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Schnoo
EC Riders Mech Alliance
0
|
Posted - 2011.10.14 12:39:00 -
[1] - Quote
I'm a newbie player, but even I know that it's common practice to add your war targets, people that have kill rights on you or people that you have kill rights on, their alts and spies etc. on your contact list, so you will know when they're online. I guess this is especially important for big corps, to add enemy supercap pilots on your contact list - assuming they only log in when supercaps are to be used (which in itself is stupid, but a separate issue). This shouldn't be possible. Only people that I recognize as friends should have the right to track my online presence - this both goes as a gameplay-intel factor and as a matter of privacy.
Also, as far as stations go, why should the guest list be public? It should be so that it is only visible if you opt-in for public view or are mutual friends with the person viewing it. It can also be extended that it's visible to corp members (which have that right) for the stations in which the corp has sovereignty.
When local gets removed in favor of an automated scan or something similar, we will finally value intel more. We can use that opportunity to get rid of things mentioned above. |

muhadin
The Inevitable Corp Black Legion.
4
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Posted - 2011.10.14 12:53:00 -
[2] - Quote
This is one of those things, it would be nice to see changed, but ccp have alot more important matters on their plate, if you watch the last fanfest, they discuss how they decide on what to work on, and they said 50% new stuff, 50% fixing old stuff. But this seems like something halfway down the list. |

Schnoo
EC Riders Mech Alliance
0
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Posted - 2011.10.14 12:57:00 -
[3] - Quote
Well, if any programmer would tell me that it'd take them more than 1 hour to implement what I'm suggesting, at least the contact visibility part, I'd question how they got their degree. As far as the fanfest goes, I have only watched some videos (economy f.e), those videos sure are long. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
130
|
Posted - 2011.10.14 13:22:00 -
[4] - Quote
Schnoo wrote:Well, if any programmer would tell me that it'd take them more than 1 hour to implement what I'm suggesting, at least the contact visibility part, I'd question how they got their degree. As far as the fanfest goes, I have only watched some videos (economy f.e), those videos sure are long.
Anyone that thinks programming changes to a system this large that has to be designed, coded, unit tested, system tested, iterated, tested more, etc. can all happen in an hour has lost any hopes at being credible. Six months in the hole... it changes a man. |

Jack Carrigan
Order of the Shadow The Revenant Order
40
|
Posted - 2011.10.14 14:13:00 -
[5] - Quote
Schnoo wrote:I'm a newbie player, but even I know that it's common practice to add your war targets, people that have kill rights on you or people that you have kill rights on, their alts and spies etc. on your contact list, so you will know when they're online. I guess this is especially important for big corps, to add enemy supercap pilots on your contact list - assuming they only log in when supercaps are to be used (which in itself is stupid, but a separate issue). This shouldn't be possible. Only people that I recognize as friends should have the right to track my online presence - this both goes as a gameplay-intel factor and as a matter of privacy.
Also, as far as stations go, why should the guest list be public? It should be so that it is only visible if you opt-in for public view or are mutual friends with the person viewing it. It can also be extended that it's visible to corp members (which have that right) for the stations in which the corp has sovereignty.
When local gets removed in favor of an automated scan or something similar, we will finally value intel more. We can use that opportunity to get rid of things mentioned above.
I'm sure you're also one of those carebears that believe that Locator Agents should be done away with.
More important things to fix.
Wish/hope in one hand, **** in the other, see which fills up faster. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Schnoo
EC Riders Mech Alliance
0
|
Posted - 2011.10.14 20:08:00 -
[6] - Quote
Ingvar Angst wrote:Schnoo wrote:Well, if any programmer would tell me that it'd take them more than 1 hour to implement what I'm suggesting, at least the contact visibility part, I'd question how they got their degree. As far as the fanfest goes, I have only watched some videos (economy f.e), those videos sure are long. Anyone that thinks programming changes to a system this large that has to be designed, coded, unit tested, system tested, iterated, tested more, etc. can all happen in an hour has lost any hopes at being credible. Straying bit off-topic with the counter arguments here, but yes, small changes _can_ be finished fast, at least as far as what people's time is concerned.
Jack Carrigan wrote:I'm sure you're also one of those carebears that believe that Locator Agents should be done away with.
More important things to fix.
Wish/hope in one hand, **** in the other, see which fills up faster. And you're wrong. Locator agents are a valid in-game resource, with limitations and requirements. Also, it doesn't actually tell you if someone is online or not (confirm?).
And that's what I am talking about, discern deserved game intel you have worked for, from that received by right clicking and choosing "Add Contact". |

Svenjabi Xiang
Jericho Fraction The Star Fraction
16
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Posted - 2011.10.16 07:01:00 -
[7] - Quote
Something to point out here is that "you" the player sitting at a computer program called Eve Online, have privacy unless you choose to give that up. Your character, however, doesn't have the same rights to privacy.
As an intel tool, you may have some debate to be had. I have no particular interest in that debate, but the distinction between the player and the character needs to be made because only one of those has any rights to privacy in any way. |

Niamo Higate
The Concordiat Concordiat Alliance
4
|
Posted - 2011.10.16 12:23:00 -
[8] - Quote
I can agree with the contact visibility part. Make it so the character has to approve someone being able to see there online status.
As far as that guest list, it is kind of iffy. |

betoli
Between the lines
4
|
Posted - 2011.10.16 14:49:00 -
[9] - Quote
Niamo Higate wrote:I can agree with the contact visibility part. Make it so the character has to approve someone being able to see there online status.
As far as that guest list, it is kind of iffy.
I agree. Online status should be mutual only - you should not be able to mine safely, because you know your enemies are 'offline' (hardly immersive is it?). Locator agents should tell you, but you should have to pay them more.
Not sure about the guest list....
|

Aqriue
Center for Advanced Studies Gallente Federation
11
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Posted - 2011.10.16 17:54:00 -
[10] - Quote
Upper left of forum, next to your small character icon. Click Profile Settings, watch in amazement as you are given the option to show or hide your contact list. Yes, people do friend their alts just to make it easier to locate them on the friends list then in local (***** to right click -> trade in Jita, cause the character jumps around like a child on a sugar high). This contact viewing option is available through EVE Gate, an offline source of information. If you gave out, be it API, mentioning to a friend, a sour corpie that left but knew your info, ect then yes that is your fault for failing to protect your alts. any other way is legit, in local or added as contact and on watch list so we know exactly when a person comes on line (EVE would be boring any other way, would be like asking someone to set up a fight which is something EVE is not about) |

Tanya Powers
Science and Trade Institute Caldari State
27
|
Posted - 2011.10.16 17:56:00 -
[11] - Quote
Schnoo wrote:I'm a newbie player
You're not.
The char you use is maybe fresh but the content of your post clearly shows you're running the game for a long while.
So, NO. |

Goose99
Republic Military School Minmatar Republic
57
|
Posted - 2011.10.16 19:04:00 -
[12] - Quote
Working as intended. It's what a watch list does.
Would you like having all guns disabled too, because they're shooting at you? |

Rina Asanari
State War Academy Caldari State
1
|
Posted - 2011.10.17 07:10:00 -
[13] - Quote
The ingame contact list was designed as a tool for friends/comrades to find each other and see when they're online together. With Teamspeak and/or other IM's running in the background it has become quite obsolete.
Note that in said IM's you mostly get the option to show/hide your online status to others, but that's a bit beside the topic.
Thing is, the ingame contact list was NOT designed as an intel tool to see whether enemy supercap pilots show up and get ready.
So I think, before removing local in Nullsec (not that I support that idea as well) one should first give players a means to hide their online status from the rest of the EvE population as well.
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
141
|
Posted - 2011.10.17 12:30:00 -
[14] - Quote
Schnoo wrote:Ingvar Angst wrote:Schnoo wrote:Well, if any programmer would tell me that it'd take them more than 1 hour to implement what I'm suggesting, at least the contact visibility part, I'd question how they got their degree. As far as the fanfest goes, I have only watched some videos (economy f.e), those videos sure are long. Anyone that thinks programming changes to a system this large that has to be designed, coded, unit tested, system tested, iterated, tested more, etc. can all happen in an hour has lost any hopes at being credible. Straying bit off-topic with the counter arguments here, but yes, small changes _can_ be finished fast, at least as far as what people's time is concerned.
With a system as large and complex as Eve, there are no small changes. Why do you think bugs we see bugs after what appears to be simple modifications to this or that?
Six months in the hole... it changes a man. |

Schnoo
EC Riders Mech Alliance
3
|
Posted - 2011.10.18 05:33:00 -
[15] - Quote
I cleared up the original post to only include the issue of the watch list. To reiterate, I still want it to be there, but only to be working if two people are mutual friends. I still believe this would make the game more immersive.
However, perhaps as it would make it somewhat harder to find fights with people in high sec wars, locator agents could be extended with the information of whether the character you're searching for is online or not. |

Rina Asanari
State War Academy Caldari State
1
|
Posted - 2011.10.19 07:28:00 -
[16] - Quote
"Hide my online status" and "invisible" or whatever such options are called are typically the first things I activate whenever editing a new user profile. I'd like to have that option as well in EvE; it should be my choice whether I make my presence known or not. |
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