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KwarK uK
Deep Core Mining Inc. Caldari State
30
|
Posted - 2013.03.10 05:09:00 -
[1] - Quote
I think I should be on the CSM because I'm really good at eve and know a lot about eve and I'm like smart and **** and have a lot of good ideas which I won't detail here but imagine if there was some idea that you had which you think would be amazing well that's probably one of the ideas which I have which I'm not listing here because I thought of it first like before you were even born and if you vote for me then I'll do it in the CSM which I want to be in because I'm really smart and have good ideas which you want me to do but I can't do until you vote for me so you should do that. |

Frying Doom
Zat's Affiliated Traders
1776
|
Posted - 2013.03.10 05:29:00 -
[2] - Quote
Excellent announcement speech.
Much better than a lot of the other candidates We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |

Sugar Kyle
The humbleless Crew
209
|
Posted - 2013.03.10 06:07:00 -
[3] - Quote
I support this. Tilde soaked words from something kinda like a pirate. |

Killy Caderu
Life of lively full life thx to shield battery
0
|
Posted - 2013.03.10 06:27:00 -
[4] - Quote
powerful |

Nathan Jameson
Talocan Dominion Talocan United
800
|
Posted - 2013.03.10 06:52:00 -
[5] - Quote
Frying Doom wrote:Excellent announcement speech.
Much better than a lot of the other candidates
Man has a point. Nathan Jameson for CSM 8! My CSM 8 Blog My Twitter |

Michael Harari
Genos Occidere HYDRA RELOADED
492
|
Posted - 2013.03.10 15:45:00 -
[6] - Quote
I support this product and/or service |

Tom JBrokaw
Center for Advanced Studies Gallente Federation
7
|
Posted - 2013.03.10 17:46:00 -
[7] - Quote
REPORTING LIVE FROM EVE BROADCASTING CORPORATION HEADQUARTERS...
i think this is a troll. |

KwarK uK
Deep Core Mining Inc. Caldari State
35
|
Posted - 2013.03.10 20:54:00 -
[8] - Quote
FIRST REVEALED POLACY I heard from extensive research among voters that the Player Owned Station In Space System, henceforth POSISS (Player Owned Station In Space System), isn't very good and needs improving. Therefore, in regard to this, I make polacy CCP fix POSISS (Player Owned Station In Space System). |

Arox Dax
Posthuman Society 10110001100111101000
41
|
Posted - 2013.03.10 21:33:00 -
[9] - Quote
I don't see any troll here, this sounds legit and this man gets my vote, seems to know where it's at and sounds smart |

Titus Veridius
Calamitous-Intent
14
|
Posted - 2013.03.10 21:36:00 -
[10] - Quote
I endorse Space Jew, Kwark.
He's going to buy election anyway. |

Sugar Kyle
The humbleless Crew
209
|
Posted - 2013.03.10 22:11:00 -
[11] - Quote
This is the sound of ISK talking. I can only shiver as I soak in the intensity of these words. Tilde soaked words from something kinda like a pirate. |

Gorski Car
ElitistOps Pandemic Legion
48
|
Posted - 2013.03.10 22:47:00 -
[12] - Quote
I fully support Kwark in his quest towards space politics. |

KwarK uK
Deep Core Mining Inc. Caldari State
35
|
Posted - 2013.03.10 23:31:00 -
[13] - Quote
SECAND REVEALED POLACY Two of the tengu's missile bonuses apply to RLMs, the third does not. Fix that, must be CCP oversight. 4 srs.
|

KwarK uK
Deep Core Mining Inc. Caldari State
35
|
Posted - 2013.03.10 23:57:00 -
[14] - Quote
THARD REVEALED POLACY FW did a great job at getting people into low but it has completely ruined the scaling of mission rewards in lowsec. Previously you were looking at like 6k LP for a good l4 in highsec, 9k for the same in lowsec. However now we're looking at easily 30k, often twice that, for easy FW missions which have the same LP store items. So lowsec missioning has become completely marginalised, it lacks the safety of highsec or the pay of FW. FW did a good job of stimulating lowsec activity but it has made a lot of existing stuff redundant. Substantially increase the payout on the mid tier (lowsec) pirate personal effects that get sold to concord buy orders too in order to give exploration the same love that other parts of lowsec got. |

Sugar Kyle
The humbleless Crew
209
|
Posted - 2013.03.11 01:09:00 -
[15] - Quote
KwarK uK wrote:THARD REVEALED POLACY FW did a great job at getting people into low but it has completely ruined the scaling of mission rewards in lowsec. Previously you were looking at like 6k LP for a good l4 in highsec, 9k for the same in lowsec. However now we're looking at easily 30k, often twice that, for easy FW missions which have the same LP store items. So lowsec missioning has become completely marginalised, it lacks the safety of highsec or the pay of FW. FW did a good job of stimulating lowsec activity but it has made a lot of existing stuff redundant. Substantially increase the payout on the mid tier (lowsec) pirate personal effects that get sold to concord buy orders too in order to give exploration the same love that other parts of lowsec got.
All my accounts will vote for this.
Tilde soaked words from something kinda like a pirate. |

Frying Doom
Zat's Affiliated Traders
1792
|
Posted - 2013.03.11 01:16:00 -
[16] - Quote
Sugar Kyle wrote:KwarK uK wrote:THARD REVEALED POLACY FW did a great job at getting people into low but it has completely ruined the scaling of mission rewards in lowsec. Previously you were looking at like 6k LP for a good l4 in highsec, 9k for the same in lowsec. However now we're looking at easily 30k, often twice that, for easy FW missions which have the same LP store items. So lowsec missioning has become completely marginalised, it lacks the safety of highsec or the pay of FW. FW did a good job of stimulating lowsec activity but it has made a lot of existing stuff redundant. Substantially increase the payout on the mid tier (lowsec) pirate personal effects that get sold to concord buy orders too in order to give exploration the same love that other parts of lowsec got. All my accounts will vote for this. I am concerned about this as he makes no mention of the Worm Hole Mission runners, now they are most in need of respite. We all thought CSM 6 was a war crime with it's massive Null Presence CSM7 topped it by selling out our Council to CCP, don't let it happen again. Vote or next time Incarna is your fault Vote for Malcanis for CSM8 |

KwarK uK
Deep Core Mining Inc. Caldari State
35
|
Posted - 2013.03.11 01:24:00 -
[17] - Quote
FOURD REVEALED POLACY Actually do instant sec status regain through item trade-ins that was floated around a year ago. Doesn't have to be tags, could be officers effects or a new item or whatever else but sec status is an awful mechanic which punishes people in lowsec for playing the game. A mechanic that goes "sorry, you can no longer access all these parts of the game because you wanted to play these other parts of the game in the way that we, the game designers, intended" comes from the same school of thought that gave you the old POS system and the wardecs. While we're at it, take away sec penalties from lowsec combat, it can be assumed to be consensual. Sec status can still have a use for keeping highsec suicide gankers from doing it forever but consensual pvp is a part of living in lowsec, it should not be penalised. Also do a sec status amnesty, a lot of people got negative ten under old mechanics and getting it back up is hellish. |

KwarK uK
Deep Core Mining Inc. Caldari State
35
|
Posted - 2013.03.11 01:35:00 -
[18] - Quote
Frying Doom wrote:Sugar Kyle wrote:KwarK uK wrote:THARD REVEALED POLACY FW did a great job at getting people into low but it has completely ruined the scaling of mission rewards in lowsec. Previously you were looking at like 6k LP for a good l4 in highsec, 9k for the same in lowsec. However now we're looking at easily 30k, often twice that, for easy FW missions which have the same LP store items. So lowsec missioning has become completely marginalised, it lacks the safety of highsec or the pay of FW. FW did a good job of stimulating lowsec activity but it has made a lot of existing stuff redundant. Substantially increase the payout on the mid tier (lowsec) pirate personal effects that get sold to concord buy orders too in order to give exploration the same love that other parts of lowsec got. All my accounts will vote for this. I am concerned about this as he makes no mention of the Worm Hole Mission runners, now they are most in need of respite.  I actually have a wormhole idea but it's a little bit out there. You see I don't think in the lore it was ever explained where wormholes came from.
What the game really needs is a brand new feature/mechanic/expansion based around giant space worms that can actually tunnel through space itself and appear thousands of light years away. They would appear in a wormhole system, rampage around smashing stuff for a day and then tunnel into a different wormhole of the same class leaving behind a hole that would last for 72 hours and have no mass restriction. This would mean that if you had one in your wormhole system you could go through the hole it came through into another of the same class where it was yesterday and from that into the one it was in the day before with no restrictions, and they could all go into yours. This would have two impacts, firstly massively changing the defenders advantage in wormhole warfare where attackers can't get more than a handful of caps, you could follow the worm with a cap fleet and know you could definitely get it home tomorrow. Secondly, you could use your cap fleet to attack the worm itself in large scale wormhole PvE (although you'd be vulnerable to all the normal wormhole PvP risks as well as the new risk that someone else in the three wormholes connected by unrestricted holes to the one the worm was now in would also bring their entire cap fleet and everything would escalate like crazy). You may ask for the reason to try and kill this giant rampaging space worm which takes entire cap fleets (difficulty scaled to wormhole class) to kill when it'll just move on in a day. Well, scientists have roleplay studied how this animal creates wormholes and discovered it uses a previously unknown material to generate them and then they built a machine that can replicate them if fuelled. You kill the giant worms to harvest their sweet, sweet burrowing fuel to put into your wormhole generation machine to create massive stable wormholes with no restriction (or just sell it for the many isks). That's right, I've included whaling in EVE. **** you Greenpeace. We'll hunt the giant space worms for their precious ambergris to fuel our wormhole generators. Also if you live in a c6 you can buy/farm a load of fuel and open up a massive stable wormhole to another c6 and then invade them with all your caps and know it'll be safe and stable for 72 hours.
TLDR: Wormholes made by actual giant space worms. True story. |

KwarK uK
Deep Core Mining Inc. Caldari State
35
|
Posted - 2013.03.11 01:37:00 -
[19] - Quote
ABOVE NOT ACTUAL POLACY Just good ideas. |

KwarK uK
Deep Core Mining Inc. Caldari State
35
|
Posted - 2013.03.11 01:52:00 -
[20] - Quote
Hmm... Special ship needed for hunting them? Maybe made out of wood with harpoon based weapon system that keeps them from flying away into space and smashing stuff. |

KwarK uK
Deep Core Mining Inc. Caldari State
36
|
Posted - 2013.03.11 02:46:00 -
[21] - Quote
It was suggested that the wormhole worms idea was silly. Here is what it would mean in real terms.
- A completely new form of large group PvE for wormholes which would be revolutionary because it'd not be localised to the system but would instead be an opportunity for a constantly changing set of three/four systems to take advantage of with great new rewards and unheard of vulnerability in the form of the mass unrestricted wormhole. Difficulty and fleet size needed to complete would be scaled to the wormhole class and the fact that worms only tunnel between the same classes would avoid people getting massively stomped and outclassed but even at the lowest levels it'd be like lowsec incursions for wormholes.
- Overturns the stale dynamic with defenders having a massive advantage in current c6 and c5 wormholes due to the inability to bring in cap fleets to combat the defenders. A randomised, time limited invasion path would allow end game wormhole fleets to fight each other without months of stealthy preparation and hiding. Instead you'd find an unrestricted wormhole open in your system and instantly be granted access to two/three other wormholes for varying lengths of times and be able to raid them with impunity. The 72 hour duration gives you time to form up, reinforce and destroy without stranding your entire fleet if you're organised but still acts as a real limit that differentiates wormhole space from k-space. The fact that the wormhole would be doomed to disappear would also prevent people from being able to use them to create wormhole empires where mutual cap fleet support results in awful coalitions like in null. You can raid, you can even move in and squat but after 72 hours your roots will be cut.
- The wormhole generator allows PvPing wormhole corps to opt out of the whole giant space worm thing and just engage in a completely different type of wh v wh PvP by buying fuel and opening up unrestricted tunnels to other wormholes. I'm expecting fuel to be very expensive because it'd be crazy hard to kill the worms and the amount they drop would be scaled to difficulty but that'd just make the organised PvE, see above, worth doing. You'd see logistics stockpiles of doctrine battleships and the like prepared in the home wormhole and then organised fleets being formed up next to the wormhole generator and ready to pour through onto their unsuspecting victims. It'd bring completely new threats, challenges and opportunities to wormhole living beyond simply running sites, ganking people running sites and humiliating nullsec defence fleets.
- Space whaling.
- The wormholes are actually left behind by giant space worms. |

Dong Orson
Space Zombie Apocalypse Prevention Department Mountain Sprouts
6
|
Posted - 2013.03.11 03:15:00 -
[22] - Quote
How much will you pay me for my vote?  |

Justin Cody
BLOOM. Verge of Collapse
40
|
Posted - 2013.03.11 03:20:00 -
[23] - Quote
KwarK uK wrote:ABOVE NOT ACTUAL POLACY Just good ideas.
biomass yourself, then proceed to burn your computer to the ground, then move to the antarctic.
|

Titus Veridius
Calamitous-Intent
14
|
Posted - 2013.03.11 03:47:00 -
[24] - Quote
Justin Cody wrote:KwarK uK wrote:ABOVE NOT ACTUAL POLACY Just good ideas. biomass yourself, then proceed to burn your computer to the ground, then move to the antarctic.
Dude. I didn't know Smaster recruited twats. Kwarks secret police are already on to you. Sieg Hiel. |

KwarK uK
Deep Core Mining Inc. Caldari State
36
|
Posted - 2013.03.11 03:52:00 -
[25] - Quote
Justin Cody wrote:KwarK uK wrote:ABOVE NOT ACTUAL POLACY Just good ideas. biomass yourself, then proceed to burn your computer to the ground, then move to the antarctic. You are a man of very limited vision sir. |

Lysenko Alland
The Hatchery Team Liquid
3
|
Posted - 2013.03.11 04:34:00 -
[26] - Quote
I already promised Gorski Car my votes, but I'm going to have to withdraw that and throw in with KwarK uK on the strength of the space worm idea.
As a result, I am starting a KwarK uK for CSMDONATION FUND to which you can contribute. Just send your ISK, as much as you can spare, or if you're quitting the game, all of it, to me, Lysenko Alland, with KWARK DONATION FUND in the comment.
I will make sure your funds get put to good use. |

Artimis kraw
Calamitous-Intent
12
|
Posted - 2013.03.11 09:49:00 -
[27] - Quote
KwarK uK wrote:Hmm... Special ship needed for hunting them? Maybe made out of wood with harpoon based weapon system that keeps them from flying away into space and smashing stuff.
O Captain! My Captain! |

CoiledVipers
Calamitous-Intent
9
|
Posted - 2013.03.11 10:24:00 -
[28] - Quote
has my votes |

ECM Buddah
Life of lively full life thx to shield battery
0
|
Posted - 2013.03.11 12:03:00 -
[29] - Quote
Has all my votes, a true visionary. |

Dong Orson
Space Zombie Apocalypse Prevention Department Mountain Sprouts
6
|
Posted - 2013.03.11 13:49:00 -
[30] - Quote
Lysenko Alland wrote:I already promised Gorski Car my votes, but I'm going to have to withdraw that and throw in with KwarK uK on the strength of the space worm idea.
As a result, I am starting a KwarK uK for CSMDONATION FUND to which you can contribute. Just send your ISK, as much as you can spare, or if you're quitting the game, all of it, to me, Lysenko Alland, with KWARK DONATION FUND in the comment.
I will make sure your funds get put to good use.
Edit: If the comment does not exactly read KWARK DONATION FUND, then I cannot promise that the funds will be put to good use. Sorry.
Why would Kwark need anymore isk he already has a win Somerblink button. All he has to do is push it and he instantly wins any blink/gingablink/promoblink/bonk/ect.
|

Sugar Kyle
The humbleless Crew
209
|
Posted - 2013.03.11 14:09:00 -
[31] - Quote
Dong Orson wrote:Lysenko Alland wrote:I already promised Gorski Car my votes, but I'm going to have to withdraw that and throw in with KwarK uK on the strength of the space worm idea.
As a result, I am starting a KwarK uK for CSMDONATION FUND to which you can contribute. Just send your ISK, as much as you can spare, or if you're quitting the game, all of it, to me, Lysenko Alland, with KWARK DONATION FUND in the comment.
I will make sure your funds get put to good use.
Edit: If the comment does not exactly read KWARK DONATION FUND, then I cannot promise that the funds will be put to good use. Sorry. Why would Kwark need anymore isk he already has a win Somerblink button. All he has to do is push it and he instantly wins any blink/gingablink/promoblink/bonk/ect.
That is Uber not Kwark. Please don't vote for the wrong person. If uber runs I encourage you to vote for him too.
Kwark for CSM8. I now have my third candidate. Tilde soaked words from something kinda like a pirate. |

Sugar Kyle
The humbleless Crew
209
|
Posted - 2013.03.11 14:10:00 -
[32] - Quote
KwarK uK wrote:Hmm... Special ship needed for hunting them? Maybe made out of wood with harpoon based weapon system that keeps them from flying away into space and smashing stuff.
I find the idea of pirate faction space worms appealing. Tilde soaked words from something kinda like a pirate. |

KwarK uK
Deep Core Mining Inc. Caldari State
36
|
Posted - 2013.03.11 14:23:00 -
[33] - Quote
FIFT REVEALED POLACY No modules can be activated inside pos shields. Looking at you here linkboats. Yeah, you can still sit on the edge and link but there is at least an element of risk involved. |

Miura Bull
Black Laser Movement
48
|
Posted - 2013.03.11 14:30:00 -
[34] - Quote
All my votes. You have them. |

KwarK uK
Deep Core Mining Inc. Caldari State
37
|
Posted - 2013.03.11 15:31:00 -
[35] - Quote
Taking policy suggestions to pass off as my own. They will be read through my perspective as an independent smallgang lowsec/nullsec resident so some issues may not be relevant to me but I'd like to hear the thoughts from people with the same background or who are looking to move to low but don't because "issue". |

Titus Veridius
Calamitous-Intent
15
|
Posted - 2013.03.11 16:42:00 -
[36] - Quote
I don't move to low-sex because Bosena station has not enough of them capital production slots, and Rorqual cannot jump gates likes Jump Freighter. Also Jump Freighter cost too ******* much. Also static 2/10s got removed from low-sex. Also fighter-bombers shouldn't be useable in .04 systems for added strategery. Also all PL Titans should have their jump/bridge buttons camouflaged as other buttons. Also there are no pirate hats available for my otherwise useless Aurem. Also Jaguars got stealth nerfed. Also need to be able to buy cyno jammer time from Concord in low-sex.
These are all them reasons I don't go low-sex. Please fix MR. Kwarkz
This message was brought to you buy by the Kwark4CSM Super PAC. Kwark4CSM Super PAC is an entirely non-profit organization which is absolutely not funded by low-sec capital production interests. |

Sugar Kyle
The humbleless Crew
209
|
Posted - 2013.03.11 17:51:00 -
[37] - Quote
I would like the Jaguar fixed. Pl killed my super Jag last night and I was sad. Also 2/10 complexes have left low sec dreaded. Also make Titus log on more. Also pls fix sec status moar so killing autopilot people don't make gate guns hurt me.
Also incursions suck in know sec. They should get sec loss so they go back to high and null. Also wormhole incursions. Tilde soaked words from something kinda like a pirate. |

Lysenko Alland
The Hatchery Team Liquid
3
|
Posted - 2013.03.11 18:41:00 -
[38] - Quote
Dong Orson wrote:Lysenko Alland wrote:I already promised Gorski Car my votes, but I'm going to have to withdraw that and throw in with KwarK uK on the strength of the space worm idea.
As a result, I am starting a KwarK uK for CSMDONATION FUND to which you can contribute. Just send your ISK, as much as you can spare, or if you're quitting the game, all of it, to me, Lysenko Alland, with KWARK DONATION FUND in the comment.
I will make sure your funds get put to good use.
Edit: If the comment does not exactly read KWARK DONATION FUND, then I cannot promise that the funds will be put to good use. Sorry. Why would Kwark need anymore isk he already has a win Somerblink button. All he has to do is push it and he instantly wins any blink/gingablink/promoblink/bonk/ect.
I don't believe that I said KwarK was going to receive the money. |

KwarK uK
Deep Core Mining Inc. Caldari State
37
|
Posted - 2013.03.11 22:37:00 -
[39] - Quote
SIXT REVEALED POLACY Add eye patches, pirate hats and peg legs to aurum store. Also add custom paint jobs for ships including skull and crossbones. |

Dong Orson
Space Zombie Apocalypse Prevention Department Mountain Sprouts
6
|
Posted - 2013.03.12 02:47:00 -
[40] - Quote
Sugar Kyle wrote:Dong Orson wrote:Lysenko Alland wrote:I already promised Gorski Car my votes, but I'm going to have to withdraw that and throw in with KwarK uK on the strength of the space worm idea.
As a result, I am starting a KwarK uK for CSMDONATION FUND to which you can contribute. Just send your ISK, as much as you can spare, or if you're quitting the game, all of it, to me, Lysenko Alland, with KWARK DONATION FUND in the comment.
I will make sure your funds get put to good use.
Edit: If the comment does not exactly read KWARK DONATION FUND, then I cannot promise that the funds will be put to good use. Sorry. Why would Kwark need anymore isk he already has a win Somerblink button. All he has to do is push it and he instantly wins any blink/gingablink/promoblink/bonk/ect. That is Uber not Kwark. Please don't vote for the wrong person. If uber runs I encourage you to vote for him too. Kwark for CSM8. I now have my third candidate.
Note to self never post while half asleep, but hey they are both super eve rich so I can still be bought. |

Sven Hammerstorm
Royal Amarr Institute Amarr Empire
55
|
Posted - 2013.03.12 18:04:00 -
[41] - Quote
pls make sec status boughtable with ISK and able to gain by hunt . |

Altaen
Calamitous-Intent
38
|
Posted - 2013.03.12 20:43:00 -
[42] - Quote
KwarK uK wrote:THARD REVEALED POLACY FW did a great job at getting people into low but it has completely ruined the scaling of mission rewards in lowsec. Previously you were looking at like 6k LP for a good l4 in highsec, 9k for the same in lowsec. However now we're looking at easily 30k, often twice that, for easy FW missions which have the same LP store items. So lowsec missioning has become completely marginalised, it lacks the safety of highsec or the pay of FW. FW did a good job of stimulating lowsec activity but it has made a lot of existing stuff redundant. Substantially increase the payout on the mid tier (lowsec) pirate personal effects that get sold to concord buy orders too in order to give exploration the same love that other parts of lowsec got.
Whaaa??? Real serious good ideas that could positively impact a large percentage of the player base?? And here I was thinking this was a good joke...now I'm starting to suspect a platform is slowly being built upon intentionally misspelled scaffolding... |

Sugar Kyle
The humbleless Crew
211
|
Posted - 2013.03.12 20:46:00 -
[43] - Quote
Altaen, Kwark is the CSM of our heart. Tilde soaked words from something kinda like a pirate. |

KwarK uK
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.03.13 02:07:00 -
[44] - Quote
SEVANTH REVEALED POLACY Restore the navy comet skin complete with flashing police light. Add a police helmet, uniform and baton to the aurum store that can be used with the comet. |

KwarK uK
Deep Core Mining Inc. Caldari State
40
|
Posted - 2013.03.14 06:28:00 -
[45] - Quote
RANT ABOUT LOWSECS
Lowsec space is great in my opinion. It has easy access to highsec, the risk is somewhat lower due to limitations on bubbles and the like and there's no sovereignty, you can go anywhere and dock anywhere and so forth. But unfortunately actually spending time in lowsec causes you to lose sec status, even if you're just hoping to be a carebear you're often forced to fire first as the inty mwds at you in a site. I like lowsec a lot, I like the increased risk, I like the potential for sudden PvP, I like hunting people and I quite like being hunted. It's good, it's solid game design, but again, poor implementation. The game goes "oh, so you want to take advantage of all this amazing content in lowsec, that's fine, you can have that, hope you don't mind if I take away all the highsec content from you unless you jump through an incredibly pointless and arbitrary set of hoops". Well actually game, I do mind losing access to all highsec content just because I want to spend time in lowsec and I don't think the system used for sec status gain is in any way good.
Next comes the colossal imbalance in reward between comparable activities. Now, I'm not a space communist, I understand that different activities have different complexities, player skills required and so forth. I understand that knowing which are the high value activities and which are not often involves spreadsheeting and it's perfectly reasonable that ignorance results in a lower income. That's not what this is about. What this is about is that comparable activities which are comparable in game skills needed, risk, market awareness and all the rest of it are essentially a lottery in terms of the result because there is no consistency in the reward given when CCP introduced stuff to the game. I think part of this comes down to CCP not really playing their own game (as evidenced by Inferno and the fw problems) but it is an issue. A working knowledge of opportunity cost leads players to the conclusion that if they're in lowsec doing PvE that isn't fw missions, even if it's regular missions in the same space, then they're actually paying for the privilege of not indulging in the broken mechanic. What I would like to see is the reward for comparable activities scaled, rather than just being the result of an arbitrarily assigned number some years ago. Tiericide and t1 ship revamps are slowly dealing with the power creep that made some hulls obsolete but the exact same process of new content making old content obsolete has happened to entire parts of the game and that also needs to be addressed.
There are more examples which I'm sure other people have experienced, I raise these ones only because they're the ones nearest to my heart but what matters is the underlying principle. There is a problem of arbitrary and partial implementation of good game design in eve that creates a barrier to entry and actively disincentivises engaging in a lot of the content in the game. Entire parts of the game have become figurative pre-patch stabber with any value they ever had stripped away by new content. What I would like to see is for CCP to take a step back from pushing shiny new expansions and instead look at what they've done over the last few years and try and impose some kind of system on it to make content accessible and rational. I'm very happy to say that CCP seem to be of the same opinion with their new ship changes trying to redress the problems expansions have created over the years but the problems go beyond that.
TLDR: Give living in lowsec some love by making the stuff in the game make sense and not punish people for choosing to lowsec. I'm an angry angry man. You should vote for KwarK for a lowsec presence on CSM8. It's a good idea. I'd do it! |

June Ting
Valkyries of Night Of Sound Mind
18
|
Posted - 2013.03.14 07:12:00 -
[46] - Quote
... did kwark just go from a joke candidate to a serious candidate with points that deserve consideration with that last goodpost after a string of badposting?
It's absolutely true that every single serious lowsec resident I know (even those who aren't full-time pirates) is an blinky outlaw cut off from highsec. Proud independent player. I support Ali Aras and Psychotic Monk for CSM 8! Ali's thread: https://forums.eveonline.com/default.aspx?g=posts&t=213048 Monk's thread: https://forums.eveonline.com/default.aspx?g=posts&t=212105 |

Red General
The Scope Gallente Federation
0
|
Posted - 2013.03.14 17:00:00 -
[47] - Quote
It would seem so. |

KwarK uK
Deep Core Mining Inc. Caldari State
42
|
Posted - 2013.03.14 18:04:00 -
[48] - Quote
EATH REVEALED POLACY Have CCP actually pay attention to making lowsec livable, playable and promoting a solo lowsec lifestyle. I honestly believe that CCP simply don't understand their players and even fail to recognise a lowsec as being a part of the game. This picture says it all to me. http://i.imgur.com/fsF4iq4.png
A lot of my other policies will relate to this theme. They don't get it so I'll do my best to explain it to them. You should vote for KwarK for a lowsec presence on CSM8. It's a good idea. I'd do it! |

KwarK uK
Deep Core Mining Inc. Caldari State
42
|
Posted - 2013.03.15 00:47:00 -
[49] - Quote
nth REVEALED POLACY Courtesy of Def Sensor strength is reactive rather than static. Upon each successful jam, the defender's sensor strength is temporarily raised. It is reset to default after a time if no successful jams were achieved. Falcon can still falcon you out of tackle and high base sensor strength is still very valuable but permajammed forever while you slowly die won't be a thing. You should vote for KwarK for a lowsec presence on CSM8. It's a good idea. I'd do it! |

Powers Sa
GoonWaffe Goonswarm Federation
568
|
Posted - 2013.03.15 03:17:00 -
[50] - Quote
Please add bubbles and ecm bonuses(tied to FW control) to lowsec. Vote Nullsec for CSM8 Mynnna Kesper North-á Malc00nis |

KwarK uK
Deep Core Mining Inc. Caldari State
42
|
Posted - 2013.03.15 05:22:00 -
[51] - Quote
I disagree with bubbles in low for the same reason that I disagree with doomsdays and other sov upgrades. In fact, I'd see titan bridging in low added to the list of banned things. Lowsec is meant to be a smaller pond than the one you nullsec guys swim in, devoid of the superweapons and advanced logistical things. While nullsec certainly has its advantages and is a very important and entertaining part of the eve experience there's already quite a lot of it. I don't see any reason to pave over lowsec, which has its own diverse culture, with more nullsec.
Sorry Powers. You should vote for KwarK for a lowsec presence on CSM8. It's a good idea. I'd do it! |

Deirdre Anethoel
Antimatter Delivery Inc.
0
|
Posted - 2013.03.15 08:11:00 -
[52] - Quote
KwarK uK wrote:I disagree with bubbles in low for the same reason that I disagree with doomsdays and other sov upgrades. In fact, I'd see titan bridging in low added to the list of banned things. Lowsec is meant to be a smaller pond than the one you nullsec guys swim in, devoid of the superweapons and advanced logistical things. While nullsec certainly has its advantages and is a very important and entertaining part of the eve experience there's already quite a lot of it. I don't see any reason to pave over lowsec, which has its own diverse culture, with more nullsec.
Sorry Powers.
You have my vote. I completely agree with trying to distinguish lowsec from nullsec this way. No reason we should be another nullsec only with sec penalties. |

KwarK uK
Deep Core Mining Inc. Caldari State
43
|
Posted - 2013.03.15 10:56:00 -
[53] - Quote
n+1th REVEALED POLACY The case for removing the clone system, or at least the clone costs, was made recently to tm.com. I'd like to offer some thoughts on that. Basically everyone everywhere has their clone set to a medical station to avoid the risk of skillpoint loss. This means that it is simply a question of isk and routine to keep a clone up to date (although it'll be funtimes when people get the dessy/bc bonus and then immediately lose them because +6m SP). So, let's look at the way clones work in terms of gameplay. If you don't immediately do the same four mouseclicks every time you get podded then the game punishes you by taking away your skillpoints which are, confusingly enough, the thing that lets you play the game. Then you have to get them back by not logging in and letting things train to get back to where you were. This is not good game design, people who get distracted easily or are bad at adhering to that kind of routine should not be sent into a naughty corner and told that they can't use whatever it was they wanted the most until they say they're really super sorry. That could be fixed by automating clone updating and simply debiting the wallet because everyone would tick that option given the choice but then, when you consider that, it's nothing more than a PvP tax which hits veterans harder. It doesn't make any sense. I'm not sure what it's for, maybe CCP initially wanted there to be some kind of risk to skill points for roleplay value but it is not a meaningful choice or a deterrent because nobody chooses to fly in an unupgraded clone to save the isk, it just goes "Hah! You didn't jump through this particular hoop, now you can't play the game you paid for and contribute to in your favourite ship for the next few weeks, bet you regret not being more careful now!". The game is an *******.
I'm sure it sounded great in theory on the drawing board at CCP HQ. But if you actually play the game then the best case scenario is that you always remember to make those four clicks and essentially automate the hoop jumping, this is not good game design. You should vote for KwarK for a lowsec presence on CSM8. It's a good idea. I'd do it! https://forums.eveonline.com/default.aspx?g=posts&t=213851 |

Sugar Kyle
The humbleless Crew
213
|
Posted - 2013.03.15 20:31:00 -
[54] - Quote
Powers Sa wrote:Please add bubbles and ecm bonuses(tied to FW control) to lowsec.
No. Tilde soaked words from something kinda like a pirate. |

Omega Crendraven
ARG TeAm ELITE
12
|
Posted - 2013.03.16 16:14:00 -
[55] - Quote
The best choice! KwarK FOR CSM!!! |

Powers Sa
GoonWaffe Goonswarm Federation
568
|
Posted - 2013.03.18 03:57:00 -
[56] - Quote
KwarK uK wrote:I disagree with bubbles in low for the same reason that I disagree with doomsdays and other sov upgrades. In fact, I'd see titan bridging in low added to the list of banned things. Lowsec is meant to be a smaller pond than the one you nullsec guys swim in, devoid of the superweapons and advanced logistical things. While nullsec certainly has its advantages and is a very important and entertaining part of the eve experience there's already quite a lot of it. I don't see any reason to pave over lowsec, which has its own diverse culture, with more nullsec.
Sorry Powers. Teehee I just wanted you to share your opinions on : dictors, ecm, etc. (I don't really want bubbles in low). I obviously respect your skills and your opinion more than to subject you with more bullsh** you don't like.
Titan Bridging in lowsec allows groups like Drunk n Disorderly, Lost Obsession, and Snuff Box to do interesting set piece fights. I know you like more dynamic, fast moving engagements, but those guys do it with great perceived skill. Vote Nullsec for CSM8 Mynnna Kesper North-á Malc00nis |

xXYOLOxGAYMERx420Xx MLG KRONIK
rgf55 mining corp The Outer Banks
0
|
Posted - 2013.03.18 04:16:00 -
[57] - Quote
Probably the only reasonable low sec CSM. |

Powers Sa
GoonWaffe Goonswarm Federation
568
|
Posted - 2013.03.18 05:55:00 -
[58] - Quote
Here's the Tags for Sec thing I was talking about : http://www.youtube.com/watch?v=g3jK-XZ2KnM&feature=youtu.be&t=22m55s Vote Nullsec for CSM8 Mynnna Kesper North-á Malc00nis |

Ueberlisk
The Hatchery Team Liquid
34
|
Posted - 2013.03.19 06:28:00 -
[59] - Quote
I, King in the EAST, raise my banners for this! |

Even Blacker
Perkone Caldari State
0
|
Posted - 2013.03.19 12:21:00 -
[60] - Quote
Will have my vote. |

ECM God
Brave Newbies Inc.
2
|
Posted - 2013.03.19 13:29:00 -
[61] - Quote
KwarK uK wrote:RANT ABOUT LOWSECS
Lowsec space is great in my opinion. It has easy access to highsec, the risk is somewhat lower due to limitations on bubbles and the like and there's no sovereignty, you can go anywhere and dock anywhere and so forth. But unfortunately actually spending time in lowsec causes you to lose sec status, even if you're just hoping to be a carebear you're often forced to fire first as the inty mwds at you in a site. I like lowsec a lot, I like the increased risk, I like the potential for sudden PvP, I like hunting people and I quite like being hunted. It's good, it's solid game design, but again, poor implementation. The game goes "oh, so you want to take advantage of all this amazing content in lowsec, that's fine, you can have that, hope you don't mind if I take away all the highsec content from you unless you jump through an incredibly pointless and arbitrary set of hoops". Well actually game, I do mind losing access to all highsec content just because I want to spend time in lowsec and I don't think the system used for sec status gain is in any way good.
Next comes the colossal imbalance in reward between comparable activities. Now, I'm not a space communist, I understand that different activities have different complexities, player skills required and so forth. I understand that knowing which are the high value activities and which are not often involves spreadsheeting and it's perfectly reasonable that ignorance results in a lower income. That's not what this is about. What this is about is that comparable activities which are comparable in game skills needed, risk, market awareness and all the rest of it are essentially a lottery in terms of the result because there is no consistency in the reward given when CCP introduced stuff to the game. I think part of this comes down to CCP not really playing their own game (as evidenced by Inferno and the fw problems) but it is an issue. A working knowledge of opportunity cost leads players to the conclusion that if they're in lowsec doing PvE that isn't fw missions, even if it's regular missions in the same space, then they're actually paying for the privilege of not indulging in the broken mechanic. What I would like to see is the reward for comparable activities scaled, rather than just being the result of an arbitrarily assigned number some years ago. Tiericide and t1 ship revamps are slowly dealing with the power creep that made some hulls obsolete but the exact same process of new content making old content obsolete has happened to entire parts of the game and that also needs to be addressed.
There are more examples which I'm sure other people have experienced, I raise these ones only because they're the ones nearest to my heart but what matters is the underlying principle. There is a problem of arbitrary and partial implementation of good game design in eve that creates a barrier to entry and actively disincentivises engaging in a lot of the content in the game. Entire parts of the game have become figurative pre-patch stabber with any value they ever had stripped away by new content. What I would like to see is for CCP to take a step back from pushing shiny new expansions and instead look at what they've done over the last few years and try and impose some kind of system on it to make content accessible and rational. I'm very happy to say that CCP seem to be of the same opinion with their new ship changes trying to redress the problems expansions have created over the years but the problems go beyond that.
TLDR: Give living in lowsec some love by making the stuff in the game make sense and not punish people for choosing to lowsec. I'm an angry angry man.
+1 vote. |

KwarK uK
Deep Core Mining Inc. Caldari State
65
|
Posted - 2013.03.21 15:32:00 -
[62] - Quote
Ran into someone yesterday talking about how they ran distribution missions. Now obviously my first thought was that this was ******** for reasons beyond count, not least that it was missioning in highsec, that it was couriering without the reward, that the LP and isk rewards were negligible and that a good number of them took him into lowsec. But then it got me thinking. Now, naturally the guy is an idiot for doing them in their current state, they're hugely inferior to hundreds of other PvE mechanics which take the same effort or less. But maybe they were kinda okay when CCP first introduced them, back when owning a battleship was the preserve of the elite, level 4 missions were run in gangs, incursions didn't exist, wormholes didn't exist, factional warfare in its current state didn't exist and so forth. Maybe back then they had a kinda niche as an income option for someone who wanted to roleplay a space trucker. They're not worth doing and that makes the guy I was talking to bad at EVE. But it also makes CCP bad at making EVE because content should not punish you for choosing to do it and it should be updated to stay relevant. They're another symptom of a game that has evolved and grown massively in a decade while leaving features ignored, obsolete and antiquated. They're EVE's appendix. It's great that CCP are fixing the power creep issues with their ships that left the cruiser lineup mostly unplayable, it's long overdue but they're addressing it and well done. But around 80% of the gameplay has the exact same problem and releasing new expansions that ignore it and add some new even better thing is the wrong way to go about it.
CCP needs to look at pretty much every activity within the game and ask the following. What was this originally for? Is it needed? Does it work as intended? Is it still relevant? How can we make it relevant and proportional to the current metagame?
I had internalised "well just don't do X, it's worthless" to the point that I viewed someone else doing X as their failing but it's not really, it's CCPs. And X is most of the game. You should vote for KwarK for a lowsec presence on CSM8. It's a good idea. I'd do it! https://forums.eveonline.com/default.aspx?g=posts&t=213851 |

KwarK uK
Deep Core Mining Inc. Caldari State
65
|
Posted - 2013.03.21 18:37:00 -
[63] - Quote
Just found this post.
Bad Bobby wrote:I would agree that much of EVE, possibly even all of EVE, is truly awful in both design and implementation. But somehow the combination of all of EVE's badly assembled facets manage to combine with the single shared harsh sandbox concept to make a game that is far better than it's component parts. I've yet to find a game that makes a better fist of what EVE does well... but it seems that the price we pay for the few gems is that everything else is truly and outrageously bad.
Seemed relevant. You should vote for KwarK for a lowsec presence on CSM8. It's a good idea. I'd do it! https://forums.eveonline.com/default.aspx?g=posts&t=213851 |

Vincent R'lyeh
Black Rebel Rifter Club The Devil's Tattoo
159
|
Posted - 2013.03.25 12:17:00 -
[64] - Quote
All Hail the new Guardian of Lowsec,
You have my Votes & my Autocannons Sir! A Vote for KwarK is a vote for lowsec!
https://forums.eveonline.com/default.aspx?g=posts&t=213851 |

KwarK uK
Deep Core Mining Inc. Caldari State
78
|
Posted - 2013.03.26 21:32:00 -
[65] - Quote
Apologies gentlemen. I was too busy undocking and engaging in honourable lowsec/nullsec solo PvP that I forgot to apply to CSM. I submitted it late and they wouldn't accept it. You should vote for KwarK for a lowsec presence on CSM8. It's a good idea. I'd do it! https://forums.eveonline.com/default.aspx?g=posts&t=213851 |

Porucznik Borewicz
Love Squad Confederation of xXPIZZAXx
6
|
Posted - 2013.03.30 22:59:00 -
[66] - Quote
KwarK uK wrote:Apologies gentlemen. I was too busy undocking and engaging in honourable lowsec/nullsec solo PvP that I forgot to apply to CSM. I submitted it late and they wouldn't accept it. Like, for real? So I digged through the whole thread, all hyped up and stuff only to see the last post that informs me I can't vote for you? Really?  |
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