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fairimear
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Posted - 2005.08.12 11:35:00 -
[1]
Edited by: fairimear on 12/08/2005 11:38:03 Edited by: fairimear on 12/08/2005 11:35:17 been alot of talk on this and as of yet i seen naff all that produce's anything worth the effort a t2 bs would need skill wise.
Now most are saying omg no l337 uber heavy t2 bs.
i say lets have them. follow on and do HAC style on bs. OFC. we are gona see skills worse than a dread and a price tag above a dread.
Now most are saying they would be to uber. and yes they would own but they would for all there abilitys still have the weakness to ecm, nos, dread captital guns, bs fleets and so on.
now heres the thing for t2 destroyers. these HABS would still pwn most gangs 1v10. so you put in subsystems on them.(don't get ideas about subsystems on every ship just HABS).
the subsystems are like: armor control. weapons control. navigation control. shield control.
these can only be targeted by frigs and destroyers.
by locking and firing on 1 continualy you lower the abilitys of the ship on that field.
so say a taranis gank setup fires on the armor subsystem, the HABS armor resistan drops 10% o it's strongest type and the repairer gains a extra 2 seconds to the rep rate.
then add a second ship you lose 10% to the strongest res at the time and 100 hp off the rep.
now t2 dessies get a bonus for subsystem killing. meaning 1 t2 des does more to a subsystem per level. the t2 des also get 1 armor or shield type base res increase and a speed increase.
This way the vet's get their uber pvp ship that really dreads are not. you get a t2 bs thats able to be killed by well trained pvp groups. you get a des with a purpose and a chance vs ceptors and af's.
AND don't forget these uber bs costing more that a dread are t2 so no insure. [ |
Nakatre Read
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Posted - 2005.08.12 11:38:00 -
[2]
Attacking subsystems? Reminds me of a total different game...
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Sky Hunter
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Posted - 2005.08.12 11:46:00 -
[3]
So? To give solo ganker ability to kill anything they encounter?
Whole EVE is dedicated to one major principle.....'theres no best' -=-
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fairimear
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Posted - 2005.08.12 12:08:00 -
[4]
lol.
so what about all the uber rich people with their faction bs all decked out with officer gear?
7billion isk ships+fittings that can take on 5-6 bs at a time.
And don't joke yourself they are out there.
there is always a best thing and having a t2 bs means you just have a way through skills of getting to the levels these ultra bs are at with officer mods
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Grimpak
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Posted - 2005.08.12 12:10:00 -
[5]
no more damage please -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Sky Hunter
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Posted - 2005.08.12 12:12:00 -
[6]
Show me people who bring their faction BS with officer modules into fleet combat.
I just dont like idea of T2 BS roaming near your gang and you cant do anything about it even with 3 HAC for example.
But you can gank a faction BS with 3 HAC cant you? What about T2 BS then? Oh yes, problem is in resistances that give it its natural tank.
My point is, any ship in EVE has some of its limits. For example HAC wont go head-to-head with close range BS otherwise it will be teared apart. Now t2 BS will be able to go head-to-head with any other ship in EVE. _any_ -=-
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fairimear
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Posted - 2005.08.12 12:23:00 -
[7]
Edited by: fairimear on 12/08/2005 12:24:17
Originally by: Sky Hunter Show me people who bring their faction BS with officer modules into fleet combat.
I just dont like idea of T2 BS roaming near your gang and you cant do anything about it even with 3 HAC for example.
But you can gank a faction BS with 3 HAC cant you? What about T2 BS then? Oh yes, problem is in resistances that give it its natural tank.
My point is, any ship in EVE has some of its limits. For example HAC wont go head-to-head with close range BS otherwise it will be teared apart. Now t2 BS will be able to go head-to-head with any other ship in EVE. _any_
why do you think a t2 hasb would not have weaknesses? you fear 1 turning up and pwning you fine. but yes a faction bs could take 3 hac's. a t2 bs turning up at a fleet battle would STILL be able to be jammed by 1 Blackbird. or be totaly emptied of caps by a nost dominix or 2.
and same thing applies how many at first will turn up in fleet battles in their unisurable week long build time t2 bs. and what more if you had bothered to read any of the stuff about giving t2 bs subsystems you would have relised the ships im sujesting are still weak even unjammed to a half organised corp fleet.
then don't forget they would still have their racial weaknesses: amarr caps use. gal blasters range. calari well still don't see them weak to much tbh. minmatar range, tank or tracking.
and yes 1600mm plate deimos do go head to head with blasterthrons.
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Boonaki
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Posted - 2005.08.12 12:25:00 -
[8]
Tech 2 BS = Siege BS, half the guns + a siege mod. I'd buy one.
Fear the Ibis of doom. |
gavjof
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Posted - 2005.08.12 13:09:00 -
[9]
With everyone moaning about another anti-frigate, frigate - why not think of it like this.
Destroyers
Quote: Anti-frigate gunboats. The middle ground between a frigate and a cruiser.
What if the Destroyer II was cruiser-sized? Imagine a similar vessel, with all it's weaknesses and it's bonuses (8 High slots for medium guns). It could be slow, and fragile but could carry a lot of firepower. Maybe you could stick in a bonus for range or damage to balance it up a bit. I'd not have any of the HAC armour bonuses or anything.
Oh, and it would have to be cheap, just like the current destroyers are not too pricey when compared to frigates.
I'm not completely convinced it would work, but I'd prefer to see a few more medium sized vessels out there that don't set you back 50m. =ASY=gav When I'm not mining in space, I'm driving shermans on Wake Island. |
Sky Hunter
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Posted - 2005.08.12 13:24:00 -
[10]
Originally by: fairimear Edited by: fairimear on 12/08/2005 12:24:17
Originally by: Sky Hunter Show me people who bring their faction BS with officer modules into fleet combat.
I just dont like idea of T2 BS roaming near your gang and you cant do anything about it even with 3 HAC for example.
But you can gank a faction BS with 3 HAC cant you? What about T2 BS then? Oh yes, problem is in resistances that give it its natural tank.
My point is, any ship in EVE has some of its limits. For example HAC wont go head-to-head with close range BS otherwise it will be teared apart. Now t2 BS will be able to go head-to-head with any other ship in EVE. _any_
why do you think a t2 hasb would not have weaknesses? you fear 1 turning up and pwning you fine. but yes a faction bs could take 3 hac's. a t2 bs turning up at a fleet battle would STILL be able to be jammed by 1 Blackbird. or be totaly emptied of caps by a nost dominix or 2.
and same thing applies how many at first will turn up in fleet battles in their unisurable week long build time t2 bs. and what more if you had bothered to read any of the stuff about giving t2 bs subsystems you would have relised the ships im sujesting are still weak even unjammed to a half organised corp fleet.
then don't forget they would still have their racial weaknesses: amarr caps use. gal blasters range. calari well still don't see them weak to much tbh. minmatar range, tank or tracking.
and yes 1600mm plate deimos do go head to head with blasterthrons.
Plated Deimos can be taken down with T2 Blasterthron.
Also, i was saying that small scale battles or solo battle would be the thing where t2 BS would be absolute power if it will be like you propose.
And no, 3 HAC can take same Machariel with ease. Think about 3 Vagas that will strip your armor with fusion ammo faster then youll even put drones on one. -=-
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Summersnow
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Posted - 2005.08.12 13:32:00 -
[11]
Originally by: fairimear why do you think a t2 hasb would not have weaknesses? you fear 1 turning up and pwning you fine. but yes a faction bs could take 3 hac's. a t2 bs turning up at a fleet battle would STILL be able to be jammed by 1 Blackbird. or be totaly emptied of caps by a nost dominix or 2.
Would they? With built in resists tank mods can now be designated to cap recovery since tank now requires that much less cap you could probably make a build that laughs at nos or eccm and laugh at bbirds/scorps.
We're talking a battleship with all of its current tank mods built into its base resists freeing up a lot of slots.
Imagine the triviality of level 4 missions...
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Remedial
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Posted - 2005.08.12 15:43:00 -
[12]
T2 BS should be interdictors that have weak armor/shields but can mount mobile warp bubble mods and train skills that increase the area in which they trap people coming out of hyperspace. This would make them valuable in PvP and worthless in PvE and not mess up the economy like introducing a T2 BS HAC would.
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Yeux Gris
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Posted - 2005.08.13 07:06:00 -
[13]
Personally I see one major flaw with "Heavy Assalult Battleships"
Level Four missions will become soloable once again on a regular basis.
More so if they make a T2 Raven :S
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Rhianna Christian
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Posted - 2005.08.13 08:42:00 -
[14]
PLus i can see empire sentry guns needing another buff, a HAB with Assault resistances plus an uber tank would be able to sit tanking sentries and ganking in empire with little fear.
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