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Hephaesteus
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Posted - 2005.08.29 14:35:00 -
[1]
Edited by: Hephaesteus on 29/08/2005 14:36:40 I just got my tech 2 large rails and was wondering what you think of this setup for solo-ing lvl4 missions.
6x 425 t2 rails 1x 350 t2 rail 1 heavy missle launcher or rocket launcher filled with defenders
1x 100mn t2 ab 3x t2 cap rechargers
1x t2 cpu 3x active armour hardeners 2x med t2 reps 1x cap relay
9 heavy drones
Soon as I can want to fit another 425 t2 rail when I get weapon upgrades and advanced weapon upgrades maxed so I can drop the cpu in the lows and fit another hardener or damage mod.
Lastly will I be able to fit a large t2 armour repairer and another cap relay, instead of the 2 med reps I have at the moment?
Tks |

Baldour Ngarr
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Posted - 2005.08.29 15:17:00 -
[2]
You need a CPU? I always run out of powergrid first... then again, I'm a sucky combat pilot 
I prefer a blaster setup, although I switch to 425mm's when necessary.. and yes, I run a T2 large armor rep and four hardeners without any great difficulty, and I can run those and the guns w/o ever depleting my cap.
Some missions, it's still not enough tanking though, even with 1600mm plates to delay the inevitable  __________________________________________ I tried strip mining, but I lost; and it's cold flying around in space naked. |

Drayath
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Posted - 2005.08.29 15:33:00 -
[3]
The following works for me:
6x425mm Rail (Note using proto (&2 faction) rather than T2 due to cpu needs) 1x325mm Rail (Proto) 1xCruise Launcher (Can be swapped with Assult Launcher if fitting tight)
1xT2 Afterburner 3xT2 Cap Recharger
1xLarge t2 repairer 2xActive armor hardners ( 1 picked up 2 cheap faction ones for 24 cpu saving each over T2) 4xT2 Damage Mods
9xDrones --
There is a 2 fold reason for using proto guns. one the reduce cpu and power needs (T2 does 8% more damage than proto with l4 in the skill, 1 extra damage mod does far more) The second major consideration is that they use far less cap to fire with (enchanced even more by using throium ammo (-40% cap usage), and on this setup cap is tight.
Should be noted that i have almost all appropiate cap/nav/gunnery/fitting skills at level 5.
Love, beauty and profit to you all Gallente, forever free be.
Drayath |

FiReBuRsT
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Posted - 2005.08.31 09:50:00 -
[4]
I have one major problem when roaming in my mega T on lvl 4 missions. (How can you be using 425mm's when you go into dead space) My biggest problem is that when any ship gets under 10km I cant hit any thing.
My fittings atm Which can tank anything 99%:
HIGH: 2x 425mm Scouts, 2x 425mm Carbine, 2x 350 Proto's, 2x lauchers with defenders or 2 sige launchers.
MID: 3 cap II (sensor booster or cap II)
Low: 4x beta reactor controles (20% Cap recharge)(that takes -10% shield boost lol. 2x Large armor reps II 1 x Damg mod II
for the not dedspace missions it is no problem as long as they are on distance. PS this setup Can have every thing active for ever with out getting to 1/4 cap.
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Baldour Ngarr
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Posted - 2005.08.31 13:58:00 -
[5]
Originally by: FiReBuRsT I have one major problem when roaming in my mega T on lvl 4 missions... My biggest problem is that when any ship gets under 10km I cant hit any thing.
Drones are your friend. __________________________________________ I tried strip mining, but I lost; and it's cold flying around in space naked. |

Hephaesteus
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Posted - 2005.08.31 14:36:00 -
[6]
Decided on this setup fits easily with no headaches.
7x 350mm t2 rails with lead to start, and antimatter for the tough ships 1x limos rocket launcher (defenders)
1x 100mn t2 ab 3x cap recharger t2
2x mag stab t2 3x armout hardeners (rat specific) 2x med t2 reps
and for anything that gets too close, 9 heavy drones should be enough (I hope.)
Going to max the weapons and advanced weapons upgrades so I can fit 7 425 t2 rails
Thanks for the replies.
P.S. If anyone has any suggestions feel free.  |

Jaketh Ivanes
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Posted - 2005.08.31 15:05:00 -
[7]
Originally by: Hephaesteus
and for anything that gets too close, 9 heavy drones should be enough (I hope.)
I would go with med drones as you don't have a web.. the hvy's don't track as well as med drones and aren't as fast.. but give it a try, the extra damage should be enough :)
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Hephaesteus
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Posted - 2005.09.01 14:49:00 -
[8]
No probs with the heavies took out 2 spider drones in no time  |

Baldour Ngarr
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Posted - 2005.09.01 18:55:00 -
[9]
Originally by: Hephaesteus No probs with the heavies took out 2 spider drones in no time 
The one time your heavies might actually have a problem, is if some MWD-ing elite frigate chooses to orbit you at 20km or further out. The drones can't possibly keep up with them; but spider drones sit so close to your ship that it doesn't really matter, because long before they've headed out of range they're coming back the other way.
______________________________________ I tried strip mining, but I lost; and it's cold flying around in space naked. |
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