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Sutro
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Posted - 2005.08.11 05:34:00 -
[1]
OK I don't know about the rest of you, but I know I am probably the 5000 person to bring this topic up. I just started paying Eve again and I am ready to leave again due to the unrealistic nature of the combat... Since when does a missile care how big its target is before deciding how much damage to hand out???? Today I was doing a mission, a lvl4 mission and was doing it with a Raven, with cruise missile launchers and a couple of railguns. when the little ships. The 15k rats got to close for the railgun I turned to my missiles and then I proceeded to take just about 50 cruise missiles to destroy one stupid like 30k rat???? But with only half that amount of cruise missiles I could destroy a 500k rat??? This seems to be the stupidest nerf I have ever heard of in a game... Now I have to fit 6 different launchers on a Raven just to cover all my basis when I go on a mission??? When was the last time a F-18 figured it had to carry 6 different bombs just because it had to destroy something??? A missile is a missile with a payload and it hits with force no matter how big or small the target is.... CCP this is the most unrealistic feature I have ever heard of in a game.... If missiles were to powerful, then nerf the total damage of them not the damage based on the type of ship or what ever you are firing at... LAME!!!
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Therin Dracul
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Posted - 2005.08.11 05:38:00 -
[2]
Yes, are the 500th person to whine about the missile. You are also the 500th one to do it with complete disregard for the english language.
You are also the 500th person to be disregarded because of it.
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Deja Thoris
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Posted - 2005.08.11 05:54:00 -
[3]
Can I have your stuff?
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Dark Shikari
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Posted - 2005.08.11 05:59:00 -
[4]
Its actually exactly realistic.
A nuclear missile will hit an aircraft carrier a lot harder than a pigeon. -- Proud member of the [23].
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |

Kaell Meynn
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Posted - 2005.08.11 06:01:00 -
[5]
Ships have a built in anti-missile damage shield. When the missile hits this shield it is destroyed before it has a chance to explode. Because of this, missiles are programmed to explode a moment before they hit the anti-missile damage shield that would render them useless. Thus the damage from the missile is due to an explosion NEXT TO the ship. As such, smaller targets recieve less shrapnell and explosive force as they have less of a tangential surface area to 'collect' the explosion onto thier shield/hull.
If this explanation doesn't satisfy you, then I think your real complaint is that you cannot decimate L4 missions apart without even thinking about what types of weapons to load solo so easily anymore, in which case I have very little sympathy for you, and I'd ask if I could have your stuff, but it seems someone beat me to it .
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Sutro
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Posted - 2005.08.11 06:12:00 -
[6]
Originally by: Kaell Meynn Ships have a built in anti-missile damage shield. When the missile hits this shield it is destroyed before it has a chance to explode. Because of this, missiles are programmed to explode a moment before they hit the anti-missile damage shield that would render them useless. Thus the damage from the missile is due to an explosion NEXT TO the ship. As such, smaller targets recieve less shrapnell and explosive force as they have less of a tangential surface area to 'collect' the explosion onto thier shield/hull.
If this explanation doesn't satisfy you, then I think your real complaint is that you cannot decimate L4 missions apart without even thinking about what types of weapons to load solo so easily anymore, in which case I have very little sympathy for you, and I'd ask if I could have your stuff, but it seems someone beat me to it .
Thank you this explanation makes more sense than the other one I have found on the message boards... Still think its dumb but at least the understanding of how it works might make it more bareable when it takes 500 missiles to kills something.
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Dark Shikari
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Posted - 2005.08.11 06:15:00 -
[7]
Originally by: Sutro
Originally by: Kaell Meynn Ships have a built in anti-missile damage shield. When the missile hits this shield it is destroyed before it has a chance to explode. Because of this, missiles are programmed to explode a moment before they hit the anti-missile damage shield that would render them useless. Thus the damage from the missile is due to an explosion NEXT TO the ship. As such, smaller targets recieve less shrapnell and explosive force as they have less of a tangential surface area to 'collect' the explosion onto thier shield/hull.
If this explanation doesn't satisfy you, then I think your real complaint is that you cannot decimate L4 missions apart without even thinking about what types of weapons to load solo so easily anymore, in which case I have very little sympathy for you, and I'd ask if I could have your stuff, but it seems someone beat me to it .
Thank you this explanation makes more sense than the other one I have found on the message boards... Still think its dumb but at least the understanding of how it works might make it more bareable when it takes 500 missiles to kills something.
If it takes 500 missiles to kill something...
You're using the wrong missiles. -- Proud member of the [23].
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |

BuzzBuz
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Posted - 2005.08.11 06:27:00 -
[8]
Trainng sklls like "Guided Missile Precision", "Target Navigation Prediction", "Missile Bombardment" etc to at least level 4 really does make a difference. Also experimenting with the speed of your ship and your angle of attack on the enemy (approaching/crossing the path of/going away from etc) will also elicit results. It is no longer just a case of hitting the approach, orbit or kite flying buttons and sitting back. You now have to watch the enemy and alter your course to suit according to what you learnt from your experiments ... a new concept eh? - strategy! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ...One mans rubbish is another mans treasure... |

Sirial Soulfly
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Posted - 2005.08.11 07:23:00 -
[9]
Strategy ? Please dont make it into something it isnt, granted the missile nerf brings a new flavor to missiles, but there is no strategy to use them, when flying a battleship it doesnt matter anything if you either moving or immobile you just fire a certain amount of missiles at a rat or enemy until they are dead , you might use a painter to do slightly more damage and thats about it.
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Kaell Meynn
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Posted - 2005.08.11 07:30:00 -
[10]
Originally by: BuzzBuz Trainng sklls like "Guided Missile Precision", "Target Navigation Prediction", "Missile Bombardment" etc to at least level 4 really does make a difference. Also experimenting with the speed of your ship and your angle of attack on the enemy (approaching/crossing the path of/going away from etc) will also elicit results. It is no longer just a case of hitting the approach, orbit or kite flying buttons and sitting back. You now have to watch the enemy and alter your course to suit according to what you learnt from your experiments ... a new concept eh? - strategy!
The skills part is a good suggestions, the part about angle of attack is wrong afaik. It either hits, or it runs out of fuel and vanishes. There is no speed/angle/etc. factors in it.
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Xelios
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Posted - 2005.08.11 07:30:00 -
[11]
Quote: Still think its dumb but at least the understanding of how it works might make it more bareable when it takes 500 missiles to kills something.
It'd take thousands of rounds of 1400mm ammo to kill a frig orbiting you at close range, so I don't see the problem. Use smaller missiles, just like we gun users have to use smaller guns.
____________________________________________________________________
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Makhan
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Posted - 2005.08.11 08:12:00 -
[12]
stop using missles, sell all your missle ships.
Its the only way.
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Tekka
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Posted - 2005.08.11 08:12:00 -
[13]
Hello,
EVE = a computer game,
Have a nice day!
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F'nog
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Posted - 2005.08.11 08:19:00 -
[14]
Originally by: Sirial Soulfly Strategy ? Please dont make it into something it isnt, granted the missile nerf brings a new flavor to missiles, but there is no strategy to use them, when flying a battleship it doesnt matter anything if you either moving or immobile you just fire a certain amount of missiles at a rat or enemy until they are dead , you might use a painter to do slightly more damage and thats about it.
You fail to take into account that your enemy may be firing missiles at you as well. Believe me, there is a huge difference between sitting still and moving when they hit you. And there's even more of one when range, i.e. missile speed (they have to accelerate after all), and vector are taken into account.
If your enemy fires missiles at you and you're not moving, you'll likely die. If you are moving, it may be the difference between victory and defeat, just as if they were using turrets against you.
Originally by: Morela
"hey! I'm gonna go attack the north! Afk till tuesday!"
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Grey Area
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Posted - 2005.08.11 08:19:00 -
[15]
I am a missile whiner. Personally I don't think there are 500 posts from different people. I think there are 500 posts from ME.
But even I am not going to support this badly written, poorly laid out and poorly thought out meaningless rant.
To the original poster;
Come back with a suggestion for change. Break up your post so it is easier to read. Back up your argument with considered and planned testing. Then you might actually help, rather than hinder. ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |

Cannedbeef
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Posted - 2005.08.11 08:45:00 -
[16]
Originally by: Dark Shikari Its actually exactly realistic.
A nuclear missile will hit an aircraft carrier a lot harder than a pigeon.
I dont know
the aircraft carrier would at least have structural remains strewn around.. the pidgeon on the other hand is just screwed.
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DeODokktor
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Posted - 2005.08.11 09:07:00 -
[17]
Originally by: Dark Shikari Its actually exactly realistic.
A nuclear missile will hit an aircraft carrier a lot harder than a pigeon.
Aye.. That's why so few people died from the A-Bombs that were dropped.. Cause they took out buildings and stuff.
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Zaldiri
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Posted - 2005.08.11 09:57:00 -
[18]
Missile whine thread No. 368954
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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Wira
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Posted - 2005.08.11 11:03:00 -
[19]
Originally by: DeODokktor
Originally by: Dark Shikari Its actually exactly realistic.
A nuclear missile will hit an aircraft carrier a lot harder than a pigeon.
Aye.. That's why so few people died from the A-Bombs that were dropped.. Cause they took out buildings and stuff.
So few people died??!? How many millions died from the blast and the fall out and thousands have been born and died since that have/had deformities caused by radiation?
So few people died???@@
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Sirial Soulfly
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Posted - 2005.08.11 11:53:00 -
[20]
Originally by: F'nog
Originally by: Sirial Soulfly Strategy ? Please dont make it into something it isnt, granted the missile nerf brings a new flavor to missiles, but there is no strategy to use them, when flying a battleship it doesnt matter anything if you either moving or immobile you just fire a certain amount of missiles at a rat or enemy until they are dead , you might use a painter to do slightly more damage and thats about it.
You fail to take into account that your enemy may be firing missiles at you as well. Believe me, there is a huge difference between sitting still and moving when they hit you. And there's even more of one when range, i.e. missile speed (they have to accelerate after all), and vector are taken into account.
If your enemy fires missiles at you and you're not moving, you'll likely die. If you are moving, it may be the difference between victory and defeat, just as if they were using turrets against you.
When fighting rats in a bs it really doesn't make a difference if you go 0 m/s or 150 m/s their missiles will hit with teh same damage all the time, your missiles will also hit them for same damage standing still or moving.
Iam talking missile damage here, i do understand that guns will make slightly less damage when moving although since you are in a bs it still hardly makes a difference.You are just a very big target.
On the other hand when in a frig going 1000 m/s then yes I do see a difference in missile damage done to you.
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Flyyn
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Posted - 2005.08.11 12:07:00 -
[21]
I dont buy it, but that is just me.
sidewinder hits a fighter...good chance its going down. sidewinder hits a large cargo plane....it will survive, real good chance of it getting to ground in one or two pieces.
Harpoon hits a fast frigate, that ship is toast. Harpoon hits a battleship..you don gone ****ed it off.
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Shin Ra
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Posted - 2005.08.11 13:00:00 -
[22]
Originally by: Wira
Originally by: DeODokktor
Originally by: Dark Shikari Its actually exactly realistic.
A nuclear missile will hit an aircraft carrier a lot harder than a pigeon.
Aye.. That's why so few people died from the A-Bombs that were dropped.. Cause they took out buildings and stuff.
So few people died??!? How many millions died from the blast and the fall out and thousands have been born and died since that have/had deformities caused by radiation?
So few people died???@@
More importantly, I bet a hell of a lot of pigeons died.
Also, if the aircraft carrier is made by the Minmitar navy the nuclear missle will do less damage since, although they have the same mass, Minmitar battleships (whatever) have a sig radius less than 400.
Then, try shooting a startbase with torps.
Some strange logic in that one ccp ----------------------------------------- wts all new "burberry" warp core stab II's |

Quanteeri
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Posted - 2005.08.11 13:08:00 -
[23]
Originally by: Dark Shikari Its actually exactly realistic.
A nuclear missile will hit an aircraft carrier a lot harder than a pigeon.
That's only because the aircraft carrier has more damage it can take, the pigeon would still be completely vaporized.
No, Sutro, it doesn't make any since at all.
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Rick Dentill
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Posted - 2005.08.11 13:51:00 -
[24]
Try using drones too? if you have a drone bay you might as well use it. _______
Save me Jebus!
http://x-universe.kiwi.nu/dd.php |

Adiion Agnod
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Posted - 2005.08.11 14:04:00 -
[25]
Actually funilly enough the F-18 DOES take different types of bombs for different types of targets. Take the Durandel runway cratering bomb, designed to peirce the runway and explode beneath it to create a large deep crater. Also theres the standard MK82's which are good all-rounders and then CBU cluster bomb's which are great at taking apart larger groups of smaller vehicles and infantry. Moral of the story? right tool for the job, I wouldnt waste a multi-million dollar cruise missile on a fishing trawler I would probably sink it with light MG fire.
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Ruffio Sepico
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Posted - 2005.08.11 14:20:00 -
[26]
Originally by: Xelios
Quote: Still think its dumb but at least the understanding of how it works might make it more bareable when it takes 500 missiles to kills something.
It'd take thousands of rounds of 1400mm ammo to kill a frig orbiting you at close range, so I don't see the problem. Use smaller missiles, just like we gun users have to use smaller guns.
You can still smoke them at far distance in a few hits. Which missile usders can't.
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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BoBoZoBo
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Posted - 2005.08.11 14:53:00 -
[27]
Missiles are fine...
Your strategy is not. =========================
Minister of Propaganda - Operator 9
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Rawthorm
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Posted - 2005.08.11 15:35:00 -
[28]
Originally by: Dark Shikari Its actually exactly realistic.
A nuclear missile will hit an aircraft carrier a lot harder than a pigeon.
its a mute point as both end up very dead...
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Cosmic Dragon
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Posted - 2005.08.11 16:11:00 -
[29]
Ok as you have just come back im pretty certain you are not ranting like some others so ill briefly post some tips that will help you adapt.
1. train the new skills to 4 minimum to support your missiles
2. different missile sizes work best for different ship sizes.
Interceptors = light missiles/rockets cruisers = heavy missiles/light missiles/cruises battleships = cruises/torps
basically you can still have a largly similar setup as before just have your highslots like this
2 cruise /torp launchers 4 light/heavy missile launchers 2 medium short range blasters with antimatter ammo
basically most level 4 missions like serpentis extravaganze have toms of cruisers and frigs and around 6 battleships per level spread out in groups take one out at a time kill the small ones first with the heavys tank the damage then use the cruise/torps to take out the battleships.
You may need to warp out a time or 2 for ammo refilles and because the damage is high but it can be done also use drones the medium ones are good for interceptor like frigates i find
Beauty Is In The Eye Of The Beer Holder!!! |

Elektra Storm
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Posted - 2005.08.11 16:14:00 -
[30]
Originally by: Dark Shikari A nuclear missile will hit an aircraft carrier a lot harder than a pigeon.
im sure a nuke would vapourise both. Again, i think the missile thing is tired now, train skills and use a webby, youll do better hits then, and if that fails use a swarm of medium drones 
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