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Garr Khan
Vasilkovsky Interstellar Goonswarm Federation
4
|
Posted - 2013.03.07 02:25:00 -
[1] - Quote
I'm sure you're all familiar with the 'classes' found in most MMOs; E.v.e. Online covers them pretty well. You have healers (logi), dps (a variety of ships, mainly cruisers), tanks (BSes and Capitals), Mezzers (e-war), and rogues (bombers). This game has a gross omission, however; a melee class. Has CCP ever considered a ship that can only hit from a few Space-meters away?
Anyways, just a random thought I had. This game is getting pretty dated and I'm sure CCP is always looking for ways to keep up with other, similar games on the market. |

Renzo Ruderi
State War Academy Caldari State
93
|
Posted - 2013.03.07 02:27:00 -
[2] - Quote
In case this isn't a 0/10 troll, that particular position is filled by blaster/pulse laser/autocannon fits. |

Garr Khan
Vasilkovsky Interstellar Goonswarm Federation
4
|
Posted - 2013.03.07 02:28:00 -
[3] - Quote
Renzo Ruderi wrote:In case this isn't a 0/10 troll, that particular position is filled by blaster/pulse laser/autocannon fits.
Ah, I've never flown Gallente stuff. Are you sure that is truly melee? I was under the impression they just had very short ranges. |

Remiel Pollard
Intergalactic Trade and Harm
1387
|
Posted - 2013.03.07 02:28:00 -
[4] - Quote
There are no "other, similar games on the market". There are other MMOs, but they are nothing like EVE. And when was the last time you saw a spaceship swinging a sword in ANYTHING? You don't scare me. I've been to Jita. |

Garr Khan
Vasilkovsky Interstellar Goonswarm Federation
4
|
Posted - 2013.03.07 02:31:00 -
[5] - Quote
Remiel Pollard wrote:There are no "other, similar games on the market". There are other MMOs, but they are nothing like EVE. And when was the last time you saw a spaceship swinging a sword in ANYTHING?
I wasn't thinking an actual sword, that would look ridiculous; maybe some sort of mechanical claws, and the advantage to offset their melee-status would be that they completely ignore shields and go right for armor/structure. |

Kahega Amielden
Rifterlings Point Blank Alliance
663
|
Posted - 2013.03.07 02:32:00 -
[6] - Quote
Remove all turret hardpoints from Incursus and all Sansha ships. Instead, create new hislot mods that allow us to enchant the frontal spikes/lances with bonuses to attack and damage. Then you could add all sorts of cool effects; set it on fire to convert all damage to thermal for example.
Perhaps officers could even drop officer enchantments. Estamel's Modified Vorpal Enchantment; struck ships need to make a DC20 fortitude save or explode instantly.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3520
|
Posted - 2013.03.07 02:35:00 -
[7] - Quote
Garr Khan wrote:Remiel Pollard wrote:There are no "other, similar games on the market". There are other MMOs, but they are nothing like EVE. And when was the last time you saw a spaceship swinging a sword in ANYTHING? I wasn't thinking an actual sword, that would look ridiculous; maybe some sort of mechanical claws, and the advantage to offset their melee-status would be that they completely ignore shields and go right for armor/structure. Ah, so this is the stealth buff to armor tanking. I am a nullsec zealot. |

Kahega Amielden
Rifterlings Point Blank Alliance
663
|
Posted - 2013.03.07 02:37:00 -
[8] - Quote
Alavaria Fera wrote:Garr Khan wrote:Remiel Pollard wrote:There are no "other, similar games on the market". There are other MMOs, but they are nothing like EVE. And when was the last time you saw a spaceship swinging a sword in ANYTHING? I wasn't thinking an actual sword, that would look ridiculous; maybe some sort of mechanical claws, and the advantage to offset their melee-status would be that they completely ignore shields and go right for armor/structure. Ah, so this is the stealth buff to armor tanking.
I maintain that we should add lightsabers which would do bonus damage to armor and less to shields to fix this issue. |

NEONOVUS
Saablast Followers
398
|
Posted - 2013.03.07 02:38:00 -
[9] - Quote
Alavaria Fera wrote:Garr Khan wrote:Remiel Pollard wrote:There are no "other, similar games on the market". There are other MMOs, but they are nothing like EVE. And when was the last time you saw a spaceship swinging a sword in ANYTHING? I wasn't thinking an actual sword, that would look ridiculous; maybe some sort of mechanical claws, and the advantage to offset their melee-status would be that they completely ignore shields and go right for armor/structure. Ah, so this is the stealth buff to armor tanking. And you are complaining about that why? |

stoicfaux
2505
|
Posted - 2013.03.07 02:42:00 -
[10] - Quote
And a T3 Dominix would be the Warlock class?
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3520
|
Posted - 2013.03.07 02:43:00 -
[11] - Quote
NEONOVUS wrote:Alavaria Fera wrote:Garr Khan wrote:Remiel Pollard wrote:There are no "other, similar games on the market". There are other MMOs, but they are nothing like EVE. And when was the last time you saw a spaceship swinging a sword in ANYTHING? I wasn't thinking an actual sword, that would look ridiculous; maybe some sort of mechanical claws, and the advantage to offset their melee-status would be that they completely ignore shields and go right for armor/structure. Ah, so this is the stealth buff to armor tanking. And you are complaining about that why? I'm actually not complaining. I think the CFC is moving towards at least being ready to armor tank. And my "combat" characters already trained the skills (well I want the honeycombing ones, won't take too long).
But really, armor tanking needs some kind of buff. That Ancillary Armor Rep isn't really that great, as I understand it. I am a nullsec zealot. |

Mag's
the united Negative Ten.
14362
|
Posted - 2013.03.07 02:46:00 -
[12] - Quote
This thread reminds me of someone's sig on here. It's goes something like this.
"Cyno me in closer, I want to hit them with my sword." Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Micheal Dietrich
Kings Gambit Black
1176
|
Posted - 2013.03.07 02:53:00 -
[13] - Quote
http://www.monkeyboobies.com/gallery/d/221-2/drive+me+closer_+i+want+to+hit+them+with+my+sword.png |

Frostys Virpio
Lame Corp Name
342
|
Posted - 2013.03.07 02:57:00 -
[14] - Quote
Armor mods + propmod should let you kamikaze your ship with a ramming attack. Just make sure stations undock provide a protection to avoid too many problems. |

Caldari 5
The Element Syndicate
48
|
Posted - 2013.03.07 02:58:00 -
[15] - Quote
stoicfaux wrote:And a T3 Dominix would be the Warlock class?
I always thought that the Gallente Ships(Drone Boats) are more like Hunters, with their Pets(Drones) :) |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1133
|
Posted - 2013.03.07 02:58:00 -
[16] - Quote
Alavaria Fera wrote:But really, armor tanking needs some kind of buff. That Ancillary Armor Rep isn't really that great, as I understand it. I put it on my big list of armor modules that have no practical use, along with Reactive armor hardeners and Armor Layering membranes.
I'm very fortunate to play in a type of space where armor is actually vastly superior for when you are murdering people because being a massive,multi billion isk immobile slab with 4 free medslots and a ton of EHP is more desirable than being cheap and agile any day of the week.
Highsec is great. |

Caldari 5
The Element Syndicate
48
|
Posted - 2013.03.07 03:00:00 -
[17] - Quote
Frostys Virpio wrote:Armor mods + propmod should let you kamikaze your ship with a ramming attack. Just make sure stations undock provide a protection to avoid too many problems. Multiple Undock points might help with this, heck allot of the station models already have the physical look that they do. |

Galenwade
Shrubbery Acquisitions
195
|
Posted - 2013.03.07 03:04:00 -
[18] - Quote
IT is a known fact that we are all playing a "pet" class .
We the pod control our big pet ship... then our pet has pets (drones) 
|

Frostys Virpio
Lame Corp Name
342
|
Posted - 2013.03.07 03:06:00 -
[19] - Quote
Caldari 5 wrote:Frostys Virpio wrote:Armor mods + propmod should let you kamikaze your ship with a ramming attack. Just make sure stations undock provide a protection to avoid too many problems. Multiple Undock points might help with this, heck allot of the station models already have the physical look that they do.
No amount of different undock would make stations like Jita 4-4 safe if collision were able to do damages. |

BadAssMcKill
Ghost Headquarters
159
|
Posted - 2013.03.07 03:07:00 -
[20] - Quote
So finally a good use for the Incursus' little lance? Starships were meant to fly~ |

NEONOVUS
Saablast Followers
398
|
Posted - 2013.03.07 03:07:00 -
[21] - Quote
Vimsy Vortis wrote:Alavaria Fera wrote:But really, armor tanking needs some kind of buff. That Ancillary Armor Rep isn't really that great, as I understand it. I put it on my big list of armor modules that have no practical use, along with Reactive armor hardeners and Armor Layering membranes. I'm very fortunate to play in a type of space where armor is actually vastly superior for when you are murdering people because being a massive,multi billion isk immobile slab with 4 free medslots and a ton of EHP is more desirable than being cheap and agile any day of the week. Highsec is great. Reactive hardeners only stack with DC2 They are actually really good with skills and after 2 eanm2 & dcu2 +2 1600mm2 and then damage mods. Mids get a cap booster+tc2 if needed. And then you just sit there murderizing everything slowly and painfully. Also it is funny when the pilot ejects and runs rather than die. It turns out that doesnt count as a kill though. |

Jeremy Soikutsu
AWE Corporation Intrepid Crossing
61
|
Posted - 2013.03.07 03:10:00 -
[22] - Quote
NEONOVUS wrote:Also it is funny when the pilot ejects and runs rather than die. It turns out that doesnt count as a kill though. You get a free ship though, so that's pretty good. Ripard Teg for CSM 8 |

Alavaria Fera
GoonWaffe Goonswarm Federation
3520
|
Posted - 2013.03.07 03:15:00 -
[23] - Quote
NEONOVUS wrote:Vimsy Vortis wrote:Alavaria Fera wrote:But really, armor tanking needs some kind of buff. That Ancillary Armor Rep isn't really that great, as I understand it. I put it on my big list of armor modules that have no practical use, along with Reactive armor hardeners and Armor Layering membranes. I'm very fortunate to play in a type of space where armor is actually vastly superior for when you are murdering people because being a massive,multi billion isk immobile slab with 4 free medslots and a ton of EHP is more desirable than being cheap and agile any day of the week. Highsec is great. Reactive hardeners only stack with DC2 They are actually really good with skills and after 2 eanm2 & dcu2 +2 1600mm2 and then damage mods. Mids get a cap booster+tc2 if needed. And then you just sit there murderizing everything slowly and painfully. Also it is funny when the pilot ejects and runs rather than die. It turns out that doesnt count as a kill though. Nyx or Aeon?
Either that or pimped carrier/dread in a Wormhole? I am a nullsec zealot. |

Cat Casidy
Percussive Diplomacy Samurai Pizza Cats
122
|
Posted - 2013.03.07 03:22:00 -
[24] - Quote
Garr Khan wrote: I wasn't thinking an actual sword, that would look ridiculous; maybe some sort of mechanical claws,
Ahahahaha thank you!
SLAPD - Star Scientist, I science stars SLAPD is recruiting -áhttps://forums.eveonline.com/default.aspx?g=posts&m=2360715&#post2360715 |

Vertigo Ren
Estrale Frontiers Project Wildfire
9
|
Posted - 2013.03.07 03:55:00 -
[25] - Quote
Ramming ships.
or maybe one with grabbler arms. |

Ryu Ibarazaki
Brave Newbies Inc.
6
|
Posted - 2013.03.07 04:03:00 -
[26] - Quote
Judo chop! |

Alexis Machine
12
|
Posted - 2013.03.07 04:05:00 -
[27] - Quote
Yep... |

Naes Mlahrend
KINGS OF EDEN Sev3rance
76
|
Posted - 2013.03.07 04:14:00 -
[28] - Quote
Ramming speed |

Calathorn Virpio
ZionTCD Legacy Rising
10
|
Posted - 2013.03.07 04:51:00 -
[29] - Quote
quick question...WHY!?!?! CCP are the French gate camping=/=PVP everything else is fair game |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
8858
|
Posted - 2013.03.07 04:53:00 -
[30] - Quote
My Machariel is a melee ship... I bump miners with it  "Little ginger moron" ~David Hasselhoff-á |

Drunken Bum
School of Applied Knowledge Caldari State
50
|
Posted - 2013.03.07 04:54:00 -
[31] - Quote
am I sober and hallucinating again.. or is this real, either way its the dumbest **** Ive seen in 2013. I need a drink |

Aren Madigan
EVE University Ivy League
154
|
Posted - 2013.03.07 04:59:00 -
[32] - Quote
Garr Khan wrote:Renzo Ruderi wrote:In case this isn't a 0/10 troll, that particular position is filled by blaster/pulse laser/autocannon fits. Ah, I've never flown Gallente stuff. Are you sure that is truly melee? I was under the impression they just had very short ranges.
Given just how short the blaster range is, blasters with antimatter are about as close to melee range as you can reasonably get with space ships without risking , you know... doing something insane or stupid with them like ramming... only reason a space ship should ever be ramming something as an attack is when they are out of ammo or their weapon systems are down and have no other option... or if you're a kamikaze pilot loaded with nukes or something... |

Frying Doom
Zat's Affiliated Traders
1757
|
Posted - 2013.03.07 05:00:00 -
[33] - Quote
Melee ships....Does that mean we need to pick a sword, staff, dagger or mace for our ships main armament? We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |

Molenius Morrowinger
M - Intergalactics Inq.
2
|
Posted - 2013.03.07 05:44:00 -
[34] - Quote
Totally stupid idea. Use short range guns.
Other MMOs that way ----> |

Swag Han Yolo
School of Applied Knowledge Caldari State
0
|
Posted - 2013.03.07 05:51:00 -
[35] - Quote
This is an MMORPG i thought it was a space economy simulator on excel? |

Alavaria Fera
GoonWaffe Goonswarm Federation
3522
|
Posted - 2013.03.07 05:59:00 -
[36] - Quote
Aren Madigan wrote:Garr Khan wrote:Renzo Ruderi wrote:In case this isn't a 0/10 troll, that particular position is filled by blaster/pulse laser/autocannon fits. Ah, I've never flown Gallente stuff. Are you sure that is truly melee? I was under the impression they just had very short ranges. Given just how short the blaster range is, blasters with antimatter are about as close to melee range as you can reasonably get with space ships without risking , you know... doing something insane or stupid with them like ramming... only reason a space ship should ever be ramming something as an attack is when they are out of ammo or their weapon systems are down and have no other option... or if you're a kamikaze pilot loaded with nukes or something... I think T2 ammo gets even shorter range...
But gallente, being armor tanked, may have trouble getting close to apply that "uber" DEEPS I am a nullsec zealot. |

terzho
StarFleet Enterprises Red Alliance
173
|
Posted - 2013.03.07 06:12:00 -
[37] - Quote
http://www.youtube.com/watch?v=1f7lQJA5vYE |

Mistress Motion
Pator Tech School Minmatar Republic
23
|
Posted - 2013.03.07 06:15:00 -
[38] - Quote
I dunno why but i started to like the idea. Lol.
Maybe we could get the rogue drone dominix as one ship. It already has tiny legs which could be used to scratch the armor off everything. Screeech! Screech! Oh noes bring the guardians!
But i don't want to see thorax melee attacking anything.  |

Mon Diddies
Corporate Scum Test Friends Please Ignore
3
|
Posted - 2013.03.07 06:28:00 -
[39] - Quote
Kahega Amielden wrote:Remove all turret hardpoints from Incursus and all Sansha ships. Instead, create new hislot mods that allow us to enchant the frontal spikes/lances with bonuses to attack and damage. Then you could add all sorts of cool effects; set it on fire to convert all damage to thermal for example.
Perhaps officers could even drop officer enchantments. Estamel's Modified Vorpal Enchantment; struck ships need to make a DC20 fortitude save or explode instantly.
EDIT: Maybe something to make the spike/lance/whatever a lightsaber?!
You must live in provi. Land of RP Dont believe anything you read, and only half of what you see. To be fair dont trust what you hear either.!!!!!!! TINFOIL ACTIVATE!!!!!!!!! |

Peekaboo
Republic University Minmatar Republic
0
|
Posted - 2013.03.07 06:33:00 -
[40] - Quote
I've always wanted a 'resurrection scroll' effect. So when your ship gets popped, someone in the gang/fleet can bring your ship back to life so you can get back in the fight. Maybe someone else in the fleet could repair your sword weapons from the damage they took in the initial explosion. |

Liafcipe9000
Smeghead Empire
429
|
Posted - 2013.03.07 06:52:00 -
[41] - Quote
AKA Blaster Boats.
Garr Khan wrote:I'm sure CCP is always looking for ways to keep up with other, similar games on the market.
"keep up" mah boy, CCP is too cool to "keep up" with "other games". CCP don't "keep up" - they LEAD. Fake and Gay. |

Djana Libra
The Black Ops Black Core Alliance
63
|
Posted - 2013.03.07 07:46:00 -
[42] - Quote
Remiel Pollard wrote:There are no "other, similar games on the market". There are other MMOs, but they are nothing like EVE. And when was the last time you saw a spaceship swinging a sword in ANYTHING?
Look closely when a Talwar flies towards you  |

Santo Trafficante
the united Negative Ten.
7
|
Posted - 2013.03.07 08:03:00 -
[43] - Quote
Meelee ship... THERE we go a cruiser with big sword in front and ramming ships like a bull and does damage to them.
|

Angelique Duchemin
Deep Core Mining Inc. Caldari State
150
|
Posted - 2013.03.07 08:59:00 -
[44] - Quote
It's already in the works. The Minmatar version is already done The Battle of Wizna. Like the movie 300 but with worse odds and the Germans as the attackers. |

Gillia Winddancer
Brave Newbies Inc.
325
|
Posted - 2013.03.07 09:01:00 -
[45] - Quote
What a jolly idea.
Thorax aside, having two Avatars duking it out would then pretty much give the term "cockblocking" a whole new dimension. |

Tub Chil
Last Men Standing
35
|
Posted - 2013.03.07 09:12:00 -
[46] - Quote
Someone shoop hands with swords to a rifter please |

Alice Saki
Suddenly Spaced Out Suddenly Spaceships.
33240
|
Posted - 2013.03.07 09:16:00 -
[47] - Quote
Mag's wrote:This thread reminds me of someone's sig on here. It's goes something like this.
"Cyno me in closer, I want to hit them with my sword."
I was gonna post that!!!
It's someone in Goon I can't remember who, Awesome siggy Thanks Zimmy!! <3 (Updated) |

Camper101
Mind Games. Suddenly Spaceships.
34
|
Posted - 2013.03.07 10:01:00 -
[48] - Quote
Make the Phantasm the Melee ship, everytime you bump someone with your spikes, he takes 250 damage to structure. Make the Phantasm useful again! 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
|

Alice Saki
Suddenly Spaced Out Suddenly Spaceships.
33242
|
Posted - 2013.03.07 10:14:00 -
[49] - Quote
Camper101 wrote:Make the Phantasm the Melee ship, everytime you bump someone with your spikes, he takes 250 damage to structure. Make the Phantasm useful again!

      Thanks Zimmy!! <3 (Updated) |

Generals4
Liandri Covenant
1746
|
Posted - 2013.03.07 10:19:00 -
[50] - Quote
Camper101 wrote:Make the Phantasm the Melee ship, everytime you bump someone with your spikes, he takes 250 damage to structure. Make the Phantasm useful again! Can't way for the tears from people who got concorded in a phantasm after undocking in Jita ^^ -Death is nothing, but to live defeated and inglorious is to die daily. |

Mike Whiite
Cupid Stunts. Casoff
154
|
Posted - 2013.03.07 10:30:00 -
[51] - Quote
Generals4 wrote:Camper101 wrote:Make the Phantasm the Melee ship, everytime you bump someone with your spikes, he takes 250 damage to structure. Make the Phantasm useful again! Can't way for the tears from people who got concorded in a phantasm after undocking in Jita ^^
more undocking bays and a get to go from Station control solves most of those problems.
you could also fix it so it needs a particulair speed be for it can ram someone (Ramming speed) wich might need active propulsion mod to adchieve.
Problems are there to be solved. I like the idea of a ramming vessle.
|

Camper101
Mind Games. Suddenly Spaceships.
43
|
Posted - 2013.03.07 10:44:00 -
[52] - Quote
Mike Whiite wrote:Generals4 wrote:Camper101 wrote:Make the Phantasm the Melee ship, everytime you bump someone with your spikes, he takes 250 damage to structure. Make the Phantasm useful again! Can't way for the tears from people who got concorded in a phantasm after undocking in Jita ^^ more undocking bays and a get to go from Station control solves most of those problems. you could also fix it so it needs a particulair speed be for it can ram someone (Ramming speed) wich might need active propulsion mod to adchieve. Problems are there to be solved. I like the idea of a ramming vessle.
Or just make it instapop everything, so you can kill at least a bunch of those peasants blocking your undock before concord vaporizes you! 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
|

Chopper Rollins
Sky Prey
183
|
Posted - 2013.03.07 11:03:00 -
[53] - Quote
Suggestions from jellyfish (that land from whatever fantasy war games they play) are always good for a laugh.
This one looks too perfectly stupid to not be a troll though.
Goggles. Making me look good. Making you look good. |

Aramatheia
European Nuthouse
103
|
Posted - 2013.03.07 11:36:00 -
[54] - Quote
Remiel Pollard wrote:There are no "other, similar games on the market". There are other MMOs, but they are nothing like EVE. And when was the last time you saw a spaceship swinging a sword in ANYTHING?
i can recall 1 instance of ship to ship action which resulted in direct contact between 2 ships. A scene from babylon 5 where 1 Omega destroyer rams another.. of course both ships were destroyed lol
|

Maire Devylin
FATAL Warfare Hopeless Addiction
0
|
Posted - 2013.03.07 11:38:00 -
[55] - Quote
Garr Khan wrote:maybe some sort of mechanical claws.
Only if all ships get pockets with wallets in them so Pick-Pocket can be a new profession. |

Camper101
Mind Games. Suddenly Spaceships.
46
|
Posted - 2013.03.07 11:43:00 -
[56] - Quote
Aramatheia wrote:Remiel Pollard wrote:There are no "other, similar games on the market". There are other MMOs, but they are nothing like EVE. And when was the last time you saw a spaceship swinging a sword in ANYTHING? i can recall 1 instance of ship to ship action which resulted in direct contact between 2 ships. A scene from babylon 5 where 1 Omega destroyer rams another.. of course both ships were destroyed lol
Hence they are called Destroyers! 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
|

Mina Hiragi
Red Federation RvB - RED Federation
193
|
Posted - 2013.03.07 11:48:00 -
[57] - Quote
Aramatheia wrote: i can recall 1 instance of ship to ship action which resulted in direct contact between 2 ships. A scene from babylon 5 where 1 Omega destroyer rams another.. of course both ships were destroyed lol
There's actually plenty of that nonsense in sci-fi. Hell, it wasn't even the only ramming attempt in B5.
Regardless, melee ships are a terrible idea, and OP should feel terrible - but you, you my friend, should be created a Viscount of the Internets. And as for me, I'm going to drink more and re-watch Severed Dreams. Great B5 episode, or greatest B5 episode? |

Camper101
Mind Games. Suddenly Spaceships.
46
|
Posted - 2013.03.07 12:01:00 -
[58] - Quote
Mina Hiragi wrote: There's actually plenty of that nonsense in sci-fi. Hell, it wasn't even the only ramming attempt in B5.
http://www.youtube.com/watch?v=uSHdIsIOrsc 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
|

Radamant Nemess
Caribbean Coke Enterprises
10
|
Posted - 2013.03.07 12:39:00 -
[59] - Quote
Remiel Pollard wrote:And when was the last time you saw a spaceship swinging a sword in ANYTHING?
Reavers in Serenity have something similar.
hungry ones always win |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
516
|
Posted - 2013.03.07 12:42:00 -
[60] - Quote
+1 I fully support melee ships.
|

Sobaan Tali
Caldari Quick Reaction Force
149
|
Posted - 2013.03.07 13:36:00 -
[61] - Quote
Sounds like another one of those "make bumps do damage" threads again. Or just another WoW idiot trying to once again understand why a game about spaceships has no swords in it. |

psychorapist
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.03.07 14:52:00 -
[62] - Quote
Can a discophoon be considered a melee ship ? |

Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
508
|
Posted - 2013.03.07 14:57:00 -
[63] - Quote
Melee ships in eve? What is this, Outlaw star?....
Grappler ships?
Not sure I feel about that.... |

Feyd Rautha Harkonnen
Lords.Of.Midnight
70
|
Posted - 2013.03.07 14:58:00 -
[64] - Quote
I'm thinking a phallus shapped Amarr ship called the 'Ashramm' that does bumping-based damage would be win... http://evedarklord.blogspot.ca |

John Ratcliffe
Sausy Sausages
98
|
Posted - 2013.03.07 15:27:00 -
[65] - Quote
Garr Khan wrote:I'm sure you're all familiar with the 'classes' found in most MMOs; E.v.e. Online covers them pretty well. You have healers (logi), dps (a variety of ships, mainly cruisers), tanks (BSes and Capitals), Mezzers (e-war), and rogues (bombers). This game has a gross omission, however; a melee class. Has CCP ever considered a ship that can only hit from a few Space-meters away?
Anyways, just a random thought I had. This game is getting pretty dated and I'm sure CCP is always looking for ways to keep up with other, similar games on the market.
You've been playing DAoC haven't you? 
Plus +ºa change, plus c'est la m+¬me chose |

John Ratcliffe
Sausy Sausages
98
|
Posted - 2013.03.07 15:27:00 -
[66] - Quote
Garr Khan wrote:Renzo Ruderi wrote:In case this isn't a 0/10 troll, that particular position is filled by blaster/pulse laser/autocannon fits. Ah, I've never flown Gallente stuff. Are you sure that is truly melee? I was under the impression they just had very short ranges.
Melee does have very short range, that's what melee is!  Plus +ºa change, plus c'est la m+¬me chose |

Kinis Deren
EVE University Ivy League
156
|
Posted - 2013.03.07 15:48:00 -
[67] - Quote
Wikipedia entry for Melee has a subsection devoted to the MMO/gaming usage of the term. I'd say EVE has melee combat pretty well covered with the ships/weapons it already has.
Notice also the origin of the term is from the Latin miscere "to mix" - sounds exactly like a kitchen sink fleet to me. |

Arduemont
Rotten Legion Ops
1274
|
Posted - 2013.03.07 16:03:00 -
[68] - Quote
Garr Khan wrote:Remiel Pollard wrote:There are no "other, similar games on the market". There are other MMOs, but they are nothing like EVE. And when was the last time you saw a spaceship swinging a sword in ANYTHING? I wasn't thinking an actual sword, that would look ridiculous; maybe some sort of mechanical claws, and the advantage to offset their melee-status would be that they completely ignore shields and go right for armor/structure.
Dear god, please no. "In the age of information, ignorance is a choice." |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
73
|
Posted - 2013.03.07 16:09:00 -
[69] - Quote
Garr Khan wrote:I'm sure you're all familiar with the 'classes' found in most MMOs; E.v.e. Online covers them pretty well. You have healers (logi), dps (a variety of ships, mainly cruisers), tanks (BSes and Capitals), Mezzers (e-war), and rogues (bombers). This game has a gross omission, however; a melee class. Has CCP ever considered a ship that can only hit from a few Space-meters away?
Anyways, just a random thought I had. This game is getting pretty dated and I'm sure CCP is always looking for ways to keep up with other, similar games on the market.
Ever used a brawler fit before? |

Ager Agemo
Imperial Collective
232
|
Posted - 2013.03.07 16:10:00 -
[70] - Quote
I m sorry... I just cant help laughing, not sure if serious but if so, OP just made my day with the most stupid idea in the history of mankind. |

stoicfaux
2511
|
Posted - 2013.03.07 16:16:00 -
[71] - Quote
Melee ships are stupid. Melee drones on the other hand...
Little bastards would latch onto an enemy ship and try to forcibly re-position turret barrels and jam missile tubes. Anatomically correct drones bought with Aurum in the NeX store would sit on your cockpit and moon you (i.e. imagine a robotic arse+junk covering most of your client's screen.) Graffiti drones would spray paint user-chosen messages (of peace and understanding) on the enemy cockpits/GUIs.
The possibilities for melee drones are limitless.
|

Garr Khan
Vasilkovsky Interstellar Goonswarm Federation
4
|
Posted - 2013.03.07 16:16:00 -
[72] - Quote
Ager Agemo wrote:I m sorry... I just cant help laughing, not sure if serious but if so, OP just made my day with the most stupid idea in the history of mankind.
Great to see that most E.v.e. players have absolutely no imagination or inventiveness. 
This game is going to go the way of all the other WoW-clones if the devs don't make efforts to keep up gameplay-wise with the other cookie-cutter MMOs on the market; I'd rather not see that happen, as I actually *do* enjoy this game a fair amount... |

Rico Minali
The Straw Men Dark Therapy
1258
|
Posted - 2013.03.07 16:41:00 -
[73] - Quote
Make a space axe for my brutix please ccp. Trust me, I almost know what I'm doing. |

Yonis Kador
KADORCORP
283
|
Posted - 2013.03.07 17:05:00 -
[74] - Quote
Alavaria Fera wrote: I think the CFC is moving towards at least being ready to armor tank.
I actually heard something about this today. Folks were spreading the word ("Just wanted to let you know...") that PL and TEST are about to launch a massive gankfest on Amarr ice fields in response to some Goon Amarr armor plan they heard about. I don't usually buy into these sorts of rumors (since blind trust is a liability in this game) but since I hate multiboxing, afk, npc alt ice miners with a passion - I kinda hope its true. 
Mackageddon 2013! Massacre in the Ice!
Sorta has a nice ring to it...
YK "He who fights and runs away lives to fight another day." |

Mistress Motion
Pator Tech School Minmatar Republic
24
|
Posted - 2013.03.08 02:33:00 -
[75] - Quote
Rico Minali wrote:Make a space axe for my brutix please ccp.
They could pay homage to a certain old rpg, and give brutix a PROTON AXE.
But I'm still up for the idea to have rogue drone dominix as player ship, and make it scratch the paint of enemy ship while making a nerve-breaking SCREEEECH sound. |

Nexus Day
Lustrevik Trade and Travel Bureau
474
|
Posted - 2013.03.08 02:35:00 -
[76] - Quote
I want to mount a plasma chainsaw on the bow of my Corax. This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Jensaro Koraka
Serenity Prime Kraken.
32
|
Posted - 2013.03.08 05:30:00 -
[77] - Quote
Garr Khan wrote:I'm sure you're all familiar with the 'classes' found in most MMOs; E.v.e. Online covers them pretty well. You have healers (logi), dps (a variety of ships, mainly cruisers), tanks (BSes and Capitals), Mezzers (e-war), and rogues (bombers). This game has a gross omission, however; a melee class. Has CCP ever considered a ship that can only hit from a few Space-meters away?
Anyways, just a random thought I had. This game is getting pretty dated and I'm sure CCP is always looking for ways to keep up with other, similar games on the market. They already have that. They're called blaster boats. And no we're not going to get Outlaw Star style ships with arms.
"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken |

Arronicus
Vintas Industries Mistakes Were Made.
305
|
Posted - 2013.03.08 06:07:00 -
[78] - Quote
Battleships are not 'tanks'. If you had actually lived in 0.0 and run high end plexs, or lived in wormhole space, and run high end wormhole sites, you would know this.
Tech 3 strategic cruisers, command ships, and sometimes heavy interdictors, are the 'tanks' of eve.
That being said, Blaster boats are melee boats. However, I'm probably giving this troll thread more credit than it deserves. |

Arronicus
Vintas Industries Mistakes Were Made.
305
|
Posted - 2013.03.08 06:07:00 -
[79] - Quote
Garr Khan wrote: I'm sure CCP is always looking for ways to keep up with other, similar games on the market.
Fundamentally changing gameplay, to copycat other games =/= keeping up with. |

Saladin
Eternity INC. Goonswarm Federation
3
|
Posted - 2013.03.08 06:15:00 -
[80] - Quote
Ok so we went four pages and heard stuff like 'melee spaceships' and 'it would be ridiculous to spaceship wield a sword"....
And yet no one mentioned Voltron!
I give you the new modular Titan! |

Shamus O'Reilly
Gungnirs' Point I Know Right
92
|
Posted - 2013.03.08 06:40:00 -
[81] - Quote
Radamant Nemess wrote:Remiel Pollard wrote:And when was the last time you saw a spaceship swinging a sword in ANYTHING? Reavers in Serenity have something similar. cut to 4:25 in this video. ignore the music... http://www.youtube.com/watch?v=wzdAb-kY5_g
when i saw melee ships i immediately thought of that scene
would be cool to implement in the frigate/dessie/cruiser classes ingame but I can't see how without it hurting the game as current mechanics work "I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining." |

Super spikinator
Hegemonous Conscripts Hegemonous Pandorum
110
|
Posted - 2013.03.08 06:43:00 -
[82] - Quote
as well as new melee modules - there should be a high slot utility module that allows you to pull webbed targets to you. |

Warpshade
Warped Industries
45
|
Posted - 2013.03.08 12:56:00 -
[83] - Quote
Just fly a hauler with cargo expanders, open up the cargo bay doors and eat the ship in space! |

Whitehound
1159
|
Posted - 2013.03.08 13:09:00 -
[84] - Quote
Garr Khan wrote:Renzo Ruderi wrote:In case this isn't a 0/10 troll, that particular position is filled by blaster/pulse laser/autocannon fits. Ah, I've never flown Gallente stuff. Are you sure that is truly melee? I was under the impression they just had very short ranges. Not only do you make suggestions in the wrong forum section - Features and Ideas Discussion is the place you want to be - but you are making suggestions without knowing what is already in the game and somehow expect others to give you the information you are missing, rather than getting it yourself. You then also do not have an understanding of the word melee and believe that all games are comparable if one only ignores enough detail. It is fair to say that this is pretty daft.
Please know that this kind of dumb talk is not wanted here and is referred to as trolling. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Komodo Askold
Legion of Darkwind Order of the Void
34
|
Posted - 2013.03.08 19:19:00 -
[85] - Quote
I think you're looking for this:
Ramming Warp Core Overcharger
This module works in a similar form to the Microwarpdrive, making use of the ship's warp core to accelerate it to ballistic speeds in the direction it faces, effectively converting it into a projectile that can be slightly directed in-flight for smashing on other ships. The greater the ship's mass, the greater the kinetic energy it gets. Of course, hitting other ships at such speeds also damages (heavily) the ramming ship, granting this module some sort of 'suicide attack' nature. However, since larger ships are usually more resilient than their smaller cousins, and also accumulate more kinetic energy due to their enormous mass, they are sometimes used for literally digging a tunnel through smaller ships' fleets, in a similar way a ground rail transport would traverse through smaller vehicles that happened to be on its way.
Traits:
- Only one can be fitted at the same ship. - As MWD's, reduces maximum capacitor capacity and can be shut off by Warp Scramblers. - Has a maximum, constant range of about... 50 km? - High capacitor usage. - The damage caused to both ramming and rammed ships can be calculed in a similar way to this one: they both receive damage equivalent to the mass (in kg) of the other ship, with perhaps a small reducement. This may be too much, but if you realise that shells accelerated by Projectile and Hybrid turrets have much smaller mass, while having similar speed, you'll see a whole ship has much greater kinetic energy, therefor causing much more damage. For nerfing things a bit, damage could be equal to ship's mass in tons, or in kg*10^2, for example. - Once an entity has been hit (may it be a ship, an asteroid or even a space station), if the ramming ship is not destroyed it will continue its way but with reduced kinetic energy, proportional to the mass hit (real life energy equations could be used for determining all of this, but results could be pretty much apocalyptic), therefor causing less damage to the next entity it hits.
Potential uses:
- Using your almost-wrecked little Frigate to deal a glancing, heroic (read: suicide) blow to that nasty Battleship. - Finishing that guy's ship the same size to yours, while getting yourself a painful HP drop. - Cleaning Jita's undock from pirates using your Freighter as a monstrous, km-wide train/seaship to dig a tunnel through those little nasties, and getting yourself the rank of Hero from the traders. - Wreacking havoc on some crowded highsec gate with your Battleship. - Accelerating your Titan to... oh gods, that would be so apocalyptic.
Fun assured! |

lilith silverstone
The Arrow Project
35
|
Posted - 2013.03.08 19:21:00 -
[86] - Quote
Read the title; posted my thoughts: lolwut |

ElQuirko
Jester Syndicate WHY so Seri0Us
1080
|
Posted - 2013.03.08 19:49:00 -
[87] - Quote
I've got a massive post in both F&I and assembly hall about ramming ships/damage. Look for it. CISPA - Readin' your secret corptheft mails since 2012 |

Garr Khan
Vasilkovsky Interstellar Goonswarm Federation
4
|
Posted - 2013.03.08 19:51:00 -
[88] - Quote
ElQuirko wrote:I've got a massive post in both F&I and assembly hall about ramming ships/damage. Look for it.
I'm not interested in that, I'm thinking more along the lines of an actual 3rd skill tree (alongside Missiles/Lasers/Projectiles) that allows you to use melee weapons in ship-to-ship combat. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3530
|
Posted - 2013.03.08 20:19:00 -
[89] - Quote
Komodo Askold wrote:Potential uses:
- Cleaning Jita's undock from pirates using your Freighter as a monstrous, km-wide train/seaship to dig a tunnel through those little nasties, and getting yourself the rank of Hero from the traders. - Wreacking havoc on some crowded highsec gate with your Battleship.
Fun assured! CONCORD. I am a nullsec zealot. |

Whitehound
1165
|
Posted - 2013.03.08 20:46:00 -
[90] - Quote
Garr Khan wrote:ElQuirko wrote:I've got a massive post in both F&I and assembly hall about ramming ships/damage. Look for it. I'm not interested in that, I'm thinking more along the lines of an actual 4th skill tree (alongside Missiles/Lasers/Projectiles) that allows you to use melee weapons in ship-to-ship combat. You mean something like this? It is already in the game. It is a Kronos with a 120000mm Tungsten Buzz Saw I. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Wyke Mossari
Staner Industries
443
|
Posted - 2013.03.08 21:25:00 -
[91] - Quote
Garr Khan wrote:This game has a gross omission, however; a melee class. Has CCP ever considered a ship that can only hit from a few Space-meters away?
The EVE equivalent is tacklers. PI Profitability spreadsheet
|

Esta Ivalla
Red Goats
1
|
Posted - 2013.03.09 01:44:00 -
[92] - Quote
well they could make it were if u hit an enemy ship u have targeted at a certain speed with a ship do some damage...i mean not enough to blow it up but maybe something....would be cool but dont know how balanced it would be... |

Camper101
Mind Games. Suddenly Spaceships.
64
|
Posted - 2013.03.11 10:09:00 -
[93] - Quote
Komodo Askold wrote:
Potential uses:
- Cleaning Jita's undock from pirates using your Freighter as a monstrous, km-wide train/seaship to dig a tunnel through those little nasties, and getting yourself the rank of Hero from the traders.
This. Is just.... beautiful... I'd suicide a freighter every day on the undock to punish the wannabePvPers that send you duel requests there... 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
|

Praetor Meles
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.03.11 11:18:00 -
[94] - Quote
I think we can all agree that the ability to throw your space loincloth over the window of you enemy's pod, causing them temporary in-game blindness, is now an absolute necessity to prevent Eve dying. [insert random rubbish that irritates you personally] is further evidence that Eve is dying/thriving*
* delete as required to make your point |

Reaver Glitterstim
Dromedaworks inc Tribal Band
420
|
Posted - 2013.03.11 14:14:00 -
[95] - Quote
if any ship goes melee, it should be the Incursus. Mittani, where have you gone to? I miss you :( |

Notorious Fellon
Republic University Minmatar Republic
18
|
Posted - 2013.03.11 19:57:00 -
[96] - Quote
Can anyone make me unsee this thread? |

Asmodai Xodai
Royal Amarr Institute Amarr Empire
10
|
Posted - 2013.03.12 06:04:00 -
[97] - Quote
Actually I don't think the idea is bad at all, I've thought of it many times myself. For the naysayers, don't think of traditional "melee" - you have to adapt the idea to ships. Imagine some big capital ship with a maw on the front that could open up and swallow other ships whole. Imagine a ship with close range flamethrowers. Sky's the limit. |

Shamus O'Reilly
Gungnirs' Point I Know Right
94
|
Posted - 2013.03.12 06:07:00 -
[98] - Quote
Asmodai Xodai wrote:Actually I don't think the idea is bad at all, I've thought of it many times myself. For the naysayers, don't think of traditional "melee" - you have to adapt the idea to ships. Imagine some big capital ship with a maw on the front that could open up and swallow other ships whole. Imagine a ship with close range flamethrowers. Sky's the limit. I think the Serenity movie's Reaver ship grappling hook takes the cake for melee  "I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining." |

Agent Trask
New Order Logistics CODE.
105
|
Posted - 2013.03.12 06:10:00 -
[99] - Quote
Does this mean I can now reach out of a my pod and hit miners with my ceremonial sword while we gank them with anti-matter?
"Navcomp! Get closer. I want to hit them with my sword!" Join the New Order, buy your permit today, and follow the code.
www.minerbumping.com |

CausticS0da
Blue Republic RvB - BLUE Republic
170
|
Posted - 2013.03.12 08:11:00 -
[100] - Quote
Garr Khan wrote:Ager Agemo wrote:I m sorry... I just cant help laughing, not sure if serious but if so, OP just made my day with the most stupid idea in the history of mankind. Great to see that most E.v.e. players have absolutely no imagination or inventiveness.  This game is going to go the way of all the other WoW-clones if the devs don't make efforts to keep up gameplay-wise with the other cookie-cutter MMOs on the market; I'd rather not see that happen, as I actually *do* enjoy this game a fair amount...
Eve pre-dates WoW so how the hell can it be a clone? Also, it is fundamentally different to other mmos for manifold reasons. There are plenty of ways for CCP to improve our game but grappling hooks and light sabres isn't one of them. |

YuuKnow
Planetary Purchasing
675
|
Posted - 2013.03.12 10:20:00 -
[101] - Quote
Gallante blasters are the "melee" ship of Eve.
And Eve doesn't follow the traditional MMOPG class format in that it actually combines many of the class types.
Logis are both tanks and healers Carriers represent a new class of super tanks and super healers indentical to logis, but more uber + a DPS role. SuperCarriers represent a super-duper tank, super healer, also a DPS role. Dreads represent a DPS + tank role. Titans represent a tank + DPS role as well with the addition of a transportation role.
lot of redundancy it some of the roles. Others are skewed.
yk |

Karig'Ano Keikira
State War Academy Caldari State
21
|
Posted - 2013.03.12 10:31:00 -
[102] - Quote
well, short ranged ships are pretty much 'melee' of EVE |

Acac Sunflyier
Burning Star L.L.C.
540
|
Posted - 2013.03.12 10:45:00 -
[103] - Quote
Garr Khan wrote:I'm sure you're all familiar with the 'classes' found in most MMOs; E.v.e. Online covers them pretty well. You have healers (logi), dps (a variety of ships, mainly cruisers), tanks (BSes and Capitals), Mezzers (e-war), and rogues (bombers). This game has a gross omission, however; a melee class. Has CCP ever considered a ship that can only hit from a few Space-meters away?
Anyways, just a random thought I had. This game is getting pretty dated and I'm sure CCP is always looking for ways to keep up with other, similar games on the market.
They're called gallente CCP don't make us wait another decade for a drone overhaul; DRONE OVERHAUL NOW! |

Barakach
Caldari Provisions Caldari State
153
|
Posted - 2013.03.12 16:39:00 -
[104] - Quote
Kahega Amielden wrote:Remove all turret hardpoints from Incursus and all Sansha ships. Instead, create new hislot mods that allow us to enchant the frontal spikes/lances with bonuses to attack and damage. Then you could add all sorts of cool effects; set it on fire to convert all damage to thermal for example.
Perhaps officers could even drop officer enchantments. Estamel's Modified Vorpal Enchantment; struck ships need to make a DC20 fortitude save or explode instantly.
EDIT: Maybe something to make the spike/lance/whatever a lightsaber?!
You'd be going through a lot of oxygen and hydrogen to keep the fire going.
Yes! Light sabers on ships that can do damage to shield, armor, and hull at the same time! |

DiKKy Heartiez
Hearties Industrial Incorporated
5
|
Posted - 2013.03.13 04:46:00 -
[105] - Quote
Maybe wait 4 walking in stations b4 into sword? |

Khalid DeCroix
MADPVP Mad Citizens
0
|
Posted - 2013.03.13 06:02:00 -
[106] - Quote
No, this is a stupid idea and the OP should feel bad. Even in the stupid movie where they had light sabers, there weren't ships with light sabers strapped to them >< Unless we can somehow make Voltron or some stupidity, there's no call for swords, etc in this game. |

Lyrrashae
Sebiestor Tribe Minmatar Republic
419
|
Posted - 2013.03.13 06:49:00 -
[107] - Quote
Garr Khan wrote:I'm sure you're all familiar with the 'classes' found in most MMOs; E.v.e. Online covers them pretty well. You have healers (logi), dps (a variety of ships, mainly cruisers), tanks (BSes and Capitals), Mezzers (e-war), and rogues (bombers). This game has a gross omission, however; a melee class. Has CCP ever considered a ship that can only hit from a few Space-meters away?
Anyways, just a random thought I had. This game is getting pretty dated and I'm sure CCP is always looking for ways to keep up with other, similar games on the market.
EVE-O is not in any way defined by any one ship being locked into a class the way other games do for their characters/toons/whatever.
A destroyer can also be "R/DPS"as well as "melee," for instance (LM Corax vs. Rocket Talwar, say. Or more to the point, each of those ships being able to fit and use either system.).
That's the beauty of EVE, and what makes it what it is: Anything can be anything anytime, within reasonable limits.
Please, keep your "other-MMO"-informed preconceptions well away from this one, thank you! In irae, veritas. |

Lyrrashae
Sebiestor Tribe Minmatar Republic
419
|
Posted - 2013.03.13 06:53:00 -
[108] - Quote
Kahega Amielden wrote:Remove all turret hardpoints from Incursus and all Sansha ships. Instead, create new hislot mods that allow us to enchant the frontal spikes/lances with bonuses to attack and damage. Then you could add all sorts of cool effects; set it on fire to convert all damage to thermal for example.
Perhaps officers could even drop officer enchantments. Estamel's Modified Vorpal Enchantment; struck ships need to make a DC20 fortitude save or explode instantly.
EDIT: Maybe something to make the spike/lance/whatever a lightsaber?!
CYNO ME CLOSER SO I CAN--
Ah, to Hell with it:
Troll-thread, -10/10. Mods, please lock.
In irae, veritas. |

Darius Brinn
Iberians Iberians.
255
|
Posted - 2013.03.13 10:01:00 -
[109] - Quote
I thought the whole idea sounded stupid, but then I pictured myself in a Stabber Fleet Issue, with a 100mn Microwarpdrive AND some kind of ramming spike/fist/horn in the highslots, overheating towards another ship in order to physically impale it.
I required no less than three paper tissues and a cig afterwards. |

Whitehound
1188
|
Posted - 2013.03.13 10:22:00 -
[110] - Quote
Darius Brinn wrote:I thought the whole idea sounded stupid, but then I pictured myself in a Stabber Fleet Issue, with a 100mn Microwarpdrive AND some kind of ramming spike/fist/horn in the highslots, overheating towards another ship in order to physically impale it.
I required no less than three paper tissues and a cig afterwards. You were probably thinking of this. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Seetesh
Hand of the Sword
25
|
Posted - 2013.03.13 10:33:00 -
[111] - Quote
Please stop comparing wow and other clones to eve, we do not need melee; we are in space! What do you propose some getting out of your pod and punching someone's ship ?? It's a stupid idea. We already have kinetic based weapons. This is eve it's unique and the best mmo. Go back to wow. |

Esteban Dragonovic
Eternity INC. Goonswarm Federation
23
|
Posted - 2013.03.13 16:26:00 -
[112] - Quote
I can haz homeworld:cataclysm ramming frigate? :3
It would literally be the ultimate troll ship. |
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