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Turbo Geordi
The Naked Guns
0
|
Posted - 2013.03.24 04:31:00 -
[1] - Quote
The problem:
Salvaging a wreck with Plastic Wraps or single items above 27.5k (Cargo Container size) m3 destroys both.
I noticed CCP 'fixed' salvaging in a sense, allowing wrecks with more than 27.5k to be salvaged. I didn't notice anything in the patch notes, except maybe http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=74000 this one. It's a little old (Retribution release patch notes, Dec 2012), but...
Quote:Salvaging a wreck with packed ships inside is now using the correct volumes for deciding if the wreck can be salvaged at all.
That sounds to me like there is still a metric for deciding whether a wreck can be salvaged; it seems to me like any wreck can now be salvaged, at the cost of wraps + items like packed battleships. Everything else drops in a number of cans.
Try it. Get a Charon and put a packed Battleship in your cargo. Blow it up until it drops, or at least until the killmail says it drops (try SiSi). It won't drop! Same with Plastic Wraps. They just poof into thin air.
Tried petitioning this once or twice, but the GM wouldn't talk about the actual issue itself, just deny reimbursement.
Here's my idea: make a Plastic Wrap-esque container that drops for particularly large wrecks. It would save the trouble and more readily identify cans that have been salvaged. Alternatively, reinstate the "no salvaging wrecks with more than 27.5k" rule, except please fix the Plastic Wrap problem because that was there before whatever patch changed the salvaging rule.
That should cover it. Anyone else run into this? It's one of those things that happens every time. I can't imagine that this is by design, considering the old rule to prevent salvaging wrecks above 27.5k m3 was meant to protect loss of items into thin air. |

Rutger Janssen
Xanadu
68
|
Posted - 2013.03.24 13:00:00 -
[2] - Quote
Did you file a bug report? Get it attached to a defect, and try petitioning again. It worked for me on an issue over 2 years ago.
Bug report processing seem to be really really slow again, had to reopen a bug report with retribution 1.1, still not processed. |

Turbo Geordi
The Naked Guns
20
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Posted - 2013.03.24 15:55:00 -
[3] - Quote
I did submit a bug report, this seemed like a good course of action as well.
Also, I don't imagine I'd be able to petition every single time salvaging kills things and be able to expect the GMs to do much of anything about it on a case-by-case basis.
"Somebody salvaged this wreck and now the Vindicator's gone." "Welp, we can't give you the Vindicator, and we obviously can't have a re-do." |

Turbo Geordi
The Naked Guns
21
|
Posted - 2013.03.25 00:46:00 -
[4] - Quote
It's apparently a known issue, and is attached now to a defect.
Now to wait forever for CCP to fix it. |

Turkey Baster
Never Ignorant Gettin' Goals Accomplished
0
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Posted - 2013.03.29 04:43:00 -
[5] - Quote
Tried petitioning this but GMs don't seem to want to do anything about it once it's happened, and won't say anything about fixing the issue. :-/ |

youaredumb
Never Ignorant Gettin' Goals Accomplished
7
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Posted - 2013.03.29 04:46:00 -
[6] - Quote
This is really sad that a dev won't even swing by and say "we'll check it out." |

Powers Sa
618
|
Posted - 2013.04.20 09:15:00 -
[7] - Quote
This specific problem is really getting a lot more obvious during Burn Jita 2 Vote Nullsec for CSM8 Mynnna || Kesper North || Kaleb Rysode || Malc00nis || Artctura || Unforgiven Storm |

Kalenn Istarion
Northstar Cabal Tactical Narcotics Team
10
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Posted - 2013.04.20 23:23:00 -
[8] - Quote
This is an issue that should be fixed. Try Harder. |

Liarali
Dreddit Test Alliance Please Ignore
8
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Posted - 2013.04.21 09:17:00 -
[9] - Quote
Kalenn Istarion wrote:This is an issue that should be fixed.
Not empty quoting. |

Ivana Twinkle
GoonWaffe Goonswarm Federation
331
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Posted - 2013.04.21 09:17:00 -
[10] - Quote
:CCP: |

Dredboss
Thunderwaffe Goonswarm Federation
1
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Posted - 2013.04.21 09:18:00 -
[11] - Quote
Please do the needful |

Warr Akini
Bat Country Goonswarm Federation
26
|
Posted - 2013.04.28 14:19:00 -
[12] - Quote
I have a confirmed bug report from the bug interface, but it seems like the GM side can't get its act together and decide whether or not this is "working as intended."
Of course, I wouldn't be surprised if a bug was what CCP intended. |

Tarunik Raqalth'Qui
Anomalous Existence Existential Anxiety
117
|
Posted - 2013.05.01 18:46:00 -
[13] - Quote
Warr Akini wrote:I have a confirmed bug report from the bug interface, but it seems like the GM side can't get its act together and decide whether or not this is "working as intended."
Of course, I wouldn't be surprised if a bug was what CCP intended. Just keep in mind that this affects SMAs too. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
489
|
Posted - 2013.05.04 05:32:00 -
[14] - Quote
I don't see why there is a cargo limit to the cans jettisoned from a salvaged wreck. It's not like you can put stuff in them and use them for storage. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Warr Akini
Bat Country Goonswarm Federation
28
|
Posted - 2013.05.06 03:26:00 -
[15] - Quote
Got one GM saying it's a bug, bug reporters saying it's a bug (I assume they know what they're talking about), but other GMs saying it's not. No one seems to want to comment publicly, though.
They could just as easily make a special can for the big fat wrecks that drop; it'd be prohibitively expensive to make those wrecks/cans just for storing things, and the normal jetcan would be the usual size. OR, you could make it so that wrecks don't get destroyed on salvage, they have their own salvage resource that can be depleted while keeping the wreck intact. |

Vena Saris
GoonWaffe Goonswarm Federation
6
|
Posted - 2013.05.06 03:28:00 -
[16] - Quote
How is this even still a thing? SUCKING
CHESTWOUNDS |

Nethras
GoonWaffe Goonswarm Federation
33
|
Posted - 2013.05.06 03:30:00 -
[17] - Quote
Reaver Glitterstim wrote:I don't see why there is a cargo limit to the cans jettisoned from a salvaged wreck. It's not like you can put stuff in them and use them for storage.
This does seem to be the simplest solution - a single resulting can with everything in it would be ideal, an overfilled jetcan should work fine right? No idea how the code would actually handle that at the moment, but it seems like you'd just be unable to put anything else into the can until there was space, storing the data for what's in the can comes down to number of items not their size in m3, and I believe that maximum is the same for cargo holds and jetcans right? |

David Laurentson
Laurentson INC StructureDamage
43
|
Posted - 2013.05.06 10:59:00 -
[18] - Quote
Tarunik Raqalth'Qui wrote:Warr Akini wrote:I have a confirmed bug report from the bug interface, but it seems like the GM side can't get its act together and decide whether or not this is "working as intended."
Of course, I wouldn't be surprised if a bug was what CCP intended. Just keep in mind that this affects SMAs too.
I thought that (assembled ships not dropping) was intentional? |

Warr Akini
Bat Country Goonswarm Federation
29
|
Posted - 2013.05.13 12:29:00 -
[19] - Quote
David Laurentson wrote:Tarunik Raqalth'Qui wrote:Warr Akini wrote:I have a confirmed bug report from the bug interface, but it seems like the GM side can't get its act together and decide whether or not this is "working as intended."
Of course, I wouldn't be surprised if a bug was what CCP intended. Just keep in mind that this affects SMAs too. I thought that (assembled ships not dropping) was intentional?
Given that assembled ships can be couriered and dropped via plastic wrap, I wouldn't be surprised if CCP didn't really know what it wanted to do with assembled ships.
Also, all quiet on this front. No comments by GMs, no one seems to have a clue what they're doing. |

Borgelin
University of Caille Gallente Federation
0
|
Posted - 2013.05.14 08:58:00 -
[20] - Quote
I'm a fairly new player, and I'm not comfortable with all the issues emerging on these forums with so little response from the developers. |

Rutger Janssen
Xanadu
77
|
Posted - 2013.05.14 09:34:00 -
[21] - Quote
Borgelin wrote:I'm a fairly new player, and I'm not comfortable with all the issues emerging on these forums with so little response from the developers.
The forums aren't the place to discuss bugs, as a matter of fact its a violation of rule 15 of the forum rules (not that it's really enforced) so that devs don't respond isn't that worrying.
What is worrying is that it takes years to get the "small" stuff fixed.
Ofcourse they're getting around "fixing" things from the past with crimewatch, ship rebalance etc, but the small independent technological bugs are seemingly ignored. |

Lize Alann
Viziam Amarr Empire
0
|
Posted - 2013.05.30 15:43:00 -
[22] - Quote
Ran into this today. A++ would get boned by a bug again |

Sixx Spades
GoonWaffe Goonswarm Federation
141
|
Posted - 2013.06.03 14:58:00 -
[23] - Quote
Confirming that this is still an issue. Ended up losing a plastic wrap due to someone salvaging. We've also lost numerous faction battleships in the past because they didn't fit in a standard jettison container. Using a weapon as a deterrent in a diplomatic situation is only viable when you have proven that you have deployed it in the past and are willing to use it in the future. |

SilvermanaZ
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.06.03 14:59:00 -
[24] - Quote
It sucks to expect something and getting the complete reverse.  |

Gaara's sniper
Raging Ducks Goonswarm Federation
5
|
Posted - 2013.06.03 15:04:00 -
[25] - Quote
Replying in this thread because i'm mad at current badly thought out mechanics. Even plastic wrap that is only 13350m3 gets destroyed. |

Cynoseros
Perkone Caldari State
0
|
Posted - 2013.06.03 18:46:00 -
[26] - Quote
http://community.eveonline.com/news/patch-notes/patch-notes-for
Look what didn't get fixed? |

Warr Akini
Bat Country Goonswarm Federation
48
|
Posted - 2013.06.04 13:18:00 -
[27] - Quote
Yup. |

Flaky Barbershop
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.06.06 12:26:00 -
[28] - Quote
Rutger Janssen wrote:Ofcourse they're getting around "fixing" things from the past with crimewatch, ship rebalance etc, but the small independent technological bugs are seemingly ignored.
Read Odyssey patchnotes, saw a bunch of fixes to stuff that doesn't actually affect people. Nice.
|

fiskvik
Bat Country Goonswarm Federation
13
|
Posted - 2013.06.07 15:56:00 -
[29] - Quote
Pretty much game breaking this, the fact that you can't salvage the full amount |

fiskvik
Bat Country Goonswarm Federation
13
|
Posted - 2013.06.07 16:01:00 -
[30] - Quote
I don't think this is an issue tbh |

Flaky Barbershop
Bat Country Goonswarm Federation
0
|
Posted - 2013.06.20 10:07:00 -
[31] - Quote
Apparently CCP is looking into this now, but how hard is it to say "sorry meight, can't salvage this" until you fix the root problem? |

Warr Akini
Bat Country Goonswarm Federation
61
|
Posted - 2013.06.27 02:48:00 -
[32] - Quote
Patch note after patch note rolls by, and this thing that got broken in Retribution is still broken.
EDIT: Oh right, the Plastic Wrap thing has been broken since forever, I think. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
571
|
Posted - 2013.06.27 12:29:00 -
[33] - Quote
I don't understand why eruption containers should have a volume limit. It's not like you can put anything back into them. Every single bit of stuff in one has an excuse for being there, every time. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. |

Sir Marksalot
GoonWaffe Goonswarm Federation
512
|
Posted - 2013.06.30 17:15:00 -
[34] - Quote
Warr Akini wrote:Patch note after patch note rolls by, and this thing that got broken in Retribution is still broken.
EDIT: Oh right, the Plastic Wrap thing has been broken since forever, I think.
How much isk have we lost on this already? 30b-40b at least? |
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