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Hippey
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Posted - 2003.07.23 20:55:00 -
[1]
-Players with negative security ratings can now enter empire space, the sec rating decides at what system security level the local forces attack.
Last entry on the IN-SPACE section. ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

drunkenmaster
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Posted - 2003.07.23 21:03:00 -
[2]
Sounds good.
Is it a simple reverse scale*, or something a little more complex, you reckon?
* as in -6 sec = no higher than 0.4 -9 sec = no higher than 0.1 etc. .
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Jash Illian
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Posted - 2003.07.23 21:04:00 -
[3]
Edited by: Jash Illian on 23/07/2003 21:06:08 * grabs his earmuffs and checks how fast he can move offices from low sec space *
I sense a disturbance in the Force. It's as if a million carebears cried out as one...and were silenced.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Malais
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Posted - 2003.07.23 21:07:00 -
[4]
Edited by: Malais on 23/07/2003 21:08:41 *wonders how long till someone flames this...
This should tick off lots of traders 
No more free isk. 
I LOVE THIS PATCH... and I dare say bout freaken time.

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Mule
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Posted - 2003.07.23 21:19:00 -
[5]
So player pirates are allowed back into empire space. The real question is will Concorde and the sentry guns still go into gank mode when a player attacks another player. If so the player pirates won't be holding up too many traders until (if) they implement a Concorde respose time keyed to system security level as well. Just a little Jackass... |

Viceroy
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Posted - 2003.07.23 21:20:00 -
[6]
Quote: I sense a disturbance in the Force. It's as if a million carebears cried out as one...and were silenced.
rofl -
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Joshua Calvert
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Posted - 2003.07.23 21:30:00 -
[7]
I'm waiting for the first "I didn't check the security of the system I was jumping to and now my ship got destroyed" whine.
Nothing in the first post mentions whether the changes affect rules of engagement between ships, though.
I don't think the carebears were silenced - it just means you dirty mean player pirates are a few jumps closer for us to mock in local :)
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Maarek Steele
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Posted - 2003.07.23 21:32:00 -
[8]
Mock all you want, but I'm gonna petition CCP for some more powerful mines.
You guys wanna afk trade and mine? Then I get to afk blow yer ships up.
Make sure you spell CCP correct next time, it's not many letters - Wrangler
-=Maarek Steele=- Have gun, will travel. |

j0sephine
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Posted - 2003.07.23 21:35:00 -
[9]
"Mock all you want, but I'm gonna petition CCP for some more powerful mines."
Dude, they disbanded quite a few years ago. I don't think you're going to see anything new coming from them.
Now, some slightly outdated nuclear missiles on the other hand....
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Anderi Bourdieu
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Posted - 2003.07.23 21:36:00 -
[10]
I don't think the Soviets are taking petitions, or anything else for that matter. (Sorry, old joke I know.)
Could you give us some more info Hippey?
----------------------------------------------- 11/17/04 Are Formal Contracts in yet? Divisional Wallets? Taxes? BP lockdown? |

Joshua Calvert
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Posted - 2003.07.23 21:36:00 -
[11]
My mocking is well within the boundaries of accepted roleplay, of course.
As for mines, bring it on. They're much under-used and overly weak.
I'd love to set a couple of hundred around the n00b station...
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Anderi Bourdieu
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Posted - 2003.07.23 21:37:00 -
[12]
Dang...too slow...
----------------------------------------------- 11/17/04 Are Formal Contracts in yet? Divisional Wallets? Taxes? BP lockdown? |

Dragon Emperor
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Posted - 2003.07.23 21:39:00 -
[13]
Which post-patch pirates will have negative sec? hell, right now, only pre-patch pirates and noobs have negative sec, so no matter what ccp are trying to do with sec setting, sec is nothing, just a joke.
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Lexington Cabot
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Posted - 2003.07.23 21:39:00 -
[14]
"I sense a disturbance in the Force. It's as if a million carebears cried out as one...and were silenced."
LOL. Even funnier if you imagine Butthead saying it. 
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Vlad Damian
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Posted - 2003.07.23 21:39:00 -
[15]
I can hear happy mooing sounds from the far off reaches of space...
Wait, it's getting louder... and louder...
Wait a second... AAAAAAA!!!     
<engages MWD>
-Cheers |

loci
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Posted - 2003.07.23 21:47:00 -
[16]
"I sense a disturbance in the Force. It's as if a million carebears cried out as one...and were silenced."

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Lilandri
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Posted - 2003.07.23 21:49:00 -
[17]
Edited by: Lilandri on 23/07/2003 21:51:46 I don't think I would mind this as much if projectiles were fixed...Who am I kidding, even if they did work, I would still get spanked 
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Maarek Steele
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Posted - 2003.07.23 21:49:00 -
[18]
I hate it when typos slip by.
:-/
And Calvert, mines are a very effective, if you know how to deploy them properly. Its a damn shame that most Gallente cruisers don't have any missile launcher hardpoints.
-=Maarek Steele=- Have gun, will travel. |

Hippey
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Posted - 2003.07.23 21:50:00 -
[19]
I don't see a problem of why pirates won't be able to "pirate" in empire space.
I killed an Amarr who used to be at a corp we're at war with (should've checked I know, my bad) in 0.4 space. My SS went from 3.3 to 2.7. This was a bestower and I didn't have the best armor busting ammo so it took a while (far longer then it would take m0o) and I still killed him in plenty of time to get away before CONCORD showed up.
Now obviously this means that pirates won't be able to stay in one spot forever like they used to, but it's still very much possible, they just have to move around. ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Blivius
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Posted - 2003.07.23 22:06:00 -
[20]
Hippey,
No disrespect, but isn't this how it works right now? You had a positive sec rating in a .4 system. You took a sec hit, I assume far away from sentry guns, and as far as I know Concord doesn't usually show in a .4.
So what changed???
If I am wrong please correct me.
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eriq
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Posted - 2003.07.23 22:06:00 -
[21]
I sense a disturbance in the Force. It's as if a million carebears cried out as one...and were silenced.
good. does this mean the silly carebears will stop whining about "boo hoo, i undocked from the station and the mean old sentry guns shot me", or "i'm quitting this stupid game because my guns don't do 16000 pts of damage per shot anymore", or "i'm suing this company because i can't go into 1.0 space and pod noobs in their ibis outside the station anymore"
good riddance to all that crap. you carebears, or "pirates" as you would prefer to be known, really should get over yourselves.
i'm all for pvp but geez, try dating it's just as interactive and much more rewarding.
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j0sephine
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Posted - 2003.07.23 22:08:00 -
[22]
"I hate it when typos slip by.
:-/"
Sorry, thought you're just taking a jab at CCP :)
OK, to make this somewhat constructive... do the security guns still float around everywhere or have this been modified, too?..
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Jash Illian
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Posted - 2003.07.23 22:23:00 -
[23]
Edited by: Jash Illian on 24/07/2003 14:27:06 <<good riddance to all that crap. you carebears, or "pirates" as you would prefer to be known, really should get over yourselves.
i'm all for pvp but geez, try dating it's just as interactive and much more rewarding. >> Well for the nth time, I'm a respected and reputable businessman. Not a pirate. I used to do bp sales and delivery to be exact.
However, it became a mind numbingly dull profession without pirates to keep me awake on the long trips. Hell, I transported around 20 bps earlier in a shuttle. I think a npc gate pirate nicked one of the wings. Couldn't tell. Shields barely budged.
Now the real questions that remain are:
What response does a pirate's presence provoke?
Does initiating hostile actions on the pirate's part speed up the response?
How many industrials full of robotics can cower inside a station simultaneously? 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Ulstan
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Posted - 2003.07.23 22:40:00 -
[24]
"Now obviously this means that pirates won't be able to stay in one spot forever like they used to, but it's still very much possible, they just have to move around."
This is exactly the effect we wish to achieve. In low sec areas of empire space, pirates should be able to make a holdup or two and then flee the scene. Just enough to keep all those traders on their toes.
Eventually of course, the navy will respond and the pirates will have to go. So no more Mara/Passari like blockades lasting weeks inside empire space.
The higher the sec rating, the faster the navy responds.
And I Do think we need pirates to at least be able to travel in empire space to some extent. (The ones with negative sec rating).
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Lilandri
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Posted - 2003.07.23 23:25:00 -
[25]
I almost think that a better solution would be to put 0.0 systems in between empire space, that way there would be a little more risk on both sides, but not the slaughter this is going to turn to. Given the way that patches have gone so far, I see them being able to penetrate much farther into empire space than before. I thought there were pirates in Yulai a couple of days ago.
I know that comparing Eve to the 'real world' will get me flamed, but I bet that if I was a real pirate on the high seas, I probably couldn't make it too far up the mississipi before somebody got me....gulf of mexico, maybe, not into the heart of the US(which I am equating to entereing 1.0 space) I guess with a change like this, I would like to see concord camp gates..."<insert favorite pirate name here>...you are surrounded, eject from your ship and surrender." For crimes agains humanity(or whatever) you have been sentenced to die. Then corp mates could try to attemp to rescue him..
I'm babbling, I'll stop now...
Lilandri
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Ulstan
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Posted - 2003.07.24 00:27:00 -
[26]
"Given the way that patches have gone so far, I see them being able to penetrate much farther into empire space than before. I thought there were pirates in Yulai a couple of days ago."
I think pirates should be able to travel through various areas of empire space - say up to .7 or .8.
I think, currently, Concorde does not respond near fast enough in 1.0 systems to an attack on another player. In 1.0 systems, if a pirate opens fire, the navy's response should be immediate, brutal, and crushing. Marginally less so in 0.9. Less still in 0.8, say it takes a couple minutes to show up. Get down to 0.1 and it takes Concorde several hours to show up.But they *will* show up and deal with the problem.
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Lilandri
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Posted - 2003.07.24 00:49:00 -
[27]
While I do also think they should be able to travel more, I don't think they should be able to dock. When the faction numbers are fully implemented, I won't be able to dock at an Angel facility, and the same should go for them...since stations can't be destroyed, I don't think they have anything to worry about. Which is also another reason that I think there should be 0.0 space inbetween empire space, it would give them a chance to move more, as far as .7 or .8, I don't know. It does all depend on concord and their speed. Maybe we need to donate some MWDs to them..and ban donuts and Quafe while they are on the clock..
I guess I see this change as a way to kill the trade routes that have emerged, but I think that it could have been made risky other ways. I think that pirate drops should be fixed before this happens, atleast give some of us who don't always have an extra Mil isk lying around to attemp to arm ourselves.(attemp being the operative word)..."We are now letting such and such bad guys into your neighborhoods, your bb guns will be exchanged for M-16s, you just have to use a metal dectector and search this couple of square miles(KM for you people that have a real measuring system) to find them.....I don't think that the loots should be returned to what they were before, but as I've read here, 3K pirates shouldn't drop better items them 10K pirates and so on....Living through balancing is just hard, and I think that somekind of plan needs to be explained, just so we have some idea of what is going on. Nerfing of items, then giving the most feared killers(who already have the best weapons) a way to enter 1.0 space is just going to make people whine and complain more. On the other hand, bring it on...I played a necro in EQ, so I already have my nerf-bat scars..and those only hurt when I read the patch notes....
Lilandri
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Mask
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Posted - 2003.07.24 00:56:00 -
[28]
greetings
I approve of this attempt to bring all players into the game and like many posters before me I ad therefore in that respect only one more grain to the scales in support. I hope that pirates will be able to travel into empire space as well as liking the idea of a graduated response.
What I donŠt like is to much predictability. Many poster here have described a system of their choice, but though many are good they seem more suited to a paper and dice roleplaying game. I think we should utilize the complexity posible in this large system of EVE or to put it differently if there has to be a system let it be very complex.
So what will hapen I suppose is that pirates will learn that they have f.ex. 5 min. in 0,3 sec space after their first kill. And pirating will return to all the exitment of mining or other repetative chores.
It often seems to me that players speak glowingly of the uncertanity of trading with the wild card of pirates. Well I agree, we need wild cards but it should apply to all aspects of the game, yes 9 times out of a 10 you gate camp with succes and in the 10 you warp into the navy. Bang your frozen for one playing day. I donŠt quite see the uncertanity of gate camping or the thrill of danger there.
How about a roving navy and the response time would depend on how many jumps away they were and how bad the crime or any other factor of CCP choice.
But IŠm afraid the programers as well as many of the gamers here will probably prefer a mathematically perfect model in some vane attempt to make the perfectly fair system in which justice will be for all.
Well best of gaming for all and long live EVE
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Molly
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Posted - 2003.07.24 02:43:00 -
[29]
Edited by: Molly on 24/07/2003 02:49:34 "Players with negative security ratings can now enter empire space, the sec rating decides at what system security level the local forces attack."
Sorry Hippey, but what game have you been actually playing the last time?
NEWS FLASH: Pirates are in empire space just now. They get attacked by sentry guns in 0.45 and up if their security rating is lower than -5.0. Depending on their security rating they get chased and attacked by police forces while traveling too. With my -4.1 I get attacked in 0.7 and up.
So basicly you missed something in the last weeks and I am wondering if you have played the game at all?!
But no worries, I am wondering if the developers are playing the gamte too . ---
"Molly > funny thing is, if they warn me for attacking in 1.0, why does a GM wish me luck doing so? Jash Illian > perverse sense of humor? Molly > lol Jash Illian > honestly tho, because he prolly doesn't know bships" |

Hippey
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Posted - 2003.07.24 03:36:00 -
[30]
I'm wondering why you're still here. I'm pretty sure I read a "I QUIT THE GAME" post Molly. ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |
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