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Mallik Hendrake
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Posted - 2005.08.09 19:47:00 -
[1]
Heya. Workin on a pvp crusader for fun and such. I've heard some people discussing using a longer ranged crusader but I can't work out how they're getting 15km ranges with any decent damaging weapons without running over grid.
Right now I'm usin 4 dual light pulses, an mwd and scrambler, 2 nanofiber, 1 relay, 1 repper. The Grid is tight as a...really tight.
Dual light beams seem to do total trash damage, at least did on my vengeance.
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Archain
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Posted - 2005.08.09 20:10:00 -
[2]
Edited by: Archain on 09/08/2005 20:11:27 deleted
[SPVD]
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Arowe Telak
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Posted - 2005.08.09 20:51:00 -
[3]
Micro auxilary power cores are the only way. In fact it's the only way to fit decent long range weapons on any frigate.
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danneh
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Posted - 2005.08.09 21:23:00 -
[4]
i have loads of fun with Gatling Pulse II's.
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God forbid
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Posted - 2005.08.10 17:20:00 -
[5]
I use..
4 Dual light beam's t2/microwave mwd t2 scrambler 20km 1 nanof, 3 power relay's
Its not a good solo setup but ok in fleets
cheers..
*DEAD* |

Blydchyld
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Posted - 2005.08.10 21:30:00 -
[6]
in no way am i a PVP expert (had my first solo fights last night). However i was wtfpwning every interceptor i went up against.
Hi.
4 x t2 small dual pulse with multifreq, swap around crystals if needs be.
Med.
1 x 20km webber 1 x 1mn AB t2
Low.
1 x Heatsink t2 1 x ROF mod t2 (sorry cant remember the mods name) 1 x Nanofiber
And i cant remember the last low slot sorry... will update this post in about a hour.
As i said, this ship was getting hits for 40-60 per laser (i have rather good gunnery skills, spent a while AFG skill training) a few shos hit at 100+ too.
Official corp nobody.
The above post is my post, this means that it is my own view and does not represent the views of any entity |

LUKEC
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Posted - 2005.08.10 23:11:00 -
[7]
best crusader setup is malediction, lol.
You can try long range: 4x dl beamsII mwd, 20km scram 2x cap relay, 2x whatever 2x whatever can be repper + mapc or 2x nanofibre or maybe nano + tracking enhancer...
But i don't know how to fly long range intys...
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Tragar
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Posted - 2005.08.10 23:33:00 -
[8]
gattling pulse II = fun + win :)
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Felony Assualt
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Posted - 2005.08.10 23:53:00 -
[9]
Originally by: LUKEC best crusader setup is malediction, lol.
You can try long range: 4x dl beamsII mwd, 20km scram 2x cap relay, 2x whatever 2x whatever can be repper + mapc or 2x nanofibre or maybe nano + tracking enhancer...
But i don't know how to fly long range intys...
You cant run that setup continuously, you need at least 3 and that's with perfect cap skills. A nano or a tracking enhancer would be best. I can go 4700m/s with a tech 2 mwd so the extra speed isnt really nessecary. For a close range setup id use dual light pulse either a web or scram depending on the situation and a dmg mod and a rep with cap relays to fill out the lows. Theres many setups you can use with the crusader which makes it so awsome. Juat play around with ideas and you should get something good.
Those who can, do; Those who cant, teach |

LUKEC
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Posted - 2005.08.10 23:59:00 -
[10]
somehow i can.
Also i can run disruptor on malediction with 2 relays. And malediction has worse cap than crusader.
H4x?
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DigitalCommunist
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Posted - 2005.08.11 00:20:00 -
[11]
You can't really use a web, and you have high speed, so long range is the best choice.
Dual light beam are the best choice, mwd II and disruptor in the med.. and since I would actually use it to tackle I'd go with 3 or 4 relays to you can sustain a disruptor and mwd forever. If it was against frigs, I'd probably use 2 relays and 2 nanos or 3 relays and 1 nano.
_____________________________________ Perpetually driven, your end is our beginning.
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Felony Assualt
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Posted - 2005.08.11 03:09:00 -
[12]
Originally by: LUKEC somehow i can.
Also i can run disruptor on malediction with 2 relays. And malediction has worse cap than crusader.
H4x?
I have tested this before, unless you are uber running the guns/mwd/20k doesnt work with 2 relays.
Those who can, do; Those who cant, teach |

JawsOfDeath
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Posted - 2005.09.28 10:54:00 -
[13]
I just tried a setup the other day. Its not been tested all trough yeat but looks to be a decent fleet setup atleast:
4x Dual light pulse II 1x MWD T2, 1 Scramb/web or other mod u can fit and u want... 1x 400mm nano plate, 1 cpr, 2 MAC
I use a -3% cpu implant, so might need that, since its quite tight. (wont fit with steel plate for ex) 
In gangs it leaves me with about 1,5k armor, and still 4,5km/s+, witch is good enough to take some beating and chase some ships without being popped instantly. 
U could try a 200mm plate and 1 MAC, and 2 cpr if u want more cap. But tbh the crusaider with 2 mid slot cant tackle much solo, and for fleet cap will hold untill what u wanna kill is dead unless they realy nos u with multiple heavy nos or neutr...
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LUKEC
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Posted - 2005.09.28 11:07:00 -
[14]
I was just thinking: 4x 200mm acII web, scram small repperII, 400mm plate, mapc, kin. hardener passive.
Sounds familiar?
Or maybe same with electron blasters or gatling guns- depends really who you fight, you cannot really kill minmater af with lasers. Though ... claw performs best in that role.
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Hesprax
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Posted - 2005.09.28 11:27:00 -
[15]
Edited by: Hesprax on 28/09/2005 11:28:02 You 'can' kill auto-cannon claws if you can pace them with a Crusader, assuming you have about the same nav skills as your opponent you can do it easily enough as auto claws nearly always fit plate which chops 5% off their speed (assuming nano plate of course), the Crusader is already a tad faster with a mwd anyway and if you are using a nano it's even easier. You can kite the claw and use a long range disruptor and deal with them ok. About the only way though, that I have found at least.
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Stribog
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Posted - 2005.09.28 13:01:00 -
[16]
Edited by: Stribog on 28/09/2005 13:02:40 ..nvm
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Talthrus
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Posted - 2005.09.28 14:04:00 -
[17]
Hi: 4x Dual Light Pulse IIs Mid: 7.5k Scram, Webby Low: Micro Aux, Small Armor Rep II, 200mm Rolled Tungsten Plate, CPR
----------------------
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LUKEC
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Posted - 2005.09.28 14:26:00 -
[18]
Originally by: Hesprax Edited by: Hesprax on 28/09/2005 11:28:02 You 'can' kill auto-cannon claws if you can pace them with a Crusader, assuming you have about the same nav skills as your opponent you can do it easily enough as auto claws nearly always fit plate which chops 5% off their speed (assuming nano plate of course), the Crusader is already a tad faster with a mwd anyway and if you are using a nano it's even easier. You can kite the claw and use a long range disruptor and deal with them ok. About the only way though, that I have found at least.
Nice theory, but in practice he will escape. You are not THAT much faster than he is... and so he will just change direction and warp away... or web you and force you to warp.
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Hesprax
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Posted - 2005.09.28 18:05:00 -
[19]
Edited by: Hesprax on 28/09/2005 18:05:27 I have done it before and it does work, although not enough times to call it a solid strategy, so well yea you're right. Still something to practice if you are bored eh.
I fly both ships myself, and to be honest I very rarely fly the Crusader anymore, 9 times out of 10 I use a Claw if I need a ceptor. I just prefer it, it's a better ship right now in my opinion.
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Theonenoonenos
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Posted - 2005.10.14 18:00:00 -
[20]
I was wondering if any one could clarify this for me, many ppl have roughly the same setup dual light pulse lasers, scramblers...etc. I have flown a few and have lost them all, mostly to NPCs....i know. But my question is for ceptors, is it a must to be using a MWD?? or will an AB do ok?? I used a AB as my MWD skills werent that great and it killed my cap with in a few goes. Also its it better to use a Scrambler or a Disruptor?? This many save a few more mill isk that i would prefer to spend on other things rather than replacing ships!!
Thanks in advance!!
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Johnny Johnny
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Posted - 2005.10.14 19:53:00 -
[21]
Originally by: Theonenoonenos I was wondering if any one could clarify this for me, many ppl have roughly the same setup dual light pulse lasers, scramblers...etc. I have flown a few and have lost them all, mostly to NPCs....i know. But my question is for ceptors, is it a must to be using a MWD?? or will an AB do ok?? I used a AB as my MWD skills werent that great and it killed my cap with in a few goes. Also its it better to use a Scrambler or a Disruptor?? This many save a few more mill isk that i would prefer to spend on other things rather than replacing ships!!
Thanks in advance!!
Except for specific setups, MWD for PVP & AB for PVE. -------------
Johnny Johnny
Originally by: Deja Thoris I'm not doubting you. I'll go further and call you a liar.
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Alberta
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Posted - 2005.10.14 20:52:00 -
[22]
I notice nobody uses Med Pulse II. Any particular reason?
I never really fly my crusader for PvP, I prefer the Taranis and Claw atm but I'd rate my Med Pulse setup against anything posted here. Disruptor setups are better in a group for holding down bigger ships, but most of the ones I find warp off unless you have >-4 on them. 
My Thoughts on Game Balance |

Joerd Toastius
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Posted - 2005.10.14 21:12:00 -
[23]
For damage output, the Med Pulse II option is excellent. I tend to fit four of them, an MWD, 7.5k scrambler, MAPC, CPU booster (IIRC) and a couple of CPR. Works nicely provided you don't get shot at, and packs a ridiculous punch.
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F'nog
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Posted - 2005.10.14 21:30:00 -
[24]
Originally by: Alberta I notice nobody uses Med Pulse II. Any particular reason?
I never really fly my crusader for PvP, I prefer the Taranis and Claw atm but I'd rate my Med Pulse setup against anything posted here. Disruptor setups are better in a group for holding down bigger ships, but most of the ones I find warp off unless you have >-4 on them. 
I'm a big fan of Meds, but you need an MAPC to fit them, which sacrifices a CPR. So I guess it really comes down to whether you're there to do damage or to hold them in place, i.e. solo or in a group.
Sig modified due to xenophobic comments -Iacon
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Theonenoonenos
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Posted - 2005.10.14 22:28:00 -
[25]
Sorry i have to disagree. Why would you want your ceptor to cause damage, thats what the AF are for, the ceptor is for tackling, meaning that you want it to stop them not cause damage. You can easily fit Dual Light Pulse Laser II to do a moderate amount of damage. AF have the PG to fit Med Pulse lasers so use them. Plus the tracking on meds isnt near the tracking on DLP lasers so u probably deal near/same amount of damage. Plus if you have to use a MAPC that just proves that med shouldnt be used on the ship. Replace that with DLP laser II and a tracking comp II or a damage mod and ur probably will do more damage, Or fit it with a CPR and u can run the MWD Guns and Disruptor for ever and let the AF/Cruiser/BC/HAC/BS do the damage. Sorry if this sounds a bit b!tchie but your taking away the purpose of the ceptor!
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Alberta
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Posted - 2005.10.14 23:35:00 -
[26]
Originally by: Theonenoonenos Sorry i have to disagree. Why would you want your ceptor to cause damage
To kill things.
Quote: thats what the AF are for
AF's are considerably less mobile and generally don't do much more damage than a 'ceptor
Quote: the ceptor is for tackling meaning that you want it to stop them not cause damage.
Ships are for whatever you can make them do.
Quote: You can easily fit Dual Light Pulse Laser II to do a moderate amount of damage.
True
Quote: AF have the PG to fit Med Pulse lasers so use them.
Amarr AF suck donkey balls.
Quote: Plus the tracking on meds isnt near the tracking on DLP lasers so u probably deal near/same amount of damage.
While in some cases this may be true, I'd wager that it's the exception rather than the rule. Also sometimes the extra range is what's more important.
Quote: Plus if you have to use a MAPC that just proves that med shouldnt be used on the ship.
How?
Quote: Replace that with DLP laser II and a tracking comp II
So now I have to either be slow or not be able to web/scram at all? What happened to "the ceptor is for tackling"
Quote: or a damage mod and ur probably will do more damage
Damage mods are big on CPU, the Crusader isn't
Quote: Or fit it with a CPR and u can run the MWD Guns and Disruptor for ever and let the AF/Cruiser/BC/HAC/BS do the damage.
That's all good in some situations, if you're not in a mixed fleet or want to kill enemy tacklers it's not the best way to go though imo.
Quote: Sorry if this sounds a bit b!tchie but your taking away the purpose of the ceptor!
Sounds more like you're not considering all the options due to lack of experience to me. Sorry for doing the long winded point by point pick apart reply, but it was either that or a single line arrogant and dismissive one. 
My Thoughts on Game Balance |

Joerd Toastius
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Posted - 2005.10.15 00:19:00 -
[27]
There's nothing wrong with fitting a MAPC on a frigate. That's what they're for. Furthermore, if memory serves my MP2 crusader setup will run weapons + scrambler indefinitely.
As to why you'd want damage output on an inty, the answer is "small fleet combat". If your favoured tactic is blobbing with enough ships that some ships don't even get round to locking the primary before it pops, then yes, your inties don't need to do damage. On the other hand, when you're out on a hunt with half a dozen or fewer ships, a ship that can burn in, pin the target down and then provide the same damage output as an AF is a valuable resource.
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Kyle Caldrel
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Posted - 2005.10.15 00:21:00 -
[28]
My longrange inty setup (win setup)
4x dual light beams! Gistii MWD, 20km fleeting scram offlined armor rep, 3x cpr
If your poor, sup the higher fitting gistii for a mwd II
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Soros
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Posted - 2005.10.15 10:15:00 -
[29]
Originally by: Kyle Caldrel My longrange inty setup (win setup)
4x dual light beams! Gistii MWD, 20km fleeting scram offlined armor rep, 3x cpr
If your poor, sup the higher fitting gistii for a mwd II
Hey kyle, I used to use that setup, used a local nano instead of a offline rep, I clicked about instead of using orbit what do u do or is it top secret?
-= Soros =-
C6
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Palx
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Posted - 2005.10.15 13:57:00 -
[30]
I've been trying this:
High 4 x DLPL 2
Mid 7.5k Scrambler Webber
Low 200mm Nano Plate Small repper 2 Heatsink 2 Cap Relay
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Agent2 Holtze
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Posted - 2005.11.07 14:47:00 -
[31]
hmm isn't it a bit overkill with the 3 CPR' kyle and soros?
Cheers! ~ Quovis Per Adua ~ |

xenorx
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Posted - 2005.11.08 00:58:00 -
[32]
Originally by: Agent2 Holtze hmm isn't it a bit overkill with the 3 CPR' kyle and soros?
Not if you want to keep all your guns, 20km disrupter & mwd running. With 2 your cap will fail.
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Tassi
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Posted - 2005.11.19 14:09:00 -
[33]
Could someone rate my setup? Its mostly for solo assaultfrigate/interceptor hunting:
Highs: 4 Gatling pulse II's Mid: 7,5km scrambler, Best webber Lows: Small t2 armor rep, 400mm plate, heat sink II, Micro aux power core
I could swap the heat sink for a passive hardener, kinetic or thermal maybe?! The dmg is pretty nice and I have over 1300 armor ...
Oh if the Assaultfrigate of the Interceptor stays out of webrange I will just right click -> jump 
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God forbid
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Posted - 2005.11.19 15:30:00 -
[34]
Originally by: Tassi Could someone rate my setup? Its mostly for solo assaultfrigate/interceptor hunting:
Highs: 4 Gatling pulse II's Mid: 7,5km scrambler, Best webber Lows: Small t2 armor rep, 400mm plate, heat sink II, Micro aux power core
I could swap the heat sink for a passive hardener, kinetic or thermal maybe?! The dmg is pretty nice and I have over 1300 armor ...
Oh if the Assaultfrigate of the Interceptor stays out of webrange I will just right click -> jump 
Mmm kk I like it.. But after patch change this will not be so good with that plate on I think..
*DEAD*
Life is all about Loosing.. |

LUKEC
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Posted - 2005.11.19 17:27:00 -
[35]
Edited by: LUKEC on 19/11/2005 17:28:32
Originally by: Agent2 Holtze hmm isn't it a bit overkill with the 3 CPR' kyle and soros?
I manage with 2 . But you need few cheap implants in head and good skills.
Anyway... best crusader setup is: 4x 150/200mm ac web, scram small repper, 400mm plate, dmg mod, kin. hardner(passive)
But in the end claw is better :) Be back in a year or so :/
Originally by: Istvaan Shogaatsu Pre-patch: Scorpion + Gankageddon. Post-patch: Scorpion + Raven, maybe.
Missiles sux, doesn't they?
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Harry Voyager
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Posted - 2005.11.19 18:09:00 -
[36]
Originally by: God forbid
Originally by: Tassi Could someone rate my setup? Its mostly for solo assaultfrigate/interceptor hunting:
Highs: 4 Gatling pulse II's Mid: 7,5km scrambler, Best webber Lows: Small t2 armor rep, 400mm plate, heat sink II, Micro aux power core
I could swap the heat sink for a passive hardener, kinetic or thermal maybe?! The dmg is pretty nice and I have over 1300 armor ...
Oh if the Assaultfrigate of the Interceptor stays out of webrange I will just right click -> jump 
Mmm kk I like it.. But after patch change this will not be so good with that plate on I think..
After the patch, he should be able to swap that plate and MAPC for a Damage Control II and CPR, and still have the same effect.
Harry Voyager
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