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Demos Mirak
Orange Juice Destribution Talocan United
9
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Posted - 2013.03.28 11:06:00 -
[1] - Quote
As we all know, the interface of EvE online can be a bit daunting, and the skillque is part of this problem. That is why I propose color coding the skill to show wich attribute is the main attribute and which one is the secondary attribute.
I imagine this as following: Next to the name of the skill is a small square, representing the main attribute, and this square has the color which represents the attribute, and these collors are already in game, as you can see in the implants. Perception is green, Memory is purple, Willpower is red, Intelligence is blue and Charisma is yellow. The square next to represents the secondary attribute.
This will make it way more intuitive, both for new and old players, to use the skillque. Instead of having to click show info for every single skill, you can now easily see what's what. |

Tonto Auri
Vhero' Multipurpose Corp
37
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Posted - 2013.03.28 11:35:00 -
[2] - Quote
You know, there's enough color-blind people, who would be comfused by this change? And I, personally, don't see this change implemented, as it doesn't add anything of value. |

Velicitia
Arma Artificer
1315
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Posted - 2013.03.28 11:46:00 -
[3] - Quote
Demos Mirak wrote: This will make it way more intuitive, both for new and old players, to use the skillque. Instead of having to click show info for every single skill, you can now easily see what's what.
EVEMON is your friend.
Also, color-blind people.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia Malcanis for CSM8 |

Demos Mirak
Orange Juice Destribution Talocan United
9
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Posted - 2013.03.28 13:42:00 -
[4] - Quote
I had forgotten about colorblind people, could be done with symbols then, and as for EVEMON, I think that a lot of new players have never heard about it and this change might somewhat ease their intergration into the game. |

DitchDigger
Hibi Proletariat
18
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Posted - 2013.03.28 14:23:00 -
[5] - Quote
as a partly-color blind person, I see no problem with this suggestion. There's nothing wrong with using color to complement existing information. It's only a problem when you make it the only means of accessing information. |

Demos Mirak
Orange Juice Destribution Talocan United
9
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Posted - 2013.03.28 14:38:00 -
[6] - Quote
DitchDigger wrote:as a partly-color blind person, I see no problem with this suggestion. There's nothing wrong with using color to complement existing information. It's only a problem when you make it the only means of accessing information.
True, it should not be the only indicator, and uniquely formed symbols with each his own color would make it easily identifiable, even for color-blind, provided that the contrast between the symbols and background is big enough.
Or an option could be used which replaces all 'problem' colors, such as red and green colors, with other more easily identifiable colors. |

DJ P0N-3
Table Flippendeavors
172
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Posted - 2013.03.28 14:41:00 -
[7] - Quote
I don't know that colored boxes or symbols are the best way to do this, but it's an interesting idea. I think the colored boxes would add clutter -- perhaps color-code the skillbooks themselves and add a subscript of I/M or something for int/mem the same way they're adding overlays of damage types to resistance modules? You could apply the same thing to the skillbook icon in your training queue. |

Demos Mirak
Orange Juice Destribution Talocan United
9
|
Posted - 2013.03.28 15:04:00 -
[8] - Quote
DJ P0N-3 wrote:I don't know that colored boxes or symbols are the best way to do this, but it's an interesting idea. I think the colored boxes would add clutter -- perhaps color-code the skillbooks themselves and add a subscript of I/M or something for int/mem the same way they're adding overlays of damage types to resistance modules? You could apply the same thing to the skillbook icon in your training queue.
The overlay is a good improvement, as is the subscript. What do you mean exactly by color-coding the skillbooks themselves? Do you mean coloring the whole skill, as it is seen in the skillque-screen, or something else?
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