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Dr Happy
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Posted - 2005.08.21 18:22:00 -
[1]
whats with these does it jsut make it a bullet ? why just ram a missle into a ship?
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Sentani
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Posted - 2005.08.21 18:29:00 -
[2]
Edited by: Sentani on 21/08/2005 18:29:36 dunno... all missiles are weird...
how can a missile do kinetic damage without creating heat ?
think all missiles should make no less then 2 damage types...
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Mr Popov
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Posted - 2005.08.21 18:35:00 -
[3]
Mabye it's a shrapnel bomb. Upon explosion, it releases thousands of sharp particles flying towards it's target.
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Viceroy
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Posted - 2005.08.21 18:36:00 -
[4]
Gravitational damage. Basically, when the missile explodes, it infact implodes, creating a temporary gravity well that tries to suck everything nearby in with huge force for a split second, thus causing damage to nearby structures and ships.
When a hybrid charge is fired, the same principle is in effect. The core of the charge implodes creating a gravity well, while the molten casing causes friction and thus heat.
(rp bs generator ftw) __________________________
Finite Horizon Your end is our beginning.
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Sentani
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Posted - 2005.08.21 18:40:00 -
[5]
was under the impresion that hybrid charges just uses brute force or creates a shape-charge effect...
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Hephaesteus
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Posted - 2005.08.21 18:59:00 -
[6]
I have often wondered why missles do all 4 types of damage when other ammo types are restricted to one or two types.
One other thing is if a hybrid charge can have a different "core" why can it not do all types of damage as well, and have a different core for each type? |

Zaldiri
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Posted - 2005.08.21 19:09:00 -
[7]
Originally by: Hephaesteus I have often wondered why missles do all 4 types of damage when other ammo types are restricted to one or two types.
One other thing is if a hybrid charge can have a different "core" why can it not do all types of damage as well, and have a different core for each type?
Becuase essentialy all your doing is firing a heavier/lighter lump of incased plasma at the target (or a heavier/lighter ball of subatomic particals if your using a blaster)
And projectiles do all types of damage.....
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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Sentani
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Posted - 2005.08.21 19:12:00 -
[8]
think the explosive missile and nuke proj ammo should so abit of EMP damage since nukes create an EMP pulse when they blow...
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swan lazarus
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Posted - 2005.08.21 19:19:00 -
[9]
13619
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Roan Alexander
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Posted - 2005.08.21 19:29:00 -
[10]
I hope I have not missed the point here - but from my experience in RL with these sort of things - Kinetic is a round that will hit your vehicle hhmmm *ship* like a dull thud, extremely fast and punch its way in.
Secondary effects from a Kinetic round is in a confined space the pressure changes from the round entering are so great that this is itself is a killer to all fleshy things.
Modern *heavier* rounds are based around a dense metal or slug that once hitting the target is punched or pushed through the metal protection so fast that its core melts and molten or shaped shrapnel enters the *ship*
Majority of knocked out vehicles display intact insides with mushy peopleą watch those pods guysą
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Azuriel Talloth
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Posted - 2005.08.21 19:34:00 -
[11]
Originally by: Viceroy Gravitational damage. Basically, when the missile explodes, it infact implodes, creating a temporary gravity well that tries to suck everything nearby in with huge force for a split second, thus causing damage to nearby structures and ships.
When a hybrid charge is fired, the same principle is in effect. The core of the charge implodes creating a gravity well, while the molten casing causes friction and thus heat.
(rp bs generator ftw)
I see you have the tech II version of the generator, as well as +3 RP Implants 
But isn't that rather similar to Explosive type damage? Bit farfetched to say one is explosive the other implosive, and thus have completely different resistances on the same piece of armour.
"Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated." |

Yith Solarius
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Posted - 2005.08.21 21:06:00 -
[12]
yea technically an explosion is a kinetic event, my rp-bs-ometer is telling me that a kinetic charge uses a solit mass impact too transfer energy to the target via a momentum exchange (see law of conservation of energy)
An explosive charge uses gravitational shockwaves to apply energy (in rl its an air pressure wave that does the damage, but then again this is the game where you can hear in space and ships slow down, so maybe its magic space fairy air that the shockwave travels through).
dunno, I don't suppose it really matters, its a game and its fun so thats all that matters to me
*** check out my ideas for Concord logic |

Azuriel Talloth
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Posted - 2005.08.21 21:23:00 -
[13]
You could always resort to the age old classic: "A wizard did it." 
"Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated." |

Cosmic Dragon
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Posted - 2005.08.21 21:28:00 -
[14]
Kinetik = movement i.e. a solid iron ball hits a sheet of metal leaving a dent that dent was caused by the transfer of movement [Kinetic] energy from the iron ball to the sheet of metal.
E.M. is basically a huge burst of ElectroMagnetic energy which overloads unshielded electronics.
Thermal = Heat basicall in eve this could be a ball of plasma energy hits an armour plate vaporizing an area equal to the size of the plasma blast.
Explosive = a big BANG basically this could be a hybrid railgun charg that hits its target causing the explosive inside to explode
Beauty Is In The Eye Of The Beer Holder!!! |

Cosmic Dragon
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Posted - 2005.08.21 21:29:00 -
[15]
Originally by: Mr Popov Mabye it's a shrapnel bomb. Upon explosion, it releases thousands of sharp particles flying towards it's target.
That would make it an explosive missile
Beauty Is In The Eye Of The Beer Holder!!! |

Cosmic Dragon
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Posted - 2005.08.21 21:31:00 -
[16]
Originally by: Dr Happy whats with these does it jsut make it a bullet ? why just ram a missle into a ship?
Thats exacly how a kinetic missile does it or more likely due to kirrent missile mechanics the warhead explodes relesing a shower of shaped shrapnel [ steel balls for example ] that hits the trarget at exlsion speeds. and as there is no friction in space the spped and damage will be high.
Thats why i compare kinetic missles to shotguns.
Beauty Is In The Eye Of The Beer Holder!!! |

Cosmic Dragon
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Posted - 2005.08.21 21:32:00 -
[17]
Originally by: Viceroy Gravitational damage. Basically, when the missile explodes, it infact implodes, creating a temporary gravity well that tries to suck everything nearby in with huge force for a split second, thus causing damage to nearby structures and ships.
When a hybrid charge is fired, the same principle is in effect. The core of the charge implodes creating a gravity well, while the molten casing causes friction and thus heat.
(rp bs generator ftw)
Tecnically a gravaton bomb would be clasified as an implosion device rather than a Kinetic/em/thermal/explosive.
Beauty Is In The Eye Of The Beer Holder!!! |

Istvaan Shogaatsu
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Posted - 2005.08.21 22:18:00 -
[18]
Buncha trekkies.
The reason there are kinetic missiles, is because the devs of this game decided there should be four damage types. They decided on "explosive", "thermal" and "electromagnetic" as the first three, and the last two options remaining were "unicorn" and "kinetic". Kinetic won.
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Cosmic Dragon
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Posted - 2005.08.21 22:24:00 -
[19]
Originally by: Istvaan Shogaatsu Buncha trekkies.
The reason there are kinetic missiles, is because the devs of this game decided there should be four damage types. They decided on "explosive", "thermal" and "electromagnetic" as the first three, and the last two options remaining were "unicorn" and "kinetic". Kinetic won.
Cool unicorn missiles   
Beauty Is In The Eye Of The Beer Holder!!! |

Core Bash
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Posted - 2005.08.21 22:27:00 -
[20]
News Flash!
(It's a game.)
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Dr Happy
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Posted - 2005.08.21 22:27:00 -
[21]
But unicorn would be SOO much better
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Dark Shikari
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Posted - 2005.08.21 22:32:00 -
[22]
Originally by: Istvaan Shogaatsu Buncha trekkies.
The reason there are kinetic missiles, is because the devs of this game decided there should be four damage types. They decided on "explosive", "thermal" and "electromagnetic" as the first three, and the last two options remaining were "unicorn" and "kinetic". Kinetic won.
But... I want a unicorn missile  -- Proud member of the [23].
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |

Leylaa
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Posted - 2005.08.21 22:32:00 -
[23]
Originally by: Dr Happy But unicorn would be SOO much better
          
Classic
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Kainoss
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Posted - 2005.08.22 03:05:00 -
[24]
Originally by: Yith Solarius An explosive charge uses gravitational shockwaves to apply energy (in rl its an air pressure wave that does the damage, but then again this is the game where you can hear in space and ships slow down, so maybe its magic space fairy air that the shockwave travels through).
The official explanation for hearing in space is that the onboard computer generates them to help the podpilot orient themselves in space. Still doesn't help with the way physics is handled in game, but at least they got that part covered... ------------ http://kainoss.rooms.cwal.net/ |

ELECTR0FREAK
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Posted - 2005.08.22 04:19:00 -
[25]
Item Descriptions 4tw! \o/
All kinetic F.O.F Missiles: A Caldarian light/heavy/cruise missile with a graviton warhead and automatic guidance system.
Thorn Rocket: A small rocket with a piercing warhead.
Bloodclaw Light Missile: Light assault missile. Fresh out of the Minmatar design labs, the Bloodclaw has quickly established itself throughout the galaxy as the ultimate missile for small launchers. (Funny how a Minmatar missile ends up being the missile that Caldari specialize in )
Scourge Heavy Missile: Heavy assault missile. The Scourge is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.
Wrath Cruise Missile: Extra heavy assault missile. The first and only Minmatar-made large missile. Constructed of reactionary alloys, the Wrath is built to get to the target. Guidance and propulsion systems are of Gallentean origin and were inititally used in drones, making Wrath fast and nimble despite its heavy payload. (Another Minmatar-made kinetic missile?)
Juggernaught Torpedo: An ultra-heavy piercing missile. Slow and dumb but its sheer damage potential is simply staggering.
Rift Citadel Torpedo: Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
So, as you can see, theres mention of graviton pulse technology several times in the use of Kinetic warheads. Since these warheads are often referred to as "piercing" warheads, one would assume that this graviton pulse creates very focused gravity fields. Picture "spikes" of focused gravity, best example I can think of is watching a "Scourge" missile explode. These focused gravity fields could penetrate into the armor or shield of an enemy ship at several points like miniature black holes for the briefest of moments, ripping molecules apart and buckling armor inwards towards the gravity point, thus causing it to rip apart at the seams. (Or for a shield, perhaps trauma is caused by these gravity fields literally pulling energy right off the shield bubble.)
At least, this is how I figure it works. Kinetic uses this graviton-pulse technology, but is described as "piercing" while most Explosive warheads tend to use a nuclear explosion, which would be much more of a "blunt force" damage. So, this seems to indicate that some kind of focused gravity field is involved in how Kinetic missiles work.
So theres my bullcrap. 
-Electrofreak Discoverer of the Missile Damage Formula |

theRaptor
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Posted - 2005.08.22 05:03:00 -
[26]
Kinetic missiles exist. But there is really no such thing as kinetic damage. At a high enough speed when a missile impacts a ship it will turn into a plasma and transfer all its energy to the ship. Thus doing thermal which melts armour and causing an explosive shockwave which weakens the armour.
This is how bullets generally work. You only use explosives when you want to go through armour with a lower speed such as with shoulder launched anti-tank weapons (RPG's etc). Tanks normally carry SABOT rounds which are kinetic impactors for shooting other tanks, and HEAT (High Explosive Anti Tank) which are used for softer targets (APC's etc) where the SABOT round might pass straight through and cause minimal damage.
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |

Kuolematon
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Posted - 2005.08.22 08:06:00 -
[27]
Originally by: theRaptor Kinetic missiles exist. But there is really no such thing as kinetic damage.
But topic was about kenitic missiles, not kinetic.
While we are mocking people, why people say "rouge"?   _______________________________________________ My opinions aren't my corporations opinions.
"I troll, therefor I am!" //\\ Suomi-Finland-Perkele asennetta! |

theRaptor
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Posted - 2005.08.22 10:42:00 -
[28]
Originally by: Kuolematon
Originally by: theRaptor Kinetic missiles exist. But there is really no such thing as kinetic damage.
But topic was about kenitic missiles, not kinetic.
While we are mocking people, why people say "rouge"?  
Well the gallente made them so "rouge drones" make sense :P
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |
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