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ThehappyOne
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Posted - 2005.09.01 10:09:00 -
[1]
i am planing to have 14 target painters on 1 frig, and i was wondering if the painters would incease by compound or not,
example, ( using simple figures for making maths easyer )
a ship has a sig radi of 100, u put a target painter on it it'll increase to 125, if u but another on will it increase to 150 or 156.25?
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Pistonbroke
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Posted - 2005.09.01 12:42:00 -
[2]
Can you let me know what frig has 14 med slots pls, I'd like one very, very much

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R31D
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Posted - 2005.09.01 12:45:00 -
[3]
Originally by: Pistonbroke Can you let me know what frig has 14 med slots pls, I'd like one very, very much

I believe he was refering to nactivating them on a frig 
Free bumpage for all |

HippoKing
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Posted - 2005.09.01 14:41:00 -
[4]
i believe each additional painter is a compound multiplier
thus the first 25% painter gets u 125% of the original sig the second gets 156.25 the third 192.3125%
if this is the case, after 14 t2 painters (30% each), you will get 39x the original sig radius 
to put that in perspective, that would give an inty (interceptor 5) to have a sig radius of over 800. thats twice the sig of most BSs
i think that is overkill
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HiRider
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Posted - 2005.09.01 15:26:00 -
[5]
Torps away! 010001100111010101110010011100100111100100100001 |

FireFoxx80
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Posted - 2005.09.01 16:12:00 -
[6]
Surely you would only need to get the sig upto 500m or so.
Possibly one of the 23 # ex: P-TMC | USAC |

HippoKing
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Posted - 2005.09.01 16:26:00 -
[7]
remember my figures are for making a CLAW into a sig radius of >800 - i don't think u will need 14 painters for ANYTHING - u would be better with 10-12 painters and a few webbers
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Vishnej
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Posted - 2005.09.01 17:09:00 -
[8]
Painters stack by the same equation as everything else, stacking penalty included.
originalstat*((mod1*mod2*mod3*mod4*...modn)^((1/n)^0.25))
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HippoKing
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Posted - 2005.09.01 17:28:00 -
[9]
grrrrrrrrrrrrrrrrrrrrrrr
it doesn't mention a stacking penalty in the description
still, if its been tested - mine was purely theoretical based on the information given
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Vishnej
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Posted - 2005.09.01 17:32:00 -
[10]
Edited by: Vishnej on 01/09/2005 17:33:30 Yeah, I was disappointed too, it would have rocked to have a bunch of sieged dreads that could instalock and 1 volley anything at 200km-2km. They still are quite powerful, but they meander down to about 10% additional bonus per mod after a ways down the list.
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