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BlackLaceX
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Posted - 2005.08.15 15:30:00 -
[1]
Does it make sense to use Rockets against these nasty Interceptors while fighting mission rats? Or should I use standard missiles, CMs or what else?
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TerrorWOLF
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Posted - 2005.08.15 15:35:00 -
[2]
Mission itis orbit around 8-10km and rockets have a range of 7.5km (only heard it) so standard is better and drones if you have a drone bay. Theres allways the possibility to use a web.
May Your Death Be Slow And Painful |

Tul 'Kas
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Posted - 2005.08.15 16:16:00 -
[3]
Originally by: TerrorWOLF Mission itis orbit around 8-10km and rockets have a range of 7.5km (only heard it) so standard is better and drones if you have a drone bay. Theres allways the possibility to use a web.
If NPC intys have sig radius comparable to PC intys standard missiles will do miserable damage due to the base 50m explosion radius. I don't know how you would verify NPC sig radius, but my experience with 0.0 angel intys is that an assault launcher is a waste of a slot, a small autocannon did better DPS against them even with no ship bonuses. Haven't bothered testing the rocket launcher yet, decided I'd rather have real firepower in all my high slots, and a pack of medium drones does the inty-killing thing so nicely.
Theoretically, though: Rocket base speed = 2250 m/s Base flight time = 2 sec
So base rocket range = 4.5km. With new skills maxed range is (2250*1.5)*(2*1.5) = 10.125km. At more reasonably attainable levels (ie 4), range is 8.82km.
So at high enough skills rockets become viable for that range, though it's borderline, so I'd definitely recommend a web to make sure your rockets don't lose flight time having to chase the inty.
Really, if you're fitting small weapons to deal with fast frigs, lasers are probably the way to go, they have inherently better damage, and the cap use shouldn't be noticeable to a larger ship. Maybe rails if you have better hybrid skills, but missiles and projectiles really suck at this job.
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Blind Fear
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Posted - 2005.08.15 16:41:00 -
[4]
I would use a small turret which does the appropriate damage types: either a 280, a 150, or a medium beam. ------------------------------------------------ Derailing threads with logic since 1992 |

j0sephine
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Posted - 2005.08.15 17:18:00 -
[5]
"Does it make sense to use Rockets against these nasty Interceptors while fighting mission rats? Or should I use standard missiles, CMs or what else?"
Unless you're kiting, you pretty much will need your target be within web range in order to hit them. At which point it perhaps becomes more efficient to use web + standard launcher with light missiles... you'll lose some damage against these inties, but will make it up when hitting about everything else.
Then again, web + few medium drones can work even better than that... ^^;
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Sangxianc
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Posted - 2005.08.15 17:24:00 -
[6]
Is kiting when you're flying away and they're flying towards you so you can effectively hit them from further away?
- Do not deny yourself experience of that which lies beyond, behind the sun, in the world they call unpeopled. |

Rakasashan Endir
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Posted - 2005.08.15 17:30:00 -
[7]
Edited by: Rakasashan Endir on 15/08/2005 17:31:32
Originally by: Sangxianc Is kiting when you're flying away and they're flying towards you so you can effectively hit them from further away?
Kitting is when you are selecting your ship's kit or loadout.
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j0sephine
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Posted - 2005.08.15 17:32:00 -
[8]
Edited by: j0sephine on 15/08/2005 17:32:58
"Is kiting when you're flying away and they're flying towards you so you can effectively hit them from further away?"
Aye ^^
their speed adds to the velocity of missile, making the effective range longer.
the reverse is when you try to hit say, a light drone that attacks you from ~1 km and the rocket never hits in until you web it, because the tiny thing moves just too fast for the missile to ever catch up >.<;
(or alternatively when you orbit a Raven at 3+ km/sec and the torps never hit you because they just can't catch up, either -.o
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Vishnej
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Posted - 2005.08.15 18:34:00 -
[9]
Edited by: Vishnej on 15/08/2005 18:37:22 Basically, you need to get in close and double web 'em, to keep them within your range. With a target painter and skills, you CAN do full missile damage using standards, but you're sacrificing a scarce medslot, you're doing less damage, and if you don't have them tackled they'll likely be able to get away - or possibly just outrun the missile if you don't have high enough skills and they do. A TP will likely also increase your drones' accuracy.
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TerrorWOLF
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Posted - 2005.08.15 20:37:00 -
[10]
NPC itis have a sig of 80 if not using MWD. I use 4x Heavy Pulse Laser and 2x Focused Medium Pulse Laser with targeting comuter and a inti goes down within 3 salvos. May Your Death Be Slow And Painful
And yes edited ship |

Hale Haleson
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Posted - 2005.08.15 22:10:00 -
[11]
Serpentis inties like to get up your colon (<2k) and nail you with blasters. I use a web and small/medium blasters with drones to take them down. The small blaster hits them pretty well, but short range limits you to anything that wants to get close to you. The medium is useful against rat cruisers or battleships that stray into web range.
------------------------------------------------ Will jam for Veldspar
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ELECTR0FREAK
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Posted - 2005.08.15 22:15:00 -
[12]
Rockets need their velocity doubled and their flight time halved, maintaining their short range but making them fast enough that you don't HAVE to web a target in order to hit it.
Its rather ridiculous that the missile obviously designed to hit the smallest ships in EVE (I mean just look at that 20m explosion radius) goes almost as slow as a Torpedo, and only 60% of the speed of "guided" missiles.
-Electrofreak Discoverer of the Missile Damage Formula |
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