
Mag's
the united Negative Ten.
14341
|
Posted - 2013.03.04 12:02:00 -
[1] - Quote
Calathorn Virpio wrote:i shouldn't have to rely on others traveling in empire space, and a scout alt is just dum, by the time i switch back to my main toon, things will have changed This is an MMO, which means you either have to rely on friends or a scout. Just because it's empire space, doesn't mean it's safe.
Calathorn Virpio wrote: i said in empire space, anything goes in null, i get that, that's a sandbox, but it shouldn't go from relativly safe to insta pop if not in a large corp. Empire isn't excluded from the sandbox, it just has more consequences.
Calathorn Virpio wrote:new players corps shouldn't have to experience the "relative" safety of high sec(since CCP told GOONSWARM year long hulkageddon was a no-no and buffed concord to splat anyone that tried pirating in anything above .5) and go into low sec with only a relatively small amount of eve experience and get splatted. burn people and they leave Not exactly sure what you're ranting on about here.
Calathorn Virpio wrote:a warning system that lets you know if there's a gate camp would be nice.
low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it You get a warning, before entering low sec. There is a reason for this.
Plus there already are ways to know if there is a camp, but you need to use them. Pirates live with the rules of low sec, why can't you? Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Mag's
the united Negative Ten.
14343
|
Posted - 2013.03.04 17:19:00 -
[2] - Quote
Calathorn Virpio wrote:Angelique Duchemin wrote:I sort of agree. Even the highest security parts of low sec come with gate camps. And not even good ones at that. Just cheaply fitted rag tag pirate bands that can tank the gate guns with ease.
I would welcome some sort of sliding scale for security.
it should take more to gate camp 0.4 than that.
Wonder if it's too much to ask that the gate warns you in 0.5 that the 0.4 exit is camped.
Not a big warning. Just a flashing light or something like that to alert that the gate guns on the other side were recently fired. basically what i'm asking for. There is already a warning you are entering low sec. If you want more info, you'll have to work for it like everyone else. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |