| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Michel Petit
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.15 00:43:00 -
[1] - Quote
There is no way to repair damaged modules unless they can be fitted to a ship. If you loot a wreck and can't fit the damaged module your only options are to reprocess or try to sell it by contract. Damaged modules can't be repackaged for sale.
It would make dumpster diving a little more profitable. |

Baaldor
Black Sail Anarchists Yarr Collective
10
|
Posted - 2011.10.15 00:51:00 -
[2] - Quote
Wait what? So the damaged "launcher" you just looted from the wreck....you take it back to the station with repairshop, right click module, select repair...and poof you have repaired your module.
or if you have a bunch of stuff in your hanger, you can select all, right click, repair items..and there you go. |

Nova Fox
Novafox Shipyards
66
|
Posted - 2011.10.15 01:36:00 -
[3] - Quote
He wants to be able to repair modules without using the service, IE nanopaste. there are plenty of places without repair shops. |

Michel Petit
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.15 14:29:00 -
[4] - Quote
Baaldor had it correct. I want to use the repairshop to repair the item and pay to have it done. Select All, Right Click and select 'Get Repair Quote.'
Right now it seems the only way to repair a damaged module is if it is fitted to a ship.
Kind of like I find this widget on the side of the road and after examining it I decide that with a little work I could resell it and make a little coin. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
30
|
Posted - 2011.10.15 17:11:00 -
[5] - Quote
Michel Petit wrote:Baaldor had it correct. I want to use the repairshop to repair the item and pay to have it done. Select All, Right Click and select 'Get Repair Quote.'
Right now it seems the only way to repair a damaged module is if it is fitted to a ship.
Kind of like I find this widget on the side of the road and after examining it I decide that with a little work I could resell it and make a little coin.
But...if it's in your hanger and the station you're in has a repair shop, you can already repair it without fitting it... |

Tanya Powers
Science and Trade Institute Caldari State
26
|
Posted - 2011.10.15 17:51:00 -
[6] - Quote
Michel Petit wrote:Right now it seems the only way to repair a damaged module is if it is fitted to a ship.
You are doing it wrong, if you have repair facilities you can repair the items without being fitted.
|

Tamiya Sarossa
Hedion University Amarr Empire
31
|
Posted - 2011.10.15 17:54:00 -
[7] - Quote
As mentioned you can already do this - but a mechanic for repairing mods at a POS, especially 100% damaged ones that nanite paste doesn't work, would be nice. |

Michel Petit
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.15 22:18:00 -
[8] - Quote
I tried. I couldn't seem to make it work. I had the items in the hanger and the only thing that came up was the ship I was using. None of the modules were listed. |

ShahFluffers
Ice Fire Warriors
91
|
Posted - 2011.10.15 22:36:00 -
[9] - Quote
You actually have to take the modules out of your cargohold and put them in the hanger to repair them. Hit the repairshop... ctrl-a... repair all. Done. "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Michel Petit
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.16 15:00:00 -
[10] - Quote
I think I know the problem. I am trying to repair Pulse Laser Crystals. Can crystals be repaired? |

Jack Carrigan
Order of the Shadow The Revenant Order
41
|
Posted - 2011.10.16 15:19:00 -
[11] - Quote
Michel Petit wrote:I think I know the problem. I am trying to repair Pulse Laser Crystals. Can crystals be repaired?
No, they can't. Once they're damaged, they're damaged. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |