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McBlunt
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Posted - 2005.08.10 19:00:00 -
[1]
I've been doing lvl 3 missions like a lot and got enough standing to do the high end lvl 4 agents (federation navy).
I got 2 accounts and plan on using them both to do the lvl 4 missions.
account 1: apocalypse , amarr bs 5 , cap skills at maximum. Just gonna fit like 4 heatsinks and 3 hardeners in low, 4 tracking enhancers in med (or something else that affects my guns)
I'm gonna jump in with my other account when i take full lock.
Account 2. apoc with 7500 base cap (with skills), 7 cap relays, 4 cap recharger II's , this will give me about a 59 second recharge time.
Now the tank (on account 2)... Gonna fit as many remote armor repairers my cap can handle ( i reckon its about 3). This will give me about 300 armor a second with good named remote armor repairers... Will this get me through all lvl 4 missions ?
One other thing, I know my alt wont get locked in deadspace missions , but will he get locked in other missions ?
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MrRookie
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Posted - 2005.08.10 20:10:00 -
[2]
I`ve heard something about target switching but I havent experianced that myself. All that cap might be alitle over kill so you could maybe fitt some remote tracking stuff and such aswell. and maybe a repairer on the support Apoc incase of an emergency. But if you can do 300 HP/s with the support and have 4 hardners and the gunn Apoc you certainly should manage _____________________________________________
\o/ I got a siggy...
WTB 3x Medium Modulated Pulse Energy Beams http://oldforums.eveonline.com/?a=topic&threadID=139877 |

Tenashi
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Posted - 2005.08.10 20:18:00 -
[3]
switch to an arma as dmg dealer (+5% rof per lvl) and an extra hs
use an apoc for support, with max cap skills and large repairs u can run this (my old suuport alt) 1x large cap transfer 1x large cap transfer (if u need a cap burst while skipping 1 repair cycle to compensate) 3x large arup remote armor repair 1x large arup remote armor repair (extra repair wich can hold out several min with the other 3 for emergency) 2 large shield transfers for between stages (buy some warp-in time with full shields)
used to have this on my arma with bs lvl5 and only 1 armor repair and 1 kinetic hardner for all lvl4 missions (2-2.5h for guris extravaganza alone+support ship+hauler) 2x chelm modified mega beam laser 1x selynn`s modified mega beam laser 4x modulated mega beam laser 2x t2 tracking 1x t2 signal amp 1x acc armor repair 1x ts kinetic hardner 1x t2 rcu 1x ts pdu (needs abit of extra grid back then, now solved with adv weapons skill) 4x ts hs
flew trough all missions and with 1-2 more hardners u could do it now as with the adv weapons grid reduction ur not running out of grid
gl ;)
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McBlunt
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Posted - 2005.08.10 21:07:00 -
[4]
good setup but i dont really need extra cap on my damage dealer as i will only be running guns and tracking enhancers, appart from that, it looks good
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Hyatt
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Posted - 2005.08.11 05:01:00 -
[5]
the npc will target both ship's single apoc with full tank would be the way to go
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McBlunt
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Posted - 2005.08.11 12:11:00 -
[6]
no they wont, at least not in deadspace
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Syraf
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Posted - 2005.08.11 12:47:00 -
[7]
Simply, if the ships are flashing yellow to you (means have u targeted) they may switch. If they are flashing red (means are attacking) they will not switch. Good way to loose drones, releasing them when your not being attacked and the targetting ships may switch to them.
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Tenashi
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Posted - 2005.08.11 12:55:00 -
[8]
Edited by: Tenashi on 11/08/2005 12:55:28
Originally by: McBlunt good setup but i dont really need extra cap on my damage dealer as i will only be running guns and tracking enhancers, appart from that, it looks good
true, but on an arma u get the 25% rof bonus + with heatsinks and armor repair the cap draining is so huge that u need 1 large transfer, also saves u from using any sort of cap rechargers/relays 
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