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Mord Fiddle
Dirt Nap Squad Dirt Nap Squad.
3
|
Posted - 2013.03.25 15:28:00 -
[1] - Quote
Nullsec, long the public face of EVE Online, is broken.
Upon a time nullsec was about the clash of interstellar kingdoms, and the trial of wills. But it has become about risk avoidance, wallet bloat and planned PvP combat. It has been turned into NullsecDisney-«; the very theme park version of EVE that the present lords of nullsec railed against in the not too distant past.
I guess the current nullsec landlords find that EVE as theme park isn't such a bad idea if you're the ones selling tickets and collecting rents.
Happily, an elegant solution (i.e., one that displays the qualities of unusual effectiveness and simplicity) is available.
http://fiddlersedge.blogspot.com/2013/03/nullsec-is-worth-saving.html#comment-form |

Doc Fury
Furious Enterprises
1233
|
Posted - 2013.03.25 15:34:00 -
[2] - Quote
------> Features & Ideas Discussion
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

iskflakes
365
|
Posted - 2013.03.25 16:49:00 -
[3] - Quote
Supercapitals need buffs not nerfs. - |

Pepper Mind
Spicy Enterprises
13
|
Posted - 2013.03.25 16:54:00 -
[4] - Quote
Nullsec is fine, the playerbase is just too tired of creating something challenging against them.
Too many followers,
too many people, just joining the already existing forces |

Andski
GoonWaffe Goonswarm Federation
7186
|
Posted - 2013.03.25 17:07:00 -
[5] - Quote
iskflakes wrote:Supercapitals need buffs not nerfs.
The glaring flaws in your alarmist and badly thought out rant article:
* There are already at least 50 classes of ship that specifically counter supercaps, they're called subcaps and they're immune to all forms of supercap weapons * Supers never die not because they're too strong, but because they're too weak. All it takes is a few subcaps to show up and you're dead. The only way a supers gets used is with 100% safety, which means no fun for anybody. * The idea that supercaps are concentrated in the hands of "the few" is nonsense, there are thousands of super pilots and anybody can buy one * The real problem with nullsec is something completely different. The HBC has more supercaps than anybody else, so what's stopping them fighting the CFC? Clearly it's not a lack of supers -- it's a lack of reward and/or vested interest in technetium.
so you don't actually have any clue what you're talking about
I see ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

iskflakes
365
|
Posted - 2013.03.25 17:07:00 -
[6] - Quote
Andski wrote:so you don't actually have any clue what you're talking about
I see
How's the technetium over there?
- |

Ginger Barbarella
Caldari Provisions Caldari State
1218
|
Posted - 2013.03.25 17:19:00 -
[7] - Quote
Mord Fiddle wrote:Nullsec, long the public face of EVE Online, is broken. Upon a time nullsec was about the clash of interstellar kingdoms, and the trial of wills. But it has become about risk avoidance, wallet bloat and planned PvP combat. It has been turned into NullsecDisney-«; the very theme park version of EVE that the present lords of nullsec railed against in the not too distant past. I guess the current nullsec landlords find that EVE as theme park isn't such a bad idea if you're the ones selling tickets and collecting rents. Happily, an elegant solution (i.e., one that displays the qualities of unusual effectiveness and simplicity) is available. http://fiddlersedge.blogspot.com/2013/03/nullsec-is-worth-saving.html#comment-form
Excellent teaser post, leading the reader to click on link for your blog. Well done, sir.
Oh, and is it just me, or did Hans not have anything of consequence to add to all the words he typed in the comments to your blog? "Blow it all on Quafe and strippers." --- Sorlac |

Grayson Cole
R.A.V.E.N.
0
|
Posted - 2013.03.25 17:31:00 -
[8] - Quote
IB4 overflowing null bear propaganda gets thread locked. Again. |

Tennessee Jack
Blac-x
18
|
Posted - 2013.03.25 18:00:00 -
[9] - Quote
Not quite propoganda, but he raises relevant issues. No minor corporation can make any real headway into nullsec because they do not have the resources to compete with the major nullsec blocks, who basically own all of nullsec, and rent systems out to individuals and/or smaller corporations (aka the whole "disney land" issue).
Jump bridging, hot drops mass control of Huge area's...We all know their are significant issues. The nullsec corporations are sick of shooting each other, blapping their super's because they cost allot, so they horde them in their pos shields, waiting for someone to come along so they can scream "YEEHAW" and drop everything they got on the random Velator Pilot.
Nowadays, we see maybe 1 or 2 superkills a week, and generally solely to stupidity on the pilot of the ship. People are not using them, and people generally don't want to lose them. When they are used though, you have to have an armada to deal with it (which generally all those highsec guys don't have, as you can only build this damn crap in lowsec and null. Odd that allot of people want to kickout the highsecr's into going into lowsec and null.. but those people have no resources for dealing with hot drops, bridges, titan, supercaps. That would be giving the nullsec and lowsec people targets to go blowup on a daily basis, with no fear of actual recourse...
It was not suppose to be this way. There is a big lack of conflict as the driver has turned into meta-gaming, diplomacy, agreements and contracts, rather than going after each other with a bloody hatchet.
Supercapitals and Titan's are nuclear bombs, and they are the deterrent. As long as the sides do not have a social meltdown (aka mutiny), its a stalemate and a standoff between them, while everybody else is either a bystandard, a joiner of that alliance.. or just out of the competition entirely (cannon fodder).
Now is it all supercapitals fault no. It compounded a already inherent issue, that was not a problem until those ships were released. For the first year, it was a interesting premise, longterm effects of putting in such ships weren't determined though, and people began to horde instead of use them. What became a rarity turned into a luxury, which then became the Standard Operating Procedure, and the requirement to even attempt to compete on anything above an Ant's level. |

Andski
GoonWaffe Goonswarm Federation
7187
|
Posted - 2013.03.25 18:03:00 -
[10] - Quote
iskflakes wrote:Andski wrote:so you don't actually have any clue what you're talking about
I see How's the technetium over there?
let's not try to steer the topic away from "i'm wrong" because well you think that subcaps are immune to supercaps and that supercaps aren't concentrated in the hands of the few when given the numbers available (1-2k titans, 3-4k supercarriers, 500k active accounts) we can figure that only 1% of players own supercaps, and it doesn't help that players who do get supercaps tend to join whatever entity is the flavor of the month
this was the case before dominion, after dominion, before crucible, after crucible, before the titan tracking nerf, after the titan tracking nerf and before and after whatever stupid buffs you want made to supercaps.
you also think that having more supercaps than the other guy guarantees success when it doesn't
anyway removing supercaps is just as dumb as buffing them again ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Skorpynekomimi
481
|
Posted - 2013.03.25 18:49:00 -
[11] - Quote
No, nullsec has turned into a 'blue doughnut' because everyone's too sick of grindy sovereignty mechanics to get into a major war. Any potential gains would be outweighed by the sheer tedium of logistics and grinding and alarm-clock ops. And they're busy trying to rig the CSM elections, too. |

stoicfaux
2555
|
Posted - 2013.03.25 18:59:00 -
[12] - Quote
Mord Fiddle wrote:
I guess the current nullsec landlords find that EVE as theme park isn't such a bad idea if you're the ones selling tickets and collecting rents.
Brilliant! Sell tickets to high-sec carebears to fly a super-cap in null-sec for a day!
|

Arronicus
vintas industries Mistakes Were Made.
393
|
Posted - 2013.03.25 19:11:00 -
[13] - Quote
One of the longest satire blogs I have read. 6/10, made me laugh multiple times throughout. Particularly at the part where you want IHUB hp reduced, so that "Titan class damage is not required to destroy them." This part is particularly amusing considering dreadnaught class damage, is the highest in the game. (Short of a full gank officer fit, 7 torp launcher leviathan, which there are few in active use)
I mean, really guys, there is not a chance in hell this is actually serious. The satire blogs claims are akin to saying that removing stations from highsec would balance out industry, or that you should have to probe out stargates to find them in lowsec, to revitalize it. |

Eight Two
Deep Core Mining Inc. Caldari State
74
|
Posted - 2013.03.25 19:15:00 -
[14] - Quote
iskflakes wrote:
* The real problem with nullsec is something completely different. The HBC has more supercaps than anybody else, so what's stopping them fighting the CFC? Clearly it's not a lack of supers -- it's a lack of reward and/or vested interest in technetium.
Er... according to both side's killboards, they're pewpewing each other anyways. Maybe not on the terms you or I'd like to see but let's be honest here. Propaganda aside, it simply is a major pain in the butt to grind sov and I (hate myself for saying this) feel for the average HBC/CFC grunt that has to do it in otder to get anywhere in this stalemate.
The cards are on the table now with the next expansion. There's not going to be any rework of the sov mechancis. It's now up to the coalition leaders to figure out something to do with it. SOLAR&pets will not be able to hold out forever and then what?
It's then either having a go at each other properly or loosing pilots to boredom because quite frankly, WarGames/Thunderdome will kill it for a lot of people. There is no point and no thrill in shooting inanimate sov objects and there is no point and thrill in showing up to prearranged fights, with prearranged doctrines and probably prearranged outcomes to keep the enlisted happy.
It's the nullsec version of everyone gets a cookie. Don't forget though that the days of coaltions held together by friendships are long gone, these are entities created out of strategic necessity above anything else.
Give people a cookie and they want to keep it and they will come for more (especially when there's the internet spaceship version of cutting throats involved) - it's the way we work.
Yes, resources - or much rather concentrating the important ones in one area - are a problem too and yes the force projection that will kick any newbros in the nuts with DDs and fighterbombers while being insulted in local is a problem as well. However these are problems from to long of a period of peace&blue rainbows, CSM inbreed and getting fat and lazy on the riches of moon goo.
The one thing that can fix nullsec faster than anything else is nullsec themselves, period. Offline everything and have a go at each other in a massive free-for-all armageddon. Sort out the new order on the ashes of the old trash later.
Quote:**** was too much work, it wasnGÇÖt fun anymore. We had friends for strategic reasons not because we actually liked them. Internal politics was ****. Running a space empire was ****. Being on call for EVE 23/7 was ****
CCP will have to step up their game eventually but again, the cards are on the table. It's not gonna be this summer. Hats off to anyone who is willing to stick out another year of boredom at the minimum. |

Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
518
|
Posted - 2013.03.25 19:27:00 -
[15] - Quote
Skorpynekomimi wrote:No, nullsec has turned into a 'blue doughnut' because everyone's too sick of grindy sovereignty mechanics to get into a major war. Any potential gains would be outweighed by the sheer tedium of logistics and grinding and alarm-clock ops. And they're busy trying to rig the CSM elections, too.
everyone? Really? How about just the people who invaded half of null and are now to scared/comfortable to commit once again to a war they would have to start. Everyone else, really, stopped caring about null after the last "great" war (ESPECIALLY after CCP ****** over -A- at the worst possible time, oh yeah guess what, he was absolved of the crimes he was accused of. makes me think someone reporting his char, CCP believed it and banned before they really investigated. Internal affairs maybe???? :tinfoil hat:) After that war, FW suddenly had a ton more people in it.
Now, they have the space with a military that is matched by no one but the russians, and their previous cohorts the CFC. Whom they struck a deal of "don't invade and we will offer you tech moons/keep your moons".
So really, any potential GAINS they would get would only come from space they already own or they already benefit from. Why should they invade anyone when the current status quo is the best they can achieve.
Look at it this way, would you purposely stand against your benefactors risking everything you have gained against someone with an army just as big as yours?
Sov mechanics, and supercapitals are both contributors to issues, but don't forget the resources and how they are distributed. Why commit to a war that would not benefit you and your army? |

Imiarr Timshae
Funny Men In Funny Hats
57
|
Posted - 2013.03.25 19:42:00 -
[16] - Quote
Link to a blog where there is a link to a blog.
Is there any content in this thread or is it just a daisy chain? |

Unsuccessful At Everything
The Troll Bridge
2886
|
Posted - 2013.03.25 19:46:00 -
[17] - Quote
CCP should eliminate the long skill train for supercaps and hand them out like noobships. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Primary This Rifter
Imperial Academy Amarr Empire
29
|
Posted - 2013.03.25 20:08:00 -
[18] - Quote
Andski wrote:anyway removing supercaps is just as dumb as buffing them again Okay, so what do you propose to do so that people actually have incentives to risk their supercaps willingly outside of "oh **** I clicked jump instead of bridge" or "oh **** I didn't align and a hostile dictor bubbled me". Yes, I'm an alt. Congratulations. |

iskflakes
366
|
Posted - 2013.03.25 20:10:00 -
[19] - Quote
Andski wrote:let's not try to steer the topic away from "i'm wrong" because well you think that subcaps are immune to supercaps and that supercaps aren't concentrated in the hands of the few when given the numbers available (1-2k titans, 3-4k supercarriers, 500k active accounts) we can figure that only 1% of players own supercaps, and it doesn't help that players who do get supercaps tend to join whatever entity is the flavor of the month
Some players are simply more powerful/knowledgeable/useful than others. Either they have a big shiny ship, or they have 15 accounts, or work hard to organize others. Those players are free to move to whatever team they want, and so when one team starts winning what happens? They all join, and we end up with stagnation.
Stagnation is not the end result of supercaps, it's the end result of people's ability to swap between corporations with ease and their desire to be on the winning team. Supercaps are an easy scape goat, a proxy for the real problem: Nobody likes to lose, so the best players* (and there will always be players who are better than others) will always gang up on everybody else. That's the reason random lolcorps can't get a start in nullsec.
There is no easy solution. The best we can hope for is CCP will mix up the pot and we'll have 5 years of settling down into the new equilibrium.
* If you dislike the idea that some players are inherently better than others, then go find a different game - |

iskflakes
366
|
Posted - 2013.03.25 20:15:00 -
[20] - Quote
Primary This Rifter wrote:Andski wrote:anyway removing supercaps is just as dumb as buffing them again Okay, so what do you propose to do so that people actually have incentives to risk their supercaps willingly outside of "oh **** I clicked jump instead of bridge" or "oh **** I didn't align and a hostile dictor bubbled me".
The solution is to make super pilots more self dependent, and less able to be rescued if they make a bad call.
* Give supers & titans the ability to defend themselves against poorly prepared subcaps (this is the main reason they don't get used) * Add a mass limit to cynos, this makes it harder to subcap blob a tackled super and harder to drop more supers to save some idiot tackled super (this is the reason most sov bloc supers don't die even when they are facing a very well prepared subcap fleet) * Give supers and especially titans a 50% DPS increase, to make them worth using on structure bashes (right now people will use dreads if there's even a 1% risk, but if there's a 1% risk and a 50% faster structure kill they'll bring out their supers). - |

Andski
GoonWaffe Goonswarm Federation
7190
|
Posted - 2013.03.25 20:22:00 -
[21] - Quote
iskflakes wrote:Some players are simply more powerful/knowledgeable/useful than others. Either they have a big shiny ship, or they have 15 accounts, or work hard to organize others. Those players are free to move to whatever team they want, and so when one team starts winning what happens? They all join, and we end up with stagnation.
Stagnation is not the end result of supercaps, it's the end result of people's ability to swap between corporations with ease and their desire to be on the winning team. Supercaps are an easy scape goat, a proxy for the real problem: Nobody likes to lose, so the best players* (and there will always be players who are better than others) will always gang up on everybody else. That's the reason random lolcorps can't get a start in nullsec.
There is no easy solution. The best we can hope for is CCP will mix up the pot and we'll have 5 years of settling down into the new equilibrium.
* If you dislike the idea that some players are inherently better than others, then go find a different game
I'm fully comfortable with the fact that some players are inherently better than others. However, it seems you're not - "abloobloobloooooo I can't use my super because somebody will bridge 50 tempests on top of me and murder me for kicks, naturally such peasants shouldn't stand a chance against me" ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Andski
GoonWaffe Goonswarm Federation
7190
|
Posted - 2013.03.25 20:30:00 -
[22] - Quote
iskflakes wrote:The solution is to make super pilots more self dependent, and less able to be rescued if they make a bad call.
* Give supers & titans the ability to defend themselves against poorly prepared subcaps (this is the main reason they don't get used) * Add a mass limit to cynos, this makes it harder to subcap blob a tackled super and harder to drop more supers to save some idiot tackled super (this is the reason most sov bloc supers don't die even when they are facing a very well prepared subcap fleet) * Give supers and especially titans a 50% DPS increase, to make them worth using on structure bashes (right now people will use dreads if there's even a 1% risk, but if there's a 1% risk and a 50% faster structure kill they'll bring out their supers).
A poorly prepared subcap fleet won't manage to tackle, let alone kill, a super or titan - if they don't have neuts and dictors/hictors, they won't kill it, period. Mass limits for cynos are dumb. You have no idea what you're talking about if you think people use dreads to bash structures other than towers, since supercarriers and titans can kill a structure in less time than a dread's siege cycle and be out of there.
Don't opine on sov warfare when you're obviously clueless about it~ ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Murk Paradox
Red Tsunami No Value
289
|
Posted - 2013.03.25 20:44:00 -
[23] - Quote
Eight Two wrote:iskflakes wrote:
* The real problem with nullsec is something completely different. The HBC has more supercaps than anybody else, so what's stopping them fighting the CFC? Clearly it's not a lack of supers -- it's a lack of reward and/or vested interest in technetium.
Er... according to both side's killboards, they're pewpewing each other anyways. Maybe not on the terms you or I'd like to see but let's be honest here. Propaganda aside, it simply is a major pain in the butt to grind sov and I (hate myself for saying this) feel for the average HBC/CFC grunt that has to do it in otder to get anywhere in this stalemate. The cards are on the table now with the next expansion. There's not going to be any rework of the sov mechancis. It's now up to the coalition leaders to figure out something to do with it. SOLAR&pets will not be able to hold out forever and then what? It's then either having a go at each other properly or loosing pilots to boredom because quite frankly, WarGames/Thunderdome will kill it for a lot of people. There is no point and no thrill in shooting inanimate sov objects and there is no point and thrill in showing up to prearranged fights, with prearranged doctrines and probably prearranged outcomes to keep the enlisted happy. It's the nullsec version of everyone gets a cookie. Don't forget though that the days of coaltions held together by friendships are long gone, these are entities created out of strategic necessity above anything else. Give people a cookie and they want to keep it and they will come for more (especially when there's the internet spaceship version of cutting throats involved) - it's the way we work. Yes, resources - or much rather concentrating the important ones in one area - are a problem too and yes the force projection that will kick any newbros in the nuts with DDs and fighterbombers while being insulted in local is a problem as well. However these are problems from to long of a period of peace&blue rainbows, CSM inbreed and getting fat and lazy on the riches of moon goo. The one thing that can fix nullsec faster than anything else is nullsec themselves, period. Offline everything and have a go at each other in a massive free-for-all armageddon. Sort out the new order on the ashes of the old trash later. Quote:**** was too much work, it wasnGÇÖt fun anymore. We had friends for strategic reasons not because we actually liked them. Internal politics was ****. Running a space empire was ****. Being on call for EVE 23/7 was **** CCP will have to step up their game eventually but again, the cards are on the table. It's not gonna be this summer. Hats off to anyone who is willing to stick out another year of boredom at the minimum.
Sounds a bit like you don't like working for a specific employer anymore and think it's up to your boss to change your job description. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Murk Paradox
Red Tsunami No Value
289
|
Posted - 2013.03.25 20:47:00 -
[24] - Quote
Imiarr Timshae wrote:Link to a blog where there is a link to a blog. Is there any content in this thread or is it just a daisy chain?
Yo dawg I heard you like blogging, so I linked a blog in your blog so you can read a blog while you're blogging. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

iskflakes
368
|
Posted - 2013.03.25 21:01:00 -
[25] - Quote
Andski wrote:I'm fully comfortable with the fact that some players are inherently better than others. However, it seems you're not - "abloobloobloooooo I can't use my super because somebody will bridge 50 tempests on top of me and murder me for kicks, naturally such peasants shouldn't stand a chance against me"
A well prepared subcap fleet should always win. Right now they don't. Supers bail each other out when they get in trouble, and that's one of the things that has to stop. If you just remove this safety net, people (in large coalitions) will just use supers even less. Offer the super pilots more ability to defend themselves against a poorly prepared gang, in exchange for not getting support from their supercap buddies when they get in trouble. I think that's a trade super pilots will take, and it will mean more dead supers and more opportunity for super pilots to drop on drake fleets (providing a challenging fight for everybody). What's not to like? - |

Caldari Citizen 1897289768188
State War Academy Caldari State
179
|
Posted - 2013.03.25 21:11:00 -
[26] - Quote
Be prepared for the flood of trolls from those in null and their pets as they try to get the thread locked. The article hits the nail on the head. I live in null and with the exception for the rare roam it is boaring. I refuse to do as most and create a alt just to gank hi-sec people.
We just sit and keep pumping the moon goo day in day out 23/7. |

Caldari Citizen 1897289768188
State War Academy Caldari State
179
|
Posted - 2013.03.25 21:12:00 -
[27] - Quote
Murk Paradox wrote:Eight Two wrote:iskflakes wrote:
* The real problem with nullsec is something completely different. The HBC has more supercaps than anybody else, so what's stopping them fighting the CFC? Clearly it's not a lack of supers -- it's a lack of reward and/or vested interest in technetium.
Er... according to both side's killboards, they're pewpewing each other anyways. Maybe not on the terms you or I'd like to see but let's be honest here. Propaganda aside, it simply is a major pain in the butt to grind sov and I (hate myself for saying this) feel for the average HBC/CFC grunt that has to do it in otder to get anywhere in this stalemate. The cards are on the table now with the next expansion. There's not going to be any rework of the sov mechancis. It's now up to the coalition leaders to figure out something to do with it. SOLAR&pets will not be able to hold out forever and then what? It's then either having a go at each other properly or loosing pilots to boredom because quite frankly, WarGames/Thunderdome will kill it for a lot of people. There is no point and no thrill in shooting inanimate sov objects and there is no point and thrill in showing up to prearranged fights, with prearranged doctrines and probably prearranged outcomes to keep the enlisted happy. It's the nullsec version of everyone gets a cookie. Don't forget though that the days of coaltions held together by friendships are long gone, these are entities created out of strategic necessity above anything else. Give people a cookie and they want to keep it and they will come for more (especially when there's the internet spaceship version of cutting throats involved) - it's the way we work. Yes, resources - or much rather concentrating the important ones in one area - are a problem too and yes the force projection that will kick any newbros in the nuts with DDs and fighterbombers while being insulted in local is a problem as well. However these are problems from to long of a period of peace&blue rainbows, CSM inbreed and getting fat and lazy on the riches of moon goo. The one thing that can fix nullsec faster than anything else is nullsec themselves, period. Offline everything and have a go at each other in a massive free-for-all armageddon. Sort out the new order on the ashes of the old trash later. Quote:**** was too much work, it wasnGÇÖt fun anymore. We had friends for strategic reasons not because we actually liked them. Internal politics was ****. Running a space empire was ****. Being on call for EVE 23/7 was **** CCP will have to step up their game eventually but again, the cards are on the table. It's not gonna be this summer. Hats off to anyone who is willing to stick out another year of boredom at the minimum. Sounds a bit like you don't like working for a specific employer anymore and think it's up to your boss to change your job description.
Seemed spot on to me. |

Caldari Citizen 1897289768188
State War Academy Caldari State
179
|
Posted - 2013.03.25 21:18:00 -
[28] - Quote
Andski wrote:iskflakes wrote:The solution is to make super pilots more self dependent, and less able to be rescued if they make a bad call.
* Give supers & titans the ability to defend themselves against poorly prepared subcaps (this is the main reason they don't get used) * Add a mass limit to cynos, this makes it harder to subcap blob a tackled super and harder to drop more supers to save some idiot tackled super (this is the reason most sov bloc supers don't die even when they are facing a very well prepared subcap fleet) * Give supers and especially titans a 50% DPS increase, to make them worth using on structure bashes (right now people will use dreads if there's even a 1% risk, but if there's a 1% risk and a 50% faster structure kill they'll bring out their supers). A poorly prepared subcap fleet won't manage to tackle, let alone kill, a super or titan - if they don't have neuts and dictors/hictors, they won't kill it, period. Mass limits for cynos are dumb. You have no idea what you're talking about if you think people use dreads to bash structures other than towers, since supercarriers and titans can kill a structure in less time than a dread's siege cycle and be out of there. Don't opine on sov warfare when you're obviously clueless about it~
Why would you assume they are poorly prepared? I think the safety nets needs to be removed. Many times fleets wont engage for fear of the blob. |

Felicity Love
STARKRAFT Joint Venture Conglomerate
375
|
Posted - 2013.03.25 21:26:00 -
[29] - Quote
Hey, I like the idea of NullSec as a themepark... I mean, with TiDi you hardly notice the long lineups anymore. And there's plenty of toons dressed in crazy costumes masquerading as something cute and cuddly, it's magical ! 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Andski
GoonWaffe Goonswarm Federation
7191
|
Posted - 2013.03.25 21:38:00 -
[30] - Quote
iskflakes wrote:A well prepared subcap fleet should always win. Right now they don't. Supers bail each other out when they get in trouble, and that's one of the things that has to stop. If you just remove this safety net, people (in large coalitions) will just use supers even less. Offer the super pilots more ability to defend themselves against a poorly prepared gang, in exchange for not getting support from their supercap buddies when they get in trouble. I think that's a trade super pilots will take, and it will mean more dead supers and more opportunity for super pilots to drop on drake fleets (providing a challenging fight for everybody). What's not to like?
This "safety net" crap is just that, crap. A ball of 30 Tempests will neut you dry in a minute flat and kill you in short order after that, even quicker now since active hardeners no longer have a passive resist bonus. Any fleet that tries to bail you out would have to get there within a few minutes, otherwise you're boned. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. Malcanis for CSM 8 |

Tau Cabalander
Retirement Retreat Working Stiffs
1648
|
Posted - 2013.03.25 21:48:00 -
[31] - Quote
I don't think supers are the problem rather the current sov system is the problem, as it leads to long and boring sov grinds that everyone wants to avoid, so they'd rather agree to a non-aggression pact (NAP) and stage wargames than deal with sov.
Plus once you have your steady income from your moons, and your systems upgraded, there is little incentive to fight. Especially if you have to travel far to find someone you are not blue to.
I also think sov needs to change to remove strategic claims of unused space. An incentive for smaller entities to move in and use the space too. One of the reasons why w-space is so full is because of the relative protection it provides to smaller entities. |

Primary This Rifter
Imperial Academy Amarr Empire
31
|
Posted - 2013.03.26 01:51:00 -
[32] - Quote
Caldari Citizen 1897289768188 wrote:Be prepared for the flood of trolls from those in null and their pets as they try to get the thread locked. The article hits the nail on the head. I live in null and with the exception for the rare roam it is boaring. I refuse to do as most and create a alt just to gank hi-sec people.
We just sit and keep pumping the moon goo day in day out 23/7. I don't have an alt to gank highseccers. That's not something I'm interested in. And yet I don't find null boring at all. Yes, I'm an alt. Congratulations. |

Eight Two
Deep Core Mining Inc. Caldari State
75
|
Posted - 2013.03.26 04:17:00 -
[33] - Quote
Murk Paradox wrote:
Sounds a bit like you don't like working for a specific employer anymore and think it's up to your boss to change your job description.
Who I've worked for in the past is irrelevant really, there's a lot of former nullsec players moving on to greener pastures for the reasons I stated. I have changed my job myself simply by refusing to participate.
Yes, CCP has work at their hands and according to this they are aware of the issues.
In the meantime it's up to the players that have driven this game for years to get that spirit back or fall and crumble under their own weight. That's the way things go always have and always will go. ~ Consequences ~ |

Grath Telkin
Sniggerdly Pandemic Legion
1352
|
Posted - 2013.03.26 06:41:00 -
[34] - Quote
Haha, DNS didn't do anything in nullsec before the rise of the supercapital (or ever for that matter) so what on earth makes him think any change to 0.0 will make his alliance more capable than it is?
Nothing, he's simply another guy who wants a game mechanic change to do something he is unwilling to do on his own. |

Prince Kobol
681
|
Posted - 2013.03.26 10:56:00 -
[35] - Quote
I would make a couple of changes, one which is simple, then other is a lot more difficult.
First I would introduce a capital version the warp disrupter.
This version would only fit on capital ships allow capitals to warp disrupter each other.
Pretty sure this would lead to a more caps going boom which would be a good thing 
In fact if this mod existed I am damn sure that a hell of a lot more caps would of died in Asakai
The second thing a hell of a lot more complicated.
Most people who build Titans + Sup Caps important most if not all of the materials needed from HS, This is wrong on so many levels.
However to stop people from doing this you need to fix industry in null sec.
Buff to manufacturing in player built stations, more low end ores, in fact a lot more low end ores need to be available.
I would also make it harder for them to built as well, as in before you install the ihub upgrade that allows you to build sup caps and a titans, you would require strategic and industry at level 5.
Strategic isn't so hard ( pretty sure most space held by goons would be at lvl 5 by now) but getting Indy to level 5 is very painful and anybody who is prepared to do that deserves to be able to sup caps and titans  |

Asmodai Xodai
Royal Amarr Institute Amarr Empire
30
|
Posted - 2013.03.26 11:16:00 -
[36] - Quote
Dumb to blame supercapitals. Even dumber to lobby for their elimination.
However, besides that oversight, I applaud creative thinking and problem solving and desire to make the game better. Just go back to the drawing board as far as pointing out the problem and working out a better solution. |

Princess Saskia
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
1780
|
Posted - 2013.03.26 11:19:00 -
[37] - Quote
Wrong forum section. Hyperfleet Industries is selectivly recruiting. Enquire today. Killboard
|

LittleTerror
Illuminated Foundation Trust
33
|
Posted - 2013.03.26 11:29:00 -
[38] - Quote
This Disney park crap has being going on for too long, it has caused mass inflation and that has made almost every highsec isk making activity a worthless grind. So that is forcing more and more players to pay rent to sov holding alliances to make their mountains of isk in nullsec. I don't think that getting more players into nullsec is a bad idea but forcing people into nullsec is what could ultimately break and then kill this game...
The players I play eve with are mostly very new players, and they don't feel ready to live in nullsec, I might be fine with living in null but most new players aren't, they don't feel ready and if you try to force them, they will simple quit the game.
My solution for highsec would be to make it more rewarding but with a lot more risk, that means no more easy lvl 4 missions, make those missions include some player vs player element, make them pay a lot more with the added risk of losing a ship. I could list many other ways to allow newer players in highsec enjoy the game more and learn more about living in nullsec while doing it but I don't want to ramble on.
Nullsec I don't have a clue how that should be fixed because its not even the root the cause, the moon problem? Erm no, the moons are positioned in such a way that people have to fight to control them, its not nullsec that needs fixing, its the players. Right now its a lot easier for smaller corps and alliances to rent from a bigger alliance that holds and rents out space, than it is for those smaller newer corps to band together and kick the living **** out those oppressive greedy alliances... |

Mord Fiddle
Dirt Nap Squad Dirt Nap Squad.
10
|
Posted - 2013.03.26 12:36:00 -
[39] - Quote
Grath Telkin wrote:Haha, DNS didn't do anything in nullsec before the rise of the supercapital (or ever for that matter) so what on earth makes him think any change to 0.0 will make his alliance more capable than it is?
Nothing, he's simply another guy who wants a game mechanic change to do something he is unwilling to do on his own.
Says the guy running the teacups ride at nullsecDisney
|

Mocam
EVE University Ivy League
250
|
Posted - 2013.03.26 12:48:00 -
[40] - Quote
Andski wrote:iskflakes wrote:Andski wrote:so you don't actually have any clue what you're talking about
I see How's the technetium over there? let's not try to steer the topic away from "i'm wrong" because well you think that subcaps are immune to supercaps and that supercaps aren't concentrated in the hands of the few when given the numbers available (1-2k titans, 3-4k supercarriers, 500k active accounts) we can figure that only 1% of players own supercaps, and it doesn't help that players who do get supercaps tend to join whatever entity is the flavor of the month this was the case before dominion, after dominion, before crucible, after crucible, before the titan tracking nerf, after the titan tracking nerf and before and after whatever stupid buffs you want made to supercaps. you also think that having more supercaps than the other guy guarantees success when it doesn't (if it did, clearly supercaps are fine, right?) anyway removing supercaps is just as dumb as buffing them again
I really hate your post.. Why? Because I agree with it. I really friggn hate it when that happens. |

pussnheels
The Fiction Factory
1069
|
Posted - 2013.03.26 12:49:00 -
[41] - Quote
bad idea , supercaps are one of the cornerstones of nullsec powerprojection and one of the reasong why we train skills only problem i have with them that there are too many of them
I sense more jealousy in the OP than genuine concerns about the game I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Eve Amada
Lightspeed Enterprises Fidelas Constans
37
|
Posted - 2013.03.26 13:41:00 -
[42] - Quote
CCP should just remove supers.
Give players with super carriers 30 bil each for hull & place all their fittings in hanger.
Give players with titans 120 bil each for hull & place all their fittings in hanger.
Refund any skill points ONLY related to supers for reallocation.
Refund corp for all CSAA & CSMA mods, refund corps or players who have capital bpcs/bpos that pertain to supers only.
Refund players for mods that only work on supers.
Problem solved :P
CCP could call the expansion - "Extinction" |

Xen Solarus
Inner 5phere
315
|
Posted - 2013.03.26 14:59:00 -
[43] - Quote
I'd argue that supercaps aren't the direct problem, but more the titan-bridge, or perhaps moon-goo. Nullsec alliances have learned there isn't much point in risking massive amounts of value in attacks when an unknown amount of ships are likely to immediately appear directly onto your face. Anyone foolish enough to attack their space, and their epic fleets are no-more than one button push away. The old-school dinamics of null-wars are dead. Much easier to all sit in your respective space and make insane amounts of isk from moon-goo. Why risk that when everyone wants to maintain the status-quo?
Its been suggested before, in many different formats, but i believe that a shakeup of null is definately needed. Be that in the form of changes to the titan-bridge mechanics (such as range reduction or mass-limits), or changes to moon-goo (such as depletion and random location respawn).
Some argue that its the sov-grind that prevents alliances from really being bothered to fight, but i've always believed that null-players resist suggested changes because they dont want to risk the blue-donut. They're making far too much isk for that! And without their support, it isn't likely to change anytime soon. Post with your main, like a BOSS! |

Pantiy
Corporate Scum Test Friends Please Ignore
56
|
Posted - 2013.03.26 15:01:00 -
[44] - Quote
this guy is smoking some of the best **** known to man ~|~(~-á (~~|~-á-á -á |-á-á (__)-á-á-á |
|

Murk Paradox
Red Tsunami No Value
289
|
Posted - 2013.03.26 15:12:00 -
[45] - Quote
Eight Two wrote:Murk Paradox wrote:
Sounds a bit like you don't like working for a specific employer anymore and think it's up to your boss to change your job description.
Who I've worked for in the past is irrelevant really, there's a lot of former nullsec players moving on to greener pastures for the reasons I stated. I have changed my job myself simply by refusing to participate. Yes, CCP has work at their hands and according to this they are aware of the issues. In the meantime it's up to the players that have driven this game for years to get that spirit back or fall and crumble under their own weight. That's the way things go always have and always will go. ~ Consequences ~
True, it doesn't matter who you worked for in the past. It matters who you work for now and if you enjoy logging in. It's up to you to determine your level of fun. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Tsuya
Irresponsible Use of Capital
6
|
Posted - 2013.03.26 15:33:00 -
[46] - Quote
The ships aren't the problem, the problem is the watch list. If you think local is a perfect intel tool and needs changing, you need to look at the watch list with at least equal scrutiny.
The watch list is the feature that allows supercap fleets to avoid each other. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2330
|
Posted - 2013.03.26 15:34:00 -
[47] - Quote
iskflakes wrote:Supercapitals need buffs not nerfs.
The glaring flaws in your alarmist and badly thought out rant article:
* There are already at least 50 classes of ship that specifically counter supercaps, they're called subcaps and they're immune to all forms of supercap weapons * Supers never die not because they're too strong, but because they're too weak. All it takes is a few subcaps to show up and you're dead. The only way a supers gets used is with 100% safety, which means no fun for anybody. * The idea that supercaps are concentrated in the hands of "the few" is nonsense, there are thousands of super pilots and anybody can buy one * The real problem with nullsec is something completely different. The HBC has more supercaps than anybody else, so what's stopping them fighting the CFC? Clearly it's not a lack of supers -- it's a lack of reward and/or vested interest in technetium.
This. Just this.
Nerf moon mining, watch the "Super cap proliferation by a small handful of alliances" problem become a non issue.
Now, what to do with the stupidity factor in Eve given OPs like this one.... cause natural selection just isn't working fast enough.... Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Asuka Solo
Stark Fujikawa Stark Enterprises
2330
|
Posted - 2013.03.26 15:49:00 -
[48] - Quote
iskflakes wrote:Primary This Rifter wrote:Andski wrote:anyway removing supercaps is just as dumb as buffing them again Okay, so what do you propose to do so that people actually have incentives to risk their supercaps willingly outside of "oh **** I clicked jump instead of bridge" or "oh **** I didn't align and a hostile dictor bubbled me". The solution is to make super pilots more self dependent, and less able to be rescued if they make a bad call. * Give supers & titans the ability to defend themselves against poorly prepared subcaps (this is the main reason they don't get used) * Add a mass limit to cynos, this makes it harder to subcap blob a tackled super and harder to drop more supers to save some idiot tackled super (this is the reason most sov bloc supers don't die even when they are facing a very well prepared subcap fleet) * Give supers and especially titans a 50% DPS increase, to make them worth using on structure bashes (right now people will use dreads if there's even a 1% risk, but if there's a 1% risk and a 50% faster structure kill they'll bring out their supers).
-1 to Cynos. Just delete them, allow caps to jump themselves with a capacitor requirements or spool up timers... or both.
And start lobbying for more Capital / Super capital hulls and roles... Because if the sub-cap line was as under developed as the capital ship line, every Eve player would either be flying around in a drone boat Logi, or a Battleship. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Mord Fiddle
Dirt Nap Squad Dirt Nap Squad.
11
|
Posted - 2013.03.26 17:56:00 -
[49] - Quote
pussnheels wrote:bad idea , supercaps are one of the cornerstones of nullsec powerprojection and one of the reasong why we train skills only problem i have with them that there are too many of them
I sense more jealousy in the OP than genuine concerns about the game
If I wanted to live in a theme park I'd have joined the blue doughnut. Not like it's hard these days. |

Mord Fiddle
Dirt Nap Squad Dirt Nap Squad.
11
|
Posted - 2013.03.26 17:57:00 -
[50] - Quote
Tsuya wrote:The ships aren't the problem, the problem is the watch list. If you think local is a perfect intel tool and needs changing, you need to look at the watch list with at least equal scrutiny.
The watch list is the feature that allows supercap fleets to avoid each other, and the core reason that they are not dying in significant numbers.
Get rid of supercaps and the watchlist doesn't matter.
|

James Amril-Kesh
4S Corporation RAZOR Alliance
4415
|
Posted - 2013.03.26 18:28:00 -
[51] - Quote
Mord Fiddle wrote:pussnheels wrote:bad idea , supercaps are one of the cornerstones of nullsec powerprojection and one of the reasong why we train skills only problem i have with them that there are too many of them
I sense more jealousy in the OP than genuine concerns about the game If I wanted to live in a theme park I'd have joined the blue doughnut. Not like it's hard these days. It's easier to whine about said blue doughnut that doesn't actually exist than doing anything about it, apparently. It's not our fault you're not trying to take our sov. Malcanis for CSM 8 Module activation timers are buggy - CCP please fix |

Twisted Girl
Sniggerdly Pandemic Legion
45
|
Posted - 2013.03.26 19:17:00 -
[52] - Quote
Anyone that accually flied a supercarrier knows its very vunerable alone, so everyone packs them together. and have support fleets covering most of their moves. The only thing a bunch of supers can do is "shock n awe" agains people not used to them for 1min before they gotto leave the field or get support in. Any orginized sub cap fleet will **** even 10 supers silly, the only thing supers is good at in those scenarios is to tank:p you basicly becomes a freighter in space without any ability to accually do any relieable damage. and if you try to do any damage you can say goodbye to your 5-600million worth of fighters.
what I agree on however is that its too many of them, and that most of the pilots is too risk adverse. However I cant blame people for beeing risk adverse so only solution is to create less of them. So they dont become just another battleship and a "must have" for every selfrespecting pvp pilot out there. There is several ways of doing this, some are prob not so great in ccps eyes:
* increase build cost (tho this prob hurts newer players that doesnt alrdy have a stockpile of them)
*add fuelcost (tho this makes no difference for the superrich, like i havent paid for my own fuel for 3 years, and while I use them quiet a bit most supercaps collect dust for 2 weeks , then get put into use of shooting a sbu before returning to semi inactivity, thus increased fuel cost got little effect on them)
*add a new material/or use a existing rare item, that supercaps/titans consume. I would suggest making a new, kinda like oil/energy item, that is rather limited and maybe just found in low sec? to give low sec people some more stuff. by controlling the amouth of energy/oil item in the game ccp can thus effect the amouth of active supers. Maybe make active supers that jump around a lot use a little bit more of this "oil" thing. without this oil the super cant recharge above 70% cap and thus it cant jump.
Also currently reason for that not more supers is dying is due to the orginisation of eve, its basicly darwin in space. Every ADD kid around there that screams more supers need to die, never get into the role of fcing with the power of accually killing supers for a reason. Because to kill non ******** a super require tons of pacience and maybe days or weeks of stalking. Most people that I know of that was/is semi good at stalking supers simply burn out after their 3th or 4th stalking superkill. Ofc there will always be some unlucky/stupid pilots getting caught, but to see tons of supers dying is unrealistic unless you gather 100 nerds without anything else to do than stalking supers 24/7. also the same kids usually never is willing/or noone is willing to follow them to put the required amouth of dps on the field to accually pull it off. |

Sexy Cakes
Have A Seat
245
|
Posted - 2013.03.26 19:19:00 -
[53] - Quote
TLDR of the blog plz so that I may evaluate the elegancy of it Not today spaghetti. |

Mord Fiddle
Dirt Nap Squad Dirt Nap Squad.
11
|
Posted - 2013.03.27 12:12:00 -
[54] - Quote
Ginger Barbarella wrote:[quote=Mord Fiddle]Nullsec, long the public face of EVE Online, is broken. Oh, and is it just me, or did Hans not have anything of consequence to add to all the words he typed in the comments to your blog?
We've agreed to knock the idea around on a podcast in the near future.
|

Cascinova Egnald
Pator Tech School Minmatar Republic
0
|
Posted - 2013.03.27 12:44:00 -
[55] - Quote
People afraid to engage with their supers? It is interesting how closely Eve mirrors real life in this instance. During world War II the German and British battleships sat in port most of the war. The reason was because they were such huge expensive ships and no one wanted to risk actually losing them, so they relied on smaller ships to do most of the fighting. |

Sentamon
795
|
Posted - 2013.03.27 12:54:00 -
[56] - Quote
James Amril-Kesh wrote: It's easier to whine about said blue doughnut that doesn't actually exist than doing anything about it, apparently. It's not our fault you're not trying to take our sov.
Yeah it is your fault, 100%, I'd explain it to you but I doubt you could comprehend it. ~ Professional Forum Alt -á~ |

Zhade Lezte
Merch Industrial Goonswarm Federation
97
|
Posted - 2013.03.27 15:27:00 -
[57] - Quote
Death to all supercaps.
I've heard enough from other viewpoints to know this may not be a good thing for the game/I don't really understanding everything involved in sov null's problems, but still.
Death to
all
supercaps |

Murk Paradox
Red Tsunami No Value
290
|
Posted - 2013.03.27 15:41:00 -
[58] - Quote
I would think it is kind of hard to see some sov null residents speak about how sov null is all about empire building, while enforcing that with mechanics that are meant to bypass those same borders and make them obsolete.
What's the point of saying "this is my area" if you can easily be across the map where your empire isn't relevant?
As supercaps being the problem with that... well, let's ask the sov residents without it being a matter of people speaking out of turn-
Sov residents, do you think supercaps help build your empire, or help ignore borders by allowing far jumps and power projection to conveniently ignore the limitations of owning that area of space?
If you can own space in the top left of sov space, why should it be possible to logistically move a force so far away? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Eram Fidard
Republic Military School Minmatar Republic
64
|
Posted - 2013.03.27 15:50:00 -
[59] - Quote
OP, I get the feeling you haven't read this.
I read your piece last night before seeing this thread, and at first it seemed well-thought-out, you had these fitting real-world references to war, and you used decent grammar/spelling.
But then it's like your brain flew away and you ended up going batshit crazy. You obviously missed more than a few steps in my acclaimed flow chart, not least of which is working out consequences of your idea.
Your lesser offences of:
-Posting something that has been posted 100x before
-Unable to take criticism
and
-Posting in the wrong forum
Well those don't even compare to your grievous offences of:
-Not understanding that there are consequences to your idea
-Refusing to even try to read/understand constructive criticism (for someone with a 'serious' idea your responses in this thread are just trolls, so nice try!)
and last but not least:
-Not actually knowing enough about different facets of the game and/or CCP's overall philosophy to properly weigh your idea (hint: it would never happen, not in a million years, not for a million tears)
Given how seriously you take yourself, I will assume this is not a troll-post/blog/whatever. So therefore, you good sir need to remove the pants from your head so you can see a little better. |

Eram Fidard
Republic Military School Minmatar Republic
64
|
Posted - 2013.03.27 15:55:00 -
[60] - Quote
Murk Paradox wrote:I would think it is kind of hard to see some sov null residents speak about how sov null is all about empire building, while enforcing that with mechanics that are meant to bypass those same borders and make them obsolete.
What's the point of saying "this is my area" if you can easily be across the map where your empire isn't relevant?
As supercaps being the problem with that... well, let's ask the sov residents without it being a matter of people speaking out of turn-
Sov residents, do you think supercaps help build your empire, or help ignore borders by allowing far jumps and power projection to conveniently ignore the limitations of owning that area of space?
If you can own space in the top left of sov space, why should it be possible to logistically move a force so far away?
I don't agree you lumping power projection in with supercapitals as a problem.
Related problems perhaps, but not the same one.
|

Dash Bishop
Project Cerberus Caldari State Capturing
28
|
Posted - 2013.03.27 16:01:00 -
[61] - Quote
After reading all the daily tripe involved with nullsec, I've concluded that it is not worth saving. Caldari Militia-áGÿ£G£½GÿP |

Murk Paradox
Red Tsunami No Value
290
|
Posted - 2013.03.27 16:54:00 -
[62] - Quote
Eram Fidard wrote:Murk Paradox wrote:I would think it is kind of hard to see some sov null residents speak about how sov null is all about empire building, while enforcing that with mechanics that are meant to bypass those same borders and make them obsolete.
What's the point of saying "this is my area" if you can easily be across the map where your empire isn't relevant?
As supercaps being the problem with that... well, let's ask the sov residents without it being a matter of people speaking out of turn-
Sov residents, do you think supercaps help build your empire, or help ignore borders by allowing far jumps and power projection to conveniently ignore the limitations of owning that area of space?
If you can own space in the top left of sov space, why should it be possible to logistically move a force so far away? I don't agree you lumping power projection in with supercapitals as a problem. Related problems perhaps, but not the same one.
What else would they be used for? Non existant structure gridning because noone likes to structure grind anymore?
I mean, cynos and cap ships are directly related....
But please, keep in mind the importance of me making it into a form of a question, as opposed to stating a fact. And by all means, if you think it relative, reword the question to be in line with the topic!
Thanks =) "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |

Savnire Jacitu
Black Rabbits Inc Krispy Kritters Alliance
123
|
Posted - 2013.03.27 17:55:00 -
[63] - Quote
Alright I just had a wicked brain storm. This will fix everything.
Step one- Everyone in high sec and low sec unite into one super blob corp allience thingy.
Step two- That new super blob, which I'm pretty sure would be mostly noob ships and drakes, would then invade into null sec.
Step three- watch as all major alliances are burned under a hail of civilian weapons and heavy missles.
Step four- Restart server. <corrupt> |

Posta Wifda Mosta
Republic Military School Minmatar Republic
71
|
Posted - 2013.03.27 19:56:00 -
[64] - Quote
If CCP really wanted to shake up Nulsec and make it pertinent to the game they would do the following:
1. A moon is a moon is a moon, what's the difference between a moon in highsec and one in low or nulsec? Laws of the universe would state nothing. Allow highsec moon mining yet have the empires charge royalties from those corps moon mining in highsec.
2. Allow super manufacturing and movement in highsec, however if you engage any modules in highsec concord and faction navy detects this, responding with deadly force.
3. With a level playing field the carebear invasion of nulsec can begin. That will get Nulbears off the teacup ride and perhaps force them out of the themepark into highsec to wage a bit of war vs the highsec alliances threatening their sov.
Otherwise the game is going nowhere. |

marVLs
109
|
Posted - 2013.03.27 20:30:00 -
[65] - Quote
I got something for ya all
The Nullbears - Everybody Was Moon Goo Mining
"Everybody is blue not fighting, They only do moon mining"
etc. |

David Cedarbridge
Merch Industrial Goonswarm Federation
260
|
Posted - 2013.03.28 10:33:00 -
[66] - Quote
Posta Wifda Mosta wrote:With a level playing field the carebear invasion of nulsec can begin. That will get Nulbears off the teacup ride and perhaps force them out of the themepark into highsec to wage a bit of war vs the highsec alliances threatening their sov.
Who? |
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