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Joe Risalo
State War Academy Caldari State
37
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Posted - 2011.10.16 20:02:00 -
[31] - Quote
XXSketchxx wrote:Joe Risalo wrote:XXSketchxx wrote:I vote you stop posting terrible ideas in the subforum. I vote you stay off the forums unless you have a good agree or disagree suggestion. If you aren't a missile pilot then this suggestion shouldn't even apply to u, and if you're a troll then get back under your bridge and shout your illagit rants elsewhere. Assumptions are fun amirite? My main uses missiles primarily. People have already stated why this idea is terrible. But really, almost every one of your threads shows a failure to understand fundamental game mechanics. Do you even play Eve?
Well good for you. Lol, funny how you don't post are ur main but your trying to get me to post on my main. Lol, I e-scared bro?
Now, back on topic, where exactly am I missinga fundamental of missiles here? They have a Max range. That Max range is determined by multiplying flight time by velocity. Yet there is a fudge factor that can't truly be determined by the player. So not pony can we miss targets because they fly out of range while our missile is in flight, but we also have to try and determine this fudge factor. So were getting reduced range because of acceleration time, and then were losing the target due to his movement. All I'm suggesting is that we are given a legitimate Max range with no fudge factor.
Just because the target is moving doesn't mean that missile range is any more or any less than what is listed. Either way my missiles are going that distance, which means what? Could it mean that's my Max flight range? I bet it does.... |
XXSketchxx
Remote Soviet Industries
4
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Posted - 2011.10.16 20:06:00 -
[32] - Quote
Joe Risalo wrote:
Well good for you. Lol, funny how you don't post are ur main but your trying to get me to post on my main. Lol, I e-scared bro? .
My main is on vacation. I am Emperor Salazar. And you are not very bright. |
Joe Risalo
State War Academy Caldari State
37
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Posted - 2011.10.16 20:15:00 -
[33] - Quote
XXSketchxx wrote:Joe Risalo wrote:
Well good for you. Lol, funny how you don't post are ur main but your trying to get me to post on my main. Lol, I e-scared bro? .
My main is on vacation. I am Emperor Salazar. And you are not very bright.
Good for you. Never cared who your main was because it doesn't at all apply to the conversations we're having, nor does the name of my main, my alliance, or my location. So stay on topic and mind you buisness, instead of worrying about mine, but just so you feel better about you life, I'm not in your alliance. |
XXSketchxx
Remote Soviet Industries
4
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Posted - 2011.10.16 20:17:00 -
[34] - Quote
Joe Risalo wrote:
Good for you. Never cared who your main was because it doesn't at all apply to the conversations we're having, nor does the name of my main, my alliance, or my location. So stay on topic and mind you buisness, instead of worrying about mine, but just so you feel better about you life, I'm not in your alliance.
Post with your main. |
Tippia
Sunshine and Lollipops
513
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Posted - 2011.10.16 20:27:00 -
[35] - Quote
Joe Risalo wrote:Now, back on topic, where exactly am I missinga fundamental of missiles here? They have a Max range. That Max range is determined by multiplying flight time by velocity. GǪminus acceleration time.
You're missing that max flight distance is not quite the same thing as GÇ£rangeGÇ¥ in the way the game handles that particular measurement for everything else in the game. We're not even talking about flying in and out of range GÇö we're talking about catching a target that is, in absolute terms, very close by.
It's just the wrong term, that's all.
Quote:Just because the target is moving doesn't mean that missile range is any more or any less than what is listed. Its range most certainly changes GÇö its max flight distance does not. The trick in figuring one out from the other lies in understanding whether the flight distance will be enough to cover the range to the target.
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Joe Risalo
State War Academy Caldari State
37
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Posted - 2011.10.16 20:51:00 -
[36] - Quote
Tippia wrote:Joe Risalo wrote:Now, back on topic, where exactly am I missinga fundamental of missiles here? They have a Max range. That Max range is determined by multiplying flight time by velocity. GǪminus acceleration time. You're missing that max flight distance is not quite the same thing as GÇ£rangeGÇ¥ in the way the game handles that particular measurement for everything else in the game. We're not even talking about flying in and out of range GÇö we're talking about catching a target that is, in absolute terms, very close by. It's just the wrong term, that's all. Quote:Just because the target is moving doesn't mean that missile range is any more or any less than what is listed. Its range most certainly changes GÇö its max flight distance does not. The trick in figuring one out from the other lies in understanding whether the flight distance will be enough to cover the range to the target.
You're right in that flight range is different from range, however I have stated that when it comes to missiles you can't base them off a moving target. Base them off a stationary target which means you can factors their flight distance as range.
Again though. The fact that we have to subtract an unlisted number that is not able to be precisely determined by the player is not appropriate. We can not hit a stationary at what is displayed as maximum flight range because we have to factor a variable that we have no numbers on. That is my point.
So remove the math from missiles and list our Max "flight range" and have our acceleration time factored into it so there is less variables the players have to determine.
Turret pilots only have to worry about factoring tracking.
We have to worry about experience radius, flight range, an indeterminable variable of target flight, and acceleration. Do the math and take out figuring flight range with acceleration, that way we can focus on experience radius and target movement. |
XXSketchxx
Remote Soviet Industries
4
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Posted - 2011.10.16 21:02:00 -
[37] - Quote
Eve is hard, amirite? |
Sir Substance
Tactical Knightmare
59
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Posted - 2011.10.17 00:11:00 -
[38] - Quote
Tippia wrote:Sir Substance wrote:That's not true and you know it Of course it's true. A ship can be at 15km range, and you can fire your 150km flight distance missile at him and not have enough GǣrangeGǥGǪ And so, because if you fire a cruise missile at an interceptor it will do this, all range information on every missile is completely useless and thus not worth 2 hours of developer time to fix?
You are bad at arguments man, just stop. |
Joe Risalo
State War Academy Caldari State
42
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Posted - 2011.10.17 01:33:00 -
[39] - Quote
If you take a missile and fire at a stationary target it results in "range".
However, this still isn't the matter at hand.
The matter at hand is that we multiply our flight time by velocity in order to get our "flight distance". However, we have to work in a fudge factor for acceleration time.
There is no reason why acceleration time couldn't have been factored in by reducing the displayed velocity or displayed flight time.
It is literally a matter of changing a few numbers that are sheerly there cosmetically to let the players know their flight distance.
Simple, easy, why not? |
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CCP Phantom
C C P C C P Alliance
36
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Posted - 2011.10.17 15:55:00 -
[40] - Quote
Off topic posts removed.
Please stay on topic, thank you! CCP Phantom - German Community Coordinator |
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Ingvar Angst
Nasty Pope Holding Corp Talocan United
144
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Posted - 2011.10.17 16:09:00 -
[41] - Quote
You know... I'm going to side with the OP here. I wouldn't mind at all seeing a "flight path range", so to speak, displayed. If I know my flight path range is 64KM and I'm 65KM from a target racing towards me I'll likely go ahead and fire, but if my fpr is 64KM and the target is 55KM yet racing away I won't waste the ammo.
It's fine to see a value that says "Your missile's maximum flight path is n KM". I'm still responsible for making the mental tweaks as far as realizing whether or not I'll be able to hit a moving target at a particular range heading in a particular direction at a particular speed, but just having that fpr as a fixed, easy to see value would help.
Six months in the hole... it changes a man. |
Joe Risalo
State War Academy Caldari State
59
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Posted - 2011.10.17 16:12:00 -
[42] - Quote
Ingvar Angst wrote:You know... I'm going to side with the OP here. I wouldn't mind at all seeing a "flight path range", so to speak, displayed. If I know my flight path range is 64KM and I'm 65KM from a target racing towards me I'll likely go ahead and fire, but if my fpr is 64KM and the target is 55KM yet racing away I won't waste the ammo.
It's fine to see a value that says "Your missile's maximum flight path is n KM". I'm still responsible for making the mental tweaks as far as realizing whether or not I'll be able to hit a moving target at a particular range heading in a particular direction at a particular speed, but just having that fpr as a fixed, easy to see value would help.
Yup, and again, as long as the fudge factor that is acceleration time is already factored in as well.. Accel time is my main priority to deal with in this thread. |
Joe Risalo
State War Academy Caldari State
59
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Posted - 2011.10.18 15:29:00 -
[43] - Quote
bump |
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