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W0lverine
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Posted - 2005.08.19 15:18:00 -
[1]
make a delay in updating of ppl in local chat, like 10minits or so, unless you speak....that would be awsome..... thx
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Jessa
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Posted - 2005.08.19 15:43:00 -
[2]
and how exactly would this put an end to the local/no local debate?
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Galk
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Posted - 2005.08.19 16:13:00 -
[3]
It wouldn't...
Might aswell have no local at all, as essentialy it's the same thing. -------- 23
Arguing that namechanging would promote griefing is somewhat moot given the current FFA on that front.
'Danton Marcellus'
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W0lverine
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Posted - 2005.08.19 16:18:00 -
[4]
Originally by: Jessa and how exactly would this put an end to the local/no local debate?
both local and no local ppl would get something from it, sounds fair to me..
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Leilani Solaris
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Posted - 2005.08.19 16:27:00 -
[5]
Edited by: Leilani Solaris on 19/08/2005 16:27:11 this idea sucks. how the hell else are you supposed to see who's in local, it'd make empire wars virtually impossible, and 0.0 would be even more dangerous for newer players than it already is. your idea = sucks. ----------------------------------------------- http://www.ig.eve-fix.com/kb/pilot_detail.php?plt_id=2714
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Liu Kaskakka
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Posted - 2005.08.19 16:50:00 -
[6]
Edited by: Liu Kaskakka on 19/08/2005 16:53:08
Originally by: Leilani Solaris Edited by: Leilani Solaris on 19/08/2005 16:27:11 this idea sucks. how the hell else are you supposed to see who's in local
Yeah, would totally suck if I couldn't magically know all the 200 players who are in system when I enter it!
Quote: it'd make empire wars virtually impossible
Now, here you might have a point, thats why we just want 0.0 local to be "nerfed"!
Quote:
and 0.0 would be even more dangerous for newer players than it already is.
Doh, isn't it supposed to be dangerous? Besides, in many cases, it would be easier for the "newer players" to hide if roaming pirates wouldn't know they're in the system when they enter.
Quote: your idea = sucks.
Dunno, but still, this idea > You
Edit: Of course the 0.0 local should be blank altogether if you don't speak up. If you would show up on the list after 10 minutes of entering local, it would give the incoming force too much of an advantage.
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Bozse
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Posted - 2005.08.19 16:54:00 -
[7]
Edited by: Bozse on 19/08/2005 16:54:50 It shuld be done so u dont show the first two minutes u are in local unless u talk (0.4 and below) this way u dont show if u'r just traveling or to give u some breathing room when starting to scan a system for targets, same goes when u enter local and there are pilotes there allready (unless they talk in local).
And covertops pilots shuld never be shown in local (0.4 and below).
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Maya Rkell
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Posted - 2005.08.19 16:59:00 -
[8]
Let's make W0lverine not be able to see local, and everyone who wants to SEE local. Everyone wins!
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

W0lverine
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Posted - 2005.08.19 17:06:00 -
[9]
I just dont enjoy the fact that I travel 20+ jumps, just so when I enter system every1 go safe/log/dock....removing local/delay in 0.4><0.0 would make it more fun imo
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W0lverine
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Posted - 2005.08.19 17:06:00 -
[10]
Originally by: Bozse Edited by: Bozse on 19/08/2005 16:54:50 It shuld be done so u dont show the first two minutes u are in local unless u talk (0.4 and below) this way u dont show if u'r just traveling or to give u some breathing room when starting to scan a system for targets, same goes when u enter local and there are pilotes there allready (unless they talk in local).
And covertops pilots shuld never be shown in local (0.4 and below).
what this man said
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zincol
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Posted - 2005.08.19 17:13:00 -
[11]
Visit this Linkage
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Galk
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Posted - 2005.08.19 17:14:00 -
[12]
Originally by: W0lverine I just dont enjoy the fact that I travel 20+ jumps, just so when I enter system every1 go safe/log/dock....removing local/delay in 0.4><0.0 would make it more fun imo
Point is.. you probaly wouldn't be heading 20 plus jumps if you didn't know they were there..
As you know 0.0 is rather thin on population.. ill give it a day or two before your back in here moaning with countless others begging for ccp to introduce a skill or some **** to make it easier, because your utterly bored senseless finding/scanning nothing......
I second mayas idea.
 -------- 23
Arguing that namechanging would promote griefing is somewhat moot given the current FFA on that front.
'Danton Marcellus'
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Summersnow
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Posted - 2005.08.19 17:15:00 -
[13]
I think this would be a rather large change and affect things quite significantly.
It would put a rather large burden on non-combatants as they no longer have an early warning system.
Griefers on the other hand would get a huge boost against them as haulers have predictable paths and miners are obviously going to be at the belts.
I suppose if CCP added a "You've been scanned by so-and-so" message and ping tones that might compensate for it some.
I suspect that since getting stealth ganked with no warning and losing a bunch of ships would be VASTLY less "fun" of an experience then actually ganking said ships that if the change went in and it happened to often the games itself would feel an impact.
The gamble for CCP would be weather the impact is an increase in players pvping to cover the decrease in miner/hauler/production players sick of the griefing this could lead to.
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Summersnow
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Posted - 2005.08.19 17:25:00 -
[14]
Originally by: W0lverine I just dont enjoy the fact that I travel 20+ jumps, just so when I enter system every1 go safe/log/dock....removing local/delay in 0.4><0.0 would make it more fun imo
heres a thought, just a thought, something to ponder...
maybe, just maybe, try to follow along here, PEOPLE DON'T LIKE GETTING THERE STUFF DESTROYED...
what a novel concept...
So yeah, it might be more fun for you, but unfortunately due to the penalties associated with getting kilt your play style FORCES someone else to NOT have fun.
So, heres another thought, try to follow along...
This game is pay to play. If people don't have fun they don't play. If they don't play they don't pay. If enough people don't pay because they don't play cause a change like this makes the game unfun for them NO ONE PLAYS cause CCP goes under.
Got it? GOOD !
Now, as per my previous post, what benefits eve more, one griefer ( and no, I don't necesarily mean to imply you yourself are a griefer, only that this type of change would certainly enahnce the griefer style of play and increase the griefer population ) getting his jollies strangling defenseless kittens or those kittens continuing to mine, transport and keep the economy of eve rolling along so people play the game?
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Harisdrop
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Posted - 2005.08.19 17:31:00 -
[15]
Edited by: Harisdrop on 19/08/2005 17:33:53 I say remove all game channels. Only player channels matter(corp,Alliance,private)
We dont need no stinking Concord watching us anymore. We are being forced to chat with people we would rather not. I dont think you would like to be in a battle and everyone know whose there in the area.
Why not have a voice that identifies who enters local! "Hello everyone Harisdrop just entered RENS from gate Pator, he is flying a full Bestower of Tritium. He has no escort"
I think we should be able to block our names from local. I can block people from convo me. Whats the difference. IF local is not for chatting then why... -------------------------- Does it matter why, its when is more crucial!
Sometimes you dont worry about today when its thursday. |

W0lverine
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Posted - 2005.08.19 18:02:00 -
[16]
Originally by: Summersnow
Originally by: W0lverine I just dont enjoy the fact that I travel 20+ jumps, just so when I enter system every1 go safe/log/dock....removing local/delay in 0.4><0.0 would make it more fun imo
heres a thought, just a thought, something to ponder...
maybe, just maybe, try to follow along here, PEOPLE DON'T LIKE GETTING THERE STUFF DESTROYED...
what a novel concept...
So yeah, it might be more fun for you, but unfortunately due to the penalties associated with getting kilt your play style FORCES someone else to NOT have fun.
So, heres another thought, try to follow along...
This game is pay to play. If people don't have fun they don't play. If they don't play they don't pay. If enough people don't pay because they don't play cause a change like this makes the game unfun for them NO ONE PLAYS cause CCP goes under.
Got it? GOOD !
Now, as per my previous post, what benefits eve more, one griefer ( and no, I don't necesarily mean to imply you yourself are a griefer, only that this type of change would certainly enahnce the griefer style of play and increase the griefer population ) getting his jollies strangling defenseless kittens or those kittens continuing to mine, transport and keep the economy of eve rolling along so people play the game?
its pay to play game, if you dont like getting killed, dont play got it=?
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Deja Thoris
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Posted - 2005.08.19 18:11:00 -
[17]
This has been beaten to death in the ideas section.
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Elve Sorrow
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Posted - 2005.08.19 18:15:00 -
[18]
Im up for replacing Local Channel with Constellation Channel. And then make Local optional, as Constellation currently is.
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Xelios
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Posted - 2005.08.19 18:26:00 -
[19]
Originally by: W0lverine
Originally by: Summersnow
Originally by: W0lverine I just dont enjoy the fact that I travel 20+ jumps, just so when I enter system every1 go safe/log/dock....removing local/delay in 0.4><0.0 would make it more fun imo
heres a thought, just a thought, something to ponder...
maybe, just maybe, try to follow along here, PEOPLE DON'T LIKE GETTING THERE STUFF DESTROYED...
what a novel concept...
So yeah, it might be more fun for you, but unfortunately due to the penalties associated with getting kilt your play style FORCES someone else to NOT have fun.
So, heres another thought, try to follow along...
This game is pay to play. If people don't have fun they don't play. If they don't play they don't pay. If enough people don't pay because they don't play cause a change like this makes the game unfun for them NO ONE PLAYS cause CCP goes under.
Got it? GOOD !
Now, as per my previous post, what benefits eve more, one griefer ( and no, I don't necesarily mean to imply you yourself are a griefer, only that this type of change would certainly enahnce the griefer style of play and increase the griefer population ) getting his jollies strangling defenseless kittens or those kittens continuing to mine, transport and keep the economy of eve rolling along so people play the game?
its pay to play game, if you dont like getting killed, dont play got it=?
Or, since you don't like local the way it is don't play, got it?
____________________________________________________________________
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W0lverine
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Posted - 2005.08.19 18:36:00 -
[20]
Originally by: Xelios
Originally by: W0lverine
Originally by: Summersnow
Originally by: W0lverine I just dont enjoy the fact that I travel 20+ jumps, just so when I enter system every1 go safe/log/dock....removing local/delay in 0.4><0.0 would make it more fun imo
heres a thought, just a thought, something to ponder...
maybe, just maybe, try to follow along here, PEOPLE DON'T LIKE GETTING THERE STUFF DESTROYED...
what a novel concept...
So yeah, it might be more fun for you, but unfortunately due to the penalties associated with getting kilt your play style FORCES someone else to NOT have fun.
So, heres another thought, try to follow along...
This game is pay to play. If people don't have fun they don't play. If they don't play they don't pay. If enough people don't pay because they don't play cause a change like this makes the game unfun for them NO ONE PLAYS cause CCP goes under.
Got it? GOOD !
Now, as per my previous post, what benefits eve more, one griefer ( and no, I don't necesarily mean to imply you yourself are a griefer, only that this type of change would certainly enahnce the griefer style of play and increase the griefer population ) getting his jollies strangling defenseless kittens or those kittens continuing to mine, transport and keep the economy of eve rolling along so people play the game?
its pay to play game, if you dont like getting killed, dont play got it=?
Or, since you don't like local the way it is don't play, got it?
no
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Lo3d3R
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Posted - 2005.08.19 18:51:00 -
[21]
Edited by: Lo3d3R on 19/08/2005 18:51:49 bad idea on so many fronts, ill just stick to bad idea and stop typing.
have a awfull day .

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Allen Deckard
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Posted - 2005.08.19 20:57:00 -
[22]
even better idea.
Leave local alone and have devs work on other stuff.
Nothing wrong with local.
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Pheole
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Posted - 2005.08.20 21:50:00 -
[23]
no local on 0.0 would be sooooo great but only a few realize. but some people are that ignorant that they dont even listen to the pro's of removing local, it would actually make it easier for everybody.
but yea, pointless if 80% of the ppl in 0.0 just suck on their crokite/bist/ark or rathunt and go cry to their mommy (ccp) when changes are on the horizon.
0.0 right now sucks so bad. the game developed into a *whocanlogquickestgame*, the point of pvp well there is none at the moment cos as soon as u come into local u see ppl logging (also in the belts).
think about it twice before you post your pure ignorance.
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Wild Rho
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Posted - 2005.08.20 22:06:00 -
[24]
Agreed for moving local in 0.0 or even a delay timer. Made all the points i'm going to in the previous post about this so Ill leave it at that.
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Jex Jast
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Posted - 2005.08.21 02:39:00 -
[25]
What if...
only in local, the images on the right would not show up - no list of people. however, the chat channel would still be there. it wouldn't have the "last post at:" part either, so even if someone saw what was written, unless they saw it being typed they would have no idea if the person were still there.
so if there's any problem with not having local because you cant communicate with it that would be over. but as far as knowing when someone's around, that'd be nixed. and if you have a problem with it, do periodic scans or something. I have to agree, even though I'm not a pirate or anyone who wants to sneak around, that I don't like the announcement that local makes when you enter the area by sticking your name in a list.
For pirates and others who seek people who don't want to be found, their presence being known so easily causes them to lose a lot of chance of ever getting anybody. And for people who don't want to be found, their presence being known makes them run away. So if you had to actually run a scan to find out, both parties would benefit. And I agree with the "you've been scanned by" notification, but it seems that it would still give the hunted too much time to log. Maybe a delay... _____________________________________________ Kills: 0 Repeats: 0 Personal Targets: 0
Gotta get these numbers off the ground. |

maximyus
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Posted - 2005.08.21 08:04:00 -
[26]
crap idea
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Z1LCH
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Posted - 2005.08.21 08:17:00 -
[27]
what if when you speak in local you become a warpable object?
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Elysabef Kutakis
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Posted - 2005.08.21 08:39:00 -
[28]
They should do scanning / detecting enemies like a radar ping in those old submarine war movies. If you choose to have local become obvious, you do so by making yourself obvious - a temporary increase in signature radius as a radar source. It would then become a game of cat-and-mouse, each side not wanting to give away its numbers and position, whilst maintaining radio silence in local. If someone speaks in local, they appear as a radar blip. It would be very tense and exciting.
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Joshua Calvert
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Posted - 2005.08.21 08:45:00 -
[29]
I think someone had the best idea in one of the other threads; remove the list of people from local but keep the count of how many people are in local.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

infused
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Posted - 2005.08.21 11:51:00 -
[30]
I vote no local... then people would be forced to use scanners :P [EvE Domination] |
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