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Umbriele
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Posted - 2006.03.23 06:33:00 -
[91]
Finally a CCP answer (after 20 days):
Subject gallente silos bonus Discussion Thread Response ([GM]Huginn) - 03/23/2006 12:01 AM Hi xxxx, As far as I can tell by contacting the on duty bughunters a few days ago, they did in fact confirm the bug. I do however not know, why they haven't filed this in the known issues, but it may be, that you can find it in the confirmed issues instead, knowing that it has in fact been confirmed. We apologise for the inconvenience, caused by this bug, and I do hope, that it will be repaired as soon as possible. Thank you for your patience in this matter. If you need further assistance, please don't hesitate to contact us again. We'll do all we can to help. Best regards, GM Huginn The EVE Online Customer Support Team
Auto-response - 03/10/2006 09:40 AM Hi Due to the extreme load we are experiencing at Customer Support, we have not been able to answer your request. Please accept our apologies for any inconvenience this may cause you and we want to thank you for your patience. We can assure you that your request is waiting in line and will be processed as soon as possible.
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Cersei
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Posted - 2006.03.23 07:10:00 -
[92]
Originally by: TopeZone Waters Turned on everything, its up and running.
1 small Gallente tower 1 moon miner (mining chromium) 1 coupling (reading 3000 capacity) 1 silo (reading 40,000 capacity)
I will update tomorrow and daily to let you guys know if I run into a problem with capacity. Appears as if I am getting the 100% storage bonus from startup, hopefully it holds without a problem.
The bug shows its ugly face if a silo or coupling array contains something before (and during) the daily downtime. After DT the bonus will then be removed and capacity will be reduced to 20k m3. If it was more than 20k m3 before DT, the excess will not be lost, but you will have an 'overfilled' silo.
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Synex
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Posted - 2006.03.23 08:42:00 -
[93]
Originally by: Cersei
Originally by: TopeZone Waters Turned on everything, its up and running.
1 small Gallente tower 1 moon miner (mining chromium) 1 coupling (reading 3000 capacity) 1 silo (reading 40,000 capacity)
I will update tomorrow and daily to let you guys know if I run into a problem with capacity. Appears as if I am getting the 100% storage bonus from startup, hopefully it holds without a problem.
With such specific conditions, you'd think they'd be able to find the bug pretty quick wouldn't you... The bug shows its ugly face if a silo or coupling array contains something before (and during) the daily downtime. After DT the bonus will then be removed and capacity will be reduced to 20k m3. If it was more than 20k m3 before DT, the excess will not be lost, but you will have an 'overfilled' silo.
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Umbriele
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Posted - 2006.03.23 15:28:00 -
[94]
Originally by: Cersei The bug shows its ugly face if a silo or coupling array contains something before (and during) the daily downtime. After DT the bonus will then be removed and capacity will be reduced to 20k m3. If it was more than 20k m3 before DT, the excess will not be lost, but you will have an 'overfilled' silo.
Perfect explanation of the bug. All the guys who says its fixed its because they dont put stuff into the silo.
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TopeZone Waters
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Posted - 2006.03.23 20:49:00 -
[95]
As I said in my post I would update daily.
after DT, mining chromium...
Silo reads 33333 coupling 5000
Chromium is .6
So either the DT reset the capacity to no bonus, or the CH going into it reset it to no bonus.
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Just because it has wings does not mean it can fly or was even meant to in the first place. Whatch that first step, its a doozy |

Umbriele
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Posted - 2006.03.24 11:05:00 -
[96]
Originally by: TopeZone Waters coupling 5000
I suppose the coupling was empty right? infact the bonus was applied to it (1500x2)/0.6=5000
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Umbriele
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Posted - 2006.03.27 07:34:00 -
[97]
sigh I was censured..bump
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Vishnej
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Posted - 2006.03.27 11:04:00 -
[98]
Originally by: Umbriele sigh I was censured..bump
So WTH did he say? You can tell us without quoting him, you know. Contribute to the Eve Wiki |

Umbriele
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Posted - 2006.03.27 11:18:00 -
[99]
Basically, they have no clue on the reason why the bug is still not fixed or listed under know issues.
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Umbriele
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Posted - 2006.03.29 18:03:00 -
[100]
bump
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Ravenslock
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Posted - 2006.04.02 07:13:00 -
[101]
bumped
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Koris
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Posted - 2006.04.04 01:12:00 -
[102]
BUMP FOR NAGA
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Umbriele
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Posted - 2006.04.04 11:49:00 -
[103]
bump
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Peri Helion
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Posted - 2006.04.07 16:36:00 -
[104]
So still no response from a dev and not on the known issues/in development page either.
Lets put this in terms they can appreciate.
Game says you can be anything/do anything you like.
Average tenure of a player is 7 months.
Growth is strong right now for new subscribers and this uptrend started about August to October.
So in a month or two subscriber loss will exceed the current growth rate.
Why do people leave after 7 months? Probably the majority are short attention span individuals looking for the next game.
But I would be willing to bet that a larger number would stick arround to pursue their careers to be whatever they want to be (like maybe a POS opperator for example) if CCP would FIX THE EFFING BUGS that already exist.
In stead the releases appears to focus on new content aimed at the self admitted minority that are "oldtimers" with enough SP to benefit (new T2 ships, their initial skill requirements for tractor beam). Yes there is a lot for new players (cosmos, bloodlines). But they dont have a problem getting new players, they have a problem keeping them.
So please fix this (and other issues raised by other profession), not because we post and want it fixed, but because IT IS IN YOUR OWN BEST INTEREST. A release of nothing but fixes would go a long way in serving your installed customer base and reducing churn = more$.
On a personal note, this bug hacks me off because while I have 1.2B to invest in starting up my opperations for my corp, the cost of towers post RMR eats up the capital too quickly. This forces us to use a minimum number of towers possible and the Gal with their bonus serve this purpose nicely, if the Bonus worked.
So rather than being what we want to be right now (and would be if the bonus worked) we are grinding out more isk to compensate for CCPs bug ( and dont even get me started on the increased price for towers. That was a poor, lazy solution to the whole sovereignty war tower spam issue)
Disclaimer; I am human and subject to being wrong. But so are you.
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DaveJ7
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Posted - 2006.04.09 09:02:00 -
[105]
Edited by: DaveJ7 on 09/04/2006 09:03:02 Edited by: DaveJ7 on 09/04/2006 09:02:50 Give the Devs a break :P
I played a game where a MAJOR bug effecting EVERYONE, was there for 3 years before it was fixed.
I'd say they'll fix it around the time they fix the bug, which causes modules to stay highlighted if you move the mouse across them too quickly.
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Bottled Brain
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Posted - 2006.04.09 13:16:00 -
[106]
A break?
Yes the missing bonus totally breaks the balance between the towers and the amarr one becomes next to useless.
This is not a ****ty single module like a cap flux coil (their promise to improve the flux coils seems to be long forgotten anyways *lol).
A POS is a time killer and you have to deal daily with the effects of the bug. It steals your gaming time every day. To refill a coupling array you need about 5 min of your lifetime and now multiply this with 8 for a 2- med-reactor POS setup based on couplings which have to be refilled DAILY due to this ******* bug.
CA---CA\______med reactor______silo CA---CA/
CA---CA\______med reactor______silo CA---CA/
+ hangar array => 5390/5500 cpu
8 x 5 min = 40 mins daily just to refill the couplings.
A large caldari tower has 7500 cpu and can do this with 4 input and 4 output silos and can run one week without touching the POS.
And please dont¦t use the argument different towers are for different uses. The regional ice distribution speaks against this argument. And I can read nowhere in the info of the amarr tower, it¦s for military purposes only.
It¦s ok that the industrial use of the amarr towers is limited but the bonus was there to help these towers and without the bonus they are horrible.
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Umbriele
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Posted - 2006.04.10 11:58:00 -
[107]
Agree and bump
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Synex
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Posted - 2006.04.11 08:37:00 -
[108]
Originally by: Bottled Brain A break?
Yes the missing bonus totally breaks the balance between the towers and the amarr one becomes next to useless.
This is not a ****ty single module like a cap flux coil (their promise to improve the flux coils seems to be long forgotten anyways *lol).
A POS is a time killer and you have to deal daily with the effects of the bug. It steals your gaming time every day. To refill a coupling array you need about 5 min of your lifetime and now multiply this with 8 for a 2- med-reactor POS setup based on couplings which have to be refilled DAILY due to this ******* bug.
CA---CA\______med reactor______silo CA---CA/
CA---CA\______med reactor______silo CA---CA/
+ hangar array => 5390/5500 cpu
8 x 5 min = 40 mins daily just to refill the couplings.
A large caldari tower has 7500 cpu and can do this with 4 input and 4 output silos and can run one week without touching the POS.
And please dont¦t use the argument different towers are for different uses. The regional ice distribution speaks against this argument. And I can read nowhere in the info of the amarr tower, it¦s for military purposes only.
It¦s ok that the industrial use of the amarr towers is limited but the bonus was there to help these towers and without the bonus they are horrible.
Ah... true, but i run several large caldari pos with the following:
CA---CA\______med reactor______silo CA---CA/
CA---CA\______med reactor______silo CA---CA/
CA---CA\______med reactor______silo CA---CA/
Still requires refilling evrey 15 hrs.
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Bottled Brain
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Posted - 2006.04.11 10:24:00 -
[109]
Edited by: Bottled Brain on 11/04/2006 10:29:18 lol nice.
It¦s cool if you like it to refill your couplings every 15h. It¦s an immense work, more power to you.
But the point is, your are not forced to do it. You have the choice.
BTW my example has 2 input couplings linked together, your example would have 6 input couplings, not 12 like the graphic shows.
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Heather Skarsgard
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Posted - 2006.04.13 14:25:00 -
[110]
and bump... |
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Synex
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Posted - 2006.04.15 08:46:00 -
[111]
Originally by: Bottled Brain Edited by: Bottled Brain on 11/04/2006 10:29:18 lol nice.
It¦s cool if you like it to refill your couplings every 15h. It¦s an immense work, more power to you.
But the point is, your are not forced to do it. You have the choice.
BTW my example has 2 input couplings linked together, your example would have 6 input couplings, not 12 like the graphic shows.
Good point, my bad.
And yeah, its a pain in the butt to have to fill every 15hrs!!
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JARED420
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Posted - 2006.04.21 20:49:00 -
[112]
Well first thier has to be something called customer service > before we will get an answer to this. Sooooo never from these idiots. Just an example I filed a Petition for the loss of a ship due to thier screwy patch that day(keep in mind ive never petioned for anything b4 this)After repling to 5 automated emails and a month & 1/2 of waiting I finally got one from a very rude excuse of a customer service rep who didnt help at all. They dont care just keep giving them your money and they will keep ingoring us. If I wasn't stupid enough to pay for time in advance I wouldnt be playing an more.
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Heather Skarsgard
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Posted - 2006.04.21 21:58:00 -
[113]
well I'm not ok with that : p I had to petition a few times and each time, the answer was not immediate sure, but in correct delays. And don't mix everything. This is no stuck or reimburse petition, this is a bug reported by lots of players. |

JARED420
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Posted - 2006.04.22 00:15:00 -
[114]
Ok maybe I was a bit harsh, It's the best game Ive ever found. My personal experices on the subject of customer service was unpleasant, but I guess your right I shouldnt lump it all together. This silo thing still sucks.
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Umbriele
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Posted - 2006.04.25 21:42:00 -
[115]
bump
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Peri Helion
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Posted - 2006.05.01 16:00:00 -
[116]
Well, I now have 4 lovely Gallente towers with no bonus.
2 of them now require emptying every day even with a silo to catch the output (no room for a second silo).
please fix or respond devs.
P.S. I like the fact that devs sometimes post funny little things that are not directly game related. Until I am impacted by a critical bug. Then I resent their little time wasting posts when they could be fixing this.
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Myrk Reinhart
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Posted - 2006.05.02 07:24:00 -
[117]
I want to replace my nauseating medium gallente tower of no good at all with a useful one that can atleast put 2 silos in series on the output of a medium reactor....
But, that will frickin take me such a long time that i continue to annoy myself with the current tower...
FIX SILO BONUS ON GALLENTE TOWERS GOD DAMNIT, THIS HAS BEEN GOING ON FOR TOO LONG.
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Peri Helion
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Posted - 2006.05.09 18:46:00 -
[118]
Come on, we get more responses from devs to combat related questions than us poor industrialists who help build the stuff they fly and kill.
Heck, there are more comments to jokes than to industrialists.
Still no mention in the known issues, in development, or testing sections.
Please comment or fix.
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Chekovon
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Posted - 2006.05.10 21:20:00 -
[119]
Please, fix the bug already.
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James Duar
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Posted - 2006.05.12 12:35:00 -
[120]
I'm a Gallente who'll be involved with POS's soon. This news disappoints me. FIX IT!!!
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