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Derovius Vaden
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Posted - 2005.08.17 20:10:00 -
[1]
I find that most of the turret mounts in game are woefully inadequete when displaying the real power of a turret. Missiles don't even have these small icons on ships, and the missiles themselves seem to "appear" from the ship model's center, in my experience.
I think it would be nice if the missiles actually spawned from a hardpoint, or even had rotating missile bays to face targets.
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Gariuys
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Posted - 2005.08.17 20:16:00 -
[2]
Would rock... but would require a serious remodelling job for a lot of ships. Making missiles appear from the missile mounts that are on the ship would be very nice though, and shouldn't require that much work. ( assuming the missile firing point is a dummy box ) although making it so missiles appear from different mounts if there are any would be a completely different story.
So while it would be a nice touch, I don't think the benefit is worth the amount of work it would take. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Ithildin
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Posted - 2005.08.17 20:20:00 -
[3]
Well, I for one do "ship scans" by using look at, so having missile mounts apear would be invaluable these days that you can run into Ravens fitted with Assault Launchers. You really want to know that sort of stuff before he opens up. --
Don't post nerf-threds, especially not as a joke. It's not funny, and you come across as a complete idiot. |

Meridius
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Posted - 2005.08.17 20:32:00 -
[4]
They need to get rid of the modelled on missile points and make them like turrets. ________________________________________________________
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Branmuffin
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Posted - 2005.08.17 20:43:00 -
[5]
yeah I would think that it wouldn't be too hard to do that, its the SAME thing, all they need to do is add hardpoints to some ships and then just come up with models for the launchers.
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Meridius
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Posted - 2005.08.17 20:45:00 -
[6]
Originally by: Branmuffin yeah I would think that it wouldn't be too hard to do that, its the SAME thing, all they need to do is add hardpoints to some ships and then just come up with models for the launchers.
IIRC, I think the problem has to do with getting the missiles to launch from specific points on the model.
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Derovius Vaden
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Posted - 2005.08.17 20:57:00 -
[7]
Well, what if they made a missile "turret" that just took the place of a regular turret hardpoint, pivoted and etc? There would only really need to get a hardpoint visual remodel, with some code tweaking to make missiles spawn from the turret instead of the center.
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Sakura Nihil
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Posted - 2005.08.18 06:33:00 -
[8]
amen, this is an aesthetic MUST HAVE
missile trails of about 10km would also be nice imo, especially when they're going up against a faster ship and curve :)
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Tekka
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Posted - 2005.08.18 06:44:00 -
[9]
Something I could live without 
Dark Cartel | D-C Forums
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slothe
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Posted - 2005.08.18 07:02:00 -
[10]
I think it would be useful.
In some fights, before i engage, i look at my opposition ship closely to see turret types before i engage to decide tactics.
The same could be done for turrets.
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" lordmix >... i helped a corp m8 pull it off |
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ELECTR0FREAK
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Posted - 2005.08.18 08:54:00 -
[11]
While I like the idea, and wish the Crow wasn't the only Caldari ship with some real missile racks on it, I don't see how interactive hardpoints (ones that actually visibly launch missiles) will really work. Seems like too much code to write when CCP could be doing better things with missiles (like fixing my damn Cerberus!)
Besides, the way I've always figured how missiles worked in EVE is that they're launched from a relatively small hole probably only a couple feet wide (something that wouldn't be very visible on the ship model), and then once a couple hundred meters clear of the ship, ignite their engine and begin seeking the target. This works well enough for realism in my head that I don't mind it.
Granted, it would be cool to see missiles launching from actual bays, but it seems like a bit too much extra work for CCP.
HOWEVER, word is that turret effects are getting revamped for Kari, perhaps it is feasible to slip a missile graphics touchup in there too?
-Electrofreak Discoverer of the Missile Damage Formula |

Leneerra
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Posted - 2005.08.18 09:00:00 -
[12]
Even if the missiles are not launched from the turret, being able to visually determine the launcher type would be a good deal.. with guns you can see the type of guns, and even an aproximation of the quality of gun (t1, named, t2) as these have different models. would be nice if we could do the same with missile launchers.
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Grim Starwind
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Posted - 2005.08.18 13:04:00 -
[13]
Edited by: Grim Starwind on 18/08/2005 13:08:30 If anyone ever played Earth And Beyond, they would remember the days of seeing your missile launchers on your hull..... ah yes, sometimes it would look hella stupid though like when you got a huge random shaped launcher on a sleek ship and the graphics would like duff up and it would be as if half the launcher because it's square shape was half in the curve of the ship etc.
Would be ok if say the missiles came from a different point off of the ship instead of all missiles being launched from nothing in the middle 
That dude talking about the missile trail.. I don't think there would be a trail of smoke in space...
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Derovius Vaden
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Posted - 2005.08.19 21:59:00 -
[14]
Originally by: Grim Starwind Edited by: Grim Starwind on 18/08/2005 13:08:30 If anyone ever played Earth And Beyond, they would remember the days of seeing your missile launchers on your hull..... ah yes, sometimes it would look hella stupid though like when you got a huge random shaped launcher on a sleek ship and the graphics would like duff up and it would be as if half the launcher because it's square shape was half in the curve of the ship etc.
Would be ok if say the missiles came from a different point off of the ship instead of all missiles being launched from nothing in the middle 
That dude talking about the missile trail.. I don't think there would be a trail of smoke in space...
Well, EVE ships are already huge random shaped objects, huge random shaped launchers wouldn't exactly hurt my Caracal's look.
And FYI, there would be more "snoke" trails in space then in an atmospheric environment, because the so called "emptiness" of space is actually filled with remnants of "dust" and the like. Its not too unfeasible to have a trail of expelled propellant in space.
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Caldess
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Posted - 2005.08.20 01:49:00 -
[15]
Originally by: Derovius Vaden
Originally by: Grim Starwind Edited by: Grim Starwind on 18/08/2005 13:08:30 If anyone ever played Earth And Beyond, they would remember the days of seeing your missile launchers on your hull..... ah yes, sometimes it would look hella stupid though like when you got a huge random shaped launcher on a sleek ship and the graphics would like duff up and it would be as if half the launcher because it's square shape was half in the curve of the ship etc.
Would be ok if say the missiles came from a different point off of the ship instead of all missiles being launched from nothing in the middle 
That dude talking about the missile trail.. I don't think there would be a trail of smoke in space...
Well, EVE ships are already huge random shaped objects, huge random shaped launchers wouldn't exactly hurt my Caracal's look.
And FYI, there would be more "snoke" trails in space then in an atmospheric environment, because the so called "emptiness" of space is actually filled with remnants of "dust" and the like. Its not too unfeasible to have a trail of expelled propellant in space.
Gas, captain. Under impulse power it expends fuel, just like any other vessel. We call it plasma, but whatever the Klingon designation, it is merely ionized gas.
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Ardbeg
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Posted - 2005.08.20 03:56:00 -
[16]
My CN Raven has 3 modeled on launchers around the nose cone, but the missiles still just appear from the ship center.
It would be nice to see the missiles coming from certain points on ships rather than just the center, but tbh i'm not overly bothered. Lots of other things CCP could be working on that are much more important.
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Therin Dracul
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Posted - 2005.08.20 04:30:00 -
[17]
As stated by devs: the current "Turret" code is one of their current pet-peeves. It is a major source of lag, especially in fleet battles.
It is slated for rewrite in kali. I imagine they will probably do something with missiles at the same time.
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JoCool
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Posted - 2005.08.20 11:24:00 -
[18]
Just add fixed missile launchers like on the Crow to the ships like Raven & Scorpion, then let the missiles travel 5km fixed forward again like it was back in the good ol' days. That looked way better anyway.
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SunTzuRaven
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Posted - 2005.08.20 14:01:00 -
[19]
The launchers wouldn't even have to be on a rotating turret, just have some sort of boxy attachment with the holes facing away from the ship. Missiles are launched straight out for about 1km and then locate the target and head for it. Would be very appealing aesthetically.
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Peter Johannesen
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Posted - 2005.08.29 13:15:00 -
[20]
totally agree
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Thesper
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Posted - 2005.08.29 14:31:00 -
[21]
I heartily endorse this forum post.
I mean, what's the point of training for T2 launchers and suffering increased fitting costs if you don't get the shiny new graphics you get with T2 turrets? That is the reason everyone trains T2 turret skills, after all.
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Archo X
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Posted - 2005.08.29 18:29:00 -
[22]
Originally by: Grim Starwind Edited by: Grim Starwind on 18/08/2005 13:08:30 If anyone ever played Earth And Beyond, they would remember the days of seeing your missile launchers on your hull.....
God I miss EnB, but that is a whole nother story. I think that is one of the few things EnB had over Eve. I loved looking at my Zets when I got them installed, or when I got my Sting. Plus all the missles fired from the launcher, so what if some launchers were no *actually* connected to the hull or if some were half in the hull. When launching torps from my Raven I always hated how they pop out from the center of the ship, no matter how many are fitted.
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Krulla
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Posted - 2005.08.29 18:37:00 -
[23]
Originally by: SunTzuRaven The launchers wouldn't even have to be on a rotating turret, just have some sort of boxy attachment with the holes facing away from the ship. Missiles are launched straight out for about 1km and then locate the target and head for it. Would be very appealing aesthetically.
Um, since about mid 2004 missiles have not, in fact, went forward for a little while and then turned... they've gone straight for the target since then...
Respect the Domi. Or else. |

Necrologic
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Posted - 2005.08.29 18:45:00 -
[24]
Make the launchers show up. I don't care where the missles come from, i just want to know what they are running. do the same for nos. Missle users can look at me and know what turrets i have, make it fair.
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HippoKing
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Posted - 2005.08.29 20:41:00 -
[25]
tbh, i would rather have it stay as it is and increase FPS and decrease lag in big fights
hell, i'd prefer it to look like ultima online and reduce lag
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Sobeseki Pawi
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Posted - 2005.08.30 00:27:00 -
[26]
Missiles used to launch straight forward and then begin tracking toward the target. No idea why that was changed, cause it was cool, esp on ships with forward facing launcher art.
~Captain Cutie, Razor's Kiss |

ELECTR0FREAK
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Posted - 2005.08.30 01:50:00 -
[27]
Really all that needs to be done is make visible bays appear on a ship. They don't need to turn and pivot or even have a missile visibly launch from the point.
So far in EVE it seems faily obvious that missiles do not launch from bays under their own power. It seems that the bay (integrated into the hull of ships like the Raven and Caracal, and essentially consisting of holes that are just exit ports) eject the missile several hundred meters out into space at high speed, where it then orients itself, lights its engine, and begins seeking the target.
Thus, you can place visible mounts without requiring the missiles to fly from the various launch points, as it can be assumed that we just can't see the small dark missile shape getting fired out of the launcher port before the engine flame ignites (making it visible).
-Electrofreak Discoverer of the Missile Damage Formula |

Pistonbroke
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Posted - 2005.08.30 12:31:00 -
[28]
Show the turrets. As caldari user I would like to see changed visuals on the ships As a gallente user i would like to be able to see what I am up against I also echo Necrologics call for NOS/NEUTs to be visible - even the playing field pleae CCP
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