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Galaxy Pig
New Order Logistics CODE.
706
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Posted - 2013.03.11 13:16:00 -
[31] - Quote
Warp-capable torpedoes! |

Elistea
BLUE Regiment.
182
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Posted - 2013.03.11 13:19:00 -
[32] - Quote
Sheep launcher and it's T2 version - Supersheep launcher |

Yonis Kador
KADORCORP
287
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Posted - 2013.03.11 13:40:00 -
[33] - Quote
Galenwade wrote: Lasers could get Short and long Burns for increase(d) damage...
Or building off of this idea, why not tie it into neuts/vamps instead. Vamping x amount of energy from the target ship could power some kind of continuous energy beam for increased damage. I mean, the energy you collect has to go somewhere....
I guess I also wouldn't mind seeing some cooperative weaponry where, for example, 5 frigates/cruisers link themselves together to generate dps that is greater than the sum of its parts. Weapon ideas that facilitate pgc should be a nice addition to gameplay.
Never really thought about it...
YK
"He who fights and runs away lives to fight another day." |

Maxpie
Metaphysical Utopian Society Explorations
253
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Posted - 2013.03.11 13:51:00 -
[34] - Quote
Tractor beams that work on ships of course. Make them so if you put them on ships with a ship bay, you can capture the enemy ship a la the Star Wars star destroyer capturing Princess Leai's ship at the beginning of the first movie. If you eject into your pod, you automatically go to the nearest planet as a Dust character where you have to hire a new pilot and his hairy companion who eventually also gets caught in a tractor beam.
No good deed goes unpunished |

Christine Peeveepeeski
The Imperial Fedaykin Amarrian Commandos
252
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Posted - 2013.03.11 14:00:00 -
[35] - Quote
I'd love to see mines, basically shorter explosion radius bombs that explode on proximity.
OP as hell but damn would be fun :)
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Callic Veratar
Power of the Phoenix
342
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Posted - 2013.03.11 14:44:00 -
[36] - Quote
I'd like a new launcher class of weapon that launched drones. Keep the current system in place for utility and add this second launched drone system. I envision them function like crystals for ammo (damaged by use), missiles for flight times, and fighters for functionality (follow in warp).
They'd be consumed during a fight like any other class of ammo, and thus, should be cheaper than the current drones, but, as they're focused on damage exclusively, less restrictions would be necessary than the current drone bays. DirectX 11, it's not rocket appliance! |

Christopher AET
Segmentum Solar Nulli Legio
348
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Posted - 2013.03.11 14:57:00 -
[37] - Quote
radiation weapon to cause heat damage to modules...would have pretty severe fitting requirements for balance. I drain ducks of their moisture for sustenance. |

Vincent Athena
V.I.C.E.
1678
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Posted - 2013.03.11 15:26:00 -
[38] - Quote
One that could, at random, off line a module. One that slows the cycling of the target's weapons. Remote shield extenders, or remote shield hardeners. Remote shield and armor un-hardeners. Ship mountable versions of the guns on sentry drones. Remote micro-jump drive. Something like ECM in that it shuts your ability to project effects, has a greater chance of working and only effects some things, like shutting down just remote armor reps, or shutting down just lasers. (Different scripts maybe). A weapon that fires a plasma ball that moves away from my ship, growing and weakening as it goes. All that find themselves in its volume take damage as it passes. http://vincentoneve.wordpress.com/ |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
519
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Posted - 2013.03.11 15:49:00 -
[39] - Quote
MELEE SHIPS!... |

Nariya Kentaya
Always Negative.
413
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Posted - 2013.03.11 18:36:00 -
[40] - Quote
Christine Peeveepeeski wrote:I'd love to see mines, basically shorter explosion radius bombs that explode on proximity.
OP as hell but damn would be fun :)
They usedto have mines, they were exploited to close off entire regions with massive lag-inducing gatecamps of AFK-instadeath.
they were called python mines i do believe, you can still buy them and their BPO's from collectors (and boy howdy do i wish i had a BPO of them to oo and ah over in my inventory on bored nights) |

Ziranda Hakuli
Brutor Tribe Minmatar Republic
148
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Posted - 2013.03.11 20:14:00 -
[41] - Quote
The idea of modular weaposn was discussed at one point. and shelved I can understand why it was shelved in favor of rebalancing the weapons. this gives the programmers a chance to clean up tons of code and trim down the speghetti code affects. the modular design concept was possibly placed into the Dust 514 gear. i know the armor uses it somewhat so this made a wise decision to test it there see how would work and interact.
chances are modular weaposn or gear for ships will be looked at once again. I hope they do. it would just bring in more training time. and the skills should be placed after teir 2 skills or the skills for tech 2 gear. what ever. |
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ISD Tyrozan
ISD Community Communications Liaisons
39

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Posted - 2013.03.11 20:15:00 -
[42] - Quote
Topic moved to Features and Ideas Forum. ISD Tyrozan Lt Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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BEPOHNKA
Legions Force
48
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Posted - 2013.03.13 03:26:00 -
[43] - Quote
Christine Peeveepeeski wrote:I'd love to see mines, basically shorter explosion radius bombs that explode on proximity.
OP as hell but damn would be fun :)
This could be done, linking the mines to be drones which do not move and only have 5 of them per ship.  |

Sir Dragon
Einherjar Yggdrasils
20
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Posted - 2013.03.13 04:35:00 -
[44] - Quote
Very expensive drones, that can only be used once, due to how they latch on to target ships.
1) Tiger-able when a target ship has reached hull damage. Then, the drone latches on to the hull, of target ship, and proceeds to open the victims ship up like can food, and it proceeds to fry the pilot or simply chop up.
I would expect brutal sound effects and blood splatter. Maybe an blinking " EJECT !" , as your capsule is being exposed to extreme thermal damage.
2) Same as drone above... YET.. . activated on armor damage.. Yet it just latches on and activates an micro warp drive; thus, effectively causing the ship to spin out of control.
The drone would, of course, permanently expire after x minutes, yet the victim would be, almost, completely out of the battle for the duration of the spell.
I am being serious. [Lt. Cmdr. Data]: "Perhaps. Perhaps not, sir." [Capt. Picard]: "That's hardly a scientific observation, Commander. "[Data]: "Captain, the most elementary and valuable statement in science, the beginning of wisdom, is, 'I do not know'. I do not know what that is, sir." |

Sir Dragon
Einherjar Yggdrasils
20
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Posted - 2013.03.13 04:48:00 -
[45] - Quote
Alara IonStorm wrote:Ammo stats redone entirely would be better.
There is a lot of underused ammo like short range guns using mostly -50%.
Reduce unneeded ammo while making all ranges useful in all guns would be nice.
I know that you mean well, and this is probably a splendid idea, that I am, just, misinterpreting, . . . but when i see the idea/saying/phrase " take something out of Eve " , my face goes white.
The game is the sum: [it's] optimization is [like] a tree with no mass; it breaks from lack of content. [Lt. Cmdr. Data]: "Perhaps. Perhaps not, sir." [Capt. Picard]: "That's hardly a scientific observation, Commander. "[Data]: "Captain, the most elementary and valuable statement in science, the beginning of wisdom, is, 'I do not know'. I do not know what that is, sir." |

Sir Dragon
Einherjar Yggdrasils
20
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Posted - 2013.03.13 04:57:00 -
[46] - Quote
Quintessen wrote: New weapons require new design space and something that would differentiate them from everything else. I do like how different the different weapon systems in EVE are, even though some systems (lasers and rail/blaster) are more similar than I'd like.
Ultimately it's not enough to just have a new weapon system. It has to be worth it, but not reign in on other weapon systems too much.
What kind of weapon system did you have in mind? And how would it be different?
What about a turret that literally spams, ammo.
Think Minigun, yet much... much faster... like a mini gun after 20 000 years of invention and honing ( minus a dark age ).
Tracking speed : 0.00 : Relevant to the ship's Bow ( Front of a vessel).
[Lt. Cmdr. Data]: "Perhaps. Perhaps not, sir." [Capt. Picard]: "That's hardly a scientific observation, Commander. "[Data]: "Captain, the most elementary and valuable statement in science, the beginning of wisdom, is, 'I do not know'. I do not know what that is, sir." |

Nariya Kentaya
Always Negative.
433
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Posted - 2013.03.13 11:07:00 -
[47] - Quote
Sir Dragon wrote:Quintessen wrote: New weapons require new design space and something that would differentiate them from everything else. I do like how different the different weapon systems in EVE are, even though some systems (lasers and rail/blaster) are more similar than I'd like.
Ultimately it's not enough to just have a new weapon system. It has to be worth it, but not reign in on other weapon systems too much.
What kind of weapon system did you have in mind? And how would it be different?
What about a turret that literally spams, ammo. Think Minigun, yet much... much faster... like a mini gun after 20 000 years of invention and honing ( minus a dark age ). Tracking speed : 0.00 : Relevant to the ship's Bow ( Front of a vessel). I'm going to assume your'e not being serious, but i'll answer seriously anyways.
there are no "bows" in eve, ships dont have a front/back orientation unless they are moving, meaning while sitting still this weapon would have near-perfect omnidirectional shooting as EVERYTHING will be "in front of it" |

DJ P0N-3
Table Flippendeavors
167
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Posted - 2013.03.13 14:16:00 -
[48] - Quote
Mining lasers that slowly disintegrate their target ship, filling your hold with delicious veldspar. |

Bridgette d'Iberville
Better Killing Through Chemistry
168
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Posted - 2013.03.13 17:13:00 -
[49] - Quote
I think it's way too late and would result in way too much anger, but I always thought it odd that Caldari and Gallente shared a turret weapon system. Would have liked to have seen each race have their own turret weapon system just like they have their own ships. If I could go back in time, I'd retool ammo so each turreted weapon type did at most two types of damage with differentiation being range/tracking/cap use. So lasers are EM/Therm, Hybrids are Kin/Therm, Projectiles would be Explosive/Kinetic. Then introduce a new weapon system for either Caldari or Gallente that does Explosive/EM, maybe a "Plasma" weapon system.
Among other reasons, would never happen due to invested skillpoints and the resulting shattered monuments if they did ever attempt it. Lighting a cyno to my ladyparts, jump on in! |
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