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Cade Greenforest
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Posted - 2005.08.25 21:52:00 -
[1]
1) Are the effects of missile projection and missile bombardment meant to be shown in the missile info window?
2) Is there a skill to reduce the cap use of repair modules?
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Hulredi
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Posted - 2005.08.25 22:59:00 -
[2]
1) Are the effects of missile projection and missile bombardment meant to be shown in the missile info window? Only if the missiles are installed into a ship your flying. You need to right click the missiles in the missile bay during installation in the station this is really the only place I have been able to find the right info with your skill effect included
2) Is there a skill to reduce the cap use of repair modules? dont remember sorry
H Hulredi
Ore Theft Avoidance Thread |
Douglas McCracken
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Posted - 2005.08.25 23:17:00 -
[3]
Originally by: Hulredi 2) Is there a skill to reduce the cap use of repair modules?
nope, get tech two or faithfull accoms.
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Sable Moran
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Posted - 2005.08.26 08:52:00 -
[4]
Originally by: Hulredi
Originally by: Cade Greenforest 1) Are the effects of missile projection and missile bombardment meant to be shown in the missile info window?
Only if the missiles are installed into a ship your flying. You need to right click the missiles in the missile bay during installation in the station this is really the only place I have been able to find the right info with your skill effect included
In space, right click your ship, select 'Show info'. Window pops open, select the tab that shows your fitted modules (can't remember it's name). Scroll down until you see the ammo/missiles you have fitted in your guns/launchers. Click the info-icon (white 'i' on blue field) at the end of the row where the ammo/missile is. A window pops open and you can see the stats of the ammo/missile which have skill/module/etc. bonuses included. ----- Sable's Ammo Shop at Alentene 5, Moon 4, Duvolle Laboratories Factory. Ammo at affordable prices. |
Diablique
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Posted - 2005.08.26 09:00:00 -
[5]
2. No, but there is a gang assist module called Armored Warfare Link - Damage Control that reduces the cap use of repair modules for all gang members.
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