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Spydrr
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Posted - 2005.08.12 03:08:00 -
[1]
Hello all, I really want to fly this HAC, but will i like it? I like to be fast(im a interceptor pilot with navigation lvl 5, acceleration control lvl 4, and so on...) and i like it to be combined with long range combat.
Only concern i have is 1) Do i need tons of skills other then the need of t2 med artilery guns and the req skills to fly the ship? 2)Are these ships hard to lose like a BS? or do i have to be more careful and cautious? 3)will i want to have a shield booster? armor rep? For pvp? I would imagin having a armor rep
Third, can you guys give me some setups for pvp? they can be either good setups or the "wierd,interesting" setups. 
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Zyrla Bladestorm
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Posted - 2005.08.12 03:36:00 -
[2]
Edited by: Zyrla Bladestorm on 12/08/2005 03:36:44 Heavy assault cruisers, can potentially soak as much damage as your average battleship due to there resistances, but they lack in raw HP and capacitor, so there endurance isn't quite as good and they are more vulnerable to Nos for instance.
Vagabond is a shield tanker and a good one at that, one kinetic shield hardener and you have 75/60/70/60 resistances, its possible to armour tank, but that would reduce damage (less/no Gyros) and/or pretty much rule out long range weapons (it doesn't have the greatest grid in the world to start with, and artillery/howitzers are so hard on the grid) . ----- Apologys for any rambling that may have just occurred.
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Kaylana Syi
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Posted - 2005.08.12 03:57:00 -
[3]
Vagabond = shield tank when you fight Kin/Expl opponents
Vagabon = armor tank when you fight EM/Therm opponents
use Autocannons... dual 180 IIs or 220 IIs
use speed to dictate range
jide's oBject eXplorer The Nest
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Sheeno
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Posted - 2005.08.12 03:58:00 -
[4]
Seems to me that Vagabond is a fast (really fast) close range gunner. If u want long range then go for Muninn but being an inty pilot and liking speed you will prolly love the Vagabond but it doesnt pack a whole lotta punch compared to other HACs due to low dmg on autocannons (usually used on a Vagabond). Tho that can be ruled out by the high ROF. To lose a HAC is a big loss, its like losing an uninsured Tier 1 BS just the difference is, the HAC was prolly platinum insured And if u still wondering, HACS are not hard to lose. NOS is prolly one of Hacs most deadly enemies.
They are also very skill intensive (beside required skills to fly them) and to just fit T2 guns on them wont make yuo gank-tank-wtfpwn-ready all at the same time.
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Jokastis
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Posted - 2005.08.12 04:02:00 -
[5]
Gotcha a long range setup here. Haven't tested it cause I only go short range... (dual 180's or 220's) But this is what I figured for ya
Hi: 5 X 650 II's
Med: 10MN AB II Med Shield Booster II 20km Disruptor or 2 Tracking Computers (With arty's you will probably be engaging from to far to use any type of warp disruption, so having a buddy as a tackler would be advised)
Lows: 3 Gyrostab II's 1 PDU 1 RCU
Hope that works out for you
Oh!
And make sure to pack 10 light drones in your drone bay to deal with any tacklers that come for you.
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Spydrr
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Posted - 2005.08.12 04:24:00 -
[6]
What would be a good muninn setup?
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Zalthoz
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Posted - 2005.08.12 04:32:00 -
[7]
how about this one for a munin...
high 5 autocannons II(whatever you like/fits) 2 medium nos II
med 1 10mn afterburner II 1 20km warp scrambler 1 web
low 1 medium armor repair II 1 exp armor hardner 1 kinetic hardner 1 800mm plate II 1 RCU II
not sure if it fits I might be pushing it with the 800mm/nos 
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dabster
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Posted - 2005.08.12 08:23:00 -
[8]
Muninn 5 720 II 1 Tracking computer II, 2 sensor booster II 4 Gyro II, 1 RCU
Instapops a lot of things for sure  ___________________________ Chicks dig Brutor's |

Kaylana Syi
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Posted - 2005.08.12 12:43:00 -
[9]
Originally by: Spydrr What would be a good muninn setup?
PvP :
5 Dual 180 IIs, 2 Medium NOS IIs
MWD, Web, Scrambl
Med rep II, 2 hardners ( 2kin or 1 kin, 1 explosive or 1kin, 1 therm ), 2 gyro IIs
jide's oBject eXplorer The Nest
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DrunkenOne
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Posted - 2005.08.12 13:33:00 -
[10]
Originally by: Kaylana Syi Edited by: Kaylana Syi on 12/08/2005 12:45:02
Originally by: Spydrr What would be a good muninn setup?
PvP :
5 Dual 180 IIs, 2 Medium NOS IIs
MWD, Web, Scrambl
Med rep II, 2 hardners ( 2kin or 1 kin, 1 explosive or 1kin, 1 therm ), 2 gyro IIs
-OR-
Med rep II, 2 armor membranes ( 2 kin or 1kin, 1 espxlosive or 1kin, 1 therm, 2 gyro II
\o/ for the muninn sucking. A thorax could kill that with ease 
Originally by: "Sochin"
CCP has provided you with the tools you need to avoid crime. You're just to dumb/stupid to use them
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Hellraiza666
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Posted - 2005.08.12 13:42:00 -
[11]
theres always a "could" or an "if" drunkenone a n00b ship "could" kill a BS for instance if he was a ganka and not tanked....
a megathron "Could" kill a scorp if say the scorps jammers fail...
lots of "ifs" and "coulds"  --------------------------------------------
In War There Are No Runners Up...
Image by Denrace |

Dray
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Posted - 2005.08.12 14:04:00 -
[12]
Originally by: Hellraiza666 theres always a "could" or an "if" drunkenone a n00b ship "could" kill a BS for instance if he was a ganka and not tanked....
a megathron "Could" kill a scorp if say the scorps jammers fail...
lots of "ifs" and "coulds" 
valid point but with the muninn its not really an issue, after the cerebus its probably the worst HAC out there.
I picked up this ace book today everyone rates it as a must buy for the budding military genius, tho ive decided to rename it as "Sun Tzu's art of the bloody obvious" |

DrunkenOne
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Posted - 2005.08.12 14:08:00 -
[13]
Originally by: Dray
Originally by: Hellraiza666 theres always a "could" or an "if" drunkenone a n00b ship "could" kill a BS for instance if he was a ganka and not tanked....
a megathron "Could" kill a scorp if say the scorps jammers fail...
lots of "ifs" and "coulds" 
valid point but with the muninn its not really an issue, after the cerebus its probably the worst HAC out there.
Yeah theres not really any ifs and coulds. A thorax flown by a reasonably decent pilot would *****that. The plate/blaster or plate/150 II setup does more damage, with more armor, for about 1/10 the cost and fully insurable.
Originally by: "Sochin"
CCP has provided you with the tools you need to avoid crime. You're just to dumb/stupid to use them
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Wrok
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Posted - 2005.08.12 14:19:00 -
[14]
Edited by: Wrok on 12/08/2005 14:19:34 Drunk looks diff with that tag on...but he most likely right
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Spydrr
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Posted - 2005.08.12 17:14:00 -
[15]
i think im going to go vagabond, with 650 mm IIs.
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Kaylana Syi
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Posted - 2005.08.12 18:23:00 -
[16]
Originally by: DrunkenOne
Originally by: Kaylana Syi Edited by: Kaylana Syi on 12/08/2005 12:45:02
Originally by: Spydrr What would be a good muninn setup?
PvP :
5 Dual 180 IIs, 2 Medium NOS IIs
MWD, Web, Scrambl
Med rep II, 2 hardners ( 2kin or 1 kin, 1 explosive or 1kin, 1 therm ), 2 gyro IIs
-OR-
Med rep II, 2 armor membranes ( 2 kin or 1kin, 1 espxlosive or 1kin, 1 therm, 2 gyro II
\o/ for the muninn sucking. A thorax could kill that with ease 
maybe, maybe not ... very broad assumptions on your part. jide's oBject eXplorer The Nest http://www.nestcorp.org/sigs/kaylona_sig.jpg |

Sky Hunter
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Posted - 2005.08.12 18:48:00 -
[17]
Btw, always had this question.
Why shield tank vagabond? Isnt it better to free meds for tackling devices if going some sort of long range solo run into enemy region?
For example:
5x 220 II, 1x Med Nos or whatever fits. 1x Sensor Booster II, 1x Webber, 1x Disruptor, 1x AB II 1x 1600 Plate, 1x RCU, Kinetic and Explosive Hardeners, Med or Small armor rep depending on your grid and 6th Hi slot.
Sensor Booster II can be swapped for Tracking Comp.
Why that setup wont work for example in pure solo? -=-
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Dimitri Forgroth
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Posted - 2005.08.12 18:54:00 -
[18]
Edited by: Dimitri Forgroth on 12/08/2005 18:55:42 Generally a shield tank on vaga only needs 2 slots, afaik.
Med/Large Booster + kinetic hardender or large extender. Leaves room for AB and scrambler. Using autos the webbing isnt needed too much when hunting similar sized or greater sized ships.
This leaves lows open for gyros to boost the damage up, or PDUs to boost the tank.
Don't be a bad loser | DPS Spreadsheet |

Kaylana Syi
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Posted - 2005.08.12 20:47:00 -
[19]
Originally by: Dimitri Forgroth Edited by: Dimitri Forgroth on 12/08/2005 18:55:42 Generally a shield tank on vaga only needs 2 slots, afaik.
Med/Large Booster + kinetic hardender or large extender. Leaves room for AB and scrambler. Using autos the webbing isnt needed too much when hunting similar sized or greater sized ships.
This leaves lows open for gyros to boost the damage up, or PDUs to boost the tank.
Not much difference btw a shield tank w. 1 shield booster and a kin hardnerthan a armor tank w. a med reppy II w. 2 kin hardners. You trade explosive hardening for better EM/TH and you now you keep 3 mids vs 2 for whatever, as one will be for cap charging AND still have 2 lows left for whatever.
Vaga :
5 dual 180 IIs, medium NOS
AB, WEB, Scram, cap charger
Med II, 2 kin hardners, 1 Gyro II, 1 Cap relay jide's oBject eXplorer The Nest http://www.nestcorp.org/sigs/kaylona_sig.jpg |

StoreSlem
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Posted - 2005.08.12 23:48:00 -
[20]
When I fit my vaga for combat I allways have short range guns, webber, scrambler and a speed mod. I don't really like the notion of shield tanking it, because it will mean I can't fit all that stuff. Personally I like the webber alot because I tend to run into a lot of frigs, and it also means the people I catch wont be able to make a run for a gate or station whatever. Unless they are on instas anyways, but then I wouldn't be able to say I caught them in the first place.
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Sky Hunter
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Posted - 2005.08.13 00:38:00 -
[21]
You need webber for solo for sure.
So your target cant dock/jump if caught near gate, or you engage frigate sized ship. Since id assume that when solo youll hunt down anything you see. -=-
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Aldanor
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Posted - 2005.08.13 04:08:00 -
[22]
Originally by: DrunkenOne
Yeah theres not really any ifs and coulds. A thorax flown by a reasonably decent pilot would *****that. The plate/blaster or plate/150 II setup does more damage, with more armor, for about 1/10 the cost and fully insurable.
Any setup that doesnt have a 1600mm or large extender will be slapped around by a rax.  |

Sobeseki Pawi
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Posted - 2005.08.13 22:37:00 -
[23]
Vagabond makes me 
~Sobe
Looking for a combat corp? |

deathfighter
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Posted - 2005.08.14 10:15:00 -
[24]
Weber not realy. i use a med energy neutraliser and that will kill your average Joe's cap in 1 run sience he was not full. after that they slow down and u kill em in seconds. a preaty decent setup is 5x220II med nutraliser(180 II if not good skills or a mix) 1 abII 2 large extenders II + whatever(20k scrambler or kinetic) 3 gyro II 2 rcu.
this guy has 6500 shileds in a gang and goes 1100m/s and it realy can hold it's own for a good while. Death-
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Aeesha
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Posted - 2005.08.14 10:21:00 -
[25]
Somebody feel like doing a quick dps calc ?
gank vaga dps. gank deimos dps. gank zealot dps.
For comparison purposes.
Thanks
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Scheitan
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Posted - 2005.08.14 13:00:00 -
[26]
I prefer the 425 ACs II, gives u the big hit u need against similar HACs or Cruisers. Also good to pop battleships. Tracking is a bit less than 220 vulcans but they do their job. The great falloff of 10km is a big advantage as u can select a higher orbit to prevent the punch of most smarties and blasters. Therefore a webbie is a must. Do not fit this awsome speedmonster with artillery - its not made for this. If u prefer the longrange take a Muninn. In my opinion only a Deimos can deal with a Vagabond if it comes to a close combat.
My 2 cents
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Sky Hunter
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Posted - 2005.08.14 14:07:00 -
[27]
Well, Vaga is not a very good ship for all-low-gyro setup.
But yeah, some math would be good -=-
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