.py /script/ui/shared/maps/map.py /script/ui/shared/maps/palette.py /script/ui/util/photo.py Listed improvements: You can no longer jettison capsules directly into space. This fixes the 'destroy capsule = claim bounties on character who jettisoned it' exploit. Autopilot route information now clears properly when final destination reached. Autopilot now stops at each waypoint if set to do so. You can now /spawn sentry guns beside stations and /chowner them to have the same owner as the station and they will automatically be adopted into the station defenses and respawned. Some caveats apply. Talk to me. Character Creation templates have been added into the game, to make character creation easier. The old method (now called the "custom method"), is still available though. Reworked NPC loot dropping so that it doesn't block the cleanup after the destroyed NPC. This was causing problems when people cleaned out a squad of police.
1121: Player owned sentry guns are now supported. Here are the steps to get one working: 1. Make sure the server you are using has been updated with the code I just checked in. 2. Make sure you are in a player corporation and you have the corporation role equipment config. 3. Manufacture one into your hangar. 4. Make sure you have the skill required for the sentry gun you manufactured. 5. Assemble it and move it into your ships cargo hold. 6. Go into non-empire space. 7. Open cargo hold. 8. Right click on assembled sentry gun in there. 9. Select Launch for Corp (ignore Launch for Self, still deciding whether to allow it) 10. Right click on sentry gun and select Configure and modify some options. 11. Right click on sentry gun and select Anchor. 12. The sentry gun should start behaving the way you have configured it to. Also the changelog for 1119-1121 is: Torfi 07/17/03 14:41:10 /script/environment/spaceObject/billboard.py Torfi 07/17/03 13:45:14 /script/parklife/autopilot.py Torfi 07/17/03 14:41:34 /script/parklife/billboardMgr.py Richard 07/17/03 16:11:32 /script/parklife/playerOwned.py Fridrik 07/16/03 12:01:18 /script/sys/autoexec.py Fridrik 07/16/03 15:55:28 /script/ui/commandsvc.py Fridrik 07/16/03 15:55:34 /script/ui/deco/window.py Fridrik 07/16/03 15:55:36 /script/ui/generic/multilineedit.py Fridrik 07/16/03 15:55:40 /script/ui/generic/scroll.py Fridrik 07/16/03 15:55:42 /script/ui/generic/tabgroup.py Fridrik 07/16/03 15:55:42 /script/ui/generic/userentry.py Fridrik 07/16/03 15:55:42 /script/ui/generic/virtualscroll.py Fridrik 07/16/03 15:55:30 /script/ui/menusvc.py Fridrik 07/16/03 15:55:44 /script/ui/shared/comtool/channel.py Fridrik 07/16/03 15:55:44 /script/ui/shared/neocom/addressbook.py Fridrik 07/16/03 15:55:32 /script/ui/uisvc.py Fridrik 07/16/03 15:55:46 /script/ui/util/photo.py Fridrik 07/16/03 15:55:32 /script/ui/windowsvc.py
1113-1114 Files changed: /script/parklife/bracketMgr.py /script/ui/deco/item.py /script/ui/generic/userentry.py /script/ui/menusvc.py /script/ui/shared/neocom/addressbook.py Improvements: None listed. 1114-1117: This is basicly the same as 1115, nothing i can see was changed from 1115-1117 Files changed: /script/environment/invCache.py /script/parklife/playerOwned.py /script/ui/generic/userentry.py /script/ui/login/login.py /script/ui/menusvc.py /script/ui/shared/neocom/addressbook.py /script/ui/shared/neocom/journal.py /script/ui/shared/systemmenu.py /script/ui/station/missions/base_missions.py /script/ui/station/missions/missionentry.py Improvements: Fixed the ammo reloading bug where sometimes when reloading specific amounts of ammo into a weapon would give errors about not space left when it shouldn't. 1117-1119: 1119 should be the same as 1118, can't see any changed between those builds. Files changed: /script/ui/commandsvc.py /script/ui/deco/window.py /script/ui/generic/multilineedit.py /script/ui/generic/scroll.py /script/ui/generic/userentry.py /script/ui/generic/virtualscroll.py /script/ui/inflight/bracket.py /script/ui/login/login.py /script/ui/shared/comtool/channel.py /script/ui/shared/neocom/addressbook.py /script/ui/shared/neocom/inbox.py /script/ui/station/market/base_market.py /script/ui/station/market/marketentry.py script/ui/uisvc.py Traveler Polaris Bug Hunter Lead |

Lola
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Posted - 2003.07.21 13:11:00 -
[2]
Nice to see some actual change notes. Good work, keep them coming. Players ask for this sort of thing every time they log onto chaos. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Hippey
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Posted - 2003.07.21 13:40:00 -
[3]
Not just players, all the BugHunters do too :D ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Mustafa Ken'Yova
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Posted - 2003.07.21 14:27:00 -
[4]
I am also glad to see that some sort of a log is being published so we can tell what is going on. I'm also glad to see the progress in that sentry guns are now going to be useable in-game...leaving me to believe that player stations are not far behind.
...... |

Lithorus
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Posted - 2003.07.21 15:01:00 -
[5]
"You can no longer jettison capsules directly into space. This fixes the 'destroy capsule = claim bounties on character who jettisoned it' exploit."
Aren't there a policy about not posting exploits here? :)
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Bad Harlequin
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Posted - 2003.07.21 15:15:00 -
[6]
domo! nice to see. I also note a billboard manager file in there... let the propaganda wars begin...
You are in a maze of twisty little asteroids, all alike. |

Redundancy
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Posted - 2003.07.21 15:47:00 -
[7]
Stickied for a while because it's useful. I'm sure someone's going to think it's a conspiracy when I unsticky it later.
Redundancy |

Bad Harlequin
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Posted - 2003.07.21 21:12:00 -
[8]
the amount of biting sarcasm permitted to GMs and Polaris members is directly proportional to the amount of conspirational anti-corporate paranoia allotted to the playerbase 
except in Disco's case, he's allowed both.
You are in a maze of twisty little asteroids, all alike. |

Hiro Protagonist
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Posted - 2003.07.21 22:14:00 -
[9]
Thanks for posting this CCP!
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Tipsy
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Posted - 2003.07.22 10:11:00 -
[10]
"9. Select Launch for Corp (ignore Launch for Self, still deciding whether to allow it)"
Wow, personal sentry guns, sweet ;) That'd certainly make solomining more interesting.
-- Tipsy XFI Chief of Staff |

GoHa
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Posted - 2003.07.22 17:52:00 -
[11]
Edited by: GoHa on 22/07/2003 17:53:01 WOW! Sounds good!
Idea:
I am going to create new char, put him inside the station, and spawn senties (lot of them). After that, I will target sentry to attack station's sentries, and after that. I will attack all transport around the station, and just everybody...
If player will abble to spawn only 1 sentry, then I will call friends.
... bla-bla-bla.... I see lot of way, how bad guys can use this ...
Developers, will it possible to go that way?
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Allaina
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Posted - 2003.07.22 18:30:00 -
[12]
Somebody didn't read the bit about "non-empire" space 
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Askari
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Posted - 2003.07.23 08:49:00 -
[13]
Who? what? where? Sentry guns?
twice now they have appeared in notes. still no info on where to get. no info on how to make.
to build them we want. yes.
Unlessss... that is what the new research pact malarkey is all about...? Hmmmmmmmmmm... ---------------- ~= Askari =~
Urza's Factory http://www.mikeward.uk.com/urzas
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