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FalloutBoy
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Posted - 2005.08.17 00:43:00 -
[1]
Frigates have 3 combat oriented tech 2 ships granted 1 of them sucks. I think cruisers could use a second also.
Some ideas:
Heavy Interceptor- Essentially a tech 1 cruiser with a little better resists but is as fast and agil as a tech 1 frigate, all would have a sig resolution bonus to counter the MWD penalty. fire power would essentially be the same as its tech 1 counter part.
Stealth Cruiser- Cruiser with torp launchers with a low signature resolution, but would be slow and would mainly be a hit and run ship. maybe introduce a special highslot module for these ships that would lower the sig resolution of the ship by 90% making it hard to lock but would disable all modules while active.
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Randay
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Posted - 2005.08.17 01:14:00 -
[2]
Heavy Interceptor - 20% base speed increase, reduced mass, sig radius bonus per heavy interceptor skill. Scramble/Web strength/optimal range bonuses?
Heavy Stealth Bomber - Reduced powergrid requirements for torpedo launchers, torpedo explosion radius bonus to bring it to about where cruise missiles are at. 2-3 launchers per ship.
And now my own idea:
Heavy Covert Ops - These ships would serve in the traditional Covert Ops roles, but also be able to join the battle because of extra mid slots making them great EW platforms. Bonus for fitting covert ops cloaking module, Racial EW strength and optimal range bonuses.
-Amarr: Arbitrator Hull, 4/5/5 -Caldari: Blackbird Hull, 4/8/2 -Gallente: Celestis Hull, 5/6/3 -Minmatar: Scythe Hull, 6/5/3
Something like that? Maybe the BB has too many mids :P
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Stuart Price
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Posted - 2005.08.17 01:38:00 -
[3]
Aegis Cruiser: A bigger destroyer really. Make it fast, with a decent sig resolution (faster locking) and give its bonuses to tracking etc. THEN (and this is the super-radical part) allow it to fire DEFENDER MISSILES (omg) at drones and ANY hostile missile regardless of its target.
The idea being to make a defensive fleet ship that can engage frigs with effectiveness as well as shield the fleet from massed drone/missile spammage. Dunno how I'd balance it so I don't just **** off the Caldari and Gallente, but it's a rough idea, not a finished one. "I got soul but I'm not a soldier" |

FalloutBoy
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Posted - 2005.08.17 01:47:00 -
[4]
Originally by: Stuart Price Aegis Cruiser: A bigger destroyer really. Make it fast, with a decent sig resolution (faster locking) and give its bonuses to tracking etc. THEN (and this is the super-radical part) allow it to fire DEFENDER MISSILES (omg) at drones and ANY hostile missile regardless of its target.
The idea being to make a defensive fleet ship that can engage frigs with effectiveness as well as shield the fleet from massed drone/missile spammage. Dunno how I'd balance it so I don't just **** off the Caldari and Gallente, but it's a rough idea, not a finished one.
kinda like this idea. but maybe make them racial so they are setup to guard against one thing.
Gal would have a defender spamming ship, Caldari would have an anti drone weapon, Mim would have some sort of energy weapon sheild (takes out 50% of damage or something in a 10km radium) amar would have a shield to do the same as mim but it would shield against rails and projectiles.
would bring a tactical element to fleet combat and allow for some purely defencive ships.
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Orvas Dren
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Posted - 2005.08.17 04:25:00 -
[5]
Would be interesting, regardless of wether that ship was called primary in fleet battle or not.
Give them enough ships to call primary and they may have a hard time choosing which first.
Do we take the Command BattleCruiser, the Logistics Cruiser, the Defender Cruiser or the E-War Cruiser first...
Or do we run since the other fleet had more money, time and skill points involved in fleet/gang flying...
Sounds like some fun ideas. Personally I wanna see a Covert Ops Cruiser..
Gallente Example... Name: Raomus (made it up..) Hull: Celestis Role: Deep Strike Cruiser ...
Essentially something designed to go behind enemy lines, or just sneak up on enemy fleets and pop in and out of cloak quickly to cause havok. Something involving E-War, Scan Probes, XL Smaart Bombs that can only fit on a ship with a bonus designed to bring the CPU Req's down. Not sure, but generally cause a comotion by being sneaky and mischevious.
Not to mention "Deep Strike Cruiser" sounds really cool.
=============================================== The Nest
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Harry Voyager
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Posted - 2005.08.17 07:38:00 -
[6]
Well, all the prior Tech II ships have, in some way, mirrored the original Tech I ships of their class in some respect.
So with the remaining cruisers, for the Minmatar we have the bellicose, currently a long range sniper. For the Amarr we have Arbitrator, the Amarrian drone carrier. For the Galente was have the Celestis, a combination between an EWar ship, and a light Thorax. For the Caldari we have the imfamous Blackbird, one of the better EWar cruisers in the game.
I too suspect we're going to see a line of Covert Ops Cruisers, but this time based more around EWar than stealth. I suspect it would prove quite useful to have good EWar ships that could keep up with an Assault Group, and still survive well under fire.
Harry Voyager
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W0lverine
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Posted - 2005.08.17 07:40:00 -
[7]
stealth mining barge, that can tank like dreadnaught in seigemod, me invisible while mining and have 10 capital strip miners and can control 1000 drones and carry 3000 heavys and be as little as shuttle and as fast as inty
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Elektra Storm
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Posted - 2005.08.17 08:49:00 -
[8]
Would like to see E/war cruisers with good defense fast locking long range etc and a decent ammount of mids.
2-3 highslots 5-7 midslots 4-6 lowslots
Cruiser bonuses to, 1 weapon (not damage) (eg rail range if caldari/cap use if amarr etc) 10% EW range/lvl
EWar cruiser bonus 10% ewar strength 10% ewar falloff
Give them HAC resists so they dont pop to easily, think they'd be quite decent. 
Death to the Gallente |

Rodj Blake
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Posted - 2005.08.17 09:23:00 -
[9]
A long time ago, the devs were toying with Point Defence Cruisers, that would have a special module allowing them to shoot down missiles heading towards other ships.
Dolce et decorum est pro imperator mori |

HippoKing
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Posted - 2005.08.17 14:14:00 -
[10]
that would be ****ing on the grave of the already dead missile
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Ralitge boyter
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Posted - 2005.08.17 14:48:00 -
[11]
The idea of a covert ops cruiser sounds really cool to me something that as stated before has the ability to popup behind enemy lines and make them go didn't see that one comming.
An inty cruiser defeats the purpose of interceptors doesn't it... why would you mess about in a inty when you can jump in a jumbo sized one.... I personaly don't see the use in that cruisers are still very well able to blow up your average frig and thus a "super" fast cruiser will do much the same but will just be able to keep up with normal frigates....
I do however think a mining aid cruiser will be a good thing.
Mining operation assist class Manufacturer: ORE
It should be strong enough to take a punch (unlike the mining barges) and of course it should not be able to fit any normal mining lasers but modules that make mining in other ORE ships more efficient by lending usage of its CPU. Thus reducing the cycle time of mining lasers of all sorts. Default only one ship can proffit from this, train the skill and upto 5 ships can make use of it. An other skill will add 2% cycle time reduction per lvl (make it a lvl7 skill as we have so many of those in game already)
Other than that personaly I am looking forward to the T2 battle cruisers. I just hope they will not as it looks now only be intended as mobile command centers.
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Sangxianc
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Posted - 2005.08.17 15:08:00 -
[12]
Electronic Warfare Cruisers are the way to go. Something along the line of Randay's suggestions (but the T2 BB has too many midslots :-/ ). Orvas Dren has the right kind of idea as well in my opinion, but your XL smartbomb idea seems kind of bad to me :|
Bigger Inties would be pointless, bigger Stealth Bombers would be even more expensive and just as pointless as the smaller versions, I can't see Point Defence Cruisers actually being used.
- Do not deny yourself experience of that which lies beyond, behind the sun, in the world they call unpeopled. |

Rick Dentill
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Posted - 2005.08.17 15:18:00 -
[13]
Edited by: Rick Dentill on 17/08/2005 15:18:37 Just for the sheer entertainment value, it would be cool to have a "monitor" class of cruiser. That is medium sized ships capable of fitting a very small number of very big guns.
For fun I have squeezed large size weapons onto battlecruisers, they are not particularly effective, but it *****s me up seeing the damage report.
I can think of absolutely no use for them, but it would still be amusing to see them. _______
Save me Jebus!
http://x-universe.kiwi.nu/dd.php |

ElGuapo
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Posted - 2005.08.17 15:30:00 -
[14]
I like the idea of a defensive cruiser. What about a cruiser that could mount a large area (say 20km) shield that reduces a certain damage type comming in or out of it. But the shield is more like a shell so if the enemy moves within the shield full damage is done. If it limits the damage both ways this will prevent an uber shielded gank fleet. I really think this game needs more defensive roles to couter the current uberness of gank ships. Battles would be nice if they lasted longer.
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Hllaxiu
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Posted - 2005.08.17 15:46:00 -
[15]
Originally by: FalloutBoy Heavy Interceptor- Essentially a tech 1 cruiser with a little better resists but is as fast and agil as a tech 1 frigate, all would have a sig resolution bonus to counter the MWD penalty. fire power would essentially be the same as its tech 1 counter part.
Why shouldn't I just use a Vagabond? To hell with the MWD penalty - it deals tech2 damage!
The last tech 2 cruisers should be EWAR boats with racial ewar, ie caldari target jamming, gallente sensor dampers, amarr tracking disruption and minmatar target painting (might want to unnerf this a little bit).
Something like, +5% token medium (racial turret) damage/cruiser level, +10% ewar effectiveness/cruiser level, +10% effectiveness to racial ewar modules, +5% ewar range/level. That way the cruisers don't overpower the scorp with range, and have double bonuses on their racial ewar toy.
Proud member of Elite Academy. |

Cpt Max
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Posted - 2005.08.17 21:47:00 -
[16]
this is what we need...
T2 mine laying hauler.. get the miners into the war :D T2 AOE Web ship, like the one from starwars , the gravity well projector.. :D
T2 sensor ship, can detect cloaked ships. T2 photonic distuptor ship,,,make your oponents screen go black. i will add more
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Mercurye
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Posted - 2005.08.17 22:39:00 -
[17]
Hmmm....maybe this is a possible design
Sahel Class Focusing Vessel
It's main role would be the forceful detection of cloacked vessels and a specialized energy weapons/EW system in general
-Smartbombs would receive a widening in operation abilities by this ship by making them "throwable" in any direction. It would dissolve when hitting the target or when it runs out of the spacelane( or something like that ). Additional, a gross damage range extension is an option for a bonus for the ship
-Cap Locking: this gadget renders the ship unvulnerable to any energy stealing techniques like a NOS. a ... percent chance to succesful protection per skill level
-Shielding would be an interesting defense for this vessel since the Cap Locking allows a (possibly) better shield system......
Furthermore this ship would receive a better shield resistance across the board
So, so with many additions I will just keep all other systems a bit in the trend of the cheaper cruisers, "tier 1"....
Maybe its all together an horrible idea...let me know if you like it( or the initial idea)

*~Gender in the way, Yin'Yanging your head away~* |

Parallax Error
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Posted - 2005.08.17 22:58:00 -
[18]
Interdictor Cruisers, with massive range bonuses to Warp scrambling modules. And/or the ability to put up a warp bubble (at the expense of being able to warp itself).
I'm thinking Interdictor Star Destroyer things, if anyone remembers TIE Fighter.
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Icho
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Posted - 2005.08.17 23:32:00 -
[19]
Was messing with the ship models in the res file. Found a red thorax with a missile launcher under its wing.
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Mr Popov
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Posted - 2005.08.18 03:03:00 -
[20]
Edited by: Mr Popov on 18/08/2005 03:04:01 I like the "heavy interceptor" idea, but don't give them a speed bonus.
Instead call them "Interdictors" and give them web/scramble range bonuses. Keep their powergrid low enough so they can't use the BS class pirate webs and scrams so you don't get ridiculous range (-3 points at 50km+).
Mabye give them signature resolution bonus too, but with less firepower than top tier cruisers.
EDIT: Bah I should read the entire thread before getting excited and posting...
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