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Vladimir Pushka
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Posted - 2005.08.14 02:10:00 -
[1]
I have just purchased a gistii ab and sb and am looking for ideas on how to fit out my harpy. I am only looking at flying missions atm however if i decide on pvp with the harpy i won't be using my gistii equipment. I can use tech 2 weapons and mods so that should open my options.
Also any advice on how to fly it effectively would be welcome. I have used my enyo for EVERYTHING for the last 3 months so I may have to change my playing style. Thanks.
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Liu Kaskakka
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Posted - 2005.08.14 03:26:00 -
[2]
Originally by: Vladimir Pushka if i decide on pvp with the harpy i won't be using my gistii equipment.
The gistii SB is prolly gonna be the factor that wins you fights, but suit yourself.
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DeepfriedTator
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Posted - 2005.08.14 08:59:00 -
[3]
What is a good setup for the harpy? I got one finally a few days ago and I have 4X125 prototypes on it and a tech 2 sb and a tech 2 ab on it what else should I put on it? ------------------------------------------------ DeepfriedTator=gets blown up Udahoe=makes stuff for tool to get blown up |

HippoKing
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Posted - 2005.08.14 09:18:00 -
[4]
i am just fitting mine atm - still 2 hrs till i get another lvl in adv weapon upgs (i need 0.4 PG more to fit what i think i want to fit)
Tator - i think u would be better off with 4 T2 guns, and then using more t1 modules in the other slots (i use 150s, still considering trying a 125 setup, where i could fit a standard launcher as well instead of a rocket)
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piercer
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Posted - 2005.08.14 09:19:00 -
[5]
My normal setup for lvl3 missions for my harpy goes like this:
High Slots: 4x 125mm rail II's 1x rocket launcher with defenders (should change to standard launcher with standard missiles)
Med Slots: 1x Gistii small shield booster 1x Anointed (sp?) Em ward (active, 50%) 1x 1mn AB II 1x small cap battery II (works better than a recharger)
Low Slots: 2x PDU II's
Works like a charm, you can run the booster, AB, hardener and your guns forever without having to worry about cap.
I use Thorium S and antimatter S ammo.
Thorium gets me about 36km optimal for approaching the target group, can usually take down 2-4 frigates in that time.
Antimatter gets me a 13km optimal and thats for taking down the cruisers and the frigates that get too close.
I havnt had a need for a webber because the guns track so well and with the AB you can allways put some distance between yourself and your target.
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Antic
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Posted - 2005.08.14 10:16:00 -
[6]
is the cap battery really better to use than a cap recharger II ?
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Sentani
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Posted - 2005.08.14 10:30:00 -
[7]
Originally by: Antic is the cap battery really better to use than a cap recharger II ?
they allways are... unless its to small 
do the cals... cap / recharge x 2.4
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Vladimir Pushka
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Posted - 2005.08.14 11:05:00 -
[8]
Thanks for your replies. It's good to see I'm not the only person in this situation. Is it possible to fit the 150 t2's with the gistii sb and ab?
Also, mention any skills that you have found to be useful for the operation of the harpy and what level is needed for them. I tend to base my skill learning around the ship I plan to fly. Thanks mates.
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Elektra Storm
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Posted - 2005.08.14 11:18:00 -
[9]
Originally by: Vladimir Pushka Also, mention any skills that you have found to be useful for the operation of the harpy and what level is needed for them. I tend to base my skill learning around the ship I plan to fly. Thanks mates.
Small hybrid 5, Hybrid Specialisation 4 (or 5 for the specialists), Assault Ships 4 (or 5) Weapons Upgrades 5 Advanced Weapons upgrades 4 (or 5) , Shield and Cap skills at 5 etc.. i also reccomend some gunnary implants 
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R31D
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Posted - 2005.08.14 12:19:00 -
[10]
PvE:
4x 150mm Railgun II (Antimatter or Plutonium)
1x Gistii AB 1x Gistii shieldbooster 1x Web
2x magnetic field stabs
PvP:
4x 125mm Railgun II
1x AB (I use cold-gas) 1x Small Shieldbooster II 1x Named Magnetic Scattering Amp(40% or more) 1x Web/Scrambler
2x Mag Field Stab II
Free bumpage for all |

Helpdesk
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Posted - 2005.08.14 14:46:00 -
[11]
4x 125mm II 1x 'Malkuth' Standard missile launcher
Gistii A-Type Small Shield Booster Shield Boost Amplifier to be upgraded to a Domination Shield Boost Amplifier (-10 cpu req) F-S8 Relativistic Deflection (32.5% Kin passive) To be upgraded to a Dread Gurista's 40% after the domination amp Dread Guristas Magnetic Scattering Amplifier (40% EM passive)
F-AQ Phase Code Tracking Subroutines Local Power Diagnostic System (should get T2 soon)
With the right skills you can leave both the shield booster and railguns running forever. The lack of afterburner is a pain, but there's no need to switch setup for different missions, 40% EM is enough, especially if you can run that booster all day long. Damage output is high enough with four 125mm II's.
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LUKEC
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Posted - 2005.08.14 15:20:00 -
[12]
125mm t2 x4, launcher 2x web, scram, sensor booster 2x dmg mod
No web... phear the intys.
Oh and i almost forgot. No matter what you fit, run when u see retribution.
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dantes inferno
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Posted - 2005.08.14 16:09:00 -
[13]
though i use it mainly in pvp, works well enough when im testing it in 0.4 pve.
4*125mm tech 2 with AM ammo (give op range of 13km with af 4)
1* sbtech 2 (gisti if aford it) 1* AB tech 2 (gisti if aford it) 1* web disruptor - named ( you can replase this for something else for pure pve, possibly a cap recharger, or boost amp if you got the cpu/pg) 1* mag amp tech 2 (40% EM resistance)
1*mag stab tech 2 1* tracking enhancer tech 2 _____
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