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Dade Dromidus
The Unknown Science Federation Gunboat Diplomacy
0
|
Posted - 2013.03.26 14:01:00 -
[1] - Quote
Hi folks,
Just started playing recently. I've read TONS of guides and watched at least twice as many videos, and I've learned a lot. One thing I've learned is that you shouldn't rush into ships your not ready for. I think I MIGHT have done that, but I'm not sure, looking for some advice.
I recently trained for a Vexor. I was going to wait til I had Drones V, but my standing went up fast enough with the corp I'm working for to start doing lvl 2 missions. I found a fit online that looked pretty good, so I copied and trained whatever skills I needed to in order to fit it out. So I find a station with 2 lvl 2 agents, get a mission called Mission of Mercy, and end up warping away 8 drones down and 7% hull!!
This could have been disastrous because I spent all my money on the ship and fittings and didn't even have enough to insure it! Level 1 missions just melted away like nothing, they were super easy. Now level 2 missions are a whole new ballgame. I'm concerned that I am not ready for them skill/equipment wise, though it could be just my lack of actual playing skill that's the biggest factor.
If there's a way to link my skills and ship, please let me know, so you can see what I'm working with. I did read something about fitting long-range ammo and trying to beat them from a distance. Thus far I've only really used antimatter charges on my Dual 150mm railguns. I'll try Iron and see how it goes. In the meantime, any advice you can give me with respect to something I should train up asap, or some technique to fighting these tougher missions would be awesome.
Thanks in advance! ~Dade |

Onyx Asablot
Legion Of Patriots Malefic Aspects
7
|
Posted - 2013.03.26 14:13:00 -
[2] - Quote
Dade Dromidus wrote:Hi folks,
Just started playing recently. I've read TONS of guides and watched at least twice as many videos, and I've learned a lot. One thing I've learned is that you shouldn't rush into ships your not ready for. I think I MIGHT have done that, but I'm not sure, looking for some advice.
I recently trained for a Vexor. I was going to wait til I had Drones V, but my standing went up fast enough with the corp I'm working for to start doing lvl 2 missions. I found a fit online that looked pretty good, so I copied and trained whatever skills I needed to in order to fit it out. So I find a station with 2 lvl 2 agents, get a mission called Mission of Mercy, and end up warping away 8 drones down and 7% hull!!
This could have been disastrous because I spent all my money on the ship and fittings and didn't even have enough to insure it! Level 1 missions just melted away like nothing, they were super easy. Now level 2 missions are a whole new ballgame. I'm concerned that I am not ready for them skill/equipment wise, though it could be just my lack of actual playing skill that's the biggest factor.
If there's a way to link my skills and ship, please let me know, so you can see what I'm working with. I did read something about fitting long-range ammo and trying to beat them from a distance. Thus far I've only really used antimatter charges on my Dual 150mm railguns. I'll try Iron and see how it goes. In the meantime, any advice you can give me with respect to something I should train up asap, or some technique to fighting these tougher missions would be awesome.
Thanks in advance! ~Dade
Hey Dade,
I think the best way to help would be for you to go to www.eveboard.com and register your character there. At that point you can put a link in the forum and we can check out exactly what your skills are and what ships you can fly. Then I could give you an honest assesment.
V/r
Onyx Legion of Patriots CEO http://lop.eve-kill.net http://wiki.eveonline.com/en/wiki/Educational_organizations#Legion_Of_Patriots |

darmwand
Repo.
100
|
Posted - 2013.03.26 14:13:00 -
[3] - Quote
Hello there and welcome to EVE!
Now, the most important piece of advice you can get, and possibly the most repeated one: don't ever fly anything that can't afford to lose. As you just experienced yourself, even mission rats can be dangerous and cost you your ship.
From your post I figure that you haven't done the Sisters of EVE epic arc yet? If so I would strongly recommend doing that, it would give you something to do while you improve your skills and also earn you a decent amount of ISK.
As for linking character / skill details, eveboard is quite handy for that. darmwand Repossession Agent http://www.repo-corp.net/
Recruitment is OPEN |

Merouk Baas
605
|
Posted - 2013.03.26 14:17:00 -
[4] - Quote
It does sound like you rushed into the Vexor without appropriate support skills.
The support skills do add up to a huge difference. More power grid and CPU (Engineering skills, Electronics skills) let you fit better defenses, better speed (Navigation skills) make a difference, 5 drones instead of 4 (with the Drone skills trained up) is at least 25% more damage from the drones, and so on.
You won't need it for all the missions, but there ARE a few that are HARD.
My recommendation would be to continue with level 2 missions (but decline the hard ones), and in the mean time train Engineering, Electronics, Mechanics, Navigation, Drone and Gunnery Hybrids skills, and improve your fittings by installing Tech 2 armor / defense modules and capacitor modules.
Look at various Vexor fittings. I believe, typically, they fit armor repairer and hardeners in the low slots, afterburner and cap rechargers in the med slots, and either dual 150's or medium blasters in the high slots, but the majority of the DPS for the ship comes from its drones, so your drone skills have to be really trained up. For the difficult missions, you also need serious Mechanic skills for the armor tanking, and high speed (Afterburner + Navigation skills) does help reduce the damage quite a bit. |

Fractal Muse
Sebiestor Tribe Minmatar Republic
234
|
Posted - 2013.03.26 14:20:00 -
[5] - Quote
The vexor is a great cruiser for running level 2s in... but, when trying out a new ship class for the first time I would advise that you stay in the same rating of missions until you are comfortable with the ship so in your situation do another few level 1 missions first.
Going from frigate to cruiser is a leap in terms of how the ship performs and how it reacts. Even going from a destroyer to a cruiser is a new experience. Heck even going from one cruiser to another cruiser can lead to surprising results with maxxed skills. So always try out a new ship and fitting in an easy testing environment.
I would try out a few level 1s in your vexor so you understand the ship a little better plus you can figure out if the fittings you put in it work for your playstyle.
A vexor can become a very strong ship when all your skills get to 5.. but you don't have to be waiting until 5s to move up in a ship class in my view. Get all of your core skills to at -least- three (preferably four) and then decide what skills you want to bring to five.
Ideally you'll want all your core competency skills to 5 at some point but your priority should be getting all of them to 3 and then to 4.
Check what skills are being used by your fitting (I'm going to guess you're probably going with something like blasters and armor tanked) and get those up to 4.
In my view the idea about EVE is to play the game and not to wait for the game. So, if you feel like trying something out then try it out. Getting skills to level 3 does not take long and at level 3 most things are passable in terms of useability. Over time you can get your core skills up to 5. |

Praxis Ginimic
268
|
Posted - 2013.03.26 14:55:00 -
[6] - Quote
There's a huge difference between feilding a flight of drones and feilding a flight t2 drones with support skills. Just like any other weapon system, having the skills to support the platform is what makes it viable. It takes almost no time at all to get all the relevant drone skills up to 2 or 3. It will be enough to make a drone boat like the vexor work for l2's and you will want them for most ships any way. |

Mynutor
Myn Mining
13
|
Posted - 2013.03.26 14:56:00 -
[7] - Quote
Well I'm a n00b, and I don't have almost any combat skills, but I can do lvl2s without a problem. I'm doing them in a destroyer, your vexor is a cruiser, which is one category higher (and should be able to handle lvl3s). if you can't really do lvl2s in it, I suspect it is more because of your fittings.
If you have the proper skills, and a very good ship/fittings in theory you should be able to do lvl2s in a frigate even.
-
My advice: 01. Post your vexor fitting here. 02. Use a destroyer for lvl2s 03. Use Eve survival and check out each mission before you accept it. If you think it might be to hard, decline the mission. Never ever decline a mission once accepted, you should either wait one week and the mission gets removed from your logbook, or you should ask someone to help you out. 04. Use defensive modules according to the enemy you are fighting.
Here is a picture that explains it: http://www.alcyonecodesmith.com/eve/graphics/damage_types2.gif
You know which faction you are fighting from the mission description.
|

darmwand
Repo.
101
|
Posted - 2013.03.26 15:06:00 -
[8] - Quote
Mynutor wrote:If you have the proper skills, and a very good ship/fittings in theory you should be able to do lvl2s in a frigate even.
True, with the recent frigate changes that might be even more of an option than before. Also, T2 frigates (i.e. Assault Ships such as the Ishkur or Enyo) should be able to handle most level 2 missions if fitted properly but will probably require more training than a PvE Vexor.
And I agree, if you post your Vexor fitting people might be able to give some additional feedback. Also tools like EFT of pyfa can help you figure out how to fit your ship and what skills to train for a better result. Typically you will be using an active armor tank on a Vexor, armor tanking and capacitor skills will be of great benefit for that. Training them all to level 3 should be feasible within no time and greatly help with your tank. darmwand Repossession Agent http://www.repo-corp.net/
Recruitment is OPEN |

Mynutor
Myn Mining
13
|
Posted - 2013.03.26 15:12:00 -
[9] - Quote
I made a little bit of research, you started a week ago, you absolutely can't have the proper skills to fly a cruiser.
You should fly a destroyer. I would suggest the catalyst. http://wiki.eveuniversity.org/Catalyst
I guess the fitting posted there is a good one. I have no clue about gallente ships. :-D
If you don't have the money to buy a catalyst, sell your vexor, a vexor should be around 10m, a catalyst is around 1m. |

Davith en Divalone
Plate of Beans Incorporated
98
|
Posted - 2013.03.26 15:20:00 -
[10] - Quote
Mission of Mercy is one of the harder Level 2s as well. |

Elena Thiesant
Sun Micro Systems
242
|
Posted - 2013.03.26 15:32:00 -
[11] - Quote
Mission of Mercy is a very nasty L2 mission. I've done that with a BC and struggled a little. Personally I just decline that one if ever offered.
Vexor with a week of training is probably too soon. L1 missions are boring, yes, but don't rush. There's a big difference between how a frigate handles and how a cruiser handles.
Have you done the Sisters of Eve epic arc? If not, grab a destroyer (Catalyst) and run that. It'll probably take a few days to run the whole arc.
Oh, and don't fly a ship that you do not have the ISK or resources to replace. |

Daniel Plain
Science and Trade Institute Caldari State
880
|
Posted - 2013.03.26 15:33:00 -
[12] - Quote
Davith en Divalone wrote:Mission of Mercy is one of the harder Level 2s as well. mission of mercy is by far the hardest lvl2 mission and killed many a new player. to know how to complete it with as little pain as possible, look here: http://eve-survival.org/wikka.php?wakka=MissionOfMercy2
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Fractal Muse
Sebiestor Tribe Minmatar Republic
234
|
Posted - 2013.03.26 15:46:00 -
[13] - Quote
Mynutor wrote:I made a little bit of research, you started a week ago, you absolutely can't have the proper skills to fly a cruiser. You should fly a destroyer. I would suggest the catalyst. http://wiki.eveuniversity.org/CatalystI guess the fitting posted there is a good one. I have no clue about gallente ships. :-D If you don't have the money to buy a catalyst, sell your vexor, a vexor should be around 10m, a catalyst is around 1m. Once you have some skills to fly your catalyst, and have a decent fitting (the link has a suggestion for upgrades too), you should try the sisters epic arc, as already suggested above. if you don't want to sell your vexor, I think by doing the tutorial missions in gallente space you get a catalyst as the reward for the advanced military quest arc. This is wrong.
In a week's play you can definitely fly a cruiser with all supporting skills at or above level 3 and that is plenty to get started with.
This belief that you have to have your skills at 5 is silly.
Yes, level 5 skills definitely help and getting your core skills to 5 is definitely an asset but it isn't needed. Flying around with skills at level 3 is doable and works just fine.
To get a gallente character into a vexor with -all- support skills at 3 (including medium energy turrets) takes a total of just over 5 days without optimizing attributes or using the cerebral accelerator.
Adding a few choice skills to 4 and you'll be at a week played and have no difficulties.
You can even have tech 2 drones at a week's played if you wanted to with all the other skills at 3 or better.
|

Theirin Dobex
Ozark Cartel White Mountain Coalition
3
|
Posted - 2013.03.26 15:46:00 -
[14] - Quote
If you're using drones then stand back some and try to mitigate your damage. The beauty of a drone fleet is you can hang back at around 20km and take much less damage while still controlling the drones and getting in your own shots with long range ammo. Antimatter does more damage but you have to be super close for any kind of accuracy. Also get more than 2 guns! I have a destroyer (Algos) fitted with 4 and sometimes 5 railguns with long range ammo depending on how hard I think a mission might be. I keep some antimatter in the cargo hold in case things get too close I can switch out my long range ammo for the closer quarters stuff and smash them. I usually find 4 guns plus my drones is more than sufficient even for some nastier Lvl 2 rats. I like the Algos because I can stick something like 15 drones in there and if I run into something tough and drones start dropping I can just ship more fresh ones out and overcome whatever the bad guy's throwing at me. Well-behaved women seldom make history. - Laurel Thatcher Ulrich
I aim to misbehave. - Malcolm Reynolds |

Onyx Asablot
Legion Of Patriots Malefic Aspects
7
|
Posted - 2013.03.26 16:35:00 -
[15] - Quote
Fractal Muse wrote:Mynutor wrote:I made a little bit of research, you started a week ago, you absolutely can't have the proper skills to fly a cruiser. You should fly a destroyer. I would suggest the catalyst. http://wiki.eveuniversity.org/CatalystI guess the fitting posted there is a good one. I have no clue about gallente ships. :-D If you don't have the money to buy a catalyst, sell your vexor, a vexor should be around 10m, a catalyst is around 1m. Once you have some skills to fly your catalyst, and have a decent fitting (the link has a suggestion for upgrades too), you should try the sisters epic arc, as already suggested above. if you don't want to sell your vexor, I think by doing the tutorial missions in gallente space you get a catalyst as the reward for the advanced military quest arc. This is wrong. In a week's play you can definitely fly a cruiser with all supporting skills at or above level 3 and that is plenty to get started with. This belief that you have to have your skills at 5 is silly. Yes, level 5 skills definitely help and getting your core skills to 5 is definitely an asset but it isn't needed. Flying around with skills at level 3 is doable and works just fine. To get a gallente character into a vexor with -all- support skills at 3 (including medium energy turrets) takes a total of just over 5 days without optimizing attributes or using the cerebral accelerator. Adding a few choice skills to 4 and you'll be at a week played and have no difficulties. You can even have tech 2 drones at a week's played if you wanted to with all the other skills at 3 or better.
Very true. We have a training doctrine that can get a brand new toon into a fleet max 2 days. It can be done
Legion of Patriots CEO http://lop.eve-kill.net http://wiki.eveonline.com/en/wiki/Educational_organizations#Legion_Of_Patriots |

Vincent R'lyeh
Black Rebel Rifter Club The Devil's Tattoo
160
|
Posted - 2013.03.26 17:06:00 -
[16] - Quote
Fractal Muse wrote:Mynutor wrote:I made a little bit of research, you started a week ago, you absolutely can't have the proper skills to fly a cruiser. You should fly a destroyer. I would suggest the catalyst. http://wiki.eveuniversity.org/CatalystI guess the fitting posted there is a good one. I have no clue about gallente ships. :-D If you don't have the money to buy a catalyst, sell your vexor, a vexor should be around 10m, a catalyst is around 1m. Once you have some skills to fly your catalyst, and have a decent fitting (the link has a suggestion for upgrades too), you should try the sisters epic arc, as already suggested above. if you don't want to sell your vexor, I think by doing the tutorial missions in gallente space you get a catalyst as the reward for the advanced military quest arc. This is wrong. In a week's play you can definitely fly a cruiser with all supporting skills at or above level 3 and that is plenty to get started with. This belief that you have to have your skills at 5 is silly. Yes, level 5 skills definitely help and getting your core skills to 5 is definitely an asset but it isn't needed. Flying around with skills at level 3 is doable and works just fine. To get a gallente character into a vexor with -all- support skills at 3 (including medium energy turrets) takes a total of just over 5 days without optimizing attributes or using the cerebral accelerator. Adding a few choice skills to 4 and you'll be at a week played and have no difficulties. You can even have tech 2 drones at a week's played if you wanted to with all the other skills at 3 or better.
And I'm sure the OP created his toon a week ago with exactly that training plan already set up...........
The question wasn't 'how can I get into a Vexor with barely usable skills in a week' it was 'am I moving to fast'
Also I second the fact that a Destroyer is fine for Level 2's in most cases and allows you to focus on your core skills more rather than leaping into training up for T2 Drones & medium guns.
Possibly no good for that particular mission but I honestly can't remember haven't missioned for a long time
A Vote for KwarK is a vote for lowsec!
https://forums.eveonline.com/default.aspx?g=posts&t=213851 |

J'Poll
The Fiction Factory Tribal Band
2005
|
Posted - 2013.03.26 17:33:00 -
[17] - Quote
From the looks...
Yes you likely rushed up to that cruiser way to fast (you were able to sit in it, but couldn't fly it properly due to lack of support skills).
Now some advice.
1.) Register yourself on EVEboard.com and link your site. This way we can see your exact skills and where the problem might be.
2.) Link your exact fit you were using. This way we can see if it might be your fit that need some tweaking. |

LHA Tarawa
Pator Tech School Minmatar Republic
539
|
Posted - 2013.03.26 18:36:00 -
[18] - Quote
There is no answer for this that can be given without knowing what it is that you want to do in the game.
If you want to jump into PvP as soon as possible, then drop $20 real on a PLEX and start buying super cheap fit t1 frigs and go PVP. the 500 million ISK from selling one PLEX should last you months. Don't worry about getting into bigger ships, just get better at flying the cheap little ships.
If you are more of a role player and want to experience going from new toon with nothing, to developed toon with lots of assets, then go ahead and work toward bigger ships more quickly. Within a couple weeks you could be running L4s, in a poorly fit battleship, raking in 100x an hour that you would be earning from missioning in a frigate.
And, there are an infinite number of possible shades of grey between these black and white PVP/PVE options.
Do not let anyone else tell you what you should do, unless they first fully understand and accept exactly what it is you want to do in the game. AND never let anyone tell you that you are playing it wrong. If you are enjoying yourself, then you are playing correctly, regardless of how you are playing. |

LHA Tarawa
Pator Tech School Minmatar Republic
539
|
Posted - 2013.03.26 18:38:00 -
[19] - Quote
J'Poll wrote:From the looks...
Yes you likely rushed up to that cruiser way to fast (you were able to sit in it, but couldn't fly it properly due to lack of support skills).
Now some advice.
How can you POSSIBLY give advice without knowing what his goals are? Is he looking to PVP? PVE? Some of each?
|

Vincent R'lyeh
Black Rebel Rifter Club The Devil's Tattoo
160
|
Posted - 2013.03.26 19:21:00 -
[20] - Quote
LHA Tarawa wrote:
How can you POSSIBLY give advice without knowing what his goals are? Is he looking to PVP? PVE? Some of each?
Wow way to not even read the OP, he said level 2 missions what do YOU think he was looking to do in the Vexor?
A Vote for KwarK is a vote for lowsec!
https://forums.eveonline.com/default.aspx?g=posts&t=213851 |

Forest Archer
Explorer Corps Polarized.
36
|
Posted - 2013.03.26 19:25:00 -
[21] - Quote
LHA Tarawa wrote:J'Poll wrote:From the looks...
Yes you likely rushed up to that cruiser way to fast (you were able to sit in it, but couldn't fly it properly due to lack of support skills).
Now some advice.
How can you POSSIBLY give advice without knowing what his goals are? Is he looking to PVP? PVE? Some of each? I'm pretty sure the op made it clear he wanted to run lv 2 missions in vexor though I could be wrong. And op the more we know about your skills and fit the more helpful we can be at advising you or your best answer, but without that I would fail the mission as you have accepted it and whether you wait a week or fail it you'll get a standing hit, unless your able to find help completing it. Then pick up a new one but definitely look up the mission prior to prevent a repeat. Always willing to help all you have to do is ask, though if your in the other fleet I may not help the way you want. Just a heads up. |

Dade Dromidus
The Unknown Science Federation Gunboat Diplomacy
0
|
Posted - 2013.03.26 19:29:00 -
[22] - Quote
Thank you all so much for such great advice. Here is a link to my evepages character info:
http://eveboard.com/pilot/Dade_Dromidus
I don't see where you can look at my current ship, so I'll list what I got here, hopefully that's somewhat helpful
HIGH 3x Dual 150mm Prototype Gause Gun 1x Drone Link Augmentor
MEDIUM 2x Cap Recharger II 1x Experemental 10mn Afterburner
LOW 1x Medium 'Acomodation' Vestment (armor repair) 1x Drone Damage Amplifier I 1x Magenetic Field Stabilizer I 2x Armor Hardener I (type depends on mission)
RIGS 3x Medium Capacitor Control Circuit I
DRONES 7x Hobgoblin I 8x Hammerhead I
(I can fire 4 drones at one time)
Some more info: I did finish the epic arc. I thought I could kill the last boss with the vexor but I wasn't doing enough damage. I could, however, tank him all day long, unfortunately he could tank me all day long too :D
I did end up finishing that mission. I realized if I took out the frigates first, then I wasn't taking nearly as much damage and could tank the rest of the cruisers. It was still kind of tough, and I probably spent as much, if not more, in repairs and drone replacement than I made off the rewards, but I did it and I was proud lol.
As for my goals, honestly I would like to do some PvP at some point, but I also want to do some deadspace dungeons (I forget what they're called, sorry) and some exploration. Basically all combat. I've tried to do some mining and it just bores me to pieces, so I will stick to combat.
Thank you all again for being so helpful, I really do appreciate it very much.
Take care, ~Dade |

Fractal Muse
Sebiestor Tribe Minmatar Republic
235
|
Posted - 2013.03.26 19:41:00 -
[23] - Quote
For the sake of clarity and understanding for new players could the people who are advocating using a destroyer please explain the logic of doing so versus using a cruiser for level 2 missions?
To me, it's one and the same - you can pick using a destroyer and be fine or you can pick using a cruiser and be fine.
Chances are, in this situation, it was a matter of being unfamiliar with how a new ship works and how the fittings operate as opposed to the issue being skill driven.
But, many people who are advocating against a cruiser are suggesting a destroyer and I'd love to know the reason for that. Is it just the cost of the ship hull?
To fly a cruiser one needs racial (in this case gallente) frigate IV.
To fly a destroyer there is no prerequisite.
Destroyer is a difficulty 2 skill.
Cruiser is a difficulty 5 skill.
So, I can see that there is a bit of a time savings to fly a destroyer (you don't need the 2 days of training to get into the cruiser) but apart from that, what is the reasoning? Is it just those two days of training time that could be, potentially, used elsewhere? Such as applying the two days to core skills?
In this person's situation he has already spent the two days of training to achieve cruisers.
To get to cruiser III it takes just over 18 hours with starting attributes and no remapping for optimization.
To get to destroyer III it takes 7 hours with starting attributes and no remapping for optimization.
Cruisers "need" a larger weapon type (medium weapons) but can still use the small weapons if they want albeit without the bonuses.
Cruisers gain more structure, armour, and shields than destroyers but have higher signatures and slower velocities (and depending on the weapons less ability to target / hit small targets).
Apart from that, all of the underlying skills are the same.
The difference is two days of training. Add in another 10 hours for level 3 medium weapons and everything is the same?
Perhaps I am missing something here? Why should someone stick to a destroyer instead of using a cruiser?
As you can tell, I'm a big fan of cruisers and I am really having a hard time following the logic of "sticking to destroyers and training up core skills." Those same core skills provide, arguably, greater benefits when in a cruiser. So why not fly the cruiser and continue up the training?
Or is it that at level 3 skills targeting and hitting frigates that are found in level 2 mission is that much more difficult to accomplish versus using a destroyer to do it?
Beyond that, the OP, as noted, has -already- training for cruisers so that training is already done. I can't see any real value to train up a destroyer at this point or is there a huge difference in how a destroyer with, say, all level 3 skills performs versus a cruiser with all level 3 skills?
|

J'Poll
The Fiction Factory Tribal Band
2005
|
Posted - 2013.03.26 19:50:00 -
[24] - Quote
LHA Tarawa wrote:J'Poll wrote:From the looks...
Yes you likely rushed up to that cruiser way to fast (you were able to sit in it, but couldn't fly it properly due to lack of support skills).
Now some advice.
How can you POSSIBLY give advice without knowing what his goals are? Is he looking to PVP? PVE? Some of each?
Obviously you can't POSSIBLY have read the OP's first post where he CLEARLY stated he was using a Vexor in a level 2 MISSION and almost got killed and asked questions related to that incident.
So stop ****-posting as usual and start reading. |

J'Poll
The Fiction Factory Tribal Band
2006
|
Posted - 2013.03.26 19:56:00 -
[25] - Quote
Dade Dromidus wrote:Thank you all so much for such great advice. Here is a link to my evepages character info: http://eveboard.com/pilot/Dade_DromidusI don't see where you can look at my current ship, so I'll list what I got here, hopefully that's somewhat helpful HIGH 3x Dual 150mm Prototype Gause Gun 1x Drone Link Augmentor MEDIUM 2x Cap Recharger II 1x Experemental 10mn Afterburner LOW 1x Medium 'Acomodation' Vestment (armor repair) 1x Drone Damage Amplifier I 1x Magenetic Field Stabilizer I 2x Armor Hardener I (type depends on mission) RIGS 3x Medium Capacitor Control Circuit I DRONES 7x Hobgoblin I 8x Hammerhead I (I can fire 4 drones at one time) Some more info: I did finish the epic arc. I thought I could kill the last boss with the vexor but I wasn't doing enough damage. I could, however, tank him all day long, unfortunately he could tank me all day long too :D I did end up finishing that mission. I realized if I took out the frigates first, then I wasn't taking nearly as much damage and could tank the rest of the cruisers. It was still kind of tough, and I probably spent as much, if not more, in repairs and drone replacement than I made off the rewards, but I did it and I was proud lol. As for my goals, honestly I would like to do some PvP at some point, but I also want to do some deadspace dungeons (I forget what they're called, sorry) and some exploration. Basically all combat. I've tried to do some mining and it just bores me to pieces, so I will stick to combat. Thank you all again for being so helpful, I really do appreciate it very much. Take care, ~Dade
Okay...after I had my evening coffee I will look into your skills.
At a first glance, nothing really terribad about that fit though. |

Forest Archer
Explorer Corps Polarized.
37
|
Posted - 2013.03.26 20:37:00 -
[26] - Quote
So after looking at your fit/skills I see one big and one minor issues first you Need armor resistance skills this will reduce the amount of damage taken second because of the limited gunnery skills I would replace the mag stabs in your lows with an energized adaptive nano and either a 400 plate later changeing to an 800 or a damage control. But that's my oppinion till your skills are better then switch to more gank. Always willing to help all you have to do is ask, though if your in the other fleet I may not help the way you want. Just a heads up. |

Daniel Plain
Science and Trade Institute Caldari State
881
|
Posted - 2013.03.26 20:50:00 -
[27] - Quote
your fit makes sense but if i were you, i would remove atleast one hardener and throw more damage mods on there. mission of mercy is significantly harder than all other lvl2 missions, you should not have to tank a lot in any other mission, so might as well add damage. aside from that, everything seems fine and dandy. your skillset suffers somewhat from the doing all at once syndrome but that's not a bad thing. trying all kinds of playstyles befre deciding what you enjoy is important and worth a few days of training time. BUT. if i wer you, i would start committing to a specific race and weapon system. if you are cool with gallente and rails/drones, get your armor tanking, gunnery and drone skills to 4-5 asap. if you want to try other races, now is the time. train the other races frigates to 3 (?) and you will be able to fly thos races' destoyers. take those for a ride and see if you like them better. also, no matter what ship you end up flying, training your capacitor skills as well as electonics and engineering wil always come in handy, so see if you can get those to 4 as well.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Daniel Plain
Science and Trade Institute Caldari State
881
|
Posted - 2013.03.26 20:53:00 -
[28] - Quote
Forest Archer wrote:So after looking at your fit/skills I see one big and one minor issues first you Need armor resistance skills this will reduce the amount of damage taken second because of the limited gunnery skills I would replace the mag stabs in your lows with an energized adaptive nano and either a 400 plate later changeing to an 800 or a damage control. But that's my oppinion till your skills are better then switch to more gank.
why woud you need a plate on a pve ship? a damage control i can see instead of the hardeners because it gives you cheap resistances as well as buffer but a plate is a wasted slot at this point.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

J'Poll
The Fiction Factory Tribal Band
2006
|
Posted - 2013.03.26 20:56:00 -
[29] - Quote
Daniel Plain wrote:Forest Archer wrote:So after looking at your fit/skills I see one big and one minor issues first you Need armor resistance skills this will reduce the amount of damage taken second because of the limited gunnery skills I would replace the mag stabs in your lows with an energized adaptive nano and either a 400 plate later changeing to an 800 or a damage control. But that's my oppinion till your skills are better then switch to more gank. why woud you need a plate on a pve ship? a damage control i can see instead of the hardeners because it gives you cheap resistances as well as buffer but a plate is a wasted slot at this point.
Not to mention that a plate is slowing the ship down, making it easier to hit for the NPC rats.
And more resists means less actual damage, means your repper works more effectively. |

Forest Archer
Explorer Corps Polarized.
37
|
Posted - 2013.03.26 21:02:00 -
[30] - Quote
Well I'll admit haven't fit a mission ship in a while but still don't see the point of putting damage mods on a ship if it isn't your primary form of damage, especially when the ship gives no bonuses for it. Always willing to help all you have to do is ask, though if your in the other fleet I may not help the way you want. Just a heads up. |
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