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Thread Statistics | Show CCP posts - 6 post(s) |

bUBbLeS
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Posted - 2005.08.13 19:47:00 -
[1]
hahahaha
CCP your new quality control deptment suc!
first patch they check:
lets put jump drive ships (dreads) in
Public wait the month needed to build a dred
they train the skills.. they figure out how to use the ultracomplicated cyronsal feild thing
an guess what.. everything in place..and CCP have forgotten to implement the JUMP TO option
well done quality control
how p*ssed off are we?
got dreds... cant move them!
Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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Blind Fear
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Posted - 2005.08.13 19:49:00 -
[2]
STFU and get out and push. ------------------------------------------------ Derailing threads with logic since 1992 |

mirel yirrin
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Posted - 2005.08.13 19:49:00 -
[3]
Classic.
I guess you forgot to Quality Control your Post too ^^ ------------------------------------------- This Space For Rent! Contact me Ingame For Prices! |

ParMizaN
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Posted - 2005.08.13 19:54:00 -
[4]
aha...ahaha.....ah        ahahahhahahahahah    ------------------
Take from the rich and give to me |

Reptar
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Posted - 2005.08.13 19:55:00 -
[5]
got c4ke?
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bUBbLeS
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Posted - 2005.08.13 19:57:00 -
[6]
got loads of cAKe
just made me laff that the first patch that "quality control" dept was looking at is sooo broken
:)
Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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Meridius
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Posted - 2005.08.13 20:04:00 -
[7]
hahahahhaha, thats funny **** ________________________________________________________
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Parallax Error
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Posted - 2005.08.13 20:07:00 -
[8]
This is right up there with releasing modules and not releasing all the skills required for them.
Maybe the 'Jump to' UI option is only lootable from Commander NPC's.
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Tyrrax Thorrk
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Posted - 2005.08.13 20:11:00 -
[9]
lols 
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bUBbLeS
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Posted - 2005.08.13 20:19:00 -
[10]
Originally by: Parallax Error This is right up there with releasing modules and not releasing all the skills required for them.
Maybe the 'Jump to' UI option is only lootable from Commander NPC's.
It appears that the UI option as a reward from a l5 jove agent in jove space
(accessable only with a jump drive) Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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aeti
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Posted - 2005.08.13 20:20:00 -
[11]
thats just too funny
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Eris Discordia

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Posted - 2005.08.13 20:24:00 -
[12]
Have you tried to right click on the person who has the CY field or has it in window? That might show a jump option.
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |
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bUBbLeS
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Posted - 2005.08.13 20:26:00 -
[13]
thanks for the stirling advice ERIS
we'll try that right away .....
(like we havnt been doing that for 2 days already!)
Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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Hast
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Posted - 2005.08.13 20:26:00 -
[14]
ahahahahahahahahahaha.  
omg, how is it even possible 
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Meehan
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Posted - 2005.08.13 20:32:00 -
[15]
Buahahahaha 
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Blind Fear
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Posted - 2005.08.13 20:33:00 -
[16]
Aight, I've just figured out how to get dreads to jump, but its a complicated process, so pay attention:
1) Start convo with the field generator. 2) Enter the Blood Code (ABACABB) 3) Tell him your favorite color, favorite movie, and then write a 1000 word essay on how much you like badgers. 4) Jump To will show up if you right click on him now. 5) DONT CLICK ON JUMP TO. 6) Type: /emote Jumps to (target player's name) for the glory of the (your race here). 7) Repeat until sucessful. ------------------------------------------------ Derailing threads with logic since 1992 |

bUBbLeS
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Posted - 2005.08.13 20:33:00 -
[17]
HAHAHA
CCPs solution - assign a GM to /tr the dreds as required!
omg
how did that get past quality control!
Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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ParMizaN
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Posted - 2005.08.13 21:01:00 -
[18]
Originally by: Blind Fear Aight, I've just figured out how to get dreads to jump, but its a complicated process, so pay attention:
1) Start convo with the field generator. 2) Enter the Blood Code (ABACABB) 3) Tell him your favorite color, favorite movie, and then write a 1000 word essay on how much you like badgers. 4) Jump To will show up if you right click on him now. 5) DONT CLICK ON JUMP TO. 6) Type: /emote Jumps to (target player's name) for the glory of the (your race here). 7) Repeat until sucessful.
Yo forgot 5.5:
you must hit self destruct on the dread and only when the timer reaches 1 second will the option appear: better be alligned! ------------------
Take from the rich and give to me |

MOOstradamus
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Posted - 2005.08.13 21:05:00 -
[19]
Oh dear 
Haaaaaaaaaaahahhahahahahahhahahahahha !! 
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Zarks
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Posted - 2005.08.13 21:33:00 -
[20]
classic 
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Velsharoon
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Posted - 2005.08.13 21:58:00 -
[21]
teehee
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Ticondrius
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Posted - 2005.08.13 22:08:00 -
[22]
This "glitch" will become one of the most imfamous in EVE history...not because of it's effects, but because of the high profile nature of dreadnaughts atm.  
This is so funny I can't restrain myself.
So dreads are stuck for another...2 weeks minimum?
"If I'm brutally honest and it offends you, that's not my fault." |

bUBbLeS
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Posted - 2005.08.13 22:21:00 -
[23]
yup - now officially "to be fixed soon(tm)"
how gh3y
ccp sort it out ffs Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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Valar CCP
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Posted - 2005.08.14 01:01:00 -
[24]
Dreadnoughts were of course tested by CCPs Quality assurance department and our dedicated team of bughunter volunteers. Testing of jump drives was successful and we ironed out minor bugs with them before Cold War Edition.
As soon as word came from the GMs about this issue, bughunters started testing jump drives on test servers and a couple of GMs tested jump drives on TQ. They were all able to jump.
When I tried the same thing however, I had the same problems as you and quickly found out where the problem is. It seems that the problem lies in the multi-node environment on TQ, where the events about gang members having active fields are not making it over node boundaries, causing the ôJump to memberö option not to appear in the menu.
The issue has been recorded in our defect tracking system as a critical priority and will be looked into on Monday. If its safe to hotfix this on the server, we will do that as soon as possible.
------ Valar Quality assurance department CCP games |

Naverin
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Posted - 2005.08.14 01:06:00 -
[25]
In after Valar!
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prsr
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Posted - 2005.08.14 01:16:00 -
[26]
Nice save CCP \o/
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bUBbLeS
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Posted - 2005.08.14 01:31:00 -
[27]
Good job
please make sure someone lets us know when it SHOULD be fixed...
is really annoying to have multibillion isks worth of POS wtfpwnage sitting there doing nothing
:(
Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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HostageTaker
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Posted - 2005.08.14 01:32:00 -
[28]
Originally by: Valar CCP It seems that the problem lies in the multi-node environment on TQ, where the events about gang members having active fields are not making it over node boundaries, causing the ôJump to memberö option not to appear in the menu.
Nope, sorry guys, please reply with a different excuse! I've seen this one at least a dozen or more times since 2003. kthx

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Blind Fear
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Posted - 2005.08.14 01:49:00 -
[29]
While it sucks that there is a problem, at least CCP is being forthright about the problem and a reasonable timeframe for a solution.
Too often we see problems buried under forum locks and reclassified into the 'features' catagory. ------------------------------------------------ Derailing threads with logic since 1992 |

Malais
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Posted - 2005.08.14 02:55:00 -
[30]
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