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Thread Statistics | Show CCP posts - 8 post(s) |

The VC's
Spack Force 5
126
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Posted - 2013.03.23 22:35:00 -
[1] - Quote
The punisher's fine but it is a tricky one to fly well. It can't win rock scissors paper when it's only ever a rock, but it's a bloody good rock.
With good drone skills the Tristan is borderline op, it's a mini destroyer. I'm not sure it needed any extra buff at all.
All the Rifter needs to get back in the ring is a speed buff or a mass reduction. I don't think losing its tracking bonus would be a good idea. Unbonused ac's don't track that well, which is why ac wolfs are a good target for certain ships. I think a double damage bonus would make the rifters selectable damage op and put us back where we were before the rebalancing. Yes, the other ships get a tank bonus, but isn't minmatars tank speed a lot of the time. Out running damage is part of it but mainly it's its ability to get to a position quickly where incoming damage in reduced and leave if the fight goes south. |

The VC's
Spack Force 5
127
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Posted - 2013.03.23 23:09:00 -
[2] - Quote
Streya Jormagdnir wrote:The VC's wrote: All the Rifter needs to get back in the ring is a speed buff or a mass reduction. I don't think losing its tracking bonus would be a good idea. Unbonused ac's don't track that well, which is why ac wolfs are a good target for certain ships. I think a double damage bonus would make the rifters selectable damage op and put us back where we were before the rebalancing. Yes, the other ships get a tank bonus, but isn't minmatars tank speed a lot of the time. Out running damage is part of it but mainly it's its ability to get to a position quickly where incoming damage in reduced and leave if the fight goes south.
Part of me thinks it should get a double-damage bonus just like the Rupture, Hurricane, and Tempest above it. Minmatar tank is a good part speed and signature radius, yes, but it is also simply killing the enemy as quickly as possible and warping out before the blob comes. Double-damage, combined with target painters which allow your weapons to track and hit better, can be a beautiful combination at range.
Fair points, although I would say that fights at frig level have a different character than cruiser, bc and bs level. Particularly in a close orbiting brawl where tracking is a much better damage bonus than a more explicit one. As to killing quickly before the blob, that is something I would ascribe to gallante than minmatar. I'd thought minmatar style is more getting into their blind spot and exploiting their weaknesses. |

The VC's
Spack Force 5
127
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Posted - 2013.03.23 23:31:00 -
[3] - Quote
Does that gank power not come from selectable damage, hitting them hard where it hurts the most. It doesn't seem so much on paper put can shave thousands of ehp of your opponents tank. It's not completely selectable but still rewarding when you get it right. |

The VC's
Spack Force 5
127
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Posted - 2013.03.23 23:57:00 -
[4] - Quote
Streya Jormagdnir wrote: In frigate fights, at least, the ten second reload time to switch ammo types can be a real killer.
Check their killboard and take a punt :)
The only mid fight switch I might do is changing to barrage or back. If i find myself with the wrong ammo loaded its better to persevere than waste 10 secs.
Ed the wolf needs an optimal bonus, but that's a topic for another thread
(Ccp Fozzie nudge, nudge, wink, wink) |
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