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Lykos Mon
Pator Tech School Minmatar Republic
0
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Posted - 2013.03.27 09:06:00 -
[1] - Quote
So here I am, adjusting all of my planets so that their production is working perfectly with a spreadsheet I cooked up, when I realize that I'm fairly clueless when it comes to moving things between planets and actually using them.
What I mean is after they've been moved onto a planet VIA Customs Office, how am I supposed to have them distributed between the production facilities? To my knowledge I can't create a route from a storage facility to a production facility.
If someone could clear this up for me I'd be very grateful. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
215
|
Posted - 2013.03.27 09:13:00 -
[2] - Quote
Drop materials into storage, then create a route between the material already in storage and the target production facility.
Just make sure that you know which production facility that particular material is in for the next time - in my case, top launchpad on the drop down list holds low volume materials and the low one holds high volume ones, making it easy for me to know where each is going. |

Lykos Mon
Pator Tech School Minmatar Republic
0
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Posted - 2013.03.27 09:17:00 -
[3] - Quote
That fast reply is unbelievably helpful, thanks.
I was so convinced that I couldn't pull stuff out of storage after it was in there unless it was being launched. |

Elena Thiesant
Sun Micro Systems
246
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Posted - 2013.03.27 09:41:00 -
[4] - Quote
All of your routes should be to or from storage. If you have extractors and basic factories on one planet, the routing should be extractor -> launchpad/silo, then launchpad/silo -> factory.
If you link extractors directly to factories then excess material is discarded, if you route to the launchpad then route the launchpad to the factory, excess material is stored and available for later usage. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
216
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Posted - 2013.03.27 10:28:00 -
[5] - Quote
What Elena said. Even if you have a pure factory world, it's preferable to link it to a storage first, just in case something goes wrong. |

Bugsy VanHalen
Society of lost Souls
522
|
Posted - 2013.03.27 16:55:00 -
[6] - Quote
Click on the storage facility then on the square box tab that allows you to see what is in the storage facility. Then select the commodity you want to route and click create route at the bottom of the window.
You will get another window with a settable amount and in red it will say no destination selected. Then click on the facility you want to route to and the amount will default to the required input of that facility.
If you are setting up a new planet or changing what that planet is doing you can still set up the routes without having the actual commodity in the storage facility. How you do this is by starting with the resource from the extractor. You set the route to the storage silo of launchpad. then you can select the route tab of the storage facility(3 arrows pointing to the center), even though there is not yet any of that resource in storage you can select the materials from the incoming route from the extractor and you will get a create route option at the bottom of the page. you can then set that incoming material to be routed to the factory without actually having any present yet in the storage facility.
This only works if you select an incoming route. clicking on an outgoing route will not give you the option of creating a route.
You can not create a route between two storage facilities, you can only do expedited transfers from one storage facility to another.
Never never route from an extractor straight to a factory. the reason for this is that the factory can only sore enough material for one cycle, a basic factory will only accept 3000 units per cycle of the material it is processing. Anything above that the extractor puts out will be lost. the extraction curve is never even, each extraction cycle generally extracts less than the previous, with occasional spikes. Even if your extractor has an average output of 6000 units per hour (enough to fully feed a basic factory) it will not put out 6000 units every hour. it will put out way more at the beginning of the program, and much less toward the end. if you route directly to the factory you will lose all the excess, and during later cycles will not be supplying enough to keep the factory running. What you need to do is route the extracted material to a storage facility or launchpad and then route from there to the factory. What this will do it drop all the material in storage, and then only the 3000 units per 1/2hr cycle that are needed will be sent to that factory. Any extra material extracted will accumulate in the storage facility to be used to supplement the supply during later cycles when the extractor is not producing enough to meet the factories needs.
By doing this you can target extraction to be slightly over 6000 units per hour for each basic factory your are feeding that material to. if you have 3 basic factories, you will want your extractor to pull in on average at least 18,000 units per hour to keep 3 basic factories working 24/7.
it is very common to use a single launchpad as a storage facility for all facilities on the planet. I generally have a central launchpad with all other facilities around it in a star pattern with links only connecting each to the launchpad. Route the in and out of every facility to the launch pad. All extra materials with then accumulate there so nothing is lost if a P1 factory cycles before the P2 it is supplying is ready to receive its output. if the P1 was routed directly to the P2 when this happens the materials are lost. |

Termy Rockling
EVE University Ivy League
35
|
Posted - 2013.03.27 19:33:00 -
[7] - Quote
1 word:
Doubleclick
well maybe its 2 words, anyway, check what doubleclick does on the different buildings, you can make links, select products and start expedited transfers by just doubleclicking many places  |

Willy Eckerslike
APOCALYPSE LEGION
3
|
Posted - 2013.03.29 13:58:00 -
[8] - Quote
Bugsy summed it up nicely above.
The way I have my level 2 harvest and production sites set up is to have the harvesters routing materials into a storage silo, then from the storage silo to the basic factories. Tier 1 products go from the basic factories to the HQ buidling and from there they are routed straight out to the advanced factories. Final T2 products are then routed from the factory to the launchpad.
If the raw nodes dwindle and I can't keep the harvesting rate high enough and my stores start to dwindle I can import extra materials into the launchpad from a site where i have a surplus. Once the stuff is in the launchpad it is a simple procedure to expedite transfer from the launchpad to the storage facility. Since all the routes are already in position as soon as the materials are expedited all the basic factories kick into life again (if I were to let it run dry, that is). |
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