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Psychotic Monk
The Skunkworks Petition Blizzard
863
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Posted - 2013.03.08 19:27:00 -
[61] - Quote
Lady:
I don't feel that there should be an release mechanism like that. I am of the opinion that it should be your vigilance and your pre-planning that protects you if your corp is unwilling to do so. While is can be difficult for someone who is quite new to know if the corp they are joining is actually worthwhile, I suspect it will become clear not long after they get their first wardec and they'll have some idea what to look for in the future.
And if dropping isn't an option, then members will have to demand that their corps deliver them value, and a rising tide of quality should lift all boats. The end state of what you describe is simply people complaining harder about the cost to leave a war, rather than actually engaging in interactive gameplay in highsec. Psychotic Monk for CSM. Belligerent Undesirables Blog. |
Solomar Espersei
Quality Assurance The Marmite Collective
362
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Posted - 2013.03.08 21:08:00 -
[62] - Quote
Supported, and I will do my best to spread the word among the killers-for-hire that I find myself flying with these days. Quality Assurance
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Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2706
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Posted - 2013.03.09 23:46:00 -
[63] - Quote
Believe it or not, Psychotic, if you keep campaigning well, you will appear on the ballots I cast. Re-elect Trebor to CSM8 GÇó Member of CSM 5-7 GÇó My CSM Blog |
Psychotic Monk
Paper Snowstorm Petition Blizzard
871
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Posted - 2013.03.10 01:45:00 -
[64] - Quote
Thanks! I've been meaning to bump this with my unrequested opinions (and without sarcasm, that's part of what this is all about) but someone appeared from out of town today. Expect more opinions tomorrow. Psychotic Monk for CSM. Belligerent Undesirables Blog. |
Taoist Dragon
Bastion of Mad Behaviour
295
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Posted - 2013.03.11 05:20:00 -
[65] - Quote
Quite probably one of the more informed and predictive CSM canditates that I have read so far.
High Sec is a gameplay choice and shouldn't just be nerfed to try and 'force' players to low sec/Null (as much as I'd like more targets in my area of low).
Monk's ideas are about that balance required for engaging gameplay in all areas rather but still give the freedom of a sandbox without the restrictive rules that stop creative ways to play that supposedly are 'bad' because people are trying to affect others gameplay.
I haven't flown regularly in high for over a year now (being an outlaw and all) but how would you see some of these changes affecting how corps handle themselves out in low sec?
Also how to you see how corp structure and management being tweaked to increase the functional protection/operational efficency? Or would these be a player driven area only? That is the Way, the Tao.
Balance is everything. |
StoneCold
House of Sparrows
80
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Posted - 2013.03.11 08:20:00 -
[66] - Quote
I-¦ll support this fine gentleman.
Can we / you also ban large towers from highsec? And while at it also medium? Highsec: small Lowsec: up to medium Nullsec: up to large Disclaimer: All depicted violent acts relate only (and exclusively) on ingame events. |
c 3 po
The New Eden School of trade
5
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Posted - 2013.03.11 08:48:00 -
[67] - Quote
StoneCold wrote:I-¦ll support this fine gentleman.
Can we / you also ban large towers from highsec? And while at it also medium? Highsec: small Lowsec: up to medium Nullsec: up to large
To be honest I would be fine with large towers everywhere as they do have a use for manufacturing and such on 2 conditions
1) I am not sure if it isn't the case now but towers should not be able to be taken down under a wardec 2) towers in highsec should have a limiting factor on the **** star setup that basically makes anything in highsec invulnerable Or 2) a sub capital dread style ship should be introduced with terrible tracking and average ehp but able to fit a siege module to give its large guns the 6X damage bonus for seiging things in highsec
The first of the last conditions is probably more pactical but such a ship would be very cool however this is an issue that does need adressing and will further monks campaign to get highsec folks to learn to fight for something they have invested in |
Malcanis
Vanishing Point. The Initiative.
8077
|
Posted - 2013.03.11 09:53:00 -
[68] - Quote
c 3 po wrote: 2) a sub capital dread style ship should be introduced with terrible tracking and average ehp but able to fit a siege module to give its large guns the 6X damage bonus for seiging things in highsec
The first of the last conditions is probably more pactical but such a ship would be very cool however this is an issue that does need adressing and will further monks campaign to get highsec folks to learn to fight for something they have invested in
A simpler way to do this would be to create a "micro seige module" that can only be used on Marauders. This would have the advantage of being far simpler to implement, and giving a new and useful niche for a much neglected ship class. Make it give +200-300% damage, immobility, EW immunity, cannot be remote repped/cap trfd, 90% tracking penalty, 75% missile velocity penalty, 400% missile bombardment bonus.
However, per the informative disussion on this subject on FHC, this has wider implications for W-space. Battleships able to do 2500-3000 DPS to POS would be a real game changer there, and probably not in a good way. If a module is usable in hi-sec then it's going to take some heavy handwavium to stop it being useful in W-space too Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
c 3 po
The New Eden School of trade
5
|
Posted - 2013.03.11 11:08:00 -
[69] - Quote
Yes well this is an issue although I would argue that if you nerfed the tracking and such on these guns to the point they were only usable against capitals and towers it would still be balanced even in a WH as an immobile unaidble battleship is quiet possibly the biggest siting duck I could imagine
Micro siege module for use on mruaders only is inspired though +1 for that
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Psychotic Monk
Paper Snowstorm Petition Blizzard
887
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Posted - 2013.03.11 16:46:00 -
[70] - Quote
Large dickstars in highsec and C1's are an incredible pain in the ass. Your first instinct might be to say that you should bring more friends, but even entirely full nullsec fleets can have a large amount of ass pain hitting a large dickstar using only subcaps. The solution in lowsec and nullsec is to drop dreads on it, but in highsec and lower class wormholes that simply isn't possible. (Well, it's technically possible in C1's, but it's difficult enough as to not really be an option.)
My prefence would be that there were no large towers anywhere that you can't have Dreads.
This suggests two solutions immediately:
1) No large towers in these places. I would rather see solutions buffed than problems nerfed, and this feels like a band-aid solution. I would be happy to see that change implemented, but there are several other solutions I would much prefer.
2) The implementation of something like a Dread in a BS hull. This would be a nice niche for the line of BSs that don't currently have a tech 2 variation, such as the Hyperion and Rokh. There's a strong concern that you don't end up with the problems associated with tracking dreads, although with Fozzie balancing ships I'm confident that would turn out well. My only concern is that designing a brand new ship seems like it would be quite labour intensive and there are a number of other things CCP could be working on, rather than building a tool meant for one specific job.
A third, subtler solution is also possible.
3)Large towers are largely used for industry (when you're not living out of them) and industry is fairly competitive, so profit margins are thin. If the fuel costs to large towers in these places were increased they would stop being feasible for industry as compared to mediums and smalls and somewhat move research jobs out of highsec.
As a logic exercise, if fuel costs for large towers were increased in all space that would also drive industry POSs in nullsec into mediums as well, which would provide a way to prompt fights by reinforcing a softer target, which means that there isn't as high of an investment to develop a fight. Alliance support structures, like jump bridges CSAA POSs are going to stay up almost no matter the cost. This would have to be looked at much more carefully from a spreadsheets perspective, but at first glance, that seems like a decent solution.
4)And then, lastly, there's the possibility of lowering the fitting on such POSs, leaving less room for hardeners and EWAR batteries. Ships get frequent rebalances, so I don't think some POS rebalances would go amiss. Psychotic Monk for CSM. Belligerent Undesirables Blog. |
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June Ting
Valkyries of Night Of Sound Mind
14
|
Posted - 2013.03.11 17:10:00 -
[71] - Quote
Psychotic Monk wrote:As a logic exercise, if fuel costs for large towers were increased in all space that would also drive industry POSs in nullsec into mediums as well, which would provide a way to prompt fights by reinforcing a softer target, which means that there isn't as high of an investment to develop a fight. Alliance support structures, like jump bridges CSAA POSs are going to stay up almost no matter the cost. This would have to be looked at much more carefully from a spreadsheets perspective, but at first glance, that seems like a decent solution.
4)And then, lastly, there's the possibility of lowering the fitting on such POSs, leaving less room for hardeners and EWAR batteries. Ships get frequent rebalances, so I don't think some POS rebalances would go amiss. What about increasing the CPU costs of hardeners and ewar batteries? The main issue is that while some reactions can be split up between two medium POSes rather than one large (e.g. running two of the same simple reaction), the logistics involved are much more annoying due to that god-awful POS management system, and some reaction chains *have* to be done on a single moon as a large -- for instance, 2x moon miners -> simple reactor -> complex reactor <- silos for other reactants -- or else you lose a large amount of efficiency due to extra silos, extra time spent hauling, etc.
Definitely support++ making dickstars less effective -- wormhole evictions in C1-C4 are too hard without investing in building a dread in the hole, giving incumbents in a hole a huge huge advantage. |
DJ P0N-3
Table Flippendeavors
167
|
Posted - 2013.03.11 17:11:00 -
[72] - Quote
Psychotic Monk wrote:Large dickstars in highsec and C1's are an incredible pain in the ass. Your first instinct might be to say that you should bring more friends, but even entirely full nullsec fleets can have a large amount of ass pain hitting a large dickstar using only subcaps. The solution in lowsec and nullsec is to drop dreads on it, but in highsec and lower class wormholes that simply isn't possible. (Well, it's technically possible in C1's, but it's difficult enough as to not really be an option.)
My prefence would be that there were no large towers anywhere that you can't have Dreads.
This suggests two solutions immediately:
1) No large towers in these places. I would rather see solutions buffed than problems nerfed, and this feels like a band-aid solution. I would be happy to see that change implemented, but there are several other solutions I would much prefer.
So I gather that you don't like this solution, but in a world where it's on the table and heavily favored, would you at least be willing to defend the use of large towers in C2-C4 wormholes (as I believe you mean "can't jump dreads into these systems" by "these places" given the context)? I know there are mixed opinions about large towers in C1s, but C2-C4 space is where a lot of up and coming corps start out and get their feet wet with w-space, capitals, and living in POSes. Living out of a medium tower is not enjoyable. |
Psychotic Monk
Paper Snowstorm Petition Blizzard
889
|
Posted - 2013.03.11 17:32:00 -
[73] - Quote
June Ting wrote:Psychotic Monk wrote:As a logic exercise, if fuel costs for large towers were increased in all space that would also drive industry POSs in nullsec into mediums as well, which would provide a way to prompt fights by reinforcing a softer target, which means that there isn't as high of an investment to develop a fight. Alliance support structures, like jump bridges CSAA POSs are going to stay up almost no matter the cost. This would have to be looked at much more carefully from a spreadsheets perspective, but at first glance, that seems like a decent solution.
4)And then, lastly, there's the possibility of lowering the fitting on such POSs, leaving less room for hardeners and EWAR batteries. Ships get frequent rebalances, so I don't think some POS rebalances would go amiss. What about increasing the CPU costs of hardeners and ewar batteries? The main issue is that while some reactions can be split up between two medium POSes rather than one large (e.g. running two of the same simple reaction), the logistics involved are much more annoying due to that god-awful POS management system, and some reaction chains *have* to be done on a single moon as a large -- for instance, 2x moon miners -> simple reactor -> complex reactor <- silos for other reactants -- or else you lose a large amount of efficiency due to extra silos, extra time spent hauling, etc. Definitely support++ making dickstars less effective -- wormhole evictions in C1-C4 are too hard without investing in building a dread in the hole, giving incumbents in a hole a huge huge advantage.
My thought process on rebalancing originally looked at the sticks themselves, but yes, your absolutely right. Rebalancing the hardeners and EWAR batteries is almost categorically the better idea if you're looking at rebalancing POSs. I'm concerned that if a rebalance was the solution here then the changes would have to be pretty significant in order to have any reasonable effect.
As for the the added complexity or expense by either splitting such a reaction into two towers or paying more for the fuel, I'm not sure that's a bad thing. I haven't run the projected numbers on that, and I'm entirely open to hearing the logic on it though.
On the other hand, if the costs for fuel were increased just in highsec and low-class wormholes then that becomes a moot point and gives help to nullsec industrialists, which they sorely deserve. Psychotic Monk for CSM. Belligerent Undesirables Blog. |
Psychotic Monk
Paper Snowstorm Petition Blizzard
889
|
Posted - 2013.03.11 17:40:00 -
[74] - Quote
DJ P0N-3 wrote: So I gather that you don't like this solution, but in a world where it's on the table and heavily favored, would you at least be willing to defend the use of large towers in C2-C4 wormholes (as I believe you mean "can't jump dreads into these systems" by "these places" given the context)? I know there are mixed opinions about large towers in C1s, but C2-C4 space is where a lot of up and coming corps start out and get their feet wet with w-space, capitals, and living in POSes. Living out of a medium tower is not enjoyable.
I thoroughly agree. Having a medium POS as your main base of operations is absolutely ****. If I were getting told that large POSs were going to be banned in such areas I would be pleased that at least something was being done, but I strongly feel that this is one of the weakest solutions. I would much prefer that either the fuel costs for larges go up (either in only these places or across the board), which would mean that people would be more likely to only up large POSs for strategic purposes, such as jump bridges or main HQ sticks for wormholes, or that the POSs or POS mods get a rebalance making ****-starring POSs much less effective. Psychotic Monk for CSM. Belligerent Undesirables Blog. |
Malcanis
Vanishing Point. The Initiative.
8092
|
Posted - 2013.03.11 17:51:00 -
[75] - Quote
c 3 po wrote:Yes well this is an issue although I would argue that if you nerfed the tracking and such on these guns to the point they were only usable against capitals and towers it would still be balanced even in a WH as an immobile unaidble battleship is quiet possibly the biggest siting duck I could imagine
Micro siege module for use on mruaders only is inspired though +1 for that
Well the point that came out was that life in W-space totally depends on POS. Adding a way for subcap fleets to quickly hit POS with dread-class DPS would lead to a rapid purge of weaker entities - it would effectively be a big buff to power projection in W-space.
So whilst it elegantly solves a problem in hi-sec (And I really like what it would do there) it creates a situation for W-space that I don't like at all. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
June Ting
Valkyries of Night Of Sound Mind
14
|
Posted - 2013.03.11 17:58:00 -
[76] - Quote
One solution that fixes the issue in highsec only is to dramatically increase the starbase charter requirement for large towers compared to medium/small towers, but doesn't address the C1-C4 wormhole issue. Proud independent player. I support Ali Aras and Psychotic Monk for CSM 8! Ali's thread: https://forums.eveonline.com/default.aspx?g=posts&t=213048 Monk's thread: https://forums.eveonline.com/default.aspx?g=posts&t=212105 |
Psychotic Monk
Paper Snowstorm Petition Blizzard
889
|
Posted - 2013.03.11 18:01:00 -
[77] - Quote
Malc:
Let's follow this line of logic for a second. Let's assume these things came to exist and large towers started getting hit in any wormhole where people thought they weren't liable to get murdered by ten thousand t3's and a Bhaalgorn. Two solutions to that present themselves immediately. 1) Wormhole corps have to start covering more TZs. This would mean larger grouping of wormhole players. 2) Wormhole corps would have to start splitting their operations into more towers, increasing the pain to siege a relevant amount of that WHs assets.
Both of these increase the barrier to entry and the workload on wormhole corps. From the couple of monthes I lived in a wormhole I can tell you that the amount of effort wormholers go through for their lifestyle is significant and I don't see any advantage for anyone should more get heaped on to them. So, yeah, that's a strike against the mini-dread. More and more the solution seems to lie in a POS rebalance or a fuel cost rebalance.
I'm still open to other solutions, though. Anyone else have kickass thoughts on how to solve this? Psychotic Monk for CSM. Belligerent Undesirables Blog. |
Psychotic Monk
Paper Snowstorm Petition Blizzard
889
|
Posted - 2013.03.11 18:04:00 -
[78] - Quote
June Ting wrote:One solution that fixes the issue in highsec only is to dramatically increase the starbase charter requirement for large towers compared to medium/small towers, but doesn't address the C1-C4 wormhole issue.
Agreed. And pet project moongoo reaction farms in C1s are way too much effort to dig out for the amount of effort put into defending them, which is often none. Psychotic Monk for CSM. Belligerent Undesirables Blog. |
Ali Aras
Valkyries of Night Of Sound Mind
132
|
Posted - 2013.03.11 18:12:00 -
[79] - Quote
Psychotic Monk wrote:Malc:
Let's follow this line of logic for a second. Let's assume these things came to exist and large towers started getting hit in any wormhole where people thought they weren't liable to get murdered by ten thousand t3's and a Bhaalgorn. Two solutions to that present themselves immediately. 1) Wormhole corps have to start covering more TZs. This would mean larger grouping of wormhole players. 2) Wormhole corps would have to start splitting their operations into more towers, increasing the pain to siege a relevant amount of that WHs assets.
Both of these increase the barrier to entry and the workload on wormhole corps. From the couple of monthes I lived in a wormhole I can tell you that the amount of effort wormholers go through for their lifestyle is significant and I don't see any advantage for anyone should more get heaped on to them. So, yeah, that's a strike against the mini-dread. More and more the solution seems to lie in a POS rebalance or a fuel cost rebalance.
I'm still open to other solutions, though. Anyone else have kickass thoughts on how to solve this? What about making the fuel required by the pos in some way dependent on the mods? So, you *can* put a large dickstar up, but the ewar batteries, warp disruptors, etc (all CPU using mods?) will increase the fuel cost (starting at a lower base). This will be modified down by the current sov fuel bonus for those important nullsec towers, making it less of a nerf to nullsec dwellers looking to put up a large tower. If it hits defenses harder than productive modules, you could end up with the neat solution where you can make the most money by leaving your tower with light defenses and just running moongoo, thus offering a short-term profit tradeoff for long-term risk. This could even be combined with the increase in starbase charters required to run a large in highsec, as even a non-dickstarred large tower takes a fricking long time to shoot with a BS gang.
This also provides a template for any further pos mods that might be useful to add, creating a fuel for awesome tradeoff that can be used to balance benefits. Ali Aras for CSM 8 |
June Ting
Valkyries of Night Of Sound Mind
14
|
Posted - 2013.03.11 18:14:00 -
[80] - Quote
From the discussion I'm seeing here so far, it sounds like people want it to be easier to hit industry POSes in W-space or highsec, but want to preserve the current difficulty of hitting main staging towers in W-space to avoid the little guys getting stomped on. I can definitely see how it'd be frustrating to be unable to destroy someone's no-risk reaction farms in a C1 (especially a C1/high where there are zero risks associated with getting moongoo and fuel in).
I generally would agree with this train of thought; as a little guy (we dabble in a C2 on the side), it's a useful property that we can't easily be evicted outright from our C2 unless we make a serious enemy, and I'd be okay with it being easier to hit our industry under the farms and fields doctrine (we happen to put our reaction POSes in sov null though because we're better able to protect that).
I'm pretty sure though that increasing the CPU requirements of hardeners/ECM modules would be sufficient to make it an either or of "have useful CPU for running reactions" or "have enough useful CPU to harden"; CHA's don't require *that* much CPU, and SMA's require none, so staging towers can be dickstarred without issues. Proud independent player. I support Ali Aras and Psychotic Monk for CSM 8! Ali's thread: https://forums.eveonline.com/default.aspx?g=posts&t=213048 Monk's thread: https://forums.eveonline.com/default.aspx?g=posts&t=212105 |
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Psychotic Monk
Paper Snowstorm Petition Blizzard
889
|
Posted - 2013.03.11 18:18:00 -
[81] - Quote
Well, that used to be the case with POSs before fuel blocks. CCP decided they preferred a more flat way of doing it, and undoing a decision is extremely rare here in space. But that's not the only problem. If you're being hit and you happen to be online it's fairly trivial to offline mods and simply online hardeners and EWAR mods. If the mods are already anchored transforming a POS into a dickstar can be quite trivial. The fuel cost would only go up for the time it was being shot at and go back down as soon as the danger had passed.
I'm not satisfied with that solution at all, honestly. Psychotic Monk for CSM. Belligerent Undesirables Blog. |
Karl Hobb
Stellar Ore Refinery and Crematorium
1316
|
Posted - 2013.03.11 18:24:00 -
[82] - Quote
Psychotic Monk wrote:I'm still open to other solutions, though. Anyone else have kickass thoughts on how to solve this? I think in large part this may be solved by the future POS rework. On the last (large) industrial tower I had access to, the owner anchored a ton of defensive modules but kept them offline unless they were needed. With a POS rework using "power cores" we might end up without the ability to preemptively anchor for all eventualities (AFAIK you could theoretically anchor for a deathstar, dickstar, and industrial base all in one go right now, and just activate what you needed).
Of course, you then you run into problems of how long it should take to activate/deactivate modules, unanchor (or detach) them, etc... Timers are balls.
Anyway, I want to commend you on an articulate candidacy announcement thread. You have one of my votes. If you're not already part of a bloc, this is the best guy for CSM8. |
Psychotic Monk
Paper Snowstorm Petition Blizzard
889
|
Posted - 2013.03.11 18:29:00 -
[83] - Quote
Thanks, Karl. I'll need all the votes I can get. Tell your friends.
I would love to see this sorted out in the form of a POS rework. That's one of the reasons I was stoked to hear about modular POSs and extremely sad to hear them delayed (which often means scrapped). I think Two Step was absolutely right to raise a stink about it and I hope they get put back on the schedual very soon.
But, unfortunately, that's not how we've seen CCP work. The reality tends to be that once it's out of sight it's out of mind. :( Psychotic Monk for CSM. Belligerent Undesirables Blog. |
Karl Hobb
Stellar Ore Refinery and Crematorium
1316
|
Posted - 2013.03.11 18:46:00 -
[84] - Quote
Psychotic Monk wrote:Tell your friends. Sig updated, I'll add one in-game and EVEmail the corp as well.
Psychotic Monk wrote:But, unfortunately, that's not how we've seen CCP work. The reality tends to be that once it's out of sight it's out of mind. :( I started right before Incarna so, aside from that prime example of uselessness, my experience may be a bit different than yours. I think Two Step's threadnought may have been a wake-up call for CCP to keep a rework in mind and I suspect they'll end up iterating on POSes in smaller steps to begin with before ramping up to a full-blown new system. Maybe two or three expansions? I support Malcanis and Psychotic Monk for CSM8. |
Malcanis
Vanishing Point. The Initiative.
8092
|
Posted - 2013.03.11 18:46:00 -
[85] - Quote
June Ting wrote:From the discussion I'm seeing here so far, it sounds like people want it to be easier to hit industry POSes in W-space or highsec, but want to preserve the current difficulty of hitting main staging towers in W-space to avoid the little guys getting stomped on. I can definitely see how it'd be frustrating to be unable to destroy someone's no-risk reaction farms in a C1 (especially a C1/high where there are zero risks associated with getting moongoo and fuel in).
I generally would agree with this train of thought; as a little guy (we dabble in a C2 on the side), it's a useful property that we can't easily be evicted outright from our C2 unless we make a serious enemy, and I'd be okay with it being easier to hit our industry under the farms and fields doctrine (we happen to put our reaction POSes in sov null though because we're better able to protect that).
I'm pretty sure though that increasing the CPU requirements of hardeners/ECM modules would be sufficient to make it an either or of "have useful CPU for running reactions" or "have enough useful CPU to harden"; CHA's don't require *that* much CPU, and SMA's require none, so staging towers can be dickstarred without issues.
Well speaking for myself, I don't want to make it easier to hit towers in W-space at all. Dreads are already a thing in W-space, and they're more than efficient enough to clear out any towers. Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |
June Ting
Valkyries of Night Of Sound Mind
14
|
Posted - 2013.03.11 18:52:00 -
[86] - Quote
Malcanis wrote:Well speaking for myself, I don't want to make it easier to hit towers in W-space at all. Dreads are already a thing in W-space, and they're more than efficient enough to clear out any towers. So if I'm understanding you correctly, you have no objection to me setting up a risk-free moongoo reaction farm on dickstarred towers in C1 W-space where there is ~0 risk of someone bothering to set up a large tower of their own, put up (and risk during build process) multiple billions of isk into building a dread in that hole, and then blapping my towers? (and then SDing the dread because it is not reusable for any other purpose)?
The point of reactions only being usable on towers in lowsec/nullsec/w-space is to make it feasible for people to disrupt them. In practice, it seems like it's impossible to disrupt a C1 reaction farm and that therefore there is zero risk involved. Proud independent player. I support Ali Aras and Psychotic Monk for CSM 8! Ali's thread: https://forums.eveonline.com/default.aspx?g=posts&t=213048 Monk's thread: https://forums.eveonline.com/default.aspx?g=posts&t=212105 |
Ali Aras
Valkyries of Night Of Sound Mind
132
|
Posted - 2013.03.11 21:29:00 -
[87] - Quote
Psychotic Monk wrote:Well, that used to be the case with POSs before fuel blocks. CCP decided they preferred a more flat way of doing it, and undoing a decision is extremely rare here in space. But that's not the only problem. If you're being hit and you happen to be online it's fairly trivial to offline mods and simply online hardeners and EWAR mods. If the mods are already anchored transforming a POS into a dickstar can be quite trivial. The fuel cost would only go up for the time it was being shot at and go back down as soon as the danger had passed.
I'm not satisfied with that solution at all, honestly. Fair enough, was just tossing it out. I'm glad to hear someone thought of it before, disappointed it didn't work out. In that case, not sure I have anything other than increasing the cost of the mods themselves, which has the consequence of making smalls harder to toughen up, but maybe that's not such a bad thing. Ali Aras for CSM 8 |
DJ P0N-3
Table Flippendeavors
167
|
Posted - 2013.03.12 12:45:00 -
[88] - Quote
Psychotic Monk wrote:Malc:
Let's follow this line of logic for a second. Let's assume these things came to exist and large towers started getting hit in any wormhole where people thought they weren't liable to get murdered by ten thousand t3's and a Bhaalgorn. Two solutions to that present themselves immediately. 1) Wormhole corps have to start covering more TZs. This would mean larger grouping of wormhole players. 2) Wormhole corps would have to start splitting their operations into more towers, increasing the pain to siege a relevant amount of that WHs assets.
Both of these increase the barrier to entry and the workload on wormhole corps. From the couple of monthes I lived in a wormhole I can tell you that the amount of effort wormholers go through for their lifestyle is significant and I don't see any advantage for anyone should more get heaped on to them. So, yeah, that's a strike against the mini-dread. More and more the solution seems to lie in a POS rebalance or a fuel cost rebalance.
I'm still open to other solutions, though. Anyone else have kickass thoughts on how to solve this?
Perhaps not the most kickass of ideas, but it occurs to me that refining arrays and so on are already painful to online with any sort of defenses or anything else in the tower. If refining arrays were more worth using, people might leave them online more, thereby cutting into their defenses. A canny group would of course leave extra defenses to online, but that's going to be true of all POSes everywhere. It's a little fix, but given how awful it is to juggle defenses and industry already (and how many roles it requires you to give to your industry people), it might have some trickle-down effects towards weakening of industry defenses.
Or, building off your idea of a POS "rebalance" like a ship rebalance, an ORE POS structure with industry bonuses that has less base HP or worse resists (and, of course, moving parts)? |
Dersen Lowery
Laurentson INC StructureDamage
461
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Posted - 2013.03.12 15:44:00 -
[89] - Quote
If the issue is an impedance mismatch between POSes in high sec and POSes in WH space (and, having access to both, I agree that there is), then how about some ideas that depend on space:
1) High sec towers require starbase charters. Instead of lasting for a fixed amount of time, have them last four times longer for small towers and twice as long for medium towers, modified additionally by the corp's current faction standing. This would incidentally help close one of the more obnoxious loopholes involved in setting up a high sec tower.
2) Buff small and medium towers so that they're easier to work from in high sec and easier to live in in WH space.
3) Use faction standings to make smaller towers more attractive (again) along the lines that most high sec people care about so that there's more of an incentive to use them. Maybe along the lines of 1., there would be a refining and manufacturing efficiency bonus related to faction standing that was best for small towers and worst for large ones. (This, incidentally, would dovetail neatly with a nullsec implementation where refining and manufacturing efficiency would increase with whatever measures are used to determine system usage in a farms & fields system. The problem is, what to do with WHs?)
4) Accept that, in a game where loss has real consequences, there are always going to be people willing to pay a steep price to put up a sufficiently daunting fortification to convince 99.9% of would-be attackers to leave them alone, and this is fine, as long as there's a price to pay for enjoying it. This, in particular, is what what makes wormholes and high sec both friendly to small corps. Malcanis, Ripard Teg, and Trebor Daehdoow for CSM 8
(I have three accounts, so why not?) |
c 3 po
The New Eden School of trade
5
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Posted - 2013.03.12 20:49:00 -
[90] - Quote
Perhaps a more elegant and far easier to implement answer to the high sec pos problem is to ban the use of shield hardeners on them in systems 0.5 and above. and as always i must stress the importance of them not to be able to be taken down during a wardec.
no hardeners and no unanchoring during a dec would
1) would make them more vulnerable to battleship fleets 2) keeps wormhole poses similarly tough 3)doesn't require the implementation of a new mod or ship class that may take years to roll out |
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