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HippoKing
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Posted - 2005.09.02 13:17:00 -
[1]
at the moment, both of these can stack full racks of damage mods while fitting full racks of scary guns
can any other ships do this?
sooo, take a bit of the CPU away - this way no-one will be able to stack lots of t2 damage mods and fit full weapons
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Elve Sorrow
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Posted - 2005.09.02 13:21:00 -
[2]
Edited by: Elve Sorrow on 02/09/2005 13:21:38 No.
You never flown either of the ships have you? You should try it, pure gank setups are sooooo 2004.
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Naughty Boy
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Posted - 2005.09.02 13:21:00 -
[3]
Righty.
armor hardener t2: 44 cpu. heat sink t2: 30 cpu.
This is no solution.
Sincerly Yours, The Naughty Boy. --- I have the scientific evidence that some people can write but cannot read. |

Lameth
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Posted - 2005.09.02 13:23:00 -
[4]
If I was a mining carebear using a geddon to mine with, I'd stab you in the eye.
Stacking dmg mods: Should be nerfed
But this is a problem bigger then these two ships. Don't penalize the ship itself for faulty game mechanics.
"reallife.dll not found"
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HippoKing
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Posted - 2005.09.02 13:26:00 -
[5]
Originally by: Elve Sorrow Edited by: Elve Sorrow on 02/09/2005 13:21:38 No.
You never flown either of the ships have you? You should try it, pure gank setups are sooooo 2004.
how did you guess? 
this was just an idea i had after reading millions of threads complaining bout the mod stacking
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Attiladehun
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Posted - 2005.09.02 13:36:00 -
[6]
Originally by: HippoKing
Originally by: Elve Sorrow Edited by: Elve Sorrow on 02/09/2005 13:21:38 No.
You never flown either of the ships have you? You should try it, pure gank setups are sooooo 2004.
how did you guess? 
this was just an idea i had after reading millions of threads complaining bout the mod stacking
cpu lowering ain't a solution to mod stacking, you would thereby gimp other peoples setup wich doesn't contain dmg mods but fe tanking mods. The only solution is to relook the stacking panelty, nothing else
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Parallax Error
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Posted - 2005.09.02 13:36:00 -
[7]
Edited by: Parallax Error on 02/09/2005 13:36:48 Mod stacking = the culprit. Today's problems area direct result of the whole stacking issue not being dealt with properly in the first place. I remember the Stamped heatsinks with no stacking penalty...... ::shudders::
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Douglas McCracken
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Posted - 2005.09.02 13:44:00 -
[8]
I agree with most of the other posters, basically its not the geddons fault its uber, its just a consiquence of the lack of an adaquate stacking penalty. Im still going to fit a full rack though, until something is done about it at least , Nerfing the CPU will just make it harder to tank ships and it still wont fix the problem of stacking damage mods, a lame solution if you ask me.
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j0sephine
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Posted - 2005.09.02 14:43:00 -
[9]
"can any other ships do this?"
Yes ^^
Amarr are poor on the cpu as it is... think no need really to penalize them even more on it ^^;
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Dark Shikari
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Posted - 2005.09.02 16:27:00 -
[10]
Today's Question.
Why can the geddon fit a whole rack of tech 2 megapulses and the megathron can't fit a whole rack of tech 2 neutron blasters?
 -- Proud member of the [23].
Selling Capital Cargo Bays and Kernite Mining Crystal IIs, cheaper than anyone else. |

j0sephine
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Posted - 2005.09.02 16:38:00 -
[11]
"Why can the geddon fit a whole rack of tech 2 megapulses and the megathron can't fit a whole rack of tech 2 neutron blasters?"
But she can..?
* megathron: 19375 grid, 687.5 cpu * 7x neutron blaster II: 14887 grid, 378 cpu * 7x damage mod II: 30 grid, 210 cpu
left: 4458 grid, 99.5 cpu
now, there isn't much she can do with this fitting, but still -.^
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LUKEC
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Posted - 2005.09.02 16:50:00 -
[12]
Well with 100 cpu u are doomed to AB and 3x sensor boosters :/
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j0sephine
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Posted - 2005.09.02 16:53:00 -
[13]
Edited by: j0sephine on 02/09/2005 16:54:50
"Well with 100 cpu u are doomed to AB and 3x sensor boosters :/"
Nah, can fit the 100mn mwd there... but probably would need to drop to named tech.1 if wanted a webber, too :/
(or middle slot cap rechargers, maybe)
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Captain Rod
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Posted - 2005.09.02 17:01:00 -
[14]
Originally by: j0sephine "Why can the geddon fit a whole rack of tech 2 megapulses and the megathron can't fit a whole rack of tech 2 neutron blasters?"
But she can..?
* megathron: 19375 grid, 687.5 cpu * 7x neutron blaster II: 14887 grid, 378 cpu * 7x damage mod II: 30 grid, 210 cpu
left: 4458 grid, 99.5 cpu
now, there isn't much she can do with this fitting, but still -.^
Actually, don't mean to be pedantic but 7 neut IIs take up 16,541 pg and 504 cpu (better pg with advanced weps upgrade though) so 7 damage mods (504 + 210 = 714 cpu) aint gonna fit unless other fitting skills haven't been put into your original calculations?
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Elve Sorrow
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Posted - 2005.09.02 17:05:00 -
[15]
Originally by: Dark Shikari Today's Question.
Why can the geddon fit a whole rack of tech 2 megapulses and the megathron can't fit a whole rack of tech 2 neutron blasters?

Tomorrow's Question.
Why can the mega fit a whole rack of tech 2 425mms and the arma cant fit a whole rack of tech 2 Tachyons?
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j0sephine
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Posted - 2005.09.02 17:05:00 -
[16]
"Actually, don't mean to be pedantic but 7 neut IIs take up 16,541 pg and 504 cpu (better pg with advanced weps upgrade though) so 7 damage mods (504 + 210 = 714 cpu) aint gonna fit unless other fitting skills haven't been put into your original calculations? "
I used the Advanced Weapon Upgrades and Weapon Upgrades at maxed levels, sorry ^^;; that reduces cpu requirement to 54 cpu per turret (25% reduction) and 2126.7 grid (10% reduction)
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madaluap
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Posted - 2005.09.02 17:08:00 -
[17]
Originally by: Elve Sorrow
Originally by: Dark Shikari Today's Question.
Why can the geddon fit a whole rack of tech 2 megapulses and the megathron can't fit a whole rack of tech 2 neutron blasters?

Tomorrow's Question.
Why can the mega fit a whole rack of tech 2 425mms and the arma cant fit a whole rack of tech 2 Tachyons?
because i pay 118 mil for my megathron and you pay 72 mil for your geddon?
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Elve Sorrow
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Posted - 2005.09.02 17:12:00 -
[18]
And?
I pay 80 for my Zealots. Should i be fitting 7 Mega Pulse II because of that?
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Dionysus Davinci
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Posted - 2005.09.02 17:33:00 -
[19]
Originally by: Elve Sorrow And?
I pay 80 for my Zealots. Should i be fitting 7 Mega Pulse II because of that?
Base value joe, just because you pay way over base doesn't mean it should be better.
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Elve Sorrow
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Posted - 2005.09.02 17:45:00 -
[20]
Are you people trying to miss my point on purpose or something? 
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Captain Rod
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Posted - 2005.09.02 18:11:00 -
[21]
Originally by: j0sephine "Actually, don't mean to be pedantic but 7 neut IIs take up 16,541 pg and 504 cpu (better pg with advanced weps upgrade though) so 7 damage mods (504 + 210 = 714 cpu) aint gonna fit unless other fitting skills haven't been put into your original calculations? "
I used the Advanced Weapon Upgrades and Weapon Upgrades at maxed levels, sorry ^^;; that reduces cpu requirement to 54 cpu per turret (25% reduction) and 2126.7 grid (10% reduction)
Ah cool. Someone I can trust with a calculator I better get training adv weps a bit more then 
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Idara
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Posted - 2005.09.02 19:06:00 -
[22]
Edited by: Idara on 02/09/2005 19:06:34
Originally by: Dark Shikari Today's Question.
Why can the geddon fit a whole rack of tech 2 megapulses and the megathron can't fit a whole rack of tech 2 neutron blasters?

Because Mega Pulses don't equate to Neutron Blasters? And the Blaster/Railgun trees don't exactly mesh with the Pulse/Beam tree?
Let's see, Dual Heavy Pulse, Dual Heavy Beam, Mega Beam, Mega Pulse, Tachyon. Only 5. And...Electron/Ion/Neutron Blaster, Dual 250mm, 350mm, 425mm...OMGSIX!
Now, if there was a Tachyon Pulse laser, then yeah, if the Armageddon could fit a whole rack of those, then wtf, but there aren't. Way I look at it, they match up the following way...
Dual Heavy Beam = Dual 250mm Railgun; Mega Beam = 350mm Railgun; Tachyon Beam = 425mm Railgun. (Yeah, yeah, get off my nuts, I don't they don't match up exactly)
Dual Heavy Pulse = Electron Blaster, Mega Pulse = Ion Blaster.
OMG! That means, the geddon can fit the second tier weapons in a full rack and so can the Mega!!!!!
And holy ****, looks like the powergrid requires are totally messed up! 2750mw for a T2 Mega Pulse while the T2 Ion Blaster Cannons are only 1838mw? OMGNOES!
In summary, Mega Pulses do NOT equal Neutron Blasters.
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Hamatitio
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Posted - 2005.09.02 20:07:00 -
[23]
Why can't a deimos fit 5x Nuetron 2'!?!!?! ------
Director of Ganking: Deathrow Inc |

DrunkenOne
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Posted - 2005.09.02 20:10:00 -
[24]
Originally by: Hamatitio Why can't a deimos fit 5x Nuetron 2'!?!!?!
Why cant a muninn fit 5x 720 IIs!?!?!?!??!?!
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j0sephine
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Posted - 2005.09.02 20:18:00 -
[25]
Why can't the eagle fit 5x 250mm Rail II-- oh, wait
... Why can caracal fit 5x Heavy Launcher II and why it still sucks despite that?!!/!/1!one
¼¼;;
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Wolverine PL
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Posted - 2005.09.02 20:28:00 -
[26]
Well actually megahtron and all gallante ships sucks when comes fitting them. TO be honest they suck big time. Cant have good tank (cap problems), cant have uber dmg (pg/cpu problems) comparing to amarr.
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Dray
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Posted - 2005.09.02 20:33:00 -
[27]
As i see it most of these issues arise because of the armageddon, if the arma wasnt in game what would be arguing about?
The bottom line is that the ship is a freak because of its 8 lows and damage mod stacking plus its rof bonus, part of the problem is stacking but its also because of the ship, and even if i could fit 7 tach2's i wouldnt, pulses do the job so much better, they just dont have the range anymore, but even with the nerf, if u can call it that, people still fly gankgeddons.
Even if you nerf stacking damage mods, people will still fly gankgeddons, unless the nerf is a module limit.
Im not sure how best to solve this problem anymore, and i dont think ccp do either.
I wouldve thought changing the rof bonus on the geddon might be a start, but would it work?
I picked up this ace book today everyone rates it as a must buy for the budding military genius, tho ive decided to rename it as "Sun Tzu's art of the bloody obvious" |

HippoKing
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Posted - 2005.09.02 21:01:00 -
[28]
hehehe - i got another idea 
wait for it....
REMOVE DAMAGE MODS ALTOGETHER!
suddenly just change EVERY damage mod in the game into another low slot module (armor tanking, fitting mod, PDU). then give all weapons a small damage boost overall. everyone will be forced to actually THINK *gasp* about their low slot setup
ok, maybe this is a bit extreme, but making the stacking penaly MUCH worse than it is now would be a good idea IMO - make it so the 2nd mod is about 1/4 of the first, the 2nd is about 1/16 and so on.
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Meridius
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Posted - 2005.09.02 21:18:00 -
[29]
Hey look mom, it's another stupid thread started by a 7th month old noob \o/
 ________________________________________________________
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HippoKing
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Posted - 2005.09.02 22:02:00 -
[30]
7 month n00bs 4tw
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