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Microbe
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Posted - 2003.07.23 21:02:00 -
[1]
Edited by: Microbe on 23/07/2003 21:48:13
What if going to find some ore to mine was more than just a tedious chore that we simply had to do. What if it was more like the wild hunts for the the preverbal gold mines of the old west. What if the term prospecting had significant meaning in the universe of EVE. What if... just what if... going prospecting was an actual adventure where you were always driven by that slim margin of a chance anyone could strike it RICH, and maybe this this time out that person will be you!
You know the PotW called "Pray Miner"? (if you haven't read it yet then go give it a try) Does anybody remember the feeling of danger, secrecy, reward, and adventure that it would convey to you before the beta? Well, you were hooked on the possibility of having fun prospecting way back then and hopefully I have you hooked now, because I have an idea that will make this a reality in EVE with the advent of future content.
First off, in no way do I want to change the way the closed econmic model works now. I simply want to make it more exciting. In its current static state I believe it's near perfect for production, but thats about it.
I propose we "dynamically" add a new set of extremely rare minerals which are worth way more than even Mega. Perhaps even hundreds of thousands per unit, or maybe even millions for the rarest of the rarest. Due to their extreme rarity, these so called minerals are strickly sought after for their cosmetic value, and thus have absolutely no other use than being a huge cash maker.
Now these new cash-minerals definitely should not be implemented as an entirely new type of astroid like the rest of them. If we did that it would cease to be rare after it was found because it would respawn statically, which would then lead to abused because of it's high value. Not to mention it would completely take the fun out of prospecting. Instead it should be a truely rare and dynamic compositional make-up inside of no particular type astroid, and in no perticular type space. It could even be found in high security Empire zones if you were very very lucky. Think of it as winning the lottery. The devs could even have control over it's placement in any current astroids.
Example: You have found a normal looking astroid containing some of this very valuable mineral (more info later on prospecting this stuff so it is not left to a complete game of chance, but is still a needle in a gigantic hay stack). After you have mined all of the astroid, you head back to finish refining it so you can look for a good demand, which shouldn't be all over the place. You'll have to make a very scary trade run to sale it. Pirates need some lubbin' too ya know Once the said astroid has popped, the rare minerals it had within it are gone for good. When it respawns it will be just as plan as the rest of them, however the rare mineral has now spwaned randomly somewhere else in the universe hidden deep within a new and seemingly normal non-assuming astriod.
Now on to prospecting. Of course we will now need a way to scan astroids of their compositional make-up. We can't just leave the discovery of what was in it only to be found after it is refined. For the lack of a better word, that would suck. I propose we would need a new scanning module to go along with this feature. Using this new module could even be skill progressive if a new skill-pack was introduced.
Example: New skill: Prospecting rank (4): 5% bonus to scanning speed per level.
New modules: Basic Prospecting Scanner: The basic scanner requires prospecting level 1 to use. Range is 2,000m. Astroid must be targeted.
Prospecting scanner 1: Requires prospecting level 3 to use. Range is 5,000m. Astroid must be targeted.
Best prospecting scanner: Rare pirate drop. Requires prospecting level 5. Range is 5,000m in a spherical three dimensional blanket scan of all surrounding astroids.
Whatcha think?
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Anderi Bourdieu
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Posted - 2003.07.23 21:07:00 -
[2]
Good idea. However, there are tons of good ideas out there.
I agree though. I always thought they should throw a random high-end roid into a newbie belt now and then. A miner should be able to 'strike it rich' now and then. Can you imagine the struggle after a gem-like roid is found in Todaki? The claim staking/jumping?
----------------------------------------------- 11/17/04 Are Formal Contracts in yet? Divisional Wallets? Taxes? BP lockdown? |

Joshua Calvert
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Posted - 2003.07.23 21:10:00 -
[3]
There would be no struggle in n00b systems, silly.
You can't fight there without concord putting their size 9's in.
Most likely, the nearest corp. with a thorax/b-ship would turn up and mine it dry before the n00bs could get a full refine.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Lexington Cabot
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Posted - 2003.07.23 21:13:00 -
[4]
A good plan. But maybe I missed something, how does it make mining less tedious? Still gotta go to rock, drill rock, get ore, go back to station, while either staring at screen or watching tv or sleeping.
May make the hunt for roids more interesting but the actual chore of mining still would blow. 
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Microbe
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Posted - 2003.07.23 21:40:00 -
[5]
Edited by: Microbe on 23/07/2003 21:43:55
Well, my idea focuses on prospecting and the idea of striking it rich. I didn't mean to imply this was going to make normal production mining any less tedious. That would require a total re-work of the economy IMO. I think we are stuck with the over all system we have now, but we may find a little relief when they implement player made mining stations.
As far as simply throwing a random rare ore in newbie space every now and then, I think, Joshua Calvert, summed up what will happen. That is one of the beauties of my idea, because it would alow you to maintain secrecy unless someone comes along and targets your roid, plus has the skill and module to scan it for rares. Even a complete newbie could have the time he/she needs in order to make multiple dumping runs.
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Joshua Calvert
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Posted - 2003.07.23 21:45:00 -
[6]
Perhaps there are already high-end ore spots within well-travelled systems.....but nobody has found them yet.
Or told anyone :)
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

The Slayer
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Posted - 2003.07.23 21:47:00 -
[7]
See I think it would be better if you didnt know what was in ANY of the roids, and had to mine them a bit to find out, make it much more interesting. __________________________________________________
-EF- The Slayer |

Microbe
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Posted - 2003.07.23 21:54:00 -
[8]
Edited by: Microbe on 23/07/2003 22:03:48
Funny you should mention that, Slayer, because when I originally sat down to write my idea, my plan was exactly what you said. To make the compositional make-up of all roids completely unknown! Roid types would only serve as the normalcy of the minerals they contain. To know for sure you'd have to have the scanner and skill to actually see what different types of minerals are contained within the roid and how much of them there are, but doing that would take sweeping changes to the current system. I doubt they'd go for it, so I scrapped my full vision and stuck only with the new and truely rare minerals part of it.
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Klydor
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Posted - 2003.07.23 22:03:00 -
[9]
I agree it is a nice idea. Also as a futher addition, perhaps you require a certain skill in order to extract this rare mineral from the asteroid. Simply mining it is no good.
That way you first have to be a prospector to find the roid, and second you need the correct skill or equip in order to extract the rare ore from the roid without destroying it.
PS I'd post this in the idea forum rather than here, its likely to get more DEV attention.
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Nibarlan
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Posted - 2003.07.23 22:32:00 -
[10]
lets say...hypothetical situation...Someone just happened to find a system with dozens of belts with dozens of Bistot in each belt, and all having around 5k per roid...now how much would one pay for this location and if they did might they not want to eve mail the person who found it?
----------------------------------------------- In space no one can hear you scream...unless you scream on the radio, then everybody on that channel can hear you...but only if your in a ship, because they wouldn't hear you if you were in space and screamed into the radio ----------------------------------------------- |

Attrezzo Pox
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Posted - 2003.07.23 22:56:00 -
[11]
I completely agree. This would definantly give a nice added incentive to mining *-------------------------* This is not a good sig. |

Raven Pox
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Posted - 2003.07.23 23:05:00 -
[12]
Better yet, I know this has been thought of before but, why not make all roids a dynamic makeup. They can all contain up to a certian amount of minerals but you don't know until you collect and refine. For instance:
500 units Bobulite (Made up roid)
up too 1500 tritium up too 500 pyverite up too 250 noxium up too 15 megacyte
Actual refine may yeild
4053 tritium 14 pyverite 50 noxium 3 megacyte
Next trip's refine yeilds
2034 tritium 163 pyverite 12 noxium 0 megacyte
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Microbe
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Posted - 2003.07.23 23:35:00 -
[13]
Ok, I decided to go a head and make a complete thread about my original idea in the idea lab, which I think covers just about everything everyone has talked about here and then some!
Please check it out in full here: http://oldforums.eveonline.com/?a=topic&threadID=21505
err.. sure do wish automatic hyperlinking worked.
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