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Velic
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Posted - 2005.08.22 04:38:00 -
[1]
Edited by: Velic on 22/08/2005 04:38:52 The idea is to change the SP learning system. As you gain SP your learning speed decreases. Say every 5mil SP you get a learning handicap. To make it fair make learning skill SP not count towards this total as it would be redundant to learn all learning skills just to be slowed down at 5mil.
So once you get into the 20mil range your skill learning time is slower then that of a new player with less then 5mil SP.
This does two things. It promotes speacalization in one aera of expertise. Also it would allow new players to be able to catch up with the older players.
This would help bridge the gap between players.
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Dark Shikari
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Posted - 2005.08.22 04:43:00 -
[2]
Edited by: Dark Shikari on 22/08/2005 04:46:33
Is this some sort of joke? I didn't laugh.
I'm too lazy to rebuff this phenomenally silly idea. Can someone do it for me?
EDIT: OK I'll rebuff this.
Its pretty simple: new players can already easily catch up--veteran players have "specialized" in many different areas while playing Dodge the Nerfbat. So a new player might only need 5m SP to outskill a veteran player in a particular ship... -- Proud member of the [23].
Want your POS to make money? Call me up. I've designed POSs that make upwards of 50m a day. |

F'nog
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Posted - 2005.08.22 04:44:00 -
[3]
I don't see how this actually helps with specialization. Besides there's already a slow-down when training skills, the levels. Total SP doesn't really mean much. It's what you have them in and the bonuses your skills give that really makes a difference. Thus, since it takes about 5x as long to train to level V as it does to go from 0-IV there's already a significant slowdown.
Originally by: Morela
"hey! I'm gonna go attack the north! Afk till tuesday!"
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Lord Artemis
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Posted - 2005.08.22 04:50:00 -
[4]
the higher ranks of higher skills does this already ___________________________
Aegis Militia Conclave official representative |

theRaptor
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Posted - 2005.08.22 04:56:00 -
[5]
No that would make it harder to cath up to old players. They already have 30 odd million SP.
This isnt WoW where you can hit level 60 in a month with ease. Get over it.
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |

mahhy
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Posted - 2005.08.22 05:56:00 -
[6]
Originally by: Velic Also it would allow new players to be able to catch up with the older players.
This would help bridge the gap between players.
1.) Level 5s already do this. Although T2 has somewhat made it more difficult, the same arguement applies. Older players will top out with level 5s, new players can get to level 4 reasonably quickly.
2.) Even without specialization, theres a limit to how many SP you are actually using when you hop in the frig, intercetpro, cruiser, HAC, BS, whatever. I'm definitely not using my millions upon millions of skillpoints on Med and Large Energy weapons when I'm flying a Crusader, amI? My 20-odd million SP does not make me a better Interceptor pilot than a 5mill SP "younger player".
Eve is a bit unique in the sense that you will never "catch up" in total SP to an older player (under the current system anyhow) but you can do some things just as good as an older player, with less total SP.
I had to wait to get where I am now... why should anyone else be any different? 
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Lord Artemis
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Posted - 2005.08.22 06:01:00 -
[7]
Im with you mahhy,
The biggest draw this game had for me was the ability to (LEVEL UP) per se was limited to time elapsing and could be tweaked a bit with implants or training learning. And you can train while you are away. You also have a point, any monkey can have great skills to fly an interceptor rather quickly, it still doesnt beat out the experienced player with lower sp's.
Skills have to be seen as only gaining abilities and tweaking the attributes on certain things. The real advantage in eve still is tactics ,strategy, and practice. ___________________________
Aegis Militia Conclave official representative |

Lorth
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Posted - 2005.08.22 06:01:00 -
[8]
I think that eve will be a better place, if the newbies were taught exactly why they don't need to have the same amount of skill points, to be just as effective as the veterans. The only real differance is the number of ships a veteran can fly well, and not how well he flys it.
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Noriath
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Posted - 2005.08.22 06:05:00 -
[9]
Exactly that, people think "Oh my god, someone with 30mil Skillpoints, I can't possibly beat them" - but guess what, of all those skillpoints he can only use so many at the same time, because he can only pilot one ship at a time. It doesn't take long to be just as good at piloting a single ship...
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Harry MacDougal
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Posted - 2005.08.22 06:29:00 -
[10]
Ah, but then the new characters say "they don't have to specialize, why should I?" and the older characters say "because we've played and payed longer than you." This argument has been brought up many, many times before. It remains a bad idea and will not be implemented. --------------
Its just a matter of semantics. You call it a drinking problem, and I call it a reality exit strategy... |

Lord Artemis
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Posted - 2005.08.22 06:52:00 -
[11]
ah but with the new skills and some of the nerfs we have to back train those skills anyway. i.e. missile skills and tech II guns, so whether old or new you gotta eventually do the specialty skills ___________________________
Aegis Militia Conclave official representative |

Trevize dk
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Posted - 2005.08.22 07:07:00 -
[12]
There is a forum post discussing this very topic right here. Its 4 pages long. Lots of different ideas and suggestions.
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