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Captain Futur3
unLimited eve
0
|
Posted - 2011.10.14 16:49:00 -
[1] - Quote
I see that fixing super capitals will have a good impact on the game balance, but this will only move the balance away from one ship type to another. The real problem is in the game mechanic and i dont see a change there.
When will you change the gameplay in a way that blobbing is not the way fights will be won but tactic on the battlefield?
All these supcap changes will just switch players from ship type A (supcap) to the next best shipclass (carrier???) and the same procedure will repeat just under a new name. |

Skippermonkey
Tactical Knightmare
97
|
Posted - 2011.10.14 17:16:00 -
[2] - Quote
blobbing is not a game mechanic, its common sense
twenty drakes will beat ten drakes |

White Tree
Broski Federation Elite Space Guild
346
|
Posted - 2011.10.14 17:19:00 -
[3] - Quote
You literally cannot stop people coming together in large numbers to defend themselves of their space.
The blobbing argument has been going on for basically years and what you want is for people in large fleets to be penalized entirely arbitrarily because they are not playing the game the way you want them too.
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Skippermonkey
Tactical Knightmare
97
|
Posted - 2011.10.14 17:20:00 -
[4] - Quote
i'd like to add that the real fun happens when you disregard common sense and engage with fewer numbers and inflict greater damage than your opponents
http://tk.konstipation.com/killboard/?a=kill_related&kll_id=3 |

Dorian Wylde
Imperial Academy Amarr Empire
34
|
Posted - 2011.10.14 17:26:00 -
[5] - Quote
Skippermonkey wrote:blobbing is not a game mechanic, its common sense
twenty drakes will beat ten drakes
It's nice to see that I'm not the only one in the game who understands fundamental military strategy. |

wanking monkey girl
Capital Maintenance
0
|
Posted - 2011.10.14 17:27:00 -
[6] - Quote
grats you won the isk war but lost more ships
some ppl can only win in a blob you can ask any cfc member about this |

Tamiya Sarossa
Hedion University Amarr Empire
23
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Posted - 2011.10.14 17:49:00 -
[7] - Quote
All blobbing assumptions are made assuming the quality of the twenty ships on one side is the same as the ten ships on the other side, in which case the ten always lose.
However, since 95.67% of EVE players suck (studies have shown this), this is rarely the case, and you can often engage 'le blob' successfully. |

Capacity gear
Stella Contego Security Stella Stargate Security
2
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Posted - 2011.10.14 17:55:00 -
[8] - Quote
Dorian Wylde wrote:Skippermonkey wrote:blobbing is not a game mechanic, its common sense
twenty drakes will beat ten drakes It's nice to see that I'm not the only one in the game who understands fundamental military strategy.
''fundamental military strategy''
hmmmm debatable,. more is just more,. more players on a team in a sport gives better chance of win,. as do more lottery tickets give a better chance of winning, calling it a ''fundamental military strategy'' makes you sound like an ass. |

Jita Alt666
350
|
Posted - 2011.10.14 18:19:00 -
[9] - Quote
I agree with what the op is trying to say:
CCP please create objectives/mechanics that encourage the use of small gangs.
How does one counter the N + 1 > N quandary? |

Grimpak
Midnight Elites Echelon Rising
81
|
Posted - 2011.10.14 18:22:00 -
[10] - Quote
Capacity gear wrote:Dorian Wylde wrote:Skippermonkey wrote:blobbing is not a game mechanic, its common sense
twenty drakes will beat ten drakes It's nice to see that I'm not the only one in the game who understands fundamental military strategy. ''fundamental military strategy'' hmmmm debatable,. more is just more,. more players on a team in a sport gives better chance of win,. as do more lottery tickets give a better chance of winning, calling it a ''fundamental military strategy'' makes you sound like an ass. I do agree that it seems like that.
however, people don't blob for the sake of blobbing.
people blob because they want to kill stuff. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Slade Trillgon
Endless Possibilities Inc.
30
|
Posted - 2011.10.14 18:29:00 -
[11] - Quote
Dorian Wylde wrote:Skippermonkey wrote:blobbing is not a game mechanic, its common sense
twenty drakes will beat ten drakes It's nice to see that I'm not the only one in the game who understands fundamental military strategy.
Fabian strategists would disagree. Sun Tzu would also disagree in certain situations.
Smaller better trained forces have over taken larger less prepaired enemies many times in history.
Slade
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Herping yourDerp
Federal Navy Academy Gallente Federation
161
|
Posted - 2011.10.14 18:36:00 -
[12] - Quote
make lockbreaker bombs defleet and reset standings of anyone it hits lols will come. |

stoicfaux
283
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Posted - 2011.10.14 18:51:00 -
[13] - Quote
If you're in a fair fight, your tactics suck.
Tinfoil. It should be at the top of everyone's food pyramid.
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Morganta
Peripheral Madness The Midget Mafia
86
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Posted - 2011.10.14 19:01:00 -
[14] - Quote
Jita Alt666 wrote:I agree with what the op is trying to say:
CCP please create objectives/mechanics that encourage the use of small gangs.
How does one counter the N + 1 > N quandary?
this
what is a small gang?
a small gang is a group of people who really want to go melt things but don't have the numbers to be in a real comfortable position.
a blob is the same people when they have the numbers and feel confident
the small gang is a niche operation, true, but its not impossible to do, perhaps it is in certain places, but not all places. It would be nice to have more, but you need an objective to create small gangs, otherwise most people would rather blob up if given the chance
so really the fix is not in breaking up the blob, but in creating a need or reason for a gmall gang/fleet to exist
actual small gangs, not just large gangs broken up into affiliated wings who operate as a blob. The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Barbelo Valentinian
The Scope Gallente Federation
67
|
Posted - 2011.10.14 19:04:00 -
[15] - Quote
Jita Alt666 wrote:I agree with what the op is trying to say:
CCP please create objectives/mechanics that encourage the use of small gangs.
How does one counter the N + 1 > N quandary?
Well, in the real world it's always been "countered" by nature - by the 2-d nature of ground/sea, by limits to what's possible wrt fuel, logistics, etc.
I guess WHs would be the EVE equivalent, with the gates only allowing a certain "mass" through.
|

Mehrdad Kor-Azor
Iure Divino
44
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Posted - 2011.10.14 19:12:00 -
[16] - Quote
Play smarter, not harder. |

Large Collidable Object
morons.
355
|
Posted - 2011.10.14 19:15:00 -
[17] - Quote
The problem is there's no single drawback to bring more, but only advantages.
Of course once engaged, more of the same ship class should beat fewer, provided both the FCs and pilots suck equally.
However there should be an advantage to field smaller gangs, like better warp speed, faster align times etc... - not because it would be 'more realistic', but because it would add variety and tactical depth to the game.
Anyway - first of all people would circumvent it by dividing the blob in lots of smaller fleets with minimal drawbacks, such as split broadcasts, and secondly, 0.0 lacks any tactical or financial incentive that can be achieved by a small gang. morons-áare recruiting. We're good at breeding! |

Eternum Praetorian
PWNED Factor The Seventh Day
69
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Posted - 2011.10.14 19:24:00 -
[18] - Quote
stoicfaux wrote:If you're in a fair fight, your tactics suck.
Or you get a cold war... But it is nice to make everything generic so you can copy paste replies and feel smart, amiright?
Tell me about Sun Tzu next why don't you, my favorite is MMO gamers who read the Ebay version of the art of war LOL.  |

Deopheel Dalonne
Dalonne Smelting and Fabrication
15
|
Posted - 2011.10.14 19:27:00 -
[19] - Quote
The flaw I think EvE's game mechanics has is that it seems impossible for large numbers of weak ships to beat a handful of powerful ones.
In theory, it is possible. It is conceivable in theory that 1000 frigates might take down a supercap. But in practice this will never happen because there IS actually a limit on blobbing. No more than a few hundred ships can congregate in a given system and therefore a fleet of say 10 000 frigs is totally out of the question.
However, independent of the technical challenges, having a 10 000+ frig fleet would make sense on a number of levels.
- It would make it possible to mobilize noob players for PvP much earlier in their learning curve. - It would offer a counterbalance to the power that is now in the hands of the very few players who are in a position to fly the biggest ships (both financially and skill wise). - It would make battles less predictable. - It would reward large group leadership skills (as opposed to the small-scale tribal style of leadership that we only see now). - It would bring more players in Nullsec - It would bring to EvE the sort of "large conscript army beat small band of professionals" scenario that has often changed history in the real world ... |

Killstealing
Broski Enterprises Elite Space Guild
15
|
Posted - 2011.10.14 19:27:00 -
[20] - Quote
given equal skill more ships will beat less ships
how to beat the blob? have more skill or more ships
else shut the **** up and kiss the cfc ring |

Killstealing
Broski Enterprises Elite Space Guild
15
|
Posted - 2011.10.14 19:28:00 -
[21] - Quote
Deopheel Dalonne wrote:The flaw I think EvE's game mechanics has is that it seems impossible for large numbers of weak ships to beat a handful of powerful ones. do you know where goonswarm got their name |

Deopheel Dalonne
Dalonne Smelting and Fabrication
15
|
Posted - 2011.10.14 19:34:00 -
[22] - Quote
Killstealing wrote:Deopheel Dalonne wrote:The flaw I think EvE's game mechanics has is that it seems impossible for large numbers of weak ships to beat a handful of powerful ones. do you know where goonswarm got their name I would indeed to be interested to know that.
What scenario are we talking about here. A battleship-only fleet beating a handful of supercaps ?
Even that would be hard to believe ... |

Avid Bumhumper
Imperial Shipment Amarr Empire
2
|
Posted - 2011.10.14 19:43:00 -
[23] - Quote
Deopheel Dalonne wrote:Killstealing wrote:Deopheel Dalonne wrote:The flaw I think EvE's game mechanics has is that it seems impossible for large numbers of weak ships to beat a handful of powerful ones. do you know where goonswarm got their name I would indeed to be interested to know that. What scenario are we talking about here. A battleship-only fleet beating a handful of supercaps ? Even that would be hard to believe ...
143 Goon canes took down a supercap...
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Cipher Jones
91
|
Posted - 2011.10.14 19:45:00 -
[24] - Quote
For people that like to "PvP" with other players of similar stats in equal numbers, there are an infinite number of games with "arenas".
This is the sandbox. HTFU or GTFO.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Large Collidable Object
morons.
358
|
Posted - 2011.10.14 19:54:00 -
[25] - Quote
Cipher Jones wrote:For people that like to "PvP" with other players of similar stats in equal numbers, there are an infinite number of games with "arenas".
This is the sandbox. HTFU or GTFO.
You're missing the point - noone is talking about 'equal-numbers-fairy-fights' but an actual reason for small gangs to exist.
morons-áare recruiting. We're good at breeding! |

War Kitten
Panda McLegion
88
|
Posted - 2011.10.14 19:56:00 -
[26] - Quote
Deopheel Dalonne wrote:Killstealing wrote:Deopheel Dalonne wrote:The flaw I think EvE's game mechanics has is that it seems impossible for large numbers of weak ships to beat a handful of powerful ones. do you know where goonswarm got their name I would indeed to be interested to know that.
They started out with a swarm of newbies in frigates and went right out to 0.0 to conquer the world.
Then they made a cool video.
At that point I think they won Eve and now they're just looking for the next sand castle to knock over. :) This is my signature.-á There are many others like it, but this one is mine. |

Deopheel Dalonne
Dalonne Smelting and Fabrication
15
|
Posted - 2011.10.14 20:11:00 -
[27] - Quote
So if it is indeed possible for largish fleets of small ships to beat smallish groups of powerful ships, why are people whining so much about supercaps ?
What is the problem ? Why would it be necessary to "rebalance" them ? |

Sri Nova
Sebiestor Tribe Minmatar Republic
13
|
Posted - 2011.10.14 22:36:00 -
[28] - Quote
Blobbing could be coped with, if ccp could figure out a workable implementation of area of effect veapons.
or use current in game mechanics + meta gaming to build up a fleet of uber noobs in stealth bombers to go KAI KAI KAI AIEEEEEEEEEEE !!!!!!!!!! KAboom |

Skunk Gracklaw
GoonWaffe Goonswarm Federation
87
|
Posted - 2011.10.14 23:06:00 -
[29] - Quote
Avid Bumhumper wrote:143 Goon canes took down a supercap... Our welpfleet has destroyed a bunch of supercaps. The forces of ~elite PvP~ are now afraid of minmatar battlecruisers.
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Hayaishi
Aperture Harmonics K162
31
|
Posted - 2011.10.14 23:52:00 -
[30] - Quote
end thread |
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