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ReaperOfSly
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Posted - 2005.08.25 20:41:00 -
[1]
OK I know there is an abandonned frigate within 3AU and I've carefully arranged snoop probes in a triangle around where it is. But when I click analyse, it comes up with nothing. Any ideas what I'm doing wrong? --------------------------------------------
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TIO 101
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Posted - 2005.08.25 20:46:00 -
[2]
Edited by: TIO 101 on 25/08/2005 20:48:19 1stly, i wouldnt try the 'triangulating' of the ship, it allways fux up when i try it so justt use the plain dump all probes in one area 'trick'.
Note
edit: still aint ammended the piccy, in bottom diagram, ship A = ship above u, ship B = the ship on teh right.
TIO 101 - TheInvisibleOne
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Dax Symbiote
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Posted - 2005.08.25 22:56:00 -
[3]
Edited by: Dax Symbiote on 25/08/2005 22:56:41 I've found that if you can find an object within 75,000,000km on the scanner, 3x 3au probes will find it if dropped at the same spot. Range doesn't go much(if at all) beyond that.
Edit: 75m km is just under 0.5au.
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ReaperOfSly
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Posted - 2005.08.25 23:34:00 -
[4]
Oh I thought 3AU meant radius. If it's diameter, that explains why it never found anything. Do all scan probes have a vertical thickness of 1AU or is it always a third of the probes diameter?
This vertical thickness thing sounds like a bug, has it always been like this? --------------------------------------------
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Franky B
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Posted - 2005.08.26 00:02:00 -
[5]
ccp were talking about implementing a 3d version of the current ship scanner to make probeing slightly less "hit and miss". that way you could see all 3 spatial axis and the orientation of yourself relative to the solarsystem.
probably a soonTM initiative though. Id rather drones be fixed first :p
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Grimpak
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Posted - 2005.08.26 00:28:00 -
[6]
Originally by: Franky B ccp were talking about implementing a 3d version of the current ship scanner to make probeing slightly less "hit and miss". that way you could see all 3 spatial axis and the orientation of yourself relative to the solarsystem.
probably a soonTM initiative though. Id rather drones be fixed first :p
they fix that and I'll have a good reason to train astrometrics and cov ops to lvl5 -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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TIO 101
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Posted - 2005.08.26 12:52:00 -
[7]
Originally by: ReaperOfSly Do all scan probes have a vertical thickness of 1AU
yes, and afaik no its not a bug, just a not well thought out idea for the probes.
TIO 101 - TheInvisibleOne
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Heikki
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Posted - 2005.08.26 13:01:00 -
[8]
Originally by: Grimpak they fix that and I'll have a good reason to train astrometrics and cov ops to lvl5
Actually, because they haven't fixed it (3d problems), you should be training for Astrometics lv5.
Observator Deep Space Probes aren't affected by range or 3D problems (meaning it's "easy" to find deep safespots with them). Although, they seem to suffer from some anomalies (failing to spot test ship sitting "close" by).
-Lasse
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Deepeh
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Posted - 2005.08.26 20:40:00 -
[9]
Originally by: TIO 101
... Note ...
Has anybody ever told you that this is an awesome link?
Never drive any faster than your guardian angel can fly. |

TIO 101
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Posted - 2005.08.26 20:52:00 -
[10]
:) yeah, by a fellow corp m8 when i made it for him to explain things, sorry the piccy looks trunchated, but i cba making 2 individual piccy's. i made the image n 'own' the site its hosted on :) i could make it slightly better, but its just used to explain things quicker instead of using my usual ascii images
TIO 101 - TheInvisibleOne
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Sammius Hartpac
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Posted - 2005.08.27 05:31:00 -
[11]
Hm yes that is quite the good pic. I didnt know it was a 1.5 diameter thingthere.. kinda confusing considering the scanner "circle" doesnt do the same measurements. Now I gota figure out how to work around this.. lol..
I guess, when you are using the scanner, you just half the number.. so I was using 12au (1,800,000,000km) on my scanner, then launching the probes if I found something.. so if I half that to 900,000,000km then that will put the scanner distance equal to the probe scan distance. (6au diameter I think?)
man, gona have to getout of my old way of thinking about this!
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ReaperOfSly
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Posted - 2005.08.27 08:34:00 -
[12]
Can anyone explain to me what arranging probes in a triangle around the target does and why it works? Alot of people tell me I should do this but I can't figure out why. --------------------------------------------
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theRaptor
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Posted - 2005.08.27 10:36:00 -
[13]
Originally by: ReaperOfSly Edited by: ReaperOfSly on 27/08/2005 08:37:20 Can anyone explain to me what arranging probes in a triangle around the target does and why it works? Alot of people tell me I should do this but I can't figure out why.
That would be because thats how the player guide describes doing it to triangulate. Of course probes don't acutally work by triangulation, and in real life you don't have to triangulate by using three sensors in a triangle (just gives you better accuracy).
That is not dead which can eternal lie, And with strange aeons even death may die. -- Ancient "Dirt" Religious figure. |

ReaperOfSly
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Posted - 2005.08.27 19:03:00 -
[14]
Accuracy, so does that mean that the bigger the triangle I make with the probes, the closer the warpable point it finds will be to the target? I originally thought that you could adjust the plane of the circle the probes scan in by manipulating the plane of the triangle you make. I was disproved 210 seconds later  --------------------------------------------
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TIO 101
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Posted - 2005.08.28 01:21:00 -
[15]
im gonna have to start selling 'lessons'
TIO 101 - TheInvisibleOne
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Onahtop
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Posted - 2005.09.03 01:52:00 -
[16]
Guys, I am really newbie to that probe thing and I am having a lot of dificults here and I hope you can help me out this.
I tryied several times without ANY success to scan some ships.
Then I decided to set up a controled test.
I brought a shuttle to a safespotless then 3 AU from some planets and sun, I ejected from it came back to station and got my exploration frigate. Then I tried both technics... triangulation and "drop 3 togheter", I also tried with both 12AU and 3AU probes and I didnt had any success in any case.
If that was out of the probe plane of 1.5 AU as stated before in other post, I really dont know but Iam prety sure it wasnt cause I was able to use the traditional range and directional scan to locate the shuttle and when I located it with the wide angle I narrowed it to 5degrees and it was straight aligned with the ship (when the ship cam of from the warp from the shuttle) that is how I know that there was no angle at all from my view and the shuttle, soo I am prety sure it is inside the 1.5AU plane scan of the probes.
I dont know what is going on here, the probes may definitivelly be bugged but this is not the case since I see that several people do use them with success.
Can you help me giving any more hints?
As I tried to learn how to use it I came with some questions soo if anyone want to answer them please feel free. 1st - If that 1AU range up/down plane from any probe is right, how can we move the ship out of normal plane in order to release more probes and get a better cover?
2nd - Is there anyway to simply plot a place on the space (BM) and warp to it? Or we can only warp to places that we have a landmark (station, moons, planets, beacons, BMs etc...)?
3rd - How am I supposed to track down the location of drones? And other objects that appear in the scan window but not in the select analysis pop up box.
4th - How to locate hiden complexes?
5th - When selectin analysis should I let the scan arcwide open to 360 degrees or this have nothing to do with how probes analise.?
I also would like to suggest the complete excusion of probes to this game!
I think the scanner could make it all, we would only need more tools on it
Imagine that with range, angle and directional settings one can plot a intersection cone with range limit to the target.
If the player have the habilities to draw this cone in the 3d or even a 2d image of the system as we already have in the scan window he can then move to a second place and do that again, but this time he will end up with an intersected area of the 2 cones giving him amuch smaller area to look for.
If he continue to warp to other places he can continuously plot several cones from several directions and from make the searchable area more and more precise.
When the player is satisfield he can then move to anyplace on this area (preferable the borders) and keep scanning and ploting more and more cones until he close down to the necessary distance that the scanner can give the distances in km and not more "-", then it is just click warp to...
Off course on can try for example to use 90 degrees angle or 5 degrees, the diference is that he will stay very little time ploting the 90 degree cone and he can move fast to anothe place and keep ploting them but he will end up the "first fase" with a very big search area, for another side if he give hard working on a 5 degree cone he will end the first fase with a very very little search area and plus a much more reduced work ahead.
For this to work we should have a "system map" mode similar to the starmap mode but limited to the system, were we can simply click anywere in the system and make a bookmark or access a warp to option. Soo after the end of the first fase one would only need to access this system map mode and click anywere in the searchable area, he can then optionaly place BMs in several coordinates in the searchable areaand then start ploting (to be continued...)
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Onahtop
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Posted - 2005.09.03 02:26:00 -
[17]
(...continuation)
the other cones to make one more searchable area (fase two) or maybe already in precision scan range (precision scan range=distance necessary to the scan to give range to the objects).
another thing needed for this is to make the actual scan range mode coarse in several million kilometers. Soo no one would just fill in the range and click to scan until the desired object gets in range or out of range.
This of course would demmand lots of skills and I thought on them too...
Skill to: -make the range scan more precise -allow diferent scan angle arcs (the newbie would only start with 360 and 180 wich would not make any cone at all) -make precision scan distance from object farter away (lvl 1 would make precision scan within 20.000km while lvl 5 would make that 2 millions km away)
I also would suggest to make this linkable with other gang ships soo once the enemie warp out everybody could warp to diferent places in the solar system to pinpoint enemies position even faster. This would work as cones ploted by others apearing in your own scan, of~course there should be atoggle to filter their cones and yours only.
Another suggestion is a tool to mark or draw the space view with a circle in some color wich could start fading off each new mark is placed, much like what happens on RL radars systems. This way if I move the view to a position and find something I should mark it, if I want it more precise I can then "explore the border" of the cone, moving a little bit at each time and clicking to scan until the object disapear because it is out of cone then you know it is in the border and then you mark it, you can then use a smaller cone to pinpoint it with more precision. Off course that mark would be used only if you have the proper skill, lvl 1 would give you 1 mark lvl 5 would give you 5 marks.
ok that one would make things too much easy, hummm but it is an idea
I hope you like the idea and give me some feedback, perhaps CCP can inplement this on EVE.
Onahtop
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