| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Huaman Chung
Hidden Agenda Deep Space Engineering
0
|
Posted - 2011.10.19 07:26:00 -
[1] - Quote
My main complaint on the captains quarters is the longer processing time docking/undocking. I'm indifferent to the lack of spinning ships.
I would prefer the faster loading hangar view most of the time, Especially when docking only for pickup/dropoff - the captains quarters loading lag really affects the 2nd instance who is only mining!.
I would like to explore the new and improved captains quarters, but being single-player I will be bored of that within a few logins and want to be rid of the lag (FPS is ok, it just takes a bit to load and affects FPS 2nd instance during the load), so I will just default captains quarters to off.
When multilayer walk-in-stations is implemented, I probably would want CQ to show up on initial login, and then resume its off default when docking/undocking because I won't be into the idle socialization and won't want the longer load time, but I would want to be able to turn it on (maybe an exit capsule button or shortcut key) without too much hassle. |

Huaman Chung
Hidden Agenda Deep Space Engineering
0
|
Posted - 2011.10.19 07:32:00 -
[2] - Quote
I really don't know if the spinning ship will really load faster than the captains quarters though. I came onto the game after incarna was released. I would love faster loading stations when docking only for pickups, dropoffs, or agent interatction though. |

Huaman Chung
Hidden Agenda Deep Space Engineering
0
|
Posted - 2011.10.21 21:14:00 -
[3] - Quote
I don't know how well Eve can bring in the common masses without driving out the current subscriber audience. Star Wars Galexies attempt to do so was a complete and utter failure. The masses need dumbed down games catering for their short attention spans, 'NOW' mentality, and somewhat lower IQ. Glorified 3D chatrooms may not destroy Eve if they avoid anymore spining ship mistakes, but it probably will be a complete waste of time on the part of the devs. If the walk-in-stations is to be something more than something that gets explored a couple times and the shut off to remove the lag, they will need to be something more than glorified chat rooms, which even would suck as that because the limited number of free clothing & appearance items and the limited selection and extreme overpriceness of the NEX - asking for total failure and a wasting of developer time. The CQ graphics are quite good though. |
| |
|