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Rogthgar
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Posted - 2005.08.21 09:04:00 -
[1]
As i see it, the Ship Setup sticky has become clogged with all sorts suggestions for a scorp fitting, im no longer caperble of deserning crap from cake on that thread.
But anyways what i have gotten from that tread was that most people like a bunch of jammers, scramblers, webbers, dampeners and painters. Im looking for a EW scorp setup for Fleet support and/or solo PvP. Since i have no real PvP xp to speak of im kinda blank on EW, since i usually just tank rats.
I anyon care to share their setups, id appreciate it. "Since when have you been afraid of a little insanity? Since, when have we even been sane?" (\_/) (O.o) -!- -!- <-- "This was Bunny, held a decent meal" |

Elrathias mkII
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Posted - 2005.08.21 10:37:00 -
[2]
3 nanofibers, 1600mm plate. 1 spatial destab t2, 2 white noise t2, 2 anti-minmatar-whatever-their-called t2. warpdisruptor, invurnerabilityfield and a statsis webbifier. change the invurnerabilityfield to a mwd and fit 4 neutron blasters in highs, then 2 sieges. arabalests are cheap now.
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anubs
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Posted - 2005.08.21 13:20:00 -
[3]
Fleet setup
Highs: 4 arbalast asslt launchers with light missles 1 heavy nosf 1 heavy energy nuet
Mids: 6 t2 racial ecms( 2 for each race I use gal, cald, and amarr jammers and carry min in my hold)
2 sensor booster 2's
Lows: 3 warp core stabs(since jammers always will be primary) 1 med armor rep
This setup keeps u alive and lets u handle frigs and get out if u have to. try it.
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Angelus X
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Posted - 2005.08.21 13:23:00 -
[4]
When flying a scorp you should always be using ECM. You get TWO bonuses to ECM; 5% bonus to ECM Target Jammer strength and 20% bonus to ECM Target Jammer optimal range per level. So using dampners or painters or any other E-war module on a scorpion is like using projectile guns on an armageddon.
Anti-Amarr E-War Fleet Setup:
Highs: 4x 425mm Railgun (Whatever you like or can fit in the last two high slots)
Mids: 6x ECM - White Noise II 2x Sensor Booster II
Lows: 1x Reactor Control Unit I 1x Large Armour Repairer 1x EM Armour Hardner 1x Thermal Armour Hardner
The guns are for contributing to the focused fire on the primary target, they wont do alot of damage but they will do *some*, and will get you on the killmail.
With Targetting level IV you should be able to lock seven targets in your scorpion. So you lock up six Amarrian battleships, stick a jammer on each, and use your 7th to lock the primary.
The rather meager armour tank in the low slots is not to try and tank focused fire when, (not if), but when you get called primary. It's there incase one of your amarrian jamming targets decides to go rambo and try and take you out/scare you into warping out on his own.
If you're going up against a fleet that is heavy on the Megathrons, use Gallente racial jammers and a Kinetic and Thermal armour hardner. etc.
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ImmortaL ZoorZ
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Posted - 2005.08.21 13:33:00 -
[5]
Enjoy being every fleets primary ;D
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Mr Popov
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Posted - 2005.08.21 13:34:00 -
[6]
targetting IV will let you target 4+2=6 targets
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Rogthgar
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Posted - 2005.08.21 18:06:00 -
[7]
Elrathias: For a setup that looks very armor tanking-like, the reppers are missing, otherwise a very custom setup 
aunbs: 1 question= what do you do with bs? (u gonna need a ton of light missiles to kill one with them) Or did i just miss that its a fleet setup?
Angelus: Nice fitting, but i prolly want a explosive hardener instead of a EM?
Immortal: thx, im just making sure im noticed 
Thx all for your setups, they made it alot more clearer what i should stuff on it. "Since when have you been afraid of a little insanity? Since, when have we even been sane?" (\_/) (O.o) -!- -!- <-- "This was Bunny, held a decent meal" |

Angelus X
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Posted - 2005.08.22 01:02:00 -
[8]
Originally by: Mr Popov targetting IV will let you target 4+2=6 targets
Not sure why, but im almost certain I can lock 7 targets in my scorp. And I have targetting IV. *shrugs*
Originally by: Rogthgar Angelus: Nice fitting, but i prolly want a explosive hardener instead of a EM?
The reason there are only thermal and em hardners is because they are only there to help tank against the rambo amarr-ship your jamming that tries to shoot back at you when your not primary. Amarr ships nearly always use laser weapons which means EM and Thermal damage.
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danneh
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Posted - 2005.08.22 02:34:00 -
[9]
Edited by: danneh on 22/08/2005 02:34:33 double post go easy.
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danneh
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Posted - 2005.08.22 02:34:00 -
[10]
Originally by: danneh
Originally by: Angelus X
Scorp setup
Isnt better too but some plates on their?.
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Sorja
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Posted - 2005.08.22 04:54:00 -
[11]
Racial jammers == lottery. Unless you undock after receiving intel about the opposing fleet, you'll end up with 6 useless jammers.
For 1 vs 1 or very small skirmishes, it's ok though, if you like playing a BS on a dice roll of course, because even 2 correct racial jammers don't garantee a successfull jam and an untanked Scorpion goes down in under 15 seconds (while recharge on jammers is 20 seconds) against 2 heavy hitters.
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Angelus X
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Posted - 2005.09.01 01:36:00 -
[12]
Originally by: Sorja Racial jammers == lottery. Unless you undock after receiving intel about the opposing fleet, you'll end up with 6 useless jammers.
Not true. If we're talking of fleets of atleast 20 battleships plus, its very likely you will come across ATLEAST 6 amarrian ships.
IMO, against [G] fleets you are almost garunteed to come across atleast 6 Tempests. And against [5] Fleets you are almost garunteed to come across atleast 6 Megathrons.
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Korthan
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Posted - 2005.09.01 02:30:00 -
[13]
Small Group Setup:
Hi: 4 x Cruise Launchers (named preferable) 2 x Whatever suites your fancy
Med: 2 x Sensor Booster (F-90 Positional or TechII) 2 x Remote Sensor Dampers (named preferable) 4 x Racial Jammers Tech2
Low: 4 x Power Diagnostic Unit II
This way if you can't target jam all the targets you are fighting, you can at least screw the extra fews' lock times to hell. For the racial jammers its best of course to know what you are fighting, and if you don't take 1 of everything or 4 multispec IIs.
I chose cruise launchers because they do full damage to a Battleship, about 2/3 damage to a cruiser/hac, and very little to frigs, assault frigs, ceptors etc...
But for those frigs, etc... you carry a full load of medium drones of mixed types.
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