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ValiumX
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Posted - 2005.08.11 22:29:00 -
[1]
Edited by: ValiumX on 11/08/2005 22:31:51 Well have you ever used a Moa for NPC and what is the setup you used and found very efficient?
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Reapo 2
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Posted - 2005.08.11 22:52:00 -
[2]
Theres a sticky up the top with a MOA setup link.
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Bottled Brain
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Posted - 2005.08.11 23:02:00 -
[3]
The Sticky
Moa Setups
Moa
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Korthan
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Posted - 2005.08.12 02:08:00 -
[4]
Most of those links given are for Moa's with long range setups and missile support for closer npcs...
I've had great success with the 2 following setups...
Long Range: 4 x 250mm Prototype Gauss Cannon or 250mm Railgun II 2 x XR-3000 Heavy Launcher ( think the name for that is right??) 1 x Medium Shield Booster II 2 x Shield Hardners (for whatever you are going to fight) 1 x Cap Recharger I or Cap Recharger II (Tech2 preferable) 3 x Power Diagnostic Unit IIs 1 x Magnetic Field Stabilizer II
Carry Uranium, Thorium/Lead, and Iridium and whatever missiles suits your needs.
Short Range: 4 x Ion Blasters (get the best named ones or tech2) 2 x XR-3000 Heavy Launcher (once again not sure if name is totally correct)
Everything else on Med and Low slots same as the long range setup.
This way you can have either have a long range setup for npcs that spawn far away or missions that have npcs far away and the close range for up close and personal npcs.
Can also switch in two Medium NOS (named are best), but may have to sacrifice a Power Diagnostic Unit II for a Reactor Control Unit I or II.
Good Luck |

Alabaster Plate
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Posted - 2005.08.12 08:44:00 -
[5]
Noob MOA setup for low skilled pilots
The key here is defence over offence, bear that in mind and you'll survive anything thrown at you. I have used this setup successfully and don't have to warp out very often at all on the harder level 2 missions. I use a passive shield tank, gunnery skills are a paltry 7000sps and small missiles is at level 2.
High
2 x Assault launchers with light missiles 4 x 150mm Rails (named for better results) with AM ammo (for damage)
Mids
1 x 10 mn AB - allows you to keep to optimal, which with crap gunnery skills is important. 2 x Med or large shield extender, 1 x passive hrdner of your choice (Rat specific)
Lows:
4 x M51 (if you can get them) iterative shield rechargers. Don't fit the flux version since these take off 10% of your shield capacity, thus negating the fitting in the mids of the extenders.
Caveats.
This is not "Teh best mostest leet fit eva" for the MOA. It is very low skill specific designed for characters that want to at least survive level 2 missions or warp away infrequently. I find with a character who has crap cap skills and limited combat skills (level 1 in small hybrids!) this setup works a treat. Your Cap recharge rate with this setup is very low, but you should only need cap to use AB and weapons.
If you're travelling, take the shield rechargers out to increase your cap recharge rate.
Enjoy
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Andrew Redburn
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Posted - 2005.08.12 09:17:00 -
[6]
Edited by: Andrew Redburn on 12/08/2005 09:24:58
Originally by: Korthan
Long Range: 4 x 250mm Prototype Gauss Cannon or 250mm Railgun II 2 x XR-3000 Heavy Launcher ( think the name for that is right??) 1 x Medium Shield Booster II 2 x Shield Hardners (for whatever you are going to fight) 1 x Cap Recharger I or Cap Recharger II (Tech2 preferable) 3 x Power Diagnostic Unit IIs 1 x Magnetic Field Stabilizer II
Very good setup which I used slightly different for 0.0 NPCing:
4 x 250mm Railgun II (10% more dmg than prototypes with spec skill lv5) 2 x Arbelest Heavy Launcher 1 x Large Tech II 2 x Shield Hardners (for whatever you are going to fight) 1 x Shield Boost Amp 3 x Power Diagnostic Unit IIs 1 x Magnetic Field Stabilizer II
I used AM and Iridium and always use one launcher with em, the other with exp dmg. Tactic was blowing up all small ships from range with iridium, destroying cruisers when all friggs are dead with either iridium from range or AM from close range). 500k BS can be killed as well, 750k are possible depending on your gunnery skills.
The Large II together with ship bonus and amp gives you 390/4s and is runnable for ~6-7 cycles. A Med Tech II will be runable infinite and give you >146/3s. Both should allow you to tank long enough to kill most of the friggs and cruisers. After you have decimated the bigger spawns you can go for any BS.
I usually go with the Large II one - as cap effeciency is the same - and only put it on occasionally.
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