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Zarnak Wulf
In Exile. Imperial Outlaws.
1094
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Posted - 2013.03.26 22:01:00 -
[1] - Quote
F&I Thread
TE2 going from 15/30 to 10/20. The thread needs more tears so get over there. |

Dato Koppla
Rage of Inferno Malefic Motives
131
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Posted - 2013.03.26 22:19:00 -
[2] - Quote
Honestly everyone saw this coming, people have been complaining about TEs and Minmatar kiting for a while. I feel like Minmatar keep getting the short end of the stick with the rebalancing though, they might end up the new Gallente :) |

Inkarr Hashur
Sine Nobilitatis
291
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Posted - 2013.03.26 22:27:00 -
[3] - Quote
If minmatar are the new gallente would that make gallente the new amarr? And then what is amarr? |

Seraph Castillon
Justified Chaos
41
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Posted - 2013.03.26 22:47:00 -
[4] - Quote
I honestly see no need for this. At least from my (low sec) point of view. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
902
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Posted - 2013.03.26 22:55:00 -
[5] - Quote
Time to script these TCs? Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Taoist Dragon
The Church of Awesome
313
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Posted - 2013.03.26 22:56:00 -
[6] - Quote
\o/ buff to armour ships.
Having said that I feel that this may just take minnies down to much of a peg. I don't follow the crowd in thinking that minnie are doomed with the recent rebalances of the ship classes but they are just in balance with the others. Where this may (I say may cos I don't have the meta knowledge) actually stop them from having much of any advantage now. There weapons will have even worse damage application than they do now.
But hey I'll wait and see how it pans out. TBH it will probably make me fly more minnie stuff as I love flying the 'crap' stuff and seeing if I can still kill ****! That is the Way, the Tao.
Balance is everything. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
902
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Posted - 2013.03.26 23:06:00 -
[7] - Quote
Taoist Dragon wrote:\o/ buff to armour ships.
Having said that I feel that this may just take minnies down to much of a peg. I don't follow the crowd in thinking that minnie are doomed with the recent rebalances of the ship classes but they are just in balance with the others. Where this may (I say may cos I don't have the meta knowledge) actually stop them from having much of any advantage now. There weapons will have even worse damage application than they do now.
But hey I'll wait and see how it pans out. TBH it will probably make me fly more minnie stuff as I love flying the 'crap' stuff and seeing if I can still kill ****!
Winmatar is still fast, your armor is still slow. Their falloff still reaches, just at lower dps. This merely means slower death for you.
TE nerf is the wrong fix that will solve nothing, it's speed that needs nerf, not range. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Sofa Raddis
Gravity Waste Management
28
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Posted - 2013.03.27 00:26:00 -
[8] - Quote
Changing out the T2 for T1's in EFT shows you the eventual end result of this change.
Not too bad, not great of course, but judging from the forums you'd think it's the end of all...
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Taoist Dragon
The Church of Awesome
316
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Posted - 2013.03.27 00:48:00 -
[9] - Quote
sabre906 wrote:Winmatar is still fast, your armor is still slow. Their falloff still reaches, just at lower dps. This merely means slower death for you.  TE nerf is the wrong fix that will solve nothing, it's speed that needs nerf, not range.
Whats wrong with the speed?
If speed got a nerf then that would be a killing blow to minnie ships as it is pretty much there only real advantage over the other races. even more so now. That is the Way, the Tao.
Balance is everything. |

Umega
Solis Mensa
139
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Posted - 2013.03.27 01:05:00 -
[10] - Quote
All hail the TD overlords!!
Maybe someone can help me wrap my head around this rather bland, half-ass adjustment. They should revise Barrage (and probably Scorch).. rather than blindsiding arty, large lasers, and null-ammo. Maybe my foresight is a bit off here.. but look to what I said first..
Nerfs in games tend to equate to something getting buffed indirectly. Sometimes, I think that's their intentions when they can't come up with something better themselves.. or a tweak isn't strong enough, in their eyes. Me thinks some of my toons need a bit more missile SP.
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Stan'din
Incursion Squad Punkz 'n Monkeys
54
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Posted - 2013.03.27 02:29:00 -
[11] - Quote
Zarnak Wulf wrote:F&I ThreadTE2 going from 15/30 to 10/20. The thread needs more tears so get over there.
OP gaymatar finally getting nerfed, love it Your about as much use as a condom dispenser in the Vatican. |

Barrogh Habalu
Imperial Shipment Amarr Empire
423
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Posted - 2013.03.27 07:41:00 -
[12] - Quote
Umega wrote:Maybe someone can help me wrap my head around this rather bland, half-ass adjustment. This probably indeed has something to do with armour vs shield headbutting, and more than with minnie/projectile/whatever at that. This may work for some of environements, but we'll see where it will bring us. |

Malcanis
Vanishing Point. The Initiative.
8318
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Posted - 2013.03.27 09:15:00 -
[13] - Quote
Sofa Raddis wrote:Changing out the T2 for T1's in EFT shows you the eventual end result of this change.
Not too bad, not great of course, but judging from the forums you'd think it's the end of all...
Basically this takes your old falloff value to 12/13ths of it's current value (assuming 1 TE).
A 7.7% reduction isn't the end of the world. It's barely enough to make a perceptible difference. Vote for Malcanis for CSM8: Read about my platform here
Please endorse my candidacy here |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
902
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Posted - 2013.03.27 11:49:00 -
[14] - Quote
Taoist Dragon wrote:sabre906 wrote:Winmatar is still fast, your armor is still slow. Their falloff still reaches, just at lower dps. This merely means slower death for you.  TE nerf is the wrong fix that will solve nothing, it's speed that needs nerf, not range. Whats wrong with the speed? If speed got a nerf then that would be a killing blow to minnie ships as it is pretty much there only real advantage over the other races. even more so now.
Had range mattered, Caldari would've been king of the hill the whole time. It was never about range, past a practical limit.
Speed = gtfo free if you can't kill it. It's always been the one thing that mattered in Eve. When nano age ended, guess what took over? Oh right, the next fastest thing.
If anything, Minnie falloff should be increased, but speed decreased to below other boats. Then it would be a mental calculation on whether you can peel off enough hp before the enemy catches you, a timing/dps race, which is where balance becomes possible. When you can kite forever while gtfo at any time, balance is not possible. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Aeril Malkyre
Knights of the Ouroboros
211
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Posted - 2013.03.27 14:43:00 -
[15] - Quote
Sofa Raddis wrote:Changing out the T2 for T1's in EFT shows you the eventual end result of this change. Thanks, that simplified the hell out of the argument for me. That drops my Mach's falloff with 800's from 69km to 56km. That's... ouch. Shrinks the window for killing ewar as they burn in. Ugh.
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Marc Callan
NullOcular Order THORN Alliance
135
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Posted - 2013.03.27 15:30:00 -
[16] - Quote
Aeril Malkyre wrote:Sofa Raddis wrote:Changing out the T2 for T1's in EFT shows you the eventual end result of this change. Thanks, that simplified the hell out of the argument for me. That drops my Mach's falloff with 800's from 69km to 56km. That's... ouch. Shrinks the window for killing ewar as they burn in. Ugh. Good thing I didn't spring for Domination TE's.
Yeah, looks like the Mach could lose about 13km off 50% falloff. But wouldn't Barrage L's 50% falloff point be about 75km with two of the nerfed TE's? "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |

Ersahi Kir
Freelance Mining Company
50
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Posted - 2013.03.27 15:48:00 -
[17] - Quote
Are they touching TC's with this change? It always seemed odd to me that TC's were worse than TE and they took capacitor on top of it.
Guess this is an indirect buff to missile boats and hulls that have built in range mods. |

Aeril Malkyre
Knights of the Ouroboros
211
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Posted - 2013.03.27 16:10:00 -
[18] - Quote
Marc Callan wrote:Aeril Malkyre wrote:Sofa Raddis wrote:Changing out the T2 for T1's in EFT shows you the eventual end result of this change. Thanks, that simplified the hell out of the argument for me. That drops my Mach's falloff with 800's from 69km to 56km. That's... ouch. Shrinks the window for killing ewar as they burn in. Ugh. Good thing I didn't spring for Domination TE's. Yeah, looks like the Mach could lose about 13km off 50% falloff. But wouldn't Barrage L's 50% falloff point be about 75km with two of the nerfed TE's? With two nerfed TE's, EFT says Barrage drops from 7.8K/89K to 7.2K/76K
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Kodama Ikari
Concordiat Spaceship Samurai
41
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Posted - 2013.03.27 17:21:00 -
[19] - Quote
30% was always a bit over the top, this is indeed a case where the issue was the module. Hardest hit will be ships that relied on tracking enhancers that didn't already have a range bonus. Falloff bonused ships will be a little sad, but they'll be fine. Some first-hand PI tips |

Roime
Shiva Furnace
2366
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Posted - 2013.03.27 18:04:00 -
[20] - Quote
OMG kiting with short range weapons becomes actually difficult
-á- All I really wanted was to build a castle among the stars - |
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sabre906
Old Spice Syndicate Sailors of the Sacred Spice
911
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Posted - 2013.03.27 18:11:00 -
[21] - Quote
Kodama Ikari wrote:30% was always a bit over the top, this is indeed a case where the issue was the module. Hardest hit will be ships that relied on tracking enhancers that didn't already have a range bonus. Falloff bonused ships will be a little sad, but they'll be fine.
Gallante glass cannon blasterboats will be the hardest hit. Blasters barely reach now, and won't reach post nerf. They don't have the mids either. Moving TEs to scripted TCs would mean armor tanking and the horrible horrible slowness. They're screwed.
Winmatar can still win or gtfo. They still kite you forever, except now with lower dps for a slower death.
CCP could have nerfed Winmatar speed, thereby balancing it. Instead, we got this. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Snyderm
Enlightened Industries Test Alliance Please Ignore
5
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Posted - 2013.03.27 20:59:00 -
[22] - Quote
So now medium railguns have even less range.
Considering they can't track anything within optimal range anyway, they really needed that extra falloff.
For the love of GOD why can't CCP buff things that don't work instead of nerfing what does.
So we will all still be in our drakes with their nerfed heavy missles because they still have more range than everything else.
Good to see CCP still flailing about aimlessly with no plan. |

Liang Nuren
Heretic Army Atrocitas
3232
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Posted - 2013.03.27 21:12:00 -
[23] - Quote
Snyderm wrote:Good to see CCP still flailing about aimlessly with no plan.
That is exactly what they are NOT doing. Just because you can't see the plan doesn't mean that there isn't one.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Umega
Solis Mensa
140
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Posted - 2013.03.27 22:33:00 -
[24] - Quote
Liang Nuren wrote:Snyderm wrote:Good to see CCP still flailing about aimlessly with no plan. That is exactly what they are NOT doing. Just because you can't see the plan doesn't mean that there isn't one. -Liang
But he makes a valid point prior to his ending asumption.
Unless TDs get tweaked, which I have heard zero about happening.. and with the likely cruise buff coming with the TE adjustment.. the potential to just be missile fleets, and only missile fleets is a very real possibility. Is that really their plan?
In a lot of people's minds, we would be going through the laser age, to proj, to hybrid, and now I suppose the missle age. Now, I personally don't agree with that following over the years.. but it does hold a parsel of truth. My question to CCP is.. is that in any way fueling their decision making.. and how much do they really play all fronts, from fleet to gang to skirms to 1v1-1v2+ to wh to missions to anoms. Not going to make all sectors happy.. but a choice that pretty much punches all of them in the face, is a rather odd 'plan-path' to be taking.
Another thing to consider.. is this a stealth armor buff/shield nerf? If TCs become superior and more prevelent.. knock out need for a low and make use of mids for turret enhancement. Rather odd to dump a bigger load on mid-needs with a turret enhancement, when it already has prop, ewar, cap to hold. Lows having turret dmg enhancement and speed enhancements mostly for the average combat pilot. I find that plan.. a bit hampering to turret-mount shield tanks.
I personally don't care.. my combat orientated toons are at a point that I can field w/e gun n tank style, I'll adjust easily. But that doesn't mean I have to believe this particular decision, coupled with future/past mechanic changes weighing on this to be a good one.
I honestly fear the result this is going to have on arty/laser fleets and null ammo.. WAY over the effects on AC-kite boats. |

Liang Nuren
Heretic Army Atrocitas
3238
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Posted - 2013.03.27 23:05:00 -
[25] - Quote
I don't believe that he does in fact make a valid point. It's pretty rare that someone legitimately complains that railguns dont' have enough range. Enough damage? Sure... range? No.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Coolmer
Kanizsa triangle
6
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Posted - 2013.03.27 23:25:00 -
[26] - Quote
CCP is most like blind chicken hit grain, but missed again, i ask only one question for CCP, did u notice u have less and less old players, some accounts maybee is still active but ppl stop playing
... this games go in wrong direction and what they do with game in last year is disaster, failed re-balance
BTW. plz more rookie shiny textures at last u will get in some time ppl who can fly only that on trial accounts for 14 days, make look and lose old unique eve sense |

Liang Nuren
Heretic Army Atrocitas
3238
|
Posted - 2013.03.27 23:27:00 -
[27] - Quote
Coolmer wrote:CCP is most like blind chicken hit grain, but missed again, i ask only one question for CCP, did u notice u have less and less old players, some accounts maybee is still active but ppl stop playing
... this games go in wrong direction and what they do with game in last year is disaster, failed re-balance
BTW. plz more rookie shiny textures at last u will get in some time ppl who can fly only that on trial accounts for 14 days, make look and lose old unique eve sense
Amusingly, CCP has actual numbers regarding player retention. They don't have to judge how the numbers feel or attempt to extrapolate them from the limited perspective of one single player.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Umega
Solis Mensa
140
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Posted - 2013.03.27 23:44:00 -
[28] - Quote
Liang Nuren wrote:I don't believe that he does in fact make a valid point. It's pretty rare that someone legitimately complains that railguns dont' have enough range. Enough damage? Sure... range? No.
-Liang
I agree. Infact.. I can see rails coming out from this on the better end, indirectly. Altho.. not quite to the same extent to what is going to happen to medium and small scorch platforms. As if Omens weren't sexy enough already...
My point was towards his 'drake' comment.. and it is a legitament one for a fleet pilot to make.
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Daniel Plain
Science and Trade Institute Caldari State
888
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Posted - 2013.03.28 00:22:00 -
[29] - Quote
Umega wrote:Liang Nuren wrote:I don't believe that he does in fact make a valid point. It's pretty rare that someone legitimately complains that railguns dont' have enough range. Enough damage? Sure... range? No.
-Liang I agree. Infact.. I can see rails coming out from this on the better end, indirectly. Altho.. not quite to the same extent to what is going to happen to medium and small scorch platforms. As if Omens weren't sexy enough already... My point was towards his 'drake' comment.. and it is a legitament one for a fleet pilot to make. as long as a caracal can project 350dps to 45km, i do not see medium rails coming out anywhere.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Major Killz
158
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Posted - 2013.03.28 00:32:00 -
[30] - Quote
Some would say "it's about time". Very strange. This change should have happened awhile back. I argued for it ALOT. Even though I really like Minmtar ships and skirmishing tactics.
HOWEVER, I knew it would put Minmatar ships back inline with Gallente ships.
Hmm. I've been going over what ships this would effect that I fly. Talos, Tornado, Cynabal (but i dont fly it much), Vagabond (but i dont fly it much), Vigilant (shield), Sliepnir AND Vindicater (shield). ****! This may even hurt some shield-laser-ships or ships like the Slicer and Coercer.
All, this means is I'll have to fly alot more Amarr and Caldari. Well, more of the former than the later. Hahaha. Not really...
Anyway.
I believe this change should have been done a long time ago and I welcome it. It may prove to be a profound change. However, I'll still choose missiles over lasers and autocannons solo.
- killz |
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