
Lord Zugzwang
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Posted - 2007.07.03 06:15:00 -
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I would like to make a suggestion. First, I would like to say that is more highly prized to be a pirate than a normal Joe. Bad guys get all the perks, and get protected by CONCORD to boot. There is no equivalent for good guys. People call good guys care bears, but they may be people who are not into griefing. Our young players should have some good guys to idolize. The kids look up to the pirates as the only elites and disrespect the rest. The pirates get a cool color than everyone else, and a little skull representing their badness to galaxy.
Here is my suggestion:
1. Create CONCORD Marshals Create a new training (rank 8 or 10) to become a CONCORD Marshal (level 4 or 5) and require Fast talk 4 or 5 as a prerequisite. Also, require that the member have and maintain a +5.0 standing with CONCORD. This is not easily done and takes a bit of time.
The +5.0 standing players that I know are well respected and have high ability. A CONCORD Marshall should have a different color depicting their status. This is the same status achieved by pirates. Players within the system would know who to call on for help, or may even be able to assist the Marshall.
2. CONCORD Marshalls may deputize (gang) Any members of the MarshallĘs gang are temporarily deputized while they are ganged. This would require a different icon than the actual Marshall.
3. Bounties may only be placed on players with a negative CONCORD standing only.
4. Stealing gives a negative standing
5. Only Marshall's or their deputies may collect bounties
6. Remove standing penalties for Marshall's/deputies in highsec or lowsec for carrying out their mission
7. Include average market price of items stolen in bounty
8. Destroying his ship is enough to collect the bounty
Option: Split the bounty into number of ships/items he has stolen for a max of 4. The payout for the first collection is 40%, the second 30%, the third 20% and the fourth 10%.
Last, it seems odd that CONCORD does little for protection of the common citizen in their space. A griefer can steal from a can, and a miner is powerless to stop them. He has to stop his mining operation and then try and form a group to go after the griefer in 15 minutes. This seems a little unrealistic. This suggestion is basically from the old west, where the ranchers after being beaten by someone specialized in fighting would call the sheriff or marshal. The sheriff would then organize a posse and go after the bad guys. The current system is broke, and if the griefer needs to he can remove the bounty easily enough. If not he can hide in highsec and be protected by CONCORD until the wind has blown over, or he has found a way a way to remove the bounty (assuming he cares).
Possible issues: * How to gain CONCORD standing faster Should we worry about it??
* The pirate in a gang with non-bounty players Should we worry about it??
* How many players even have a +5 standing? Is it enough?
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