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Artctura
Clan Shadow Wolf Fatal Ascension
29
|
Posted - 2013.03.13 13:49:00 -
[1] - Quote
EVE is not broken. The work of the previous two CSMGÇÖs, along with the refocus of CCP on flying in space has been wonderful for the game. Player numbers are climbing again, reversing a 2 year trend. Faction Warfare has driven renewed interest in a large portion of low sec that was so long ignored. The numbers canGÇÖt be ignored. If more people are playing, CCP is doing something right.
EVE can be improved. Functionally, there are so many things that make EVE beautiful. First and foremost is that casual players can succeed. CCP built a system that allows both hardcore and casual players to succeed, side by side. What CCP has failed to do however, is to remove some aspects of tedium from the game that still limit casual players. It should not require a player to sit for 4 hours inside a starbase clicking GÇ£onlineGÇ¥. Think about it. WeGÇÖve built a system capable of faster than light travel across the stars, but a starbase canGÇÖt queue up itGÇÖs commands? There are common sense improvements like these in most aspects of the game. Sometimes it just takes a fresh set of eyes to see the forest through the trees.
EVE can become more interactive. The EVE universe has a fairly robust API that is unique in the gaming world. I can be sitting on a train and check my market orders in Jita. Now, imagine that instead of checking them, I can adjust them. Imagine that I can manage my corporation membership and roles from outside the EVE Client. Now, IGÇÖm not suggesting we replace tasks that required flying in space, or exceed the limits of the existing game, but allowing tasks to be completed outside of the game adds a new level of interactivity. The system is already in place with the EVE API, it just needs to be tweaked to allow two way interaction with the game. CREST is a great start, but shepherding it through completion is going to be a special area of focus for me.
EVE has shown its staying power. Develop and publish a 5 year plan for the game. This allows you to incrementally implement major changes without shocking the system. Develop expansion benchmarks for the long term processes so that the long term change takes jumps during expansions and steps during patches, eventually arriving at the completed change.
EVE can become more data rich. CCP has a ton of statistics that they break out from time to time. They show things like ship production, mining numbers, modules in use and so on. LetGÇÖs work on getting this data to players in a timely fashion, both in and out of the game, in a way that doesnGÇÖt compromise the sandbox.
The sandbox is paramount. CCP has built one of the richest player driven economies in the game. The interaction between the player mining veldspar in high sec and the Erebus being blown up in null sec, is rich, complex and a fundamental requirement of the game. Any changes that will strip this core away need to be taken very carefully and with a lot of time for the community to investigate potentially unseen impacts. Fortunately, CCP tends to agree with this idea as well.
If you'd like to know more, visit my blog - http://artctura.com/ where you can get to know myself and my ideals better. Artctura for CSM 2013 |

Cpt Roghie
GoonWaffe Goonswarm Federation
101
|
Posted - 2013.03.13 13:53:00 -
[2] - Quote
+1 This could be fun. |

Amy Garzan
Northstar Cabal Fatal Ascension
12
|
Posted - 2013.03.13 14:11:00 -
[3] - Quote
Signed |

hfo df
Ramm's RDI Tactical Narcotics Team
16
|
Posted - 2013.03.13 14:56:00 -
[4] - Quote
Cool. |

Aryth
GoonWaffe Goonswarm Federation
866
|
Posted - 2013.03.13 15:05:00 -
[5] - Quote
I have it on good authority that Artctura is getting on the next CSM.
Leader of the Goonswarm Economic Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |

Stags Leap
Li3's Electric Cucumber Li3 Federation
11
|
Posted - 2013.03.13 15:07:00 -
[6] - Quote
Sounds good. |

Neffs
The Drunken Empire Fatal Ascension
2
|
Posted - 2013.03.13 15:07:00 -
[7] - Quote
Looking forward to the fresh ideas you bring to the table Art! |

Damien Dixon
Demon-War-Lords Fatal Ascension
0
|
Posted - 2013.03.13 15:23:00 -
[8] - Quote
Good luck! |

BrokenBC
Incompertus INC Fatal Ascension
37
|
Posted - 2013.03.13 15:27:00 -
[9] - Quote
+1 Best of luck you have my vote. |

Nistrak
Balanced Unity Fatal Ascension
2
|
Posted - 2013.03.13 15:33:00 -
[10] - Quote
+1 You have my vote. |
|

Shadowschild
Black Lance Fidelas Constans
50
|
Posted - 2013.03.13 15:45:00 -
[11] - Quote
You talk about star base changes yet don't list specific ways to improve them. Are you expecting CCP to come up with ideas & implement them? That's a very weak ground to stand on.
You mention using tools outside the game to make in game changes. This is not a priority for most players & honestly I don't support the idea of CCP wasting development time, (with their already small team) on some risky endeavor. You are blind to the obvious potential abuse of 3rd party macros. Do not open this door. Again, no specifics on how to implement this, just more wishful thinking.
Finally you bring up a 5 year plan. That is simply too far ahead to plan for any developer. A shorter development cycle would be more realistic.
Overall I find your points are too vague, not well thought out & sandwiched between statements of how beautiful & wonderful the game is. You lack the skills & insight to run for CSM , I do not feal you can best represent the playerbase at this time. |

Keep Crying
Demon-War-Lords Fatal Ascension
3
|
Posted - 2013.03.13 16:21:00 -
[12] - Quote
You've got my vote, Art. |

Na Kolena Kuchka
Cryptic Networks
0
|
Posted - 2013.03.13 16:25:00 -
[13] - Quote
You've got my vote. |

Springfield Armory
Cryptic Networks
0
|
Posted - 2013.03.13 16:27:00 -
[14] - Quote
I'm voting for this guy. |

ChaeDoc II
Sigillum Militum Xpisti Fatal Ascension
84
|
Posted - 2013.03.13 16:44:00 -
[15] - Quote
This discussion thread reminds me of the one HitIer started just before he announced his candidacy. |

ChaeDoc II
Sigillum Militum Xpisti Fatal Ascension
84
|
Posted - 2013.03.13 16:48:00 -
[16] - Quote
In the interests of full disclosure - OP is a Brony. Just saying. |

Reah Loth
House Aratus Fatal Ascension
15
|
Posted - 2013.03.13 17:28:00 -
[17] - Quote
Shadowschild wrote:You talk about star base changes yet don't list specific ways to improve them. Are you expecting CCP to come up with ideas & implement them? That's a very weak ground to stand on.
You mention using tools outside the game to make in game changes. This is not a priority for most players & honestly I don't support the idea of CCP wasting development time, (with their already small team) on some risky endeavor. You are blind to the obvious potential abuse of 3rd party macros. Do not open this door. Again, no specifics on how to implement this, just more wishful thinking.
Finally you bring up a 5 year plan. That is simply too far ahead to plan for any developer. A shorter development cycle would be more realistic.
Overall I find your points are too vague, not well thought out & sandwiched between statements of how beautiful & wonderful the game is. You lack the skills & insight to run for CSM , I do not feal you can best represent the playerbase at this time.
CCP are the game developers, it is their job to come up with the specific ideas. Going into the CSM with a list of super specific changes you want made is only going to lead to disappointment, as CCP are the game developers and not the CSM. Artctura has a set of philosophies and principles that he will employ to guide CCP as best he can.
Planning 5 years ahead does not mean the same as detailing every step of the way 5 years in advance. Artctura wants a long term idea of where the game is going, implemented through shorter term changes. Radical changes made through non-radical steps.
He is not being vague, he is laying out the direction for which he wants the game to go. If you are looking for an armchair dev CSM representative, I suppose Art isn't your man. On the other hand, if you are looking for someone who knows the game, knows the process of development and is hell bent on seeing the game improve, voter Artctura. I know I will.
|

Besoina
Federal Navy Academy Gallente Federation
5
|
Posted - 2013.03.13 17:35:00 -
[18] - Quote
Reah Loth wrote:Shadowschild wrote:You talk about star base changes yet don't list specific ways to improve them. Are you expecting CCP to come up with ideas & implement them? That's a very weak ground to stand on.
You mention using tools outside the game to make in game changes. This is not a priority for most players & honestly I don't support the idea of CCP wasting development time, (with their already small team) on some risky endeavor. You are blind to the obvious potential abuse of 3rd party macros. Do not open this door. Again, no specifics on how to implement this, just more wishful thinking.
Finally you bring up a 5 year plan. That is simply too far ahead to plan for any developer. A shorter development cycle would be more realistic.
Overall I find your points are too vague, not well thought out & sandwiched between statements of how beautiful & wonderful the game is. You lack the skills & insight to run for CSM , I do not feal you can best represent the playerbase at this time. CCP are the game developers, it is their job to come up with the specific ideas. Going into the CSM with a list of super specific changes you want made is only going to lead to disappointment, as CCP are the game developers and not the CSM. Artctura has a set of philosophies and principles that he will employ to guide CCP as best he can. Planning 5 years ahead does not mean the same as detailing every step of the way 5 years in advance. Artctura wants a long term idea of where the game is going, implemented through shorter term changes. Radical changes made through non-radical steps. He is not being vague, he is laying out the direction for which he wants the game to go. If you are looking for an armchair dev CSM representative, I suppose Art isn't your man. On the other hand, if you are looking for someone who knows the game, knows the process of development and is hell bent on seeing the game improve, voter Artctura. I know I will.
Artctura does not strike me as an inteligent speaker either, have to agree with the crtical analysis from shadowschild. I think most of the likes on this page are alts or corp mates anyways.
|

Movement Runner
Black Lance Fidelas Constans
1
|
Posted - 2013.03.13 17:43:00 -
[19] - Quote
When people talk about sets of philosophies I don't buy it either. Sounds like politics "say whatever people want to hear & then do the opposite". What people want to see is concrete plans. "I plan on working together with CCP & the community on point A by proposing x, y z changes, vote if you are with me". It's like what is this guy's agenda???? Too obscure
-1 |

Temmu Guerra
Interwebs Cooter Explosion Fatal Ascension
112
|
Posted - 2013.03.13 18:01:00 -
[20] - Quote
Movement Runner wrote:When people talk about sets of philosophies I don't buy it either. Sounds like politics "say whatever people want to hear & then do the opposite". What people want to see is concrete plans. "I plan on working together with CCP & the community on point A by proposing x, y z changes, vote if you are with me". It's like what is this guy's agenda???? Too obscure
-1
You guys ***** when people are playing Junior developer and ***** when they say they are not going to but are willing to help CCP and guide them. Make up your dam minds
+1 |
|

Serah Lightning
Pator Tech School Minmatar Republic
0
|
Posted - 2013.03.13 19:34:00 -
[21] - Quote
Sounds like a great candidate. Getting my vote. |

Kalenn Istarion
Northstar Cabal Fatal Ascension
5
|
Posted - 2013.03.13 19:39:00 -
[22] - Quote
My vote as well. Try Harder. |

Artctura
Clan Shadow Wolf Fatal Ascension
57
|
Posted - 2013.03.13 20:52:00 -
[23] - Quote
Temmu Guerra wrote:Movement Runner wrote:When people talk about sets of philosophies I don't buy it either. Sounds like politics "say whatever people want to hear & then do the opposite". What people want to see is concrete plans. "I plan on working together with CCP & the community on point A by proposing x, y z changes, vote if you are with me". It's like what is this guy's agenda???? Too obscure
-1 You guys ***** when people are playing Junior developer and ***** when they say they are not going to but are willing to help CCP and guide them. Make up your dam minds +1
In a simple statement, concrete plans from your CSM candidates are pointless. You want to know my philosophy because that is what I will be basing decisions on. What if CCP never decides to approach the points you ran on? What if your the only one on the CSM that feels that way? Are you going to simply not be involved because they aren't doing anything you campaigned for? If you are you shouldn't be on the CSM.
The simple fact is, my philosophy will drive my decisions in every circumstance and in every case. When CCP wants my opinion, its my philosophy that will drive my decisions. No candidate can possibly touch on every possible thing that will be brought before the CSM. So given a short period to distinguish myself, I'd prefer that you have some idea on what I'd do in any situation versus as solid idea on what I'd do on only a limited few.
If you have a specific question you'd like me to address directly, I'm more than open to answering it. I don't fear the hard question. But don't be annoyed when I take my time to research it and investigate it and might take some time to get back to you. That's what I'd want from a CSM candidate, and that is what you should expect. The person who simply spouts out "I'd make POS's movable, warpable objects if elected" isn't giving you a clue as to what they'd do if asked about a rebalance of super capitals. By giving you my philosophy, you might not know exactly what I'd do, but you would have a strong idea.
Artctura for CSM 2013 |

Artctura
Clan Shadow Wolf Fatal Ascension
57
|
Posted - 2013.03.13 20:54:00 -
[24] - Quote
Today's blog post is up.
Radical change in non-radical steps
Enjoy.
Artctura for CSM 2013 |

Sergant Cornhole
Imperial Shipment Amarr Empire
0
|
Posted - 2013.03.13 22:51:00 -
[25] - Quote
This guy has some good ideas and a solid approach to player representation.
He has my vote. |

Nuvista
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2013.03.14 02:52:00 -
[26] - Quote
Took me a while to put aside the jaded-colored glasses and see that this approach truly is a refreshing change from this past joke of a CSM.
Best of luck Artctura, you got my like. |

Notaji Taalt
State War Academy Caldari State
0
|
Posted - 2013.03.14 18:46:00 -
[27] - Quote
+1 For you.
For the benefit of voters, could you take one of the current hot-button issues and demonstrate how your philosophy of thoughtful incremental change would apply to it (for example, sov mechanics)? |

ChaeDoc II
Sigillum Militum Xpisti Fatal Ascension
84
|
Posted - 2013.03.14 19:01:00 -
[28] - Quote
Before I can signify my intention to vote for this candidate I need to know how he plans to address the lack of market regulatory functions available to null security alliances for items such as skillbooks. |

Artctura
Clan Shadow Wolf Fatal Ascension
75
|
Posted - 2013.03.14 21:27:00 -
[29] - Quote
Notaji Taalt wrote:+1 For you.
For the benefit of voters, could you take one of the current hot-button issues and demonstrate how your philosophy of thoughtful incremental change would apply to it (for example, sov mechanics)?
Sure. I'm in a bit of a time crunch now, so I'm going to use a past example (if you'll forgive me), and I'll post a current hot button issue example later this evening.
Let's assume that CCP wanted to implement the dominion sovereignty system today. For those who don't know, this meant we went to a TCU/IHUB system to from one of "Most POSes wins".
Step 1 would be to implement the TCU. You would place the TCU in the system on planet 1 and assign it to the alliance controlling the system. The TCU would be invulnerable until another alliance reached the 50+1 threshold to take over the system.
Step 2 would be to implement the infrastructure hubs. At this point, the TCU would become vulnerable when the infrastructure hub was destroyed, just as it is today.
Step 3 would be to add the station timers to the system bringing us to the system we have today.
In 3 steps you go between the two sov systems without anything being a radical change, while the overall change is radical. You could slow it further by doing station and infrastructure hubs as single timers initially before adding the second timer.
I will get a more relevant to today's issues post up later but I want you to understand now what I mean by radical change in non-radical steps.
Also, be sure to check out my latest blog post. The link is in my signature. Artctura for CSM 2013 |

Artctura
Clan Shadow Wolf Fatal Ascension
77
|
Posted - 2013.03.15 01:00:00 -
[30] - Quote
For a more current example. Let's say that CCP changes the game to progressively change the risk factor in high sec. There have been a lot of rumblings about how people are either too safe or not safe enough in high sec, and I think that revisiting the way security status works across the board, but particularly in high sec, is a good idea. So, lets look at the hypothetically.
Today: There is essentially no difference between 0.5 and 1.0 systems.
Goal: Make security progressive. Allow war declarations to be progressive costing more for the higher security of the system. Reduce the strength and response time of concord in 0.5 systems while increasing protections in 1.0 systems. Increase the rewards of 0.5 space while decreasing it in 1.0. Effectively, the end goal is to make security in high sec mean something.
Over the course of a year, steps to implement this would include, in my proposed order.
1. A reorganization of high sec security status, reducing the security level drop across systems to no more than 0.1 every 3 to 4 systems (as much as possible).
2. Realignment of the system rewards. Higher level missions will require trips to 0.5 or 0.6 space. Better mining will take place in 0.5 or 0.6 and reduce mining profit in 0.9 and 1.0. Ratting, industry, mining and POS's can all gain advantage by being in 0.5 or 0.6 space.
3. War declaration costs become tied to the maximum security you can engage in.
4. Concord responses are readjusted making the possibility of killing stronger ships in groups a real threat in 0.5 and 0.6 space, while making it harder for all but the most coordinated attacks to succeed in 0.9 or 1.0. (Note: I'm not saying to remove the fact that you will get concorded, just adjusting how quickly it happens and how strongly it happens).
I'm not going to sit here and tell you this is what will happen because I'm not a developer. I want to be the person representing the customer in the development cycle. I think it would help improve the game, ease the transition into low/null for players wanting to go that way and make security status of a system more meaningful. There are numerous other things that need to get tweaked along the way (such as route settings) that I haven't expounded on in this post.
Now, help the developers plan these changes for each of the next four quarters, and explain the benefits of this to them when given the opportunity. This means that on June 1st the first change happens. Then July and August can be spent adjusting to the things that got missed that would have to happen. On September 1st, make the next change, and so on. No step in the chain is a radical departure from the state preceding it, but at the end of the day we end up with a radical change. We allow time for each of the steps to have its consequences evaluated and adjusted to ensure everything is as it should be. I think this type of approach is far less chaotic to the player base the
EVE has been around now for 10 years. There is no reason to believe it won't be around in another 5. It's time to look at where the game will be in 1, 3 and 5 years and have CCP developers and the CSM publish that vision and work towards making it happen. Steps toward that vision can be filled in by the developers and designers as they see fit, with the CSM helping them to understand where the player base feels the limits of a "non-radical" change are. Artctura for CSM 2013 |
|

Notaji Taalt
State War Academy Caldari State
0
|
Posted - 2013.03.15 01:29:00 -
[31] - Quote
Great responses. Thank you. |

Nokkan Soth
Clan Shadow Wolf Fatal Ascension
0
|
Posted - 2013.03.16 00:18:00 -
[32] - Quote
+1 |

Zagdul
Clan Shadow Wolf Fatal Ascension
1317
|
Posted - 2013.03.16 04:07:00 -
[33] - Quote
You'll have at the least one of my votes. Dual Pane idea: Click!
CCP Please Implement |

Alekseyev Karrde
Noir. Noir. Mercenary Group
1072
|
Posted - 2013.03.16 10:04:00 -
[34] - Quote
CSM needs adults in the process. I'll be watching this thread :) "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2729
|
Posted - 2013.03.16 11:29:00 -
[35] - Quote
Alekseyev Karrde wrote:CSM needs adults in the process. I'll be watching this thread :) Ditto Re-elect Trebor to CSM8 GÇó Member of CSM 5-7 GÇó My CSM Blog |

Artctura
Clan Shadow Wolf Fatal Ascension
94
|
Posted - 2013.03.16 12:43:00 -
[36] - Quote
Alekseyev Karrde wrote:CSM needs adults in the process. I'll be watching this thread :)
From my blog
Quote: IGÇÖve worked in the IT industry for 20 years doing everything from help desk support to systems architecture. Experience like this allows me to communicate technically with others in a way that not everyone can. Allowing me to understand the technical complexities of the development and design teams issue may mean that a different approach from what the CSM proposes as an idea could become necessary. Without this knowledge, weGÇÖd simply think that the developers were being stubborn or ignoring the customer. With this experience we can find alternative solutions together to our problems.
I wonGÇÖt sit here and tell you to look for this type of experience from every CSM member, but you definitely want it from at least one. Knowledgeable customers are a software companyGÇÖs best friend, if only for their ability to clearly transfer technical details from end user to development. The CSM is your interface to CCP and not having someone like me on the CSM would be a detriment to how well the body itself could perform its tasks.
There will be a post a little later in the campaign about how "entitled" customers are a software company's worst friend and the implications of an entitled CSM that believes CCP answers to them can kill the entire process. Knowing where your expertise lies so you can take lead on a situation and when to let others take the spotlight are two things that only come with experience. Artctura for CSM 2013 |

Artctura
Clan Shadow Wolf Fatal Ascension
96
|
Posted - 2013.03.17 01:16:00 -
[37] - Quote
Everyone wants it easier.
My latest blog post is up. Please take a moment to hop over to my site and read it. Artctura for CSM 2013 |

valerydarcy
Mindstar Technology Fatal Ascension
17420
|
Posted - 2013.03.17 14:29:00 -
[38] - Quote
+1 "Hold out baits to entice the enemy. Feign disorder, and crush him." - Sun Tzu, The Art of Troll
Post with your mainGäó |

Fade Azura
Clan Shadow Wolf Fatal Ascension
134
|
Posted - 2013.03.17 14:31:00 -
[39] - Quote
good candidate +1 |

ORJI
Clan Shadow Wolf Fatal Ascension
13
|
Posted - 2013.03.17 16:59:00 -
[40] - Quote
Notaji Taalt wrote:Great responses. Thank you.
Agreed.... Succinct responses...
+1 from me.
|
|

ADMIRAL ALLURE
Republic University Minmatar Republic
1
|
Posted - 2013.03.17 17:34:00 -
[41] - Quote
I like the whole 'know my Philosophy' approach.
So, here's a question... Let say, hypothetically, the eve community desires a change/upgrade for the ability of T3 ships to be able to swap subsystems in POSes or in ship fittings of carriers. How would you address/approach this specific issue with CCP? What are some of the questions you might ask the CCP dev team and what sort of follow up 'angle' would you use if initially shot down?
Just using this as an example which could be applied to a whole host of other items.
|

Artctura
Clan Shadow Wolf Fatal Ascension
115
|
Posted - 2013.03.17 18:54:00 -
[42] - Quote
ADMIRAL ALLURE wrote:I like the whole 'know my Philosophy' approach.
So, here's a question... Let say, hypothetically, the eve community desires a change/upgrade for the ability of T3 ships to be able to swap subsystems in POSes or in ship fittings of carriers. How would you address/approach this specific issue with CCP? What are some of the questions you might ask the CCP dev team and what sort of follow up 'angle' would you use if initially shot down?
Just using this as an example which could be applied to a whole host of other items.
I will admit that I have no personal experience with T3 ships. Once I got to battleships I preferred to grow my capital skills and my logistic pilot skills. That doesn't mean I don't have some ideas, but I am going to defer to those with a bit more experience on some of the technical details.
I understand that this is going to have an affect on both PvP and PvE, but significantly more impact on PvP operations, especially with large fleet operations. To me, it may be putting too much power into the hands of those who fly large fleets to simply place a couple of carriers or POS's into a system and be able to constantly out adapt to your opponent.
I think that a mitigation to this is to increase the size of the subsystems, placing serious limits on how many a ship could carry. There are obviously ways around this, but they favor the defender in most cases, and we can add that up to the list of advantages granted by being a defender. There are obviously other things that can be used to help mitigate concern, such as preventing changing of modules while flagged.
My bulk experience is also in null sec, so I'm going to poll my fellow CSM members and players on the potential affects of this on low and high sec environments.
Once done, we can build a broad picture of the change, its advantages and disadvantages as well as ways to mitigate what the CSM and players saw as negatives of the change.
At this point, I think that the proposal for changes, would leave my individual shepherding and become the CSM's task. I would continue to ensure that action was taken on it, and drive it if the CSM chose for me to do that. Presenting a united front as a CSM is critical to the success of the body.
The next step is NOT approaching CCP. The next step is approaching the player base and doing one last cycle of revision based on feed back. Once that was complete, the CSM could approach CCP development about the change, request their review and go forward should CCP chose to. Let CCP developers apply specific numbers, and their input. And from there, we could enter a development cycle. To me this isn't a "radical" change, so the end result would appear in a single patch. I'd ask CCP to go over what they saw as the effects of this change and let the CSM know so we could address those as well.
If CCP chose to ignore our proposal, I'd ask for a specific reason for their concern. Depending on the response, we could then approach it either through a player driven reminder of who the overall customer is and what they want (See the POS thread for an example) or work with the CSM to address their concerns. It may eventually require that the CSM has to go back to the player base and say "We tried", but overall this is how I see the process working. Artctura for CSM 2013 |

Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
154
|
Posted - 2013.03.18 13:52:00 -
[43] - Quote
Artctura wrote:3. War declaration costs become tied to the maximum security you can engage in.
This is actually a really cool idea. If it were expensive enough, cowardly corps could hide out in 0.9 and 1.0 systems (or whatever), but oh! the economic loss! action > consequence. I like it. Fix POSes.-á Every player should want one (even if all players can't have one). |

Rusty Waynne
Clan Shadow Wolf Fatal Ascension
10
|
Posted - 2013.03.18 13:54:00 -
[44] - Quote
+1!
Lets get this game on the right track while it's experiencing momentum!
|

PipeViper
Demon-War-Lords Fatal Ascension
0
|
Posted - 2013.03.18 14:08:00 -
[45] - Quote
So what about pushing CCP to have more engaging PVE content, and i don't mean being made more difficult. I mean something more than just Hubs, or DED sites (Hubs you got to scan down), Missions (Hubs where you got to talk to NPC's first), or Incursions (Hubs were Logistics are required and you get a lower payout initially). No Theme park bullshit, but there has to be some way for the CCP team to make PVE less mind numbing. What are your thoughts on this!? |

Artctura
Clan Shadow Wolf Fatal Ascension
147
|
Posted - 2013.03.18 14:36:00 -
[46] - Quote
PipeViper wrote:So what about pushing CCP to have more engaging PVE content, and i don't mean being made more difficult. I mean something more than just Hubs, or DED sites (Hubs you got to scan down), Missions (Hubs where you got to talk to NPC's first), or Incursions (Hubs were Logistics are required and you get a lower payout initially). No Theme park bullshit, but there has to be some way for the CCP team to make PVE less mind numbing. What are your thoughts on this!?
I'm assuming that we're defining PvE as strictly flying in space activity that involves actually doing something with your ship, as opposed to activities you engage in to make ISK.
I personally agree with you that it's boring. You kill wave after wave of ships, collect ISK and move on. Looting wrecks is a pain, especially if you are using something long range or a kiting strategy where wrecks are spread out over hundreds of km of space.
I could say that eye candy is the solution, but that would eventually wear itself out. No matter how amazing it looks, after a short time, you'll get bored of it, but I do have some other ideas that I think might help.
1. Break the monotony by changing tactics of the NPC ships, even during the battle. 2. Encourage group activity by increasing the rewards for PVE that requires multiple players. Things are less monotonous in groups. 3. Improve other aspects of the game so that "PVE" isn't the only method for making ISK. 4. Improve the chances to receive something NPC only. I'm not talking about economy beating numbers here, but fun stuff as well. Have a cool set of shades for your character drop from an NPC. Or boots. Or a monocle. Lock them to the character so there isn't a market for them.
At the end of the day though, you're still shooting AI driven ships in space. It will eventually become boring. At least in EVE you can move to other activities.
That said, I also know that grinding is part of any MMO. The balance between tedium and excitement is a delicate one. EVE has an advantage in that you can make money in so many ways. Mining, Hauling, Ratting, PI, Market Trading, Industry, Scamming. Focusing too much on one at the expense of others can fundamentally disrupt the economy, so you need to make sure the attractiveness of each is retained. Ensure players are aware of all the ways they can make ISK from day 1 (See my platform on a comprehensive new player walk through OUTSIDE of the game) so they have an idea on what to do when one facet of EVE becomes boring.
This might not be a complete solution, and I may have missed some blindingly obvious solutions. I know over the past year I've made my ISK from ratting, PI, Market Trading, Mining and Hauling. That's what keeps me from being bored with EVE. Artctura for CSM 2013 |

Shirakus
Sigillum Militum Xpisti Fatal Ascension
10
|
Posted - 2013.03.18 16:17:00 -
[47] - Quote
You've got my vote, I think you'll do a great job with the CSM. |

Totally Wasted Blonde
Cargo Unlimited Nexus Transport
7
|
Posted - 2013.03.18 17:40:00 -
[48] - Quote
69 likes when i clicked your first post.... its a sign  |

Damazus
Clan Shadow Wolf Fatal Ascension
0
|
Posted - 2013.03.19 14:24:00 -
[49] - Quote
+1 ARCTURA FOR A PRESIDENT ! |

ChaeDoc II
Sigillum Militum Xpisti Fatal Ascension
99
|
Posted - 2013.03.19 18:06:00 -
[50] - Quote
Post #48 is the beginning of the CSM's first political sex scandal. |
|

Artctura
Clan Shadow Wolf Fatal Ascension
165
|
Posted - 2013.03.20 11:52:00 -
[51] - Quote
My latest [url=http://artctura.com/?p=63]blog post[url] delves a bit deeper into the areas of the game I feel need the most attention. It's purposely light on details and those will be coming over the next couple of weeks in their own posts.
I'd like to also take a moment to thank everyone for the early support and look forward to an exciting campaign. Artctura for CSM 2013 |

Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
155
|
Posted - 2013.03.20 18:12:00 -
[52] - Quote
It'd be cool if PVE had consequences in the Sandbox. A bunch of -FA- people shooting Guristas rats? After enough death and destruction, the Guristas decide to drop a fleet and start reinforcing POCOs. And, yes, they'll show up to finish the job. That would open up opportunities for groups to get in on a big PVE fight and make lots on bounties...until PL hears and hot-drops them.
Boom: PVE leads to sandbox, without being horribly imbalanced.
On the backend, if -FA- instead runs missions all day long for Sisters of EVE, they'll give us benefits such as additional rights in their stations.
PVE effects on the sandbox needn't have a large magnitude to make for interesting gameplay. Fix POSes.-á Every player should want one (even if all players can't have one). |

Nistrak
Balanced Unity Fatal Ascension
6
|
Posted - 2013.03.21 22:27:00 -
[53] - Quote
+1 |

Easthir Ravin
Easy Co. Fatal Ascension
73
|
Posted - 2013.03.21 22:41:00 -
[54] - Quote
+1 IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

KingRodriguez
Sigillum Militum Xpisti Fatal Ascension
0
|
Posted - 2013.03.26 03:00:00 -
[55] - Quote
+1 go rule the galaxy |

Artctura
Clan Shadow Wolf Fatal Ascension
177
|
Posted - 2013.03.26 12:01:00 -
[56] - Quote
I've been very disappointed that we haven't been able to get on with things yet, however CCP has been very upfront with the candidates about the delay and we've been getting notifications repeatedly throughout the process.
So, hopefully you'll be able to start pushing buttons today.
Artctura for CSM 2013 |

Captain Oscar
The Sixth Fleet
0
|
Posted - 2013.03.27 21:03:00 -
[57] - Quote
You have my vote, I think you agree with most of what I would like to see. I am uncertain of where to actually vote, I did last election but it's not very obvious this time. I noticed the question about insurance, if anything it should be increased for payment of lost fittings but that's me. |

Thomas Orca
Broski North Black Legion.
155
|
Posted - 2013.03.27 23:37:00 -
[58] - Quote
What is your opinion on doxxing? |

Traiano Ulpio
Legionari
0
|
Posted - 2013.03.28 00:24:00 -
[59] - Quote
You have my vote! |

Xander Phoena
Zebra Corp Gentlemen's Agreement
144
|
Posted - 2013.03.29 00:57:00 -
[60] - Quote
I interviewed Artctura as part of the Crossing Zebras CSM8 Election Interviews project. You can check out what he had to say here
http://c-z.me/csm8artctura www.crossingzebras.com |
|

Artctura
Clan Shadow Wolf Fatal Ascension
182
|
Posted - 2013.04.02 12:11:00 -
[61] - Quote
In my latest blog post I address some of my ideas around the war declaration system. Feel free to check it out.
Artctura's CSM Blog Artctura for CSM 2013 |

Nario Niminen
Demon-War-Lords Fatal Ascension
3
|
Posted - 2013.04.04 08:52:00 -
[62] - Quote
Read the Blog it is really interresting and well done  |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2333
|
Posted - 2013.04.04 18:35:00 -
[63] - Quote
I strongly endorse this candidate! Good luck!!
Issler |

Artctura
Clan Shadow Wolf Fatal Ascension
182
|
Posted - 2013.04.04 18:36:00 -
[64] - Quote
Issler Dainze wrote:I strongly endorse this candidate! Good luck!!
Issler
Thank you. For those wondering, here is my list of endorsements.
Mynnna Kaleb Rysode Kesper North Sala Cameron Sort Dragon Banlish Malcanis Unforgiven Storm Awol Aurix DaeHan Minhyok Mangala Solaris Psychotic Monk James Arget
Artctura for CSM 2013 |

Artctura
Clan Shadow Wolf Fatal Ascension
182
|
Posted - 2013.04.04 22:35:00 -
[65] - Quote
I've posted my opinions on the Odyssey starbase changes on my blog. Feel free to read - http://artctura.com/. Some of the things I think they are missing (At least from the dev blog post):
- SMAGÇÖs still require you to be in range. Make this a shield check as well and everyone will be much happier.
- Standings for shield access. Allow access based on standings, alliance or corporation. This eliminates the horrible GÇ£passwordGÇ¥ mechanic from the majority of cases where it is used.
- Online/Offline queues. Let me push the buttons all at once. Penalize the times of queued items if you think itGÇÖs to overpowered (Make it 2 minutes to manually online a gun, or 10 if I add it to the queue). This prevents you from being tied to a starbase for 6 hours while I bring it online.
Artctura for CSM 2013 |

Artctura
Clan Shadow Wolf Fatal Ascension
182
|
Posted - 2013.04.05 12:12:00 -
[66] - Quote
I've just posted a brief note on the Stories of EVE contest on my blog. Feel free to check it out.
Stories of EVE Artctura for CSM 2013 |

Artctura
Clan Shadow Wolf Fatal Ascension
183
|
Posted - 2013.04.05 13:55:00 -
[67] - Quote
Thanks to Rhavas for the endorsement
http://interstellarprivateer.wordpress.com/2013/03/31/csm-8-endorsements/ Artctura for CSM 2013 |

Nario Niminen
Demon-War-Lords Fatal Ascension
4
|
Posted - 2013.04.05 15:02:00 -
[68] - Quote
Hi, what do you think CCP means with Spacescape? |

Malcanis
Vanishing Point. The Initiative.
8497
|
Posted - 2013.04.05 15:12:00 -
[69] - Quote
Nario Niminen wrote:Hi, what do you think CCP means with Spacescape?
I assume it's a play on landscape. Please vote for me for CSM8-áhere
My recommended voting list |

Artctura
Clan Shadow Wolf Fatal Ascension
186
|
Posted - 2013.04.05 15:27:00 -
[70] - Quote
Nario Niminen wrote:Hi, what do you think CCP means with Spacescape?
I believe that their looking at rebalancing the whole of EVE as talked about here
https://forums.eveonline.com/default.aspx?g=posts&m=2828278
Again, my concern is going to be the radical nature of the changes and how they accomplish them. CCP has been very sparse on the details. My concern is dramatically shaking fundamental activities that players have become accustomed and making them completely impossible in the space they exist in overnight.
This is one of those things that regardless of CCP's vision, would need to be done slowly over time giving players to adjust. Specifically, I believe my long term vision of EVE security being meaningul as well as this truly amazing piece by Svetlana Scarlet, detail at least 2 of the ways that high sec can evolve over time to become better and more "intriguing" to players.
I will need to see more of how CCP's implementation is planned before I could go into further ideas about what I feel is right and wrong, but at a base level, my philosophy is that you need to be careful with the sandbox and making radical changes to it overnight. Artctura for CSM 2013 |
|

Amy Garzan
Northstar Cabal Fatal Ascension
15
|
Posted - 2013.04.05 16:53:00 -
[71] - Quote
Do you think the newly announced POS work has a place in nulsec or is it mostly for the WH users? What do you think is the most important POS work that still needs to be done? |

Opeemm
Incompertus INC Fatal Ascension
0
|
Posted - 2013.04.05 16:54:00 -
[72] - Quote
Voted! |

Freeze3371
9
|
Posted - 2013.04.05 16:54:00 -
[73] - Quote
i voted |

Artctura
Clan Shadow Wolf Fatal Ascension
194
|
Posted - 2013.04.05 16:55:00 -
[74] - Quote
Amy Garzan wrote:Do you think the newly announced POS work has a place in nulsec or is it mostly for the WH users? What do you think is the most important POS work that still needs to be done?
It absolutely helps nullsec, and everyone else.
You can see my comments above about what is missing, but to reiterate:
SMAGÇÖs still require you to be in range. Make this a shield check as well and everyone will be much happier. Standings for shield access. Allow access based on standings, alliance or corporation. This eliminates the horrible GÇ£passwordGÇ¥ mechanic from the majority of cases where it is used. Online/Offline queues. Let me push the buttons all at once. Penalize the times of queued items if you think itGÇÖs to overpowered (Make it 2 minutes to manually online a gun, or 10 if I add it to the queue). This prevents you from being tied to a starbase for 6 hours while I bring it online. Artctura for CSM 2013 |

Yasmine Tang
Yogis Joint Industries
0
|
Posted - 2013.04.05 17:00:00 -
[75] - Quote
Plus One
Because nullsec.  |

Larodil
Incompertus INC Fatal Ascension
3
|
Posted - 2013.04.05 17:15:00 -
[76] - Quote
Plus 7 here.. |

Burn Jita
8
|
Posted - 2013.04.05 17:23:00 -
[77] - Quote
+ 3 from me.
**** Hisec... |

LightningQuake
Demon-War-Lords Fatal Ascension
0
|
Posted - 2013.04.06 14:16:00 -
[78] - Quote
I voted! |

Artctura
Clan Shadow Wolf Fatal Ascension
200
|
Posted - 2013.04.08 11:25:00 -
[79] - Quote
I'd like to thank the lost in eve guys for their time yesterday. The entire debate can be found here Artctura for CSM 2013 |

Powers Sa
601
|
Posted - 2013.04.10 00:56:00 -
[80] - Quote
How do you feel about highsec freighter kamikazee/suicide ganks? This is a very important issue. Vote Nullsec for CSM8 Mynnna Kesper North-á Kaleb Rysode Malc00nis |
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Artctura
Clan Shadow Wolf Fatal Ascension
210
|
Posted - 2013.04.10 02:47:00 -
[81] - Quote
Powers Sa wrote:How do you feel about highsec freighter kamikazee/suicide ganks? This is a very important issue.
Nothing anywhere should be completely safe (Except for a small newbie zone for players with skill points well below what they could ever fly a freighter in).
I firmly believe that an organized group (Such as the miniluv guys) should be able to pop freighters anywhere at anytime.
I believe that long term, freighter killing should be harder then it is today in 1.0 or 0.9 space, but easier in 0.5 or 0.6 space. That however is a long term goal for security status in general. Artctura for CSM 2013 |

Frying Doom
2387
|
Posted - 2013.04.18 22:14:00 -
[82] - Quote
Before the polls close
How do you feel about the new STV voting system?
Do you understand it?
How do you feel about fact we can only identify 2 members of CSM7 who supported it?
Do you want it removed for a better or simpler system, while voting numbers are so low? Vote Now! My recommendations are:-á 1.James Arget 2.Ayeson 3.Nathan Jameson 4.Cipreh 5.Chitsa Jason 6. Malcanis 7. Mike Azariah 8. Ripard Teg 9. Mangala Solaris 10. Ali Aras 11. Roc Wieler And remember not voting is the same as voting for Null. |
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