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Eclissa
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Posted - 2005.08.25 16:59:00 -
[1]
Being relatively new to the game (only been playing a few months) I find that certain aspects of the game annoy me.
#1 There are different classes of ships in the game, but they dont hold true to classical ship types. Example, frigates should run with their tails tucked between their legs at the sight of a cruiser. In EVE the frigate stands a damn good chance of killing said cruiser simply because you can fly several KM per second. Thats just wrong! 
#2 Given the ability for ships to enter warp drive. I find it completely amazing that not one single ship builder ever thought of putting a warp engine into a missile.    
#3 Mortars are not light speed weapons, yet they are treated as such. Given that the firing of such a weapon in space would cause a shift in the ships course, why itsnt the reflected in the game? 
#4 Perhaps its just me, but either the ship designers in the EVE universe are stone stupid or they have forgotten about simple point defense weapons. point defense laser clusters would be one of the first items designed by a rational ship builder. 
#5 While the game universe itself is extremely awesome to behold. You cant land on a single planet. You cant bombard said planets. Which ultimately means you dont really control them. Basically its nice to look at, but its boring as all heck. 
#6 Since when did engine designers not allow you to run an engine for however long YOU want instead of requiring that you warp to within a preselected set of ranges??? Seriously, why cant I warp to within 573 KM of my target instead of picking 15, 40, 60 , etc etc etc.............
#7 Why is it not possible to hit a target with a long range weapon when that target is within a few KM of your ship? An example, large lasers, wouldnt those weapons be even more accurate at shorter ranges. As it stands now, you have no chance at all of those weapons hitting a target at extremely close ranges.
Now dont get me wrong, these are just little things about the game that I find annoying. Overall I love the way it plays, I do think there is a ton of room for making the game better. 
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Edge1
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Posted - 2005.08.25 17:04:00 -
[2]
ill just pick a couple out here:
2. WTF!!!!
5. Planetery interaction is being brought into Eve, you might want to check out the development section of the website, it shows what they have planned and what ideas they have for the future.
7. You might want to read the new player guide that has been released, it explains how turrets work with regards to tracking etc etc.
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OFFAN
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Posted - 2005.08.25 17:06:00 -
[3]
TOO MANY people get a chuck of RL and compare it to EVE.
EVE cant reflect all aspects of life and nature.
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Xachariah
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Posted - 2005.08.25 17:07:00 -
[4]
Most of your points can be answered by:
Game Balance is more important than reallife-comparisons and realism.
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Layrex
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Posted - 2005.08.25 17:08:00 -
[5]
Edited by: Layrex on 25/08/2005 17:07:57 It is a game which has rules. It is not real life. ------------------------------
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Winterblink
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Posted - 2005.08.25 17:11:00 -
[6]
The role of planets is due to change drastically soon. Read the patch notes (and in-development stuff).
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Deja Thoris
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Posted - 2005.08.25 17:31:00 -
[7]
Originally by: Xachariah Most of your points can be answered by:
Game Balance is more important than reallife-comparisons and realism.
^^
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Natasha Kerensky
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Posted - 2005.08.25 17:38:00 -
[8]
Originally by: Xachariah
Game Balance is more important than reallife-comparisons and realism.
exactly the point In real life, one torpedo would blow a frigate out of the water. But since frigate pilots had no chance of standing up to a Raven , torps now do next to nil damage to friggies......because that is balanced
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Quanteeri
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Posted - 2005.08.25 17:40:00 -
[9]
Edited by: Quanteeri on 25/08/2005 17:46:19
Originally by: Deja Thoris
Originally by: Xachariah Most of your points can be answered by:
Game Balance is more important than reallife-comparisons and realism.
^^
Quite a few other of your questions can be answered by reading into the backstory.
Yes, some things aren't realistic (torp:frig debate), other things are realistic enough to pass(firing of weapons:ship positioning), and other things we just don't know what would happen, so are able to assume a reaction(warping through planets).
Either way, most items in the game are, from what I've seen, implemented to be as realistic as possible, without 1) destroying game balance or 2) being so detailed as to not even matter.
Give it another 15-20 years and the technology will be available to develop a full on physics enabled space simulation, until then, we'll have to settle with the best alternative.
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S31Apocalypse
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Posted - 2005.08.25 17:40:00 -
[10]
They way turrets & missles work in EVE does bother me also.. Most things I can deal with.. but i get annoyed at those 
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Stephra Parle
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Posted - 2005.08.25 18:10:00 -
[11]
didn't missiles used to change the trajectory of the target on impact a while ago? And wasn't it removed because it prevented because it was preventing ships from aligning to warp?
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Malais
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Posted - 2005.08.25 19:13:00 -
[12]
I don't know about the rest of you, but i was around when EVE first hit the 'States. Back then many things were different. m0o seemed to rule the galaxy, trading had to be done on spec, pirate hunting was done on a wing and a prayer. And the In Development board had the same items listed regarding planets as it does now.
It has been a pipe dream to land and walk around on planets or in stations for over 2 years. It WILL NEVER HAPPEN. Does it really need to? Not really, it would just generate more bugs...s'cuse me 'features' than EVE has right now.
Imagine you have no arms, or legs and are stuck in n egg ala matrix style, with your brain plugged into your ship, you can't leave your egg or you die. There that solves the planets problem.
kthanxbye
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Azuriel Talloth
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Posted - 2005.08.25 19:26:00 -
[13]
1) A Wizard did it 2) A Wizard did it 3) A Wizard did it 4) A Wizard did it 5) A Wizard did it 6) A Wizard did it 7) A Wizard did it
or replace with "it's a game" 
"Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated." |

Winterblink
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Posted - 2005.08.25 19:35:00 -
[14]
Walking around on planets? *waves hand dismissively* I could do without that. To be honest I could do without planetary flight period. Setting up bases no the planet to land on and do things on would be interesting though.
More importantly, orbital bombardment of said bases would be extremely fun too. I'm just picturing that Babylon 5 episode where the Narn Homeworld gets glassed by the Centauri using huge mass drivers hurling asteroids down at the surface. Give me that.
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SengH
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Posted - 2005.08.25 19:38:00 -
[15]
lol I can see it now. You log on and your inbox is flashing. Containing the following eve mail.
Hi, I'd like to inform you that your colonized planet XXXX has been annhilated. A hostile blob was bored while waiting for the opposing fleet to jump in and decided to take potshots at it.
Have a nice day, Your planetary administrator
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Winterblink
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Posted - 2005.08.25 19:49:00 -
[16]
Originally by: SengH lol I can see it now. You log on and your inbox is flashing. Containing the following eve mail.
Hi, I'd like to inform you that your colonized planet XXXX has been annhilated. A hostile blob was bored while waiting for the opposing fleet to jump in and decided to take potshots at it.
Have a nice day, Your planetary administrator
An EVEmail telling you that a couple hundred thousand colonists lost their lives because you were too cheap to keep your orbital defense system fueled? Perfect. :)
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Dark Shikari
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Posted - 2005.08.25 19:58:00 -
[17]
Originally by: Natasha Kerensky
Originally by: Xachariah
Game Balance is more important than reallife-comparisons and realism.
exactly the point In real life, one torpedo would blow a frigate out of the water. But since frigate pilots had no chance of standing up to a Raven , torps now do next to nil damage to friggies......because that is balanced
In real life, the torpedo wouldn't do **** to the frigate. The torpedo is designed to lock onto battleships. The torpedo would hardly see the frigate, and its sensors wouldn't be able to get it close to the target due to interference from the frigate's ECCM (you can assume from the backstory that all ships have basic devices to jam incoming missiles). Thus, the torpedo is likely to hit a ways away from the ship and not damage it much. A battleship is impossible to hide on the sensors, and might as well be a wall that the torpedo just plain runs into. -- Proud member of the [23].
Selling Capital Cargo Bays and Kernite Mining Crystal IIs, cheaper than anyone else. |

Xavier W
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Posted - 2005.08.25 21:15:00 -
[18]
how many times must this be said....
Reality does not neccisarily equal fun if it did we wouldn't play eve :)
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F'nog
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Posted - 2005.08.25 23:16:00 -
[19]
Originally by: Winterblink Walking around on planets? *waves hand dismissively* I could do without that. To be honest I could do without planetary flight period. Setting up bases no the planet to land on and do things on would be interesting though.
More importantly, orbital bombardment of said bases would be extremely fun too. I'm just picturing that Babylon 5 episode where the Narn Homeworld gets glassed by the Centauri using huge mass drivers hurling asteroids down at the surface. Give me that.
I LOVED that scene. Eve would be great with Mass Driver weapons that we could use against POSes and PCSes. And maybe stationary Dreads.
Originally by: Morela
"hey! I'm gonna go attack the north! Afk till tuesday!"
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